### In-Game Description
---
*A charred greatsword of the Knights of Loyce,
its blade burned black by flame.*
*These Knights of Loyce lacked all sense of self,
and were driven only by the urge to expunge
any who might disturb the flame, even
former compatriots.*
### Availability
---
Charred Loyce Knight drop.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 138/0/60/0/0
(Slash/Thrust) | 0/0 | 110 | 35 | 25/28/0/0
D/B/-/D/-/- | 60/10/60/40/20 | 20/20/20/20 | 40 | 40 | 9 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | Horizontal swings | Upward horizontal swings |
**Heavy Attack** | Overhead slash then swing | Full swing, then upward swing |
**Rolling Attack** | Forward thrust | Full swing |
**Running Attack** | Full swing | Slow full swing |
### Notes
---
Pose differently (than other greatswords) when wielding 2-handed (similar to 2-handed straight sword/katana/dagger).
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Charred Loyce Greatsword +0 | 138/0/60/0/0 | D/B/-/D/-/- | - | - |
Charred Loyce Greatsword +1 | 146/0/66/0/0 | D/B/-/D/-/- | 1x Twinkling Titanite | 1,180 |
Charred Loyce Greatsword +2 | 154/0/72/0/0 | D/B/-/D/-/- | 2x Twinkling Titanite | 1,470 |
Charred Loyce Greatsword +3 | 163/0/78/0/0 | D/B/-/D/-/- | 3x Twinkling Titanite | 1,760 |
Charred Loyce Greatsword +4 | 171/0/84/0/0 | D/B/-/D/-/- | 4x Twinkling Titanite | 2,350 |
Charred Loyce Greatsword +5 | 180/0/90/0/0 | C/B/-/C/-/- | 5x Twinkling Titanite | 2,640 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Charred Loyce Greatsword +0 | 140/46/60/0/0 | 0/0 | D/C/C/C/-/- | 57.7/28.3/57.7/37.7/17.7 | 17.7/17.7/17.7/17.7 |
Magic Charred Loyce Greatsword +1 | 148/50/66/0/0 | 0/0 | D/C/C/C/-/- |
Magic Charred Loyce Greatsword +2 | 157/55/72/0/0 | 0/0 | D/C/C/C/-/- |
Magic Charred Loyce Greatsword +3 | 165/60/79/0/0 | 0/0 | D/C/C/C/-/- |
Magic Charred Loyce Greatsword +4 | 174/64/85/0/0 | 0/0 | D/C/C/C/-/- |
Magic Charred Loyce Greatsword +5 | 182/69/91/0/0 | 0/0 | D/C/C/C/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Charred Loyce Greatsword +0 | 135/0/109/0/0 | 0/0 | D/C/-/C/-/- | 58.7/8.7/70.0/38.7/18.7 | 18.7/18.7/18.7/18.7 |
Fire Charred Loyce Greatsword +1 | 143/0/120/0/0 | 0/0 | D/C/-/C/-/- |
Fire Charred Loyce Greatsword +2 | 151/0/131/0/0 | 0/0 | D/C/-/C/-/- |
Fire Charred Loyce Greatsword +3 | 159/0/141/0/0 | 0/0 | D/C/-/C/-/- |
Fire Charred Loyce Greatsword +4 | 168/0/152/0/0 | 0/0 | D/C/-/C/-/- |
Fire Charred Loyce Greatsword +5 | 176/0/163/0/0 | 0/0 | D/C/-/C/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Charred Loyce Greatsword +0 | 140/0/60/46/0 | 0/0 | D/C/-/C/C/- | 57.7/7.7/57.7/58.3/17.7 | 17.7/17.7/17.7/17.7 |
Lightning Charred Loyce Greatsword +1 | 148/0/66/50/0 | 0/0 | D/C/-/C/C/- |
Lightning Charred Loyce Greatsword +2 | 157/0/73/55/0 | 0/0 | D/C/-/C/C/- |
Lightning Charred Loyce Greatsword +3 | 165/0/79/60/0 | 0/0 | D/C/-/C/C/- |
Lightning Charred Loyce Greatsword +4 | 174/0/85/64/0 | 0/0 | D/C/-/C/C/- |
Lightning Charred Loyce Greatsword +5 | 182/0/91/69/0 | 0/0 | D/C/-/C/C/- |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Charred Loyce Greatsword +0 | 140/0/60/0/46 | 0/0 | D/C/-/C/-/C | 57.7/7.7/57.7/37.7/38.3 | 17.7/17.7/17.7/17.7 |
Dark Charred Loyce Greatsword +1 | 148/0/66/0/50 | 0/0 | D/C/-/C/-/C |
Dark Charred Loyce Greatsword +2 | 157/0/73/0/55 | 0/0 | D/C/-/C/-/C |
Dark Charred Loyce Greatsword +3 | 165/0/79/0/60 | 0/0 | D/C/-/C/-/C |
Dark Charred Loyce Greatsword +4 | 174/0/85/0/64 | 0/0 | D/C/-/C/-/C |
Dark Charred Loyce Greatsword +5 | 182/0/91/0/69 | 0/0 | D/C/-/C/-/C |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Charred Loyce Greatsword+0 | 140/0/60/0/0 | 123/0 | D/C/-/B/-/- | 57.7/7.7/57.7/37.7/17.7 | 38.3/17.7/17.7/17.7 |
Poison Charred Loyce Greatsword +1 | 148/0/66/0/0 | 129/0 | D/C/-/B/-/- |
Poison Charred Loyce Greatsword +2 | 157/0/73/0/0 | 135/0 | D/C/-/B/-/- |
Poison Charred Loyce Greatsword +3 | 165/0/79/0/0 | 141/0 | D/C/-/B/-/- |
Poison Charred Loyce Greatsword +4 | 174/0/85/0/0 | 147/0 | D/C/-/B/-/- |
Poison Charred Loyce Greatsword +5 | 182/0/91/0/0 | 154/0 | D/C/-/B/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Charred Loyce Greatsword+0 | 140/0/60/0/0 | 0/123 | D/C/-/B/-/- | 57.7/7.7/57.7/37.7/17.7 | 17.7/38.3/17.7/17.7 |
Bleed Charred Loyce Greatsword +1 | 148/0/66/0/0 | 0/129 | D/C/-/B/-/- |
Bleed Charred Loyce Greatsword +2 | 157/0/73/0/0 | 0/135 | D/C/-/B/-/- |
Bleed Charred Loyce Greatsword +3 | 165/0/79/0/0 | 0/141 | D/C/-/B/-/- |
Bleed Charred Loyce Greatsword +4 | 174/0/85/0/0 | 0/147 | D/C/-/B/-/- |
Bleed Charred Loyce Greatsword +5 | 182/0/91/0/0 | 0/154 | D/C/-/B/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Charred Loyce Greatsword +0 | 158/0/69/0/0 | 0/0 | E/E/-/D/-/- | 60/10/60/40/20 | 20/20/20/20 |
Raw Charred Loyce Greatsword +1 | 168/0/75/0/0 | 0/0 | E/E/-/D/-/- |
Raw Charred Loyce Greatsword +2 | 178/0/82/0/0 | 0/0 | E/E/-/D/-/- |
Raw Charred Loyce Greatsword +3 | 187/0/89/0/0 | 0/0 | E/E/-/D/-/- |
Raw Charred Loyce Greatsword +4 | 197/0/96/0/0 | 0/0 | E/E/-/D/-/- |
Raw Charred Loyce Greatsword +5 | 207/0/103/0/0 | 0/0 | E/E/-/D/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Charred Loyce Greatsword +0 | 138/0/60/0/0 | 0/0 | E/E/D/E/-/- | 60/10/60/40/20 | 20/20/20/20 |
Enchanted Charred Loyce Greatsword +1 | 146/0/66/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Charred Loyce Greatsword +2 | 154/0/72/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Charred Loyce Greatsword +3 | 163/0/78/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Charred Loyce Greatsword +4 | 171/0840/0/0 | 0/0 | E/E/D/E/-/- |
Enchanted Charred Loyce Greatsword +5 | 180/0/90/0/0 | 0/0 | E/E/D/E/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Charred Loyce Greatsword +0 | 69/0/30/0/0 | 0/0 | E/D/-/E/-/- | 60/10/60/40/20 | 20/20/20/20 |
Mundane Charred Loyce Greatsword +1 | 73/0/33/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Charred Loyce Greatsword +2 | 77/0/36/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Charred Loyce Greatsword +3 | 81/0/39/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Charred Loyce Greatsword +4 | 85/0/42/0/0 | 0/0 | E/D/-/E/-/- |
Mundane Charred Loyce Greatsword +5 | 90/0/45/0/0 | 0/0 | E/D/-/E/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |