# Crescent Axe
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### In-Game Description --- *A bronze greataxe with a crescent-shaped blade. Its long handle gives the weapon great reach. One senses that this axe was once imbued with a sacred power, but only traces of it remain. Perhaps those who blessed this axe are no longer with us.* ### Availability --- - Brightstone Cove Tseldora treasure. Starting from the Lower Brightstone Cove Bonfire, Head through the nearby door and take a left til your past the sinkhole and you'll find a bigger set of doors. Inside there will be some destructible boxes and shelves blocking a secret room in the back right wall. Inside this small room there will be Parasite Spider guarding a metal chest containing the weapon. - Rabid Kobold drop - uncommon. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()140/50/0/0/0 (Slash)0/01103025/14/0/0 C/C/E/-/-/-55/20/30/30/3015/15/15/15306012.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**upward slash, then horizontal swingwide diagonal swings
**Heavy Attack**slow downward slash, then swingheavy downward slash, then swing
**Rolling Attack**quick overhead slashoverhead slash
**Running Attack**very fast downward slashtriple spin attack
### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Crescent Axe +0140/50/0/0/00/0C/C/E/-/-/---
Crescent Axe +1154/56/0/0/00/0C/C/E/-/-/-1x Twinkling Titanite840
Crescent Axe +2168/68/0/0/00/0C/C/E/-/-/-2x Twinkling Titanite1,040
Crescent Axe +3182/68/0/0/00/0C/C/E/-/-/-3x Twinkling Titanite1,250
Crescent Axe +4196/74/0/0/00/0C/C/E/-/-/-4x Twinkling Titanite1,670
Crescent Axe +5210/80/0/0/00/0B/C/E/-/-/-5x Twinkling Titanite1,870
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Crescent Axe +0134/72/0/0/00/0C/D/D/-/-/-54.1/26.6/29.1/29.1/29.114.1/14.1/14.1/14.1
Magic Crescent Axe +1147/80/0/0/00/0C/D/D/-/-/-54.1/26.6/29.1/29.1/29.114.1/14.1/14.1/14.1
Magic Crescent Axe +2161/89/0/0/00/0C/D/D/-/-/-54.1/26.6/29.1/29.1/29.114.1/14.1/14.1/14.1
Magic Crescent Axe +3174/97/0/0/00/0C/D/D/-/-/-54.1/26.6/29.1/29.1/29.114.1/14.1/14.1/14.1
Magic Crescent Axe +4188/106/0/0/00/0C/D/D/-/-/-54.1/26.6/29.1/29.1/29.114.1/14.1/14.1/14.1
Magic Crescent Axe +5201/115/0/0/00/0C/D/D/-/-/-54.1/26.6/29.1/29.1/29.114.1/14.1/14.1/14.1
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Crescent Axe +0126/45/30/0/00/0C/D/D/C/-/-52.9/17.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Crescent Axe +1138/50/33/0/00/0C/D/D/B/-/-52.9/17.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Crescent Axe +2151/55/37/0/00/0C/D/D/B/-/-52.9/17.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Crescent Axe +3163/61/40/0/00/0C/D/D/B/-/-52.9/17.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Crescent Axe +4176/66/44/0/00/0C/D/D/B/-/-52.9/17.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Crescent Axe +5189/72/48/0/00/0C/D/D/B/-/-52.9/17.9/46.6/27.9/27.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Crescent Axe +0126/45/0/30/00/0C/D/D/-/C/-52.9/17.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Crescent Axe +1138/50/0/33/00/0C/D/D/-/B/-52.9/17.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Crescent Axe +2151/55/0/37/00/0C/D/D/-/B/-52.9/17.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Crescent Axe +3163/61/0/40/00/0C/D/D/-/B/-52.9/17.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Crescent Axe +4176/66/0/44/00/0C/D/D/-/B/-52.9/17.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Crescent Axe +5189/72/0/48/00/0C/D/D/-/B/-52.9/17.9/27.9/46.6/27.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Crescent Axe +0126/45/0/0/300/0C/D/D/-/-C52.9/17.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Crescent Axe +1138/50/0/0/330/0C/D/D/-/-B52.9/17.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Crescent Axe +2151/55/0/0/370/0C/D/D/-/-B52.9/17.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Crescent Axe +3163/61/0/0/400/0C/D/D/-/-B52.9/17.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Crescent Axe +4176/66/0/0/440/0C/D/D/-/-B52.9/17.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Crescent Axe +5189/72/0/0/480/0C/D/D/-/-B52.9/17.9/27.9/27.9/46.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Crescent Axe +0126/45/0/0/096/0C/D/D/-/-/-52.9/17.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Crescent Axe +1138/50/0/0/0100/0C/D/D/-/-/-52.9/17.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Crescent Axe +2151/55/0/0/0105/0C/D/D/-/-/-52.9/17.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Crescent Axe +3163/61/0/0/0110/0C/D/D/-/-/-52.9/17.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Crescent Axe +4176/66/0/0/0115/0C/D/D/-/-/-52.9/17.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Crescent Axe +5189/72/0/0/0120/0C/D/D/-/-/-52.9/17.9/27.9/27.9/27.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Crescent Axe +0126/45/0/0/00/96C/D/D/-/-/-52.9/17.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Crescent Axe +1138/50/0/0/00/100C/D/D/-/-/-52.9/17.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Crescent Axe +2151/55/0/0/00/105C/D/D/-/-/-52.9/17.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Crescent Axe +3163/61/0/0/00/110C/D/D/-/-/-52.9/17.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Crescent Axe +4176/66/0/0/00/115C/D/D/-/-/-52.9/17.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Crescent Axe +5189/72/0/0/00/120C/D/D/-/-/-52.9/17.9/27.9/27.9/27.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Crescent Axe +0161/57/0/0/00/0E/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Crescent Axe +1177/64/0/0/00/0E/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Crescent Axe +2193/71/0/0/00/0E/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Crescent Axe +3209/78/0/0/00/0E/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Crescent Axe +4225/85/0/0/00/0E/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Raw Crescent Axe +5241/92/0/0/00/0E/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Crescent Axe +0140/50/0/0/00/0E/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Crescent Axe +1154/56/0/0/00/0E/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Crescent Axe +2168/62/0/0/00/0E/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Crescent Axe +3182/68/0/0/00/0E/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Crescent Axe +4196/74/0/0/00/0E/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Enchanted Crescent Axe +5210/80/0/0/00/0E/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Crescent Axe +070/25/0/0/00/0D/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Crescent Axe +177/28/0/0/00/0D/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Crescent Axe +284/31/0/0/00/0D/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Crescent Axe +391/34/0/0/00/0D/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Crescent Axe +498/37/0/0/00/0D/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
Mundane Crescent Axe +5105/40/0/0/00/0D/E/E/-/-/-55.0/20.0/30.0/30.0/30.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.