# Cleric's Sacred Chime
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### In-Game Description --- *Most clerics receive this as their first sacred chime. A catalyst for miracles and hexes.* *To use miracles, equip a sacred chime and attune a miracle at a bonfire. The strength of most miracles is affected by the caster's faith.* ### Availability --- - Starting weapon of the Cleric class. - On a cliff ledge on the path from Things Betwixt to Majula. - Sold by Licia of Lindeldt for 1,400 souls. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/90/90 (Spell/Strike)0/01005140-/-/-/10 -/-/-/-/B/C25/20/20/30/205/5/5/55300.5
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite.
NameDamageStat BonusesMaterials CostSouls
Cleric's Sacred Chime +00/0/0/90/90-/-/-/-/B/CN/AN/A
Cleric's Sacred Chime +10/0/0/99/97-/-/-/-/B/C1x Titanite Shard430
Cleric's Sacred Chime +20/0/0/108/104-/-/-/-/B/C2x Titanite Shard540
Cleric's Sacred Chime +30/0/0/117/111-/-/-/-/B/C3x Titanite Shard640
Cleric's Sacred Chime +40/0/0/126/118-/-/-/-/B/C1x Large Titanite Shard850
Cleric's Sacred Chime +50/0/0/135/125-/-/-/-/B/C2x Large Titanite Shard960
Cleric's Sacred Chime +60/0/0/144/132-/-/-/-/B/C3x Large Titanite Shard1070
Cleric's Sacred Chime +70/0/0/153/139-/-/-/-/B/C1x Titanite Chunk1280
Cleric's Sacred Chime +80/0/0/162/146-/-/-/-/B/C2x Titanite Chunk1390
Cleric's Sacred Chime +90/0/0/171/153-/-/-/-/B/C3x Titanite Chunk1490
Cleric's Sacred Chime +100/0/0/180/160-/-/-/-/B/B1x Titanite Slab1700
### Infusion --- #### Lightning --- Requires - Boltstone - 2.000 souls
NameDamageStat BonusesDamage ReductionAux Effects Reduction
Lightning Cleric's Sacred Chime +00/0/0/107/71-/-/-/-/B/C24.1/19.1/19.1/36.6/19.14.1/4.1/4.1/4.1
Lightning Cleric's Sacred Chime +10/0/0/118/77-/-/-/-/B/C
Lightning Cleric's Sacred Chime +20/0/0/129/83-/-/-/-/B/C
Lightning Cleric's Sacred Chime +30/0/0/140/88-/-/-/-/B/C
Lightning Cleric's Sacred Chime +40/0/0/151/94-/-/-/-/B/C
Lightning Cleric's Sacred Chime +50/0/0/161/99-/-/-/-/B/C
Lightning Cleric's Sacred Chime +60/0/0/172/105-/-/-/-/B/C
Lightning Cleric's Sacred Chime +70/0/0/183/111-/-/-/-/B/C
Lightning Cleric's Sacred Chime +80/0/0/194/116-/-/-/-/B/C
Lightning Cleric's Sacred Chime +90/0/0/205/122-/-/-/-/B/C
Lightning Cleric's Sacred Chime +100/0/0/215/127-/-/-/-/B/B
#### Dark --- Requires - Darknight Stone - 2.000 souls
NameDamageStat BonusesDamage ReductionAux Effects Reduction
Dark Cleric's Sacred Chime +00/0/0/71/107-/-/-/-/B/C24.1/19.1/19.1/29.1/26.64.1/4.1/4.1/4.1
Dark Cleric's Sacred Chime +10/0/0/79/116-/-/-/-/B/C
Dark Cleric's Sacred Chime +20/0/0/86/124-/-/-/-/B/C
Dark Cleric's Sacred Chime +30/0/0/93/133-/-/-/-/B/C
Dark Cleric's Sacred Chime +40/0/0/100/141-/-/-/-/B/C
Dark Cleric's Sacred Chime +50/0/0/107/149-/-/-/-/B/C
Dark Cleric's Sacred Chime +60/0/0/115/158-/-/-/-/B/C
Dark Cleric's Sacred Chime +70/0/0/122/166-/-/-/-/B/C
Dark Cleric's Sacred Chime +80/0/0/129/175-/-/-/-/B/C
Dark Cleric's Sacred Chime +90/0/0/136/183-/-/-/-/B/C
Dark Cleric's Sacred Chime +100/0/0/143/191-/-/-/-/B/B
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.