### In-Game Description
---
*A bronze greataxe with a crescent-shaped blade.
Its long handle gives the weapon great reach.
One senses that this axe was once imbued
with a sacred power, but only traces of it
remain.
Perhaps those who blessed this axe
are no longer with us.*
### Availability
---
- Brightstone Cove Tseldora treasure. Starting from the Lower Brightstone Cove Bonfire, Head through the nearby door and take a left til your past
the sinkhole and you'll find a bigger set of doors. Inside there will be some destructible boxes and shelves blocking a
secret room in the back right wall. Inside this small room there will be Parasite Spider guarding a metal chest containing the weapon.
- Rabid Kobold drop - uncommon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 140/50/0/0/0
(Slash) | 0/0 | 110 | 30 | 25/14/0/0
C/C/E/-/-/- | 55/20/30/30/30 | 15/15/15/15 | 30 | 60 | 12.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | upward slash, then horizontal swing | wide diagonal swings |
**Heavy Attack** | slow downward slash, then swing | heavy downward slash, then swing |
**Rolling Attack** | quick overhead slash | overhead slash |
**Running Attack** | very fast downward slash | triple spin attack |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Crescent Axe +0 | 140/50/0/0/0 | 0/0 | C/C/E/-/-/- | - | - |
Crescent Axe +1 | 154/56/0/0/0 | 0/0 | C/C/E/-/-/- | 1x Twinkling Titanite | 840 |
Crescent Axe +2 | 168/68/0/0/0 | 0/0 | C/C/E/-/-/- | 2x Twinkling Titanite | 1,040 |
Crescent Axe +3 | 182/68/0/0/0 | 0/0 | C/C/E/-/-/- | 3x Twinkling Titanite | 1,250 |
Crescent Axe +4 | 196/74/0/0/0 | 0/0 | C/C/E/-/-/- | 4x Twinkling Titanite | 1,670 |
Crescent Axe +5 | 210/80/0/0/0 | 0/0 | B/C/E/-/-/- | 5x Twinkling Titanite | 1,870 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Crescent Axe +0 | 134/72/0/0/0 | 0/0 | C/D/D/-/-/- | 54.1/26.6/29.1/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Magic Crescent Axe +1 | 147/80/0/0/0 | 0/0 | C/D/D/-/-/- | 54.1/26.6/29.1/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Magic Crescent Axe +2 | 161/89/0/0/0 | 0/0 | C/D/D/-/-/- | 54.1/26.6/29.1/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Magic Crescent Axe +3 | 174/97/0/0/0 | 0/0 | C/D/D/-/-/- | 54.1/26.6/29.1/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Magic Crescent Axe +4 | 188/106/0/0/0 | 0/0 | C/D/D/-/-/- | 54.1/26.6/29.1/29.1/29.1 | 14.1/14.1/14.1/14.1 |
Magic Crescent Axe +5 | 201/115/0/0/0 | 0/0 | C/D/D/-/-/- | 54.1/26.6/29.1/29.1/29.1 | 14.1/14.1/14.1/14.1 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Crescent Axe +0 | 126/45/30/0/0 | 0/0 | C/D/D/C/-/- | 52.9/17.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Crescent Axe +1 | 138/50/33/0/0 | 0/0 | C/D/D/B/-/- | 52.9/17.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Crescent Axe +2 | 151/55/37/0/0 | 0/0 | C/D/D/B/-/- | 52.9/17.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Crescent Axe +3 | 163/61/40/0/0 | 0/0 | C/D/D/B/-/- | 52.9/17.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Crescent Axe +4 | 176/66/44/0/0 | 0/0 | C/D/D/B/-/- | 52.9/17.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Crescent Axe +5 | 189/72/48/0/0 | 0/0 | C/D/D/B/-/- | 52.9/17.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Crescent Axe +0 | 126/45/0/30/0 | 0/0 | C/D/D/-/C/- | 52.9/17.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Crescent Axe +1 | 138/50/0/33/0 | 0/0 | C/D/D/-/B/- | 52.9/17.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Crescent Axe +2 | 151/55/0/37/0 | 0/0 | C/D/D/-/B/- | 52.9/17.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Crescent Axe +3 | 163/61/0/40/0 | 0/0 | C/D/D/-/B/- | 52.9/17.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Crescent Axe +4 | 176/66/0/44/0 | 0/0 | C/D/D/-/B/- | 52.9/17.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Crescent Axe +5 | 189/72/0/48/0 | 0/0 | C/D/D/-/B/- | 52.9/17.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Crescent Axe +0 | 126/45/0/0/30 | 0/0 | C/D/D/-/-C | 52.9/17.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Crescent Axe +1 | 138/50/0/0/33 | 0/0 | C/D/D/-/-B | 52.9/17.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Crescent Axe +2 | 151/55/0/0/37 | 0/0 | C/D/D/-/-B | 52.9/17.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Crescent Axe +3 | 163/61/0/0/40 | 0/0 | C/D/D/-/-B | 52.9/17.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Crescent Axe +4 | 176/66/0/0/44 | 0/0 | C/D/D/-/-B | 52.9/17.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Crescent Axe +5 | 189/72/0/0/48 | 0/0 | C/D/D/-/-B | 52.9/17.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Crescent Axe +0 | 126/45/0/0/0 | 96/0 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Crescent Axe +1 | 138/50/0/0/0 | 100/0 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Crescent Axe +2 | 151/55/0/0/0 | 105/0 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Crescent Axe +3 | 163/61/0/0/0 | 110/0 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Crescent Axe +4 | 176/66/0/0/0 | 115/0 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Crescent Axe +5 | 189/72/0/0/0 | 120/0 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Crescent Axe +0 | 126/45/0/0/0 | 0/96 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Crescent Axe +1 | 138/50/0/0/0 | 0/100 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Crescent Axe +2 | 151/55/0/0/0 | 0/105 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Crescent Axe +3 | 163/61/0/0/0 | 0/110 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Crescent Axe +4 | 176/66/0/0/0 | 0/115 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Crescent Axe +5 | 189/72/0/0/0 | 0/120 | C/D/D/-/-/- | 52.9/17.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Crescent Axe +0 | 161/57/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Crescent Axe +1 | 177/64/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Crescent Axe +2 | 193/71/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Crescent Axe +3 | 209/78/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Crescent Axe +4 | 225/85/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Crescent Axe +5 | 241/92/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Crescent Axe +0 | 140/50/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Crescent Axe +1 | 154/56/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Crescent Axe +2 | 168/62/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Crescent Axe +3 | 182/68/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Crescent Axe +4 | 196/74/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Crescent Axe +5 | 210/80/0/0/0 | 0/0 | E/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Crescent Axe +0 | 70/25/0/0/0 | 0/0 | D/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Crescent Axe +1 | 77/28/0/0/0 | 0/0 | D/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Crescent Axe +2 | 84/31/0/0/0 | 0/0 | D/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Crescent Axe +3 | 91/34/0/0/0 | 0/0 | D/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Crescent Axe +4 | 98/37/0/0/0 | 0/0 | D/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Crescent Axe +5 | 105/40/0/0/0 | 0/0 | D/E/E/-/-/- | 55.0/20.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |