# Claymore
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### In-Game Description --- *A very large greatsword.* *Very heavy, and designed for use with both hands.* *Allows for broad attacks that are effective against multiple foes. Requires great strength and experience to handle effectively.* ### Availability --- Sold by Head of Vengarl for 4,300 souls. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()145/0/0/0/0 (Slash/Thrust)0/01103520/13/0/0 C/C/-/-/-/-60/10/40/40/2020/20/20/2040608.0
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light**wide horizontal slasheswide horizontal slashes
**Heavy**thrust then circular slashheavy thrust then circular slash
**Rolling**thrustdownward slash
**Running**circular slashcircular slash
### Notes --- ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Claymore +0145/0/0/0/00/0C/C/-/-/-/---
Claymore +1159/0/0/0/00/0C/C/-/-/-/-1x Titanite Shard540
Claymore +2174/0/0/0/00/0C/C/-/-/-/-2x Titanite Shard680
Claymore +3188/0/0/0/00/0C/C/-/-/-/-3x Titanite Shard810
Claymore +4203/0/0/0/00/0C/C/-/-/-/-1x Large Titanite Shard1,080
Claymore +5217/0/0/0/00/0C/C/-/-/-/-2x Large Titanite Shard1,210
Claymore +6232/0/0/0/00/0C/C/-/-/-/-3x Large Titanite Shard1,350
Claymore +7246/0/0/0/00/0C/C/-/-/-/-1x Titanite Chunk1,620
Claymore +8261/0/0/0/00/0C/C/-/-/-/-2x Titanite Chunk1,750
Claymore +9275/0/0/0/00/0C/C/-/-/-/-3x Titanite Chunk1,890
Claymore +10290/0/0/0/00/0C/C/-/-/-/-1x Titanite Slab2,150
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Claymore +0101/101/0/0/00/0D/D/C/-/-/-57.9/26.6/37.9/37.9/17.917.9/17.39/17.9/17.9
Magic Claymore +1111/111/0/0/00/0D/D/C/-/-/-
Magic Claymore +2121/121/0/0/00/0C/D/B/-/-/-
Magic Claymore +3131/131/0/0/00/0C/D/B/-/-/-
Magic Claymore +4142/142/0/0/00/0C/D/B/-/-/-
Magic Claymore +5152/152/0/0/00/0C/D/B/-/-/-
Magic Claymore +6162/162/0/0/00/0C/D/B/-/-/-
Magic Claymore +7172/172/0/0/00/0C/D/B/-/-/-
Magic Claymore +8182/182/0/0/00/0C/D/B/-/-/-
Magic Claymore +9192/192/0/0/00/0C/D/B/-/-/-
Magic Claymore +10203/203/0/0/00/0C/D/B/-/-/-
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Claymore +0101/0/101/0/00/0D/D/-/C/-/-57.9/7.9/56.6/37.9/17.917.9/17.39/17.9/17.9
Fire Claymore +1111/0/111/0/00/0D/D/-/C/-/-
Fire Claymore +2121/0/121/0/00/0C/D/-/B/-/-
Fire Claymore +3131/0/131/0/00/0C/D/-/B/-/-
Fire Claymore +4142/0/142/0/00/0C/D/-/B/-/-
Fire Claymore +5152/0/152/0/00/0C/D/-/B/-/-
Fire Claymore +6162/0/162/0/00/0C/D/-/B/-/-
Fire Claymore +7172/0/172/0/00/0C/D/-/B/-/-
Fire Claymore +8182/0/182/0/00/0C/D/-/B/-/-
Fire Claymore +9192/0/192/0/00/0C/D/-/B/-/-
Fire Claymore +10203/0/203/0/00/0C/D/-/B/-/-
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Claymore +0101/0/0/101/00/0D/D/-/-/C/-57.9/7.9/37.9/56.6/17.917.9/17.9/17.9/17.9
Lightning Claymore +1111/0/0/111/00/0D/D/-/-/C/-
Lightning Claymore +2121/0/0/121/00/0C/D/-/-/B/-
Lightning Claymore +3131/0/0/131/00/0C/D/-/-/B/-
Lightning Claymore +4142/0/0/142/00/0C/D/-/-/B/-
Lightning Claymore +5152/0/0/152/00/0C/D/-/-/B/-
Lightning Claymore +6162/0/0/162/00/0C/D/-/-/B/-
Lightning Claymore +7172/0/0/172/00/0C/D/-/-/B/-
Lightning Claymore +8182/0/0/182/00/0C/D/-/-/B/-
Lightning Claymore +9192/0/0/192/00/0C/D/-/-/B/-
Lightning Claymore +10203/0/0/203/00/0C/D/-/-/B/-
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Claymore +0101/0/0/0/1010/0D/D/-/-/-/C57.9/7.9/37.9/37.9/36.617.9/17.39/17.9/17.9
Dark Claymore +1111/0/0/0/1110/0D/D/-/-/-/C
Dark Claymore +2121/0/0/0/1210/0C/D/-/-/-/B
Dark Claymore +3131/0/0/0/1310/0C/D/-/-/-/B
Dark Claymore +4142/0/0/0/1420/0C/D/-/-/-/B
Dark Claymore +5152/0/0/0/1520/0C/D/-/-/-/B
Dark Claymore +6162/0/0/0/1620/0C/D/-/-/-/B
Dark Claymore +7172/0/0/0/1720/0C/D/-/-/-/B
Dark Claymore +8182/0/0/0/1820/0C/D/-/-/-/B
Dark Claymore +9192/0/0/0/1920/0C/D/-/-/-/B
Dark Claymore +10203/0/0/0/2030/0C/D/-/-/-/B
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Claymore +0101/0/0/0/0112/0C/D/-/-/-/-57.9/7.9/37.9/37.9/17.936.6/17.39/17.9/17.9
Poison Claymore +1111/0/0/0/0114/0C/D/-/-/-/-
Poison Claymore +2121/0/0/0/0117/0C/D/-/-/-/-
Poison Claymore +3131/0/0/0/0120/0C/D/-/-/-/-
Poison Claymore +4142/0/0/0/0123/0C/D/-/-/-/-
Poison Claymore +5152/0/0/0/0126/0C/D/-/-/-/-
Poison Claymore +6162/0/0/0/0128/0C/D/-/-/-/-
Poison Claymore +7172/0/0/0/0131/0C/D/-/-/-/-
Poison Claymore +8182/0/0/0/0134/0C/D/-/-/-/-
Poison Claymore +9192/0/0/0/0137/0C/D/-/-/-/-
Poison Claymore +10203/0/0/0/0140/0C/D/-/-/-/-
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Claymore +0101/0/0/0/00/112C/D/-/-/-/-57.9/7.9/37.9/37.9/17.917.9/36.6/17.9/17.9
Bleed Claymore +1111/0/0/0/00/114C/D/-/-/-/-
Bleed Claymore +2121/0/0/0/00/117C/D/-/-/-/-
Bleed Claymore +3132/0/0/0/00/120C/D/-/-/-/-
Bleed Claymore +4142/0/0/0/00/123C/D/-/-/-/-
Bleed Claymore +5152/0/0/0/00/126C/D/-/-/-/-
Bleed Claymore +6162/0/0/0/00/128C/D/-/-/-/-
Bleed Claymore +7172/0/0/0/00/131C/D/-/-/-/-
Bleed Claymore +8182/0/0/0/00/134C/D/-/-/-/-
Bleed Claymore +9192/0/0/0/00/137C/D/-/-/-/-
Bleed Claymore +10203/0/0/0/00/140C/D/-/-/-/-
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Claymore +0166/0/0/0/00/0E/E/-/-/-/-60.0/10.0/40.0/40.0/20.020.0/20.0/20.0/20.0
Raw Claymore +1182/0/0/0/00/0E/E/-/-/-/-
Raw Claymore +2200/0/0/0/00/0E/E/-/-/-/-
Raw Claymore +3216/0/0/0/00/0E/E/-/-/-/-
Raw Claymore +4233/0/0/0/00/0E/E/-/-/-/-
Raw Claymore +5249/0/0/0/00/0E/E/-/-/-/-
Raw Claymore +6266/0/0/0/00/0E/E/-/-/-/-
Raw Claymore +7283/0/0/0/00/0E/E/-/-/-/-
Raw Claymore +8300/0/0/0/00/0E/E/-/-/-/-
Raw Claymore +9316/0/0/0/00/0E/E/-/-/-/-
Raw Claymore +10333/0/0/0/00/0E/E/-/-/-/-
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Claymore +0145/0/0/0/00/0E/E/D/-/-/-60.0/10.0/40.0/40.0/20.020.0/20.0/20.0/20.0
Enchanted Claymore +1159/0/0/0/00/0E/E/D/-/-/-
Enchanted Claymore +2174/0/0/0/00/0E/E/D/-/-/-
Enchanted Claymore +3188/0/0/0/00/0E/E/D/-/-/-
Enchanted Claymore +4203/0/0/0/00/0E/E/D/-/-/-
Enchanted Claymore +5217/0/0/0/00/0E/D/D/-/-/-
Enchanted Claymore +6232/0/0/0/00/0E/D/D/-/-/-
Enchanted Claymore +7246/0/0/0/00/0E/D/D/-/-/-
Enchanted Claymore +8261/0/0/0/00/0E/D/D/-/-/-
Enchanted Claymore +9275/0/0/0/00/0E/D/D/-/-/-
Enchanted Claymore +10290/0/0/0/00/0E/D/C/-/-/-
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Claymore +072/0/0/0/00/0D/E/-/-/-/-60.0/10.0/40.0/40.0/20.020.0/20.0/20.0/20.0
Mundane Claymore +179/0/0/0/00/0D/E/-/-/-/-
Mundane Claymore +287/0/0/0/00/0D/E/-/-/-/-
Mundane Claymore +394/0/0/0/00/0D/E/-/-/-/-
Mundane Claymore +4101/0/0/0/00/0D/E/-/-/-/-
Mundane Claymore +5108/0/0/0/00/0D/E/-/-/-/-
Mundane Claymore +6116/0/0/0/00/0D/E/-/-/-/-
Mundane Claymore +7123/0/0/0/00/0D/E/-/-/-/-
Mundane Claymore +8130/0/0/0/00/0D/E/-/-/-/-
Mundane Claymore +9137/0/0/0/00/0D/E/-/-/-/-
Mundane Claymore +10145/0/0/0/00/0D/E/-/-/-/-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.