# Chime of Screams
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### In-Game Description --- *Sacred chime forged from the soul of Nadalia, Bride of Ash. Nothing appears sacred about the frightful design of this chime, but it does have the benefit of raising one's faith.* *The oozing, frozen iron forming the bell seems to anticipate a scream.* ### Availability --- Trade the completed Soul of Nadalia, Bride of Ash and 20,000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/158/158 (Spell/Strike)0/01101525-/-/-/26 -/-/-/-/B/B25/20/20/30/205/5/5/55300.5
### Notes --- - Its casting speed of 25 means this is the slowest catalyst in the game. - Increases Faith scaling with your current Faith level. ### Stat Increases ---
Base FTH ValueIncrease
4-68
7-157
16-246
25-335
34-424
43-513
52-972
981
990
### Upgrades ---
FoldUnfold Upgrades Basic Lightning Dark
#### Basic --- Boss upgrade path. Requires Petrified Dragon Bone.
NameDamageStat BonusesPetrified Dragon BoneSouls Cost
Chime of Screams +00/0/0/158/158-/-/-/-/B/B0-
Chime of Screams +10/0/0/164/164-/-/-/-/B/B11450
Chime of Screams +20/0/0/170/170-/-/-/-/B/B21810
Chime of Screams +30/0/0/177/177-/-/-/-/B/B32170
Chime of Screams +40/0/0/183/183-/-/-/-/B/B42890
Chime of Screams +50/0/0/190/190-/-/-/-/B/B53250
### Infusions --- #### Lightning --- Requires: - Boltstone - 2,000 souls
NameDamageStat Bonuses
Lightning Chime of Screams +00/0/0/181/134-/-/-/-/B/B
Lightning Chime of Screams +10/0/0/189/139-/-/-/-/B/B
Lightning Chime of Screams +20/0/0/196/145-/-/-/-/B/B
Lightning Chime of Screams +30/0/0/203/150-/-/-/-/B/B
Lightning Chime of Screams +40/0/0/211/156-/-/-/-/B/B
Lightning Chime of Screams +50/0/0/218/161-/-/-/-/B/B
#### Dark --- Requires - Darknight Stone - 2,000 souls
NameDamageStat Bonuses
Dark Chime of Screams +00/0/0/134/181-/-/-/-/B/B
Dark Chime of Screams +10/0/0/139/189-/-/-/-/B/B
Dark Chime of Screams +20/0/0/145/196-/-/-/-/B/B
Dark Chime of Screams +30/0/0/150/203-/-/-/-/B/B
Dark Chime of Screams +40/0/0/156/211-/-/-/-/B/B
Dark Chime of Screams +50/0/0/161/218-/-/-/-/B/B
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.