# Composite Bow
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### In-Game Description --- *A bow crafted from various materials.* *Inflicts more damage than ordinary bows, but has a shorter ranger making it unfit for sniping.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Unlimited sold by Weaponsmith Ornifex for 5,500 souls. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()82/0/0/0/0 (Projectile/Strike)100535141/18/0/0 C/C/-/-/-/-0/0/0/0/010602.0
## Notes --- - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. - You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageStat BonusesMaterials CostSouls
Composite Bow +082/0/0/0/0C/C/-/-/-/---
Composite Bow +190/0/0/0/0C/C/-/-/-/-1x Titanite Shard630
Composite Bow +298/0/0/0/0C/C/-/-/-/-2x Titanite Shard790
Composite Bow +3106/0/0/0/0C/C/-/-/-/-3x Titanite Shard940
Composite Bow +4115/0/0/0/0C/C/-/-/-/-1x Large Titanite Shard1,250
Composite Bow +5123/0/0/0/0C/C/-/-/-/-2x Large Titanite Shard1,410
Composite Bow +6131/0/0/0/0C/C/-/-/-/-3x Large Titanite Shard1,570
Composite Bow +7140/0/0/0/0C/C/-/-/-/-1x Titanite Chunk1,880
Composite Bow +8148/0/0/0/0C/C/-/-/-/-2x Titanite Chunk2,030
Composite Bow +9156/0/0/0/0C/C/-/-/-/-3x Titanite Chunk2,190
Composite Bow +10165/0/0/0/0C/C/-/-/-/-1x Titanite Slab2,500
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Composite Bow +057/57/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Composite Bow +163/63/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Composite Bow +269/69/0/0/0D/D/C/-/-/-0/16.6/0/0/0
Magic Composite Bow +374/74/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Composite Bow +480/80/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Composite Bow +586/86/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Composite Bow +692/92/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Composite Bow +798/98/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Composite Bow +8103/103/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Composite Bow +9109/109/0/0/0C/D/B/-/-/-0/16.6/0/0/0
Magic Composite Bow +10115/115/0/0/0C/D/B/-/-/-0/16.6/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Composite Bow +057/0/57/0/0D/D/-/C/-/-0/0/16.6/0/0
Fire Composite Bow +163/0/63/0/0D/D/-/C/-/-0/0/16.6/0/0
Fire Composite Bow +269/0/69/0/0D/D/-/C/-/-0/0/16.6/0/0
Fire Composite Bow +374/0/74/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Composite Bow +480/0/80/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Composite Bow +586/0/86/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Composite Bow +692/0/92/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Composite Bow +798/0/98/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Composite Bow +8103/0/103/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Composite Bow +9109/0/109/0/0C/D/-/B/-/-0/0/16.6/0/0
Fire Composite Bow +10115/0/115/0/0C/D/-/B/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Composite Bow +057/0/0/57/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Composite Bow +163/0/0/63/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Composite Bow +269/0/0/69/0D/D/-/-/C/-0/0/0/16.6/0
Lightning Composite Bow +374/0/0/74/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Composite Bow +480/0/0/80/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Composite Bow +586/0/0/86/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Composite Bow +692/0/0/92/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Composite Bow +798/0/0/98/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Composite Bow +8103/0/0/103/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Composite Bow +9109/0/0/109/0C/D/-/-/B/-0/0/0/16.6/0
Lightning Composite Bow +10115/0/0/115/0C/D/-/-/B/-0/0/0/16.6/0
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Composite Bow +057/0/0/0/57D/D/-/-/-/C0/0/0/0/16.6
Dark Composite Bow +163/0/0/0/63D/D/-/-/-/C0/0/0/0/16.6
Dark Composite Bow +269/0/0/0/69D/D/-/-/-/C0/0/0/0/16.6
Dark Composite Bow +374/0/0/0/74D/D/-/-/-/B0/0/0/0/16.6
Dark Composite Bow +480/0/0/0/80D/D/-/-/-/B0/0/0/0/16.6
Dark Composite Bow +586/0/0/0/86D/D/-/-/-/B0/0/0/0/16.6
Dark Composite Bow +692/0/0/0/92D/D/-/-/-/B0/0/0/0/16.6
Dark Composite Bow +798/0/0/0/98D/D/-/-/-/B0/0/0/0/16.6
Dark Composite Bow +8103/0/0/0/103D/D/-/-/-/B0/0/0/0/16.6
Dark Composite Bow +9109/0/0/0/109D/D/-/-/-/B0/0/0/0/16.6
Dark Composite Bow +10115/0/0/0/115D/D/-/-/-/B0/0/0/0/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Composite Bow +094/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +1103/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +2113/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +3122/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +4132/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +5142/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +6151/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +7161/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +8170/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +9180/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Composite Bow +10189/0/0/0/0E/E/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Composite Bow +082/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +190/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +298/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +3106/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +4115/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +5123/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +6131/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +7140/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +8148/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +9156/0/0/0/0E/E/D/-/-/-0/0/0/0/0
Enchanted Composite Bow +10165/0/0/0/0E/E/C/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Composite Bow +041/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +145/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +249/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +353/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +457/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +561/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +665/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +770/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +874/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +978/0/0/0/0D/E/-/-/-/-0/0/0/0/0
Mundane Composite Bow +1082/0/0/0/0D/E/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 7 Strength is required to wield this weapon.