# Club
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### In-Game Description --- *A wooden club. A primitive weapon, to be certain, but quite powerful, so much so that it can break the guard of a shield.* ### Availability --- - Sold by Merchant Hag Melentia for 800 souls. - Rogue (Club) drop. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()105/0/0/0/0 (Strike)0/01202512/3/0/0 A/-/-/-/-/-45/10/30/30/4015/15/15/1520503
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**downward strike, then swingdownward then upward diagonal swing
**Heavy Attack**slow downward strikeheavy downward strike then swing
**Rolling Attack**quick overhead strikeoverhead strike
**Running Attack**downward strikedownward strike
Power Stance (PS) L1: Double Club Swing; a simple double swing. Two clubs swung at the same time, with same motion. Power Stance (PS) L2: 2 -1 Combo; a double swing followed by a single swing. Note: This move (PSL2) does a TON of poise damage. When combined with the Stone Ring, a series of PSL2 strikes can keep many bosses in perpetual poise stun until death. List to follow.. ### Notes --- Like all Hammers and Great Hammers it can't be infused with Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Club +0105/0/0/0/00/0A/-/-/-/-/---
Club +1115/0/0/0/00/0A/-/-/-/-/-1x Titanite Shard440
Club +2126/0/0/0/00/0A/-/-/-/-/-2x Titanite Shard550
Club +3136/0/0/0/00/0A/-/-/-/-/-3x Titanite Shard660
Club +4147/0/0/0/00/0A/-/-/-/-/-1x Large Titanite Shard880
Club +5157/0/0/0/00/0A/-/-/-/-/-2x Large Titanite Shard990
Club +6168/0/0/0/00/0A/-/-/-/-/-3x Large Titanite Shard1,090
Club +7178/0/0/0/00/0A/-/-/-/-/-1x Titanite Chunk1,310
Club +8189/0/0/0/00/0A/-/-/-/-/-2x Titanite Chunk1,420
Club +9199/0/0/0/00/0A/-/-/-/-/-3x Titanite Chunk1,530
Club +10210/0/0/0/00/0S/-/-/-/-/-1x Titanite Slab1,750
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Club +073/73/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +180/80/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +288/88/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +395/95/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +4102/102/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +5110/110/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +6117/117/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +7124/124/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +8132/132/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +9139/139/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Club +10147/147/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Club +073/0/73/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +180/0/80/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +288/0/88/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +395/0/95/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +4102/0/102/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +5110/0/110/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +6117/0/117/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +7124/0/124/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +8132/0/132/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +9139/0/139/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Club +10147/0/147/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Club +073/0/0/73/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +180/0/0/80/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +288/0/0/88/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +395/0/0/95/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +4102/0/0/102/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +5110/0/0/110/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +6117/0/0/117/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +7124/0/0/124/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +8132/0/0/132/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +9139/0/0/139/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Club +10147/0/0/147/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Club +073/0/0/0/730/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +180/0/0/0/800/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +288/0/0/0/880/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +395/0/0/0/950/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +4102/0/0/0/1020/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +5110/0/0/0/1100/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +6117/0/0/0/1170/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +7124/0/0/0/1240/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +8132/0/0/0/1320/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +9139/0/0/0/1390/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Club +10147/0/0/0/1470/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Club +073/0/0/0/0112/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +180/0/0/0/0114/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +288/0/0/0/0117/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +395/0/0/0/0120/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +4102/0/0/0/0123/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +5110/0/0/0/0126/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +6117/0/0/0/0128/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +7124/0/0/0/0131/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +8132/0/0/0/0134/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +9139/0/0/0/0137/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Club +10147/0/0/0/0140/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Club +0120/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +1132/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +2144/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +3156/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +4169/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +5181/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +6193/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +7205/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +8217/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +9229/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Club +10241/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Club +0105/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +1115/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +2126/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +3136/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +4147/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +5157/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +6168/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +7178/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +8189/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +9199/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Club +10210/0/0/0/00/0C/-/C/-/-/-45/10/30/30/4015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Club +052/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +157/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +263/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +368/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +473/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +578/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +684/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +789/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +894/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +999/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Club +10105/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.