### In-Game Description
---
*A sickle with a crescent-shaped blade.
This sickle, enchanted by magic,
is not intended as a weapon,
but rather a ceremonial instrument.*
### Availability
---
- Reach +2 rank in the Brotherhood of Blood covenant.
- One sold by Chancellor Wellager for 10,000 souls in NG++ and higher (Note: Using Bonfire Ascetics won't work).
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 90/60/0/0/0
(Slash) | 0/0 | 110 | 15 | 12/19/12/0
E/C/C/-/-/- | 40/30/20/20/45 | 20/20/20/20 | 20 | 50 | 8.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | overhead slash, then pull back | horizontal swing then pull back |
**Heavy Attack** | overhead pull back then horizontal swing | short swing then overhead |
**Rolling Attack** | quick sweep | quick diagonal slash |
**Running Attack** | delayed horizontal slash | delayed diagonal slash |
### Notes
---
Like all Reapers, it will completely negate blocking when attacking from a specific distance.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Crescent Sickle +0 | 90/60/0/0/0 | 0/0 | E/C/C/-/-/- | - | - |
Crescent Sickle +1 | 99/66/0/0/0 | 0/0 | E/C/C/-/-/- | 1x Titanite Shard | 520 |
Crescent Sickle +2 | 108/72/0/0/0 | 0/0 | E/C/C/-/-/- | 2x Titanite Shard | 650 |
Crescent Sickle +3 | 117/78/0/0/0 | 0/0 | E/C/C/-/-/- | 3x Titanite Shard | 770 |
Crescent Sickle +4 | 126/84/0/0/0 | 0/0 | E/C/C/-/-/- | 1x Large Titanite Shard | 1,030 |
Crescent Sickle +5 | 135/90/0/0/0 | 0/0 | E/C/C/-/-/- | 2x Large Titanite Shard | 1,160 |
Crescent Sickle +6 | 144/96/0/0/0 | 0/0 | E/C/C/-/-/- | 3x Large Titanite Shard | 1,290 |
Crescent Sickle +7 | 153/102/0/0/0 | 0/0 | E/C/C/-/-/- | 1x Titanite Chunk | 1,540 |
Crescent Sickle +8 | 162/108/0/0/0 | 0/0 | E/C/C/-/-/- | 2x Titanite Chunk | 1,670 |
Crescent Sickle +9 | 171/114/0/0/0 | 0/0 | E/C/C/-/-/- | 3x Titanite Chunk | 1,800 |
Crescent Sickle +10 | 180/120/0/0/0 | 0/0 | E/C/C/-/-/- | 1x Titanite Slab | 2,050 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Crescent Sickle +0 | 64/100/0/0/0 | 0/0 | E/D/C/-/-/- | 38.3/43.3/18.3/18.3/43.3 | 18.3/18.3/18.3/18.3 |
Magic Crescent Sickle +1 | 71/110/0/0/0 | 0/0 | E/D/C/-/-/- | 38.3/43.3/18.3/18.3/43.3 | 18.3/18.3/18.3/18.3 |
Magic Crescent Sickle +2 | 77/120/0/0/0 | 0/0 | E/D/C/-/-/- | 38.3/43.3/18.3/18.3/43.3 | 18.3/18.3/18.3/18.3 |
Magic Crescent Sickle +3 | 84/131/0/0/0 | 0/0 | E/D/C/-/-/- | 38.3/43.3/18.3/18.3/43.3 | 18.3/18.3/18.3/18.3 |
Magic Crescent Sickle +4 | 90/141/0/0/0 | 0/0 | E/D/C/-/-/- | 38.3/43.3/18.3/18.3/43.3 | 18.3/18.3/18.3/18.3 |
Magic Crescent Sickle +5 | 97/151/0/0/0 | 0/0 | E/D/C/-/-/- | 38.3/43.3/18.3/18.3/43.3 | 18.3/18.3/18.3/18.3 |
Magic Crescent Sickle +6 | 103/161/0/0/0 | 0/0 | E/D/C/-/-/- | 38.3/43.3/18.3/18.3/43.3 | 18.3/18.3/18.3/18.3 |
Magic Crescent Sickle +7 | 110/171/0/0/0 | 0/0 | E/D/C/-/-/- | 38.3/43.3/18.3/18.3/43.3 | 18.3/18.3/18.3/18.3 |
Magic Crescent Sickle +8 | 116/181/0/0/0 | 0/0 | E/D/C/-/-/- | 38.3/43.3/18.3/18.3/43.3 | 18.3/18.3/18.3/18.3 |
Magic Crescent Sickle +9 | 123/191/0/0/0 | 0/0 | E/D/B/-/-/- | 38.3/43.3/18.3/18.3/43.3 | 18.3/18.3/18.3/18.3 |
Magic Crescent Sickle +10 | 129/201/0/0/0 | 0/0 | E/D/B/-/-/- | 38.3/43.3/18.3/18.3/43.3 | 18.3/18.3/18.3/18.3 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Crescent Sickle +0 | 70/46/50/0/0 | 0/0 | E/D/C/C/-/- | 37/27/43.3/17/42 | 17/17/17/17 |
Fire Crescent Sickle +1 | 77/51/55/0/0 | 0/0 | E/D/C/C/-/- | 37/27/43.3/17/42 | 17/17/17/17 |
Fire Crescent Sickle +2 | 84/56/60/0/0 | 0/0 | E/D/C/C/-/- | 37/27/43.3/17/42 | 17/17/17/17 |
Fire Crescent Sickle +3 | 91/60/65/0/0 | 0/0 | E/D/C/C/-/- | 37/27/43.3/17/42 | 17/17/17/17 |
Fire Crescent Sickle +4 | 98/65/70/0/0 | 0/0 | E/D/B/B/-/- | 37/27/43.3/17/42 | 17/17/17/17 |
Fire Crescent Sickle +5 | 105/70/75/0/0 | 0/0 | E/D/B/B/-/- | 37/27/43.3/17/42 | 17/17/17/17 |
Fire Crescent Sickle +6 | 112/74/80/0/0 | 0/0 | E/D/B/B/-/- | 37/27/43.3/17/42 | 17/17/17/17 |
Fire Crescent Sickle +7 | 119/79/85/0/0 | 0/0 | E/D/B/B/-/- | 37/27/43.3/17/42 | 17/17/17/17 |
Fire Crescent Sickle +8 | 126/84/90/0/0 | 0/0 | E/D/B/B/-/- | 37/27/43.3/17/42 | 17/17/17/17 |
Fire Crescent Sickle +9 | 133/88/95/0/0 | 0/0 | E/D/B/B/-/- | 37/27/43.3/17/42 | 17/17/17/17 |
Fire Crescent Sickle +10 | 140/93/100/0/0 | 0/0 | E/D/B/B/-/- | 37/27/43.3/17/42 | 17/17/17/17 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Crescent Sickle +0 | 70/46/0/50/0 | 0/0 | E/D/C/-/C/- | 37/27/17/43.3/42 | 17/17/17/17 |
Lightning Crescent Sickle +1 | 77/51/0/55/0 | 0/0 | E/D/C/-/C/- | 37/27/17/43.3/42 | 17/17/17/17 |
Lightning Crescent Sickle +2 | 84/56/0/60/0 | 0/0 | E/D/C/-/C/- | 37/27/17/43.3/42 | 17/17/17/17 |
Lightning Crescent Sickle +3 | 91/60/0/65/0 | 0/0 | E/D/C/-/C/- | 37/27/17/43.3/42 | 17/17/17/17 |
Lightning Crescent Sickle +4 | 98/65/0/70/0 | 0/0 | E/D/C/-/C/- | 37/27/17/43.3/42 | 17/17/17/17 |
Lightning Crescent Sickle +5 | 105/70/0/75/0 | 0/0 | E/D/C/-/C/- | 37/27/17/43.3/42 | 17/17/17/17 |
Lightning Crescent Sickle +6 | 112/74/0/80/0 | 0/0 | E/D/C/-/C/- | 37/27/17/43.3/42 | 17/17/17/17 |
Lightning Crescent Sickle +7 | 119/79/0/85/0 | 0/0 | E/D/C/-/C/- | 37/27/17/43.3/42 | 17/17/17/17 |
Lightning Crescent Sickle +8 | 126/84/0/90/0 | 0/0 | E/D/C/-/C/- | 37/27/17/43.3/42 | 17/17/17/17 |
Lightning Crescent Sickle +9 | 133/88/0/95/0 | 0/0 | E/D/B/-/B/- | 37/27/17/43.3/42 | 17/17/17/17 |
Lightning Crescent Sickle +10 | 140/93/0/100/0 | 0/0 | E/D/B/-/B/- | 37/27/17/43.3/42 | 17/17/17/17 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Crescent Sickle +0 | 70/46/0/0/50 | 0/0 | E/D/C/-/-/C | 37/27/17/17/68.3 | 17/17/17/17 |
Dark Crescent Sickle +1 | 77/51/0/0/55 | 0/0 | E/D/C/-/-/C | 37/27/17/17/68.3 | 17/17/17/17 |
Dark Crescent Sickle +2 | 84/56/0/0/60 | 0/0 | E/D/C/-/-/C | 37/27/17/17/68.3 | 17/17/17/17 |
Dark Crescent Sickle +3 | 91/60/0/0/65 | 0/0 | E/D/C/-/-/C | 37/27/17/17/68.3 | 17/17/17/17 |
Dark Crescent Sickle +4 | 98/65/0/0/70 | 0/0 | E/D/C/-/-/C | 37/27/17/17/68.3 | 17/17/17/17 |
Dark Crescent Sickle +5 | 105/70/0/0/75 | 0/0 | E/D/C/-/-/C | 37/27/17/17/68.3 | 17/17/17/17 |
Dark Crescent Sickle +6 | 112/74/0/0/80 | 0/0 | E/D/C/-/-/C | 37/27/17/17/68.3 | 17/17/17/17 |
Dark Crescent Sickle +7 | 119/79/0/0/85 | 0/0 | E/D/C/-/-/C | 37/27/17/17/68.3 | 17/17/17/17 |
Dark Crescent Sickle +8 | 126/84/0/0/90 | 0/0 | E/D/C/-/-/C | 37/27/17/17/68.3 | 17/17/17/17 |
Dark Crescent Sickle +9 | 133/88/0/0/95 | 0/0 | E/D/B/-/-/B | 37/27/17/17/68.3 | 17/17/17/17 |
Dark Crescent Sickle +10 | 140/93/0/0/100 | 0/0 | E/D/B/-/-/B | 37/27/17/17/68.3 | 17/17/17/17 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Crescent Sickle +0 | 81/54/0/0/0 | 96/0 | E/D/C/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 36.6/17.9/17.9/17.9 |
Poison Crescent Sickle +1 | 89/59/0/0/0 | 98/0 | E/D/C/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 36.6/17.9/17.9/17.9 |
Poison Crescent Sickle +2 | 97/64/0/0/0 | 100/0 | E/D/C/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 36.6/17.9/17.9/17.9 |
Poison Crescent Sickle +3 | 105/70/0/0/0 | 103/0 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 36.6/17.9/17.9/17.9 |
Poison Crescent Sickle +4 | 113/75/0/0/0 | 105/0 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 36.6/17.9/17.9/17.9 |
Poison Crescent Sickle +5 | 121/81/0/0/0 | 108/0 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 36.6/17.9/17.9/17.9 |
Poison Crescent Sickle +6 | 129/86/0/0/0 | 110/0 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 36.6/17.9/17.9/17.9 |
Poison Crescent Sickle +7 | 137/91/0/0/0 | 112/0 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 36.6/17.9/17.9/17.9 |
Poison Crescent Sickle +8 | 145/97/0/0/0 | 115/0 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 36.6/17.9/17.9/17.9 |
Poison Crescent Sickle +9 | 153/102/0/0/0 | 117/0 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 36.6/17.9/17.9/17.9 |
Poison Crescent Sickle +10 | 162/108/0/0/0 | 120/0 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 soul
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Crescent Sickle +0 | 81/54/0/0/0 | 0/96 | E/D/C/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 17.9/36.6/17.9/17.9 |
Bleed Crescent Sickle +1 | 89/59/0/0/0 | 0/98 | E/D/C/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 17.9/36.6/17.9/17.9 |
Bleed Crescent Sickle +2 | 97/64/0/0/0 | 0/100 | E/D/C/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 17.9/36.6/17.9/17.9 |
Bleed Crescent Sickle +3 | 105/70/0/0/0 | 0/103 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 17.9/36.6/17.9/17.9 |
Bleed Crescent Sickle +4 | 113/75/0/0/0 | 0/105 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 17.9/36.6/17.9/17.9 |
Bleed Crescent Sickle +5 | 121/81/0/0/0 | 0/108 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 17.9/36.6/17.9/17.9 |
Bleed Crescent Sickle +6 | 129/86/0/0/0 | 0/110 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 17.9/36.6/17.9/17.9 |
Bleed Crescent Sickle +7 | 137/91/0/0/0 | 0/112 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 17.9/36.6/17.9/17.9 |
Bleed Crescent Sickle +8 | 145/97/0/0/0 | 0/115 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 17.9/36.6/17.9/17.9 |
Bleed Crescent Sickle +9 | 153/102/0/0/0 | 0/117 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 17.9/36.6/17.9/17.9 |
Bleed Crescent Sickle +10 | 162/108/0/0/0 | 0/120 | E/D/B/-/-/- | 37.9/27.9/17.9/17.9/42.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Crescent Sickle +0 | 103/69/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Raw Crescent Sickle +1 | 113/75/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Raw Crescent Sickle +2 | 124/82/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Raw Crescent Sickle +3 | 134/89/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Raw Crescent Sickle +4 | 144/96/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Raw Crescent Sickle +5 | 155/103/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Raw Crescent Sickle +6 | 165/110/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Raw Crescent Sickle +7 | 175/117/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Raw Crescent Sickle +8 | 186/124/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Raw Crescent Sickle +9 | 196/131/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Raw Crescent Sickle +10 | 207/138/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Crescent Sickle +0 | 90/60/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Enchanted Crescent Sickle +1 | 99/66/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Enchanted Crescent Sickle +2 | 108/72/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Enchanted Crescent Sickle +3 | 117/78/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Enchanted Crescent Sickle +4 | 126/84/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Enchanted Crescent Sickle +5 | 135/90/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Enchanted Crescent Sickle +6 | 144/96/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Enchanted Crescent Sickle +7 | 153/102/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Enchanted Crescent Sickle +8 | 162/108/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Enchanted Crescent Sickle +9 | 171/114/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Enchanted Crescent Sickle +10 | 180/120/0/0/0 | 0/0 | E/E/C/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Crescent Sickle +0 | 45/30/0/0/0 | 0/0 | E/E/E/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Mundane Crescent Sickle +1 | 49/33/0/0/0 | 0/0 | E/E/E/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Mundane Crescent Sickle +2 | 54/36/0/0/0 | 0/0 | E/E/E/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Mundane Crescent Sickle +3 | 58/39/0/0/0 | 0/0 | E/E/E/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Mundane Crescent Sickle +4 | 63/42/0/0/0 | 0/0 | E/E/E/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Mundane Crescent Sickle +5 | 67/45/0/0/0 | 0/0 | E/E/E/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Mundane Crescent Sickle +6 | 72/48/0/0/0 | 0/0 | E/E/E/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Mundane Crescent Sickle +7 | 76/51/0/0/0 | 0/0 | E/E/E/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Mundane Crescent Sickle +8 | 81/54/0/0/0 | 0/0 | E/E/E/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Mundane Crescent Sickle +9 | 85/57/0/0/0 | 0/0 | E/E/E/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
Mundane Crescent Sickle +10 | 90/60/0/0/0 | 0/0 | E/E/D/-/-/- | 40/30/20/20/45 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
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**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |