# Crescent Sickle
![]()
### In-Game Description --- *A sickle with a crescent-shaped blade. This sickle, enchanted by magic, is not intended as a weapon, but rather a ceremonial instrument.* ### Availability --- - Reach +2 rank in the Brotherhood of Blood covenant. - One sold by Chancellor Wellager for 10,000 souls in NG++ and higher (Note: Using Bonfire Ascetics won't work). ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()90/60/0/0/0 (Slash)0/01101512/19/12/0 E/C/C/-/-/-40/30/20/20/4520/20/20/2020508.0
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**overhead slash, then pull backhorizontal swing then pull back
**Heavy Attack**overhead pull back then horizontal swingshort swing then overhead
**Rolling Attack**quick sweepquick diagonal slash
**Running Attack**delayed horizontal slashdelayed diagonal slash
### Notes --- Like all Reapers, it will completely negate blocking when attacking from a specific distance. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Crescent Sickle +090/60/0/0/00/0E/C/C/-/-/---
Crescent Sickle +199/66/0/0/00/0E/C/C/-/-/-1x Titanite Shard520
Crescent Sickle +2108/72/0/0/00/0E/C/C/-/-/-2x Titanite Shard650
Crescent Sickle +3117/78/0/0/00/0E/C/C/-/-/-3x Titanite Shard770
Crescent Sickle +4126/84/0/0/00/0E/C/C/-/-/-1x Large Titanite Shard1,030
Crescent Sickle +5135/90/0/0/00/0E/C/C/-/-/-2x Large Titanite Shard1,160
Crescent Sickle +6144/96/0/0/00/0E/C/C/-/-/-3x Large Titanite Shard1,290
Crescent Sickle +7153/102/0/0/00/0E/C/C/-/-/-1x Titanite Chunk1,540
Crescent Sickle +8162/108/0/0/00/0E/C/C/-/-/-2x Titanite Chunk1,670
Crescent Sickle +9171/114/0/0/00/0E/C/C/-/-/-3x Titanite Chunk1,800
Crescent Sickle +10180/120/0/0/00/0E/C/C/-/-/-1x Titanite Slab2,050
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Crescent Sickle +064/100/0/0/00/0E/D/C/-/-/-38.3/43.3/18.3/18.3/43.318.3/18.3/18.3/18.3
Magic Crescent Sickle +171/110/0/0/00/0E/D/C/-/-/-38.3/43.3/18.3/18.3/43.318.3/18.3/18.3/18.3
Magic Crescent Sickle +277/120/0/0/00/0E/D/C/-/-/-38.3/43.3/18.3/18.3/43.318.3/18.3/18.3/18.3
Magic Crescent Sickle +384/131/0/0/00/0E/D/C/-/-/-38.3/43.3/18.3/18.3/43.318.3/18.3/18.3/18.3
Magic Crescent Sickle +490/141/0/0/00/0E/D/C/-/-/-38.3/43.3/18.3/18.3/43.318.3/18.3/18.3/18.3
Magic Crescent Sickle +597/151/0/0/00/0E/D/C/-/-/-38.3/43.3/18.3/18.3/43.318.3/18.3/18.3/18.3
Magic Crescent Sickle +6103/161/0/0/00/0E/D/C/-/-/-38.3/43.3/18.3/18.3/43.318.3/18.3/18.3/18.3
Magic Crescent Sickle +7110/171/0/0/00/0E/D/C/-/-/-38.3/43.3/18.3/18.3/43.318.3/18.3/18.3/18.3
Magic Crescent Sickle +8116/181/0/0/00/0E/D/C/-/-/-38.3/43.3/18.3/18.3/43.318.3/18.3/18.3/18.3
Magic Crescent Sickle +9123/191/0/0/00/0E/D/B/-/-/-38.3/43.3/18.3/18.3/43.318.3/18.3/18.3/18.3
Magic Crescent Sickle +10129/201/0/0/00/0E/D/B/-/-/-38.3/43.3/18.3/18.3/43.318.3/18.3/18.3/18.3
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Crescent Sickle +070/46/50/0/00/0E/D/C/C/-/-37/27/43.3/17/4217/17/17/17
Fire Crescent Sickle +177/51/55/0/00/0E/D/C/C/-/-37/27/43.3/17/4217/17/17/17
Fire Crescent Sickle +284/56/60/0/00/0E/D/C/C/-/-37/27/43.3/17/4217/17/17/17
Fire Crescent Sickle +391/60/65/0/00/0E/D/C/C/-/-37/27/43.3/17/4217/17/17/17
Fire Crescent Sickle +498/65/70/0/00/0E/D/B/B/-/-37/27/43.3/17/4217/17/17/17
Fire Crescent Sickle +5105/70/75/0/00/0E/D/B/B/-/-37/27/43.3/17/4217/17/17/17
Fire Crescent Sickle +6112/74/80/0/00/0E/D/B/B/-/-37/27/43.3/17/4217/17/17/17
Fire Crescent Sickle +7119/79/85/0/00/0E/D/B/B/-/-37/27/43.3/17/4217/17/17/17
Fire Crescent Sickle +8126/84/90/0/00/0E/D/B/B/-/-37/27/43.3/17/4217/17/17/17
Fire Crescent Sickle +9133/88/95/0/00/0E/D/B/B/-/-37/27/43.3/17/4217/17/17/17
Fire Crescent Sickle +10140/93/100/0/00/0E/D/B/B/-/-37/27/43.3/17/4217/17/17/17
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Crescent Sickle +070/46/0/50/00/0E/D/C/-/C/-37/27/17/43.3/4217/17/17/17
Lightning Crescent Sickle +177/51/0/55/00/0E/D/C/-/C/-37/27/17/43.3/4217/17/17/17
Lightning Crescent Sickle +284/56/0/60/00/0E/D/C/-/C/-37/27/17/43.3/4217/17/17/17
Lightning Crescent Sickle +391/60/0/65/00/0E/D/C/-/C/-37/27/17/43.3/4217/17/17/17
Lightning Crescent Sickle +498/65/0/70/00/0E/D/C/-/C/-37/27/17/43.3/4217/17/17/17
Lightning Crescent Sickle +5105/70/0/75/00/0E/D/C/-/C/-37/27/17/43.3/4217/17/17/17
Lightning Crescent Sickle +6112/74/0/80/00/0E/D/C/-/C/-37/27/17/43.3/4217/17/17/17
Lightning Crescent Sickle +7119/79/0/85/00/0E/D/C/-/C/-37/27/17/43.3/4217/17/17/17
Lightning Crescent Sickle +8126/84/0/90/00/0E/D/C/-/C/-37/27/17/43.3/4217/17/17/17
Lightning Crescent Sickle +9133/88/0/95/00/0E/D/B/-/B/-37/27/17/43.3/4217/17/17/17
Lightning Crescent Sickle +10140/93/0/100/00/0E/D/B/-/B/-37/27/17/43.3/4217/17/17/17
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Crescent Sickle +070/46/0/0/500/0E/D/C/-/-/C37/27/17/17/68.317/17/17/17
Dark Crescent Sickle +177/51/0/0/550/0E/D/C/-/-/C37/27/17/17/68.317/17/17/17
Dark Crescent Sickle +284/56/0/0/600/0E/D/C/-/-/C37/27/17/17/68.317/17/17/17
Dark Crescent Sickle +391/60/0/0/650/0E/D/C/-/-/C37/27/17/17/68.317/17/17/17
Dark Crescent Sickle +498/65/0/0/700/0E/D/C/-/-/C37/27/17/17/68.317/17/17/17
Dark Crescent Sickle +5105/70/0/0/750/0E/D/C/-/-/C37/27/17/17/68.317/17/17/17
Dark Crescent Sickle +6112/74/0/0/800/0E/D/C/-/-/C37/27/17/17/68.317/17/17/17
Dark Crescent Sickle +7119/79/0/0/850/0E/D/C/-/-/C37/27/17/17/68.317/17/17/17
Dark Crescent Sickle +8126/84/0/0/900/0E/D/C/-/-/C37/27/17/17/68.317/17/17/17
Dark Crescent Sickle +9133/88/0/0/950/0E/D/B/-/-/B37/27/17/17/68.317/17/17/17
Dark Crescent Sickle +10140/93/0/0/1000/0E/D/B/-/-/B37/27/17/17/68.317/17/17/17
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Crescent Sickle +081/54/0/0/096/0E/D/C/-/-/-37.9/27.9/17.9/17.9/42.936.6/17.9/17.9/17.9
Poison Crescent Sickle +189/59/0/0/098/0E/D/C/-/-/-37.9/27.9/17.9/17.9/42.936.6/17.9/17.9/17.9
Poison Crescent Sickle +297/64/0/0/0100/0E/D/C/-/-/-37.9/27.9/17.9/17.9/42.936.6/17.9/17.9/17.9
Poison Crescent Sickle +3105/70/0/0/0103/0E/D/B/-/-/-37.9/27.9/17.9/17.9/42.936.6/17.9/17.9/17.9
Poison Crescent Sickle +4113/75/0/0/0105/0E/D/B/-/-/-37.9/27.9/17.9/17.9/42.936.6/17.9/17.9/17.9
Poison Crescent Sickle +5121/81/0/0/0108/0E/D/B/-/-/-37.9/27.9/17.9/17.9/42.936.6/17.9/17.9/17.9
Poison Crescent Sickle +6129/86/0/0/0110/0E/D/B/-/-/-37.9/27.9/17.9/17.9/42.936.6/17.9/17.9/17.9
Poison Crescent Sickle +7137/91/0/0/0112/0E/D/B/-/-/-37.9/27.9/17.9/17.9/42.936.6/17.9/17.9/17.9
Poison Crescent Sickle +8145/97/0/0/0115/0E/D/B/-/-/-37.9/27.9/17.9/17.9/42.936.6/17.9/17.9/17.9
Poison Crescent Sickle +9153/102/0/0/0117/0E/D/B/-/-/-37.9/27.9/17.9/17.9/42.936.6/17.9/17.9/17.9
Poison Crescent Sickle +10162/108/0/0/0120/0E/D/B/-/-/-37.9/27.9/17.9/17.9/42.936.6/17.9/17.9/17.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 soul
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Crescent Sickle +081/54/0/0/00/96E/D/C/-/-/-37.9/27.9/17.9/17.9/42.917.9/36.6/17.9/17.9
Bleed Crescent Sickle +189/59/0/0/00/98E/D/C/-/-/-37.9/27.9/17.9/17.9/42.917.9/36.6/17.9/17.9
Bleed Crescent Sickle +297/64/0/0/00/100E/D/C/-/-/-37.9/27.9/17.9/17.9/42.917.9/36.6/17.9/17.9
Bleed Crescent Sickle +3105/70/0/0/00/103E/D/B/-/-/-37.9/27.9/17.9/17.9/42.917.9/36.6/17.9/17.9
Bleed Crescent Sickle +4113/75/0/0/00/105E/D/B/-/-/-37.9/27.9/17.9/17.9/42.917.9/36.6/17.9/17.9
Bleed Crescent Sickle +5121/81/0/0/00/108E/D/B/-/-/-37.9/27.9/17.9/17.9/42.917.9/36.6/17.9/17.9
Bleed Crescent Sickle +6129/86/0/0/00/110E/D/B/-/-/-37.9/27.9/17.9/17.9/42.917.9/36.6/17.9/17.9
Bleed Crescent Sickle +7137/91/0/0/00/112E/D/B/-/-/-37.9/27.9/17.9/17.9/42.917.9/36.6/17.9/17.9
Bleed Crescent Sickle +8145/97/0/0/00/115E/D/B/-/-/-37.9/27.9/17.9/17.9/42.917.9/36.6/17.9/17.9
Bleed Crescent Sickle +9153/102/0/0/00/117E/D/B/-/-/-37.9/27.9/17.9/17.9/42.917.9/36.6/17.9/17.9
Bleed Crescent Sickle +10162/108/0/0/00/120E/D/B/-/-/-37.9/27.9/17.9/17.9/42.917.9/36.6/17.9/17.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Crescent Sickle +0103/69/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Raw Crescent Sickle +1113/75/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Raw Crescent Sickle +2124/82/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Raw Crescent Sickle +3134/89/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Raw Crescent Sickle +4144/96/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Raw Crescent Sickle +5155/103/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Raw Crescent Sickle +6165/110/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Raw Crescent Sickle +7175/117/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Raw Crescent Sickle +8186/124/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Raw Crescent Sickle +9196/131/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Raw Crescent Sickle +10207/138/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Crescent Sickle +090/60/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Enchanted Crescent Sickle +199/66/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Enchanted Crescent Sickle +2108/72/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Enchanted Crescent Sickle +3117/78/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Enchanted Crescent Sickle +4126/84/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Enchanted Crescent Sickle +5135/90/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Enchanted Crescent Sickle +6144/96/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Enchanted Crescent Sickle +7153/102/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Enchanted Crescent Sickle +8162/108/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Enchanted Crescent Sickle +9171/114/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
Enchanted Crescent Sickle +10180/120/0/0/00/0E/E/C/-/-/-40/30/20/20/4520/20/20/20
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Crescent Sickle +045/30/0/0/00/0E/E/E/-/-/-40/30/20/20/4520/20/20/20
Mundane Crescent Sickle +149/33/0/0/00/0E/E/E/-/-/-40/30/20/20/4520/20/20/20
Mundane Crescent Sickle +254/36/0/0/00/0E/E/E/-/-/-40/30/20/20/4520/20/20/20
Mundane Crescent Sickle +358/39/0/0/00/0E/E/E/-/-/-40/30/20/20/4520/20/20/20
Mundane Crescent Sickle +463/42/0/0/00/0E/E/E/-/-/-40/30/20/20/4520/20/20/20
Mundane Crescent Sickle +567/45/0/0/00/0E/E/E/-/-/-40/30/20/20/4520/20/20/20
Mundane Crescent Sickle +672/48/0/0/00/0E/E/E/-/-/-40/30/20/20/4520/20/20/20
Mundane Crescent Sickle +776/51/0/0/00/0E/E/E/-/-/-40/30/20/20/4520/20/20/20
Mundane Crescent Sickle +881/54/0/0/00/0E/E/E/-/-/-40/30/20/20/4520/20/20/20
Mundane Crescent Sickle +985/57/0/0/00/0E/E/E/-/-/-40/30/20/20/4520/20/20/20
Mundane Crescent Sickle +1090/60/0/0/00/0E/E/D/-/-/-40/30/20/20/4520/20/20/20
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.