### In-Game Description
---
*A bow crafted from various materials.*
*Inflicts more damage than ordinary bows,
but has a shorter ranger making it unfit
for sniping.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Unlimited sold by Weaponsmith Ornifex for 5,500 souls.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 82/0/0/0/0
(Projectile/Strike) | 100 | 5 | 35 | 141/18/0/0
C/C/-/-/-/- | 0/0/0/0/0 | 10 | 60 | 2.0 |
## Notes
---
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Composite Bow +0 | 82/0/0/0/0 | C/C/-/-/-/- | - | - |
Composite Bow +1 | 90/0/0/0/0 | C/C/-/-/-/- | 1x Titanite Shard | 630 |
Composite Bow +2 | 98/0/0/0/0 | C/C/-/-/-/- | 2x Titanite Shard | 790 |
Composite Bow +3 | 106/0/0/0/0 | C/C/-/-/-/- | 3x Titanite Shard | 940 |
Composite Bow +4 | 115/0/0/0/0 | C/C/-/-/-/- | 1x Large Titanite Shard | 1,250 |
Composite Bow +5 | 123/0/0/0/0 | C/C/-/-/-/- | 2x Large Titanite Shard | 1,410 |
Composite Bow +6 | 131/0/0/0/0 | C/C/-/-/-/- | 3x Large Titanite Shard | 1,570 |
Composite Bow +7 | 140/0/0/0/0 | C/C/-/-/-/- | 1x Titanite Chunk | 1,880 |
Composite Bow +8 | 148/0/0/0/0 | C/C/-/-/-/- | 2x Titanite Chunk | 2,030 |
Composite Bow +9 | 156/0/0/0/0 | C/C/-/-/-/- | 3x Titanite Chunk | 2,190 |
Composite Bow +10 | 165/0/0/0/0 | C/C/-/-/-/- | 1x Titanite Slab | 2,500 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Composite Bow +0 | 57/57/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +1 | 63/63/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +2 | 69/69/0/0/0 | D/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +3 | 74/74/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +4 | 80/80/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +5 | 86/86/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +6 | 92/92/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +7 | 98/98/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +8 | 103/103/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +9 | 109/109/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Composite Bow +10 | 115/115/0/0/0 | C/D/B/-/-/- | 0/16.6/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Composite Bow +0 | 57/0/57/0/0 | D/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +1 | 63/0/63/0/0 | D/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +2 | 69/0/69/0/0 | D/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +3 | 74/0/74/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +4 | 80/0/80/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +5 | 86/0/86/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +6 | 92/0/92/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +7 | 98/0/98/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +8 | 103/0/103/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +9 | 109/0/109/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Composite Bow +10 | 115/0/115/0/0 | C/D/-/B/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Composite Bow +0 | 57/0/0/57/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Composite Bow +1 | 63/0/0/63/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Composite Bow +2 | 69/0/0/69/0 | D/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Composite Bow +3 | 74/0/0/74/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Composite Bow +4 | 80/0/0/80/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Composite Bow +5 | 86/0/0/86/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Composite Bow +6 | 92/0/0/92/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Composite Bow +7 | 98/0/0/98/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Composite Bow +8 | 103/0/0/103/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Composite Bow +9 | 109/0/0/109/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Composite Bow +10 | 115/0/0/115/0 | C/D/-/-/B/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Composite Bow +0 | 57/0/0/0/57 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Composite Bow +1 | 63/0/0/0/63 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Composite Bow +2 | 69/0/0/0/69 | D/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Composite Bow +3 | 74/0/0/0/74 | D/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Composite Bow +4 | 80/0/0/0/80 | D/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Composite Bow +5 | 86/0/0/0/86 | D/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Composite Bow +6 | 92/0/0/0/92 | D/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Composite Bow +7 | 98/0/0/0/98 | D/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Composite Bow +8 | 103/0/0/0/103 | D/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Composite Bow +9 | 109/0/0/0/109 | D/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Composite Bow +10 | 115/0/0/0/115 | D/D/-/-/-/B | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Composite Bow +0 | 94/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +1 | 103/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +2 | 113/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +3 | 122/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +4 | 132/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +5 | 142/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +6 | 151/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +7 | 161/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +8 | 170/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +9 | 180/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Composite Bow +10 | 189/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Composite Bow +0 | 82/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +1 | 90/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +2 | 98/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +3 | 106/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +4 | 115/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +5 | 123/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +6 | 131/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +7 | 140/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +8 | 148/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +9 | 156/0/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Composite Bow +10 | 165/0/0/0/0 | E/E/C/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Composite Bow +0 | 41/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +1 | 45/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +2 | 49/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +3 | 53/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +4 | 57/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +5 | 61/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +6 | 65/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +7 | 70/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +8 | 74/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +9 | 78/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
Mundane Composite Bow +10 | 82/0/0/0/0 | D/E/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 7 Strength is required to wield this weapon.