### In-Game Description
---
*A great curved sword with an ominous blade.
One of the forbidden weapons sealed away
by the Ivory King.
Formed by rock, tree, and the remnants
of a most peculiar soul.
It is said that the farther its wielder travels,
the deadlier the blade becomes.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
Frozen Eleum Loyce treasure. Inside a metal chest blocked by three Facsimile Giants after the Inner Wall bonfire.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 207/0/0/0/0
(Slash) | 0/0 | 110 | 45 | 28/26/0/0
A/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 | 40 | 50 | 17.0 | No/No |
### Move Set
---
+ show Move Set - hide Move Set - Has the standard one-handed move set of the Murakumo.
- Two Handed:
- has unique light attacks similar to the Murakumo from Dark Souls (1).
- has a strong attack that spins twice normally and a third time (in quick succession) if the trigger is pressed mid-way through the animation.
- has its parry replaced with a circular swing from the left very similar to the motion of the running attack.
- has the standard running and rolling attacks of the Murakumo.
### Notes
---
- Scales based on the number of playthroughs the character has completed:
- Has +5 AR and a red aura in NG+.
- Subsequent New Games give +11.875 AR (Attack Rating) through NG+9 for a total of +100 AR in NG+9 and beyond.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Curved Nil Greatsword +0 | 207/0/0/0/0 | A/C/-/-/-/- | - | - |
Curved Nil Greatsword +1 | 223/0/0/0/0 | A/C/-/-/-/- | 1x Twinkling Titanite | 1,590 |
Curved Nil Greatsword +2 | 240/0/0/0/0 | A/C/-/-/-/- | 2x Twinkling Titanite | 1,990 |
Curved Nil Greatsword +3 | 256/0/0/0/0 | A/C/-/-/-/- | 3x Twinkling Titanite | 2,390 |
Curved Nil Greatsword +4 | 273/0/0/0/0 | A/C/-/-/-/- | 4x Twinkling Titanite | 3,180 |
Curved Nil Greatsword +5 | 290/0/0/0/0 | S/B/-/-/-/- | 5x Twinkling Titanite | 3,580 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Curved Nil Greatsword +0 | 130/159/0/0/0 | 0/0 | B/D/S/-/-/- | 57.7/28.3/37.7/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Magic Curved Nil Greatsword +1 | 140/172/0/0/0 | 0/0 | B/D/S/-/-/- | 57.7/28.3/37.7/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Magic Curved Nil Greatsword +2 | 151/184/0/0/0 | 0/0 | B/D/S/-/-/- | 57.7/28.3/37.7/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Magic Curved Nil Greatsword +3 | 161/197/0/0/0 | 0/0 | B/C/S/-/-/- | 57.7/28.3/37.7/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Magic Curved Nil Greatsword +4 | 172/210/0/0/0 | 0/0 | B/C/S/-/-/- | 57.7/28.3/37.7/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Magic Curved Nil Greatsword +5 | 182/223/0/0/0 | 0/0 | B/C/S/-/-/- | 57.7/28.3/37.7/37.7/27.7 | 17.7/17.7/17.7/17.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Curved Nil Greatsword +0 | 130/0/159/0/0 | 0/0 | B/D/-/S/-/- | 57.7/7.7/58.3/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Fire Curved Nil Greatsword +1 | 140/0/172/0/0 | 0/0 | B/D/-/S/-/- | 57.7/7.7/58.3/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Fire Curved Nil Greatsword +2 | 151/0/184/0/0 | 0/0 | B/D/-/S/-/- | 57.7/7.7/58.3/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Fire Curved Nil Greatsword +3 | 161/0/197/0/0 | 0/0 | B/C/-/S/-/- | 57.7/7.7/58.3/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Fire Curved Nil Greatsword +4 | 172/0/210/0/0 | 0/0 | B/C/-/S/-/- | 57.7/7.7/58.3/37.7/27.7 | 17.7/17.7/17.7/17.7 |
Fire Curved Nil Greatsword +5 | 182/0/223/0/0 | 0/0 | B/C/-/S/-/- | 57.7/7.7/58.3/37.7/27.7 | 17.7/17.7/17.7/17.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Curved Nil Greatsword +0 | 130/0/0/159/0 | 0/0 | B/D/-/-/S/- | 57.7/7.7/37.7/58.3/27.7 | 17.7/17.7/17.7/17.7 |
Lightning Curved Nil Greatsword +1 | 140/0/0/172/0 | 0/0 | B/D/-/-/S/- | 57.7/7.7/37.7/58.3/27.7 | 17.7/17.7/17.7/17.7 |
Lightning Curved Nil Greatsword +2 | 151/0/0/184/0 | 0/0 | B/D/-/-/S/- | 57.7/7.7/37.7/58.3/27.7 | 17.7/17.7/17.7/17.7 |
Lightning Curved Nil Greatsword +3 | 161/0/0/197/0 | 0/0 | B/C/-/-/S/- | 57.7/7.7/37.7/58.3/27.7 | 17.7/17.7/17.7/17.7 |
Lightning Curved Nil Greatsword +4 | 172/0/0/210/0 | 0/0 | B/C/-/-/S/- | 57.7/7.7/37.7/58.3/27.7 | 17.7/17.7/17.7/17.7 |
Lightning Curved Nil Greatsword +5 | 182/0/0/223/0 | 0/0 | B/C/-/-/S/- | 57.7/7.7/37.7/58.3/27.7 | 17.7/17.7/17.7/17.7 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Curved Nil Greatsword +0 | 130/0/0/0/159 | 0/0 | B/D/-/-/-/S | 57.7/7.7/37.7/37.7/48.3 | 17.7/17.7/17.7/17.7 |
Dark Curved Nil Greatsword +1 | 140/0/0/0/172 | 0/0 | B/D/-/-/-/S | 57.7/7.7/37.7/37.7/48.3 | 17.7/17.7/17.7/17.7 |
Dark Curved Nil Greatsword +2 | 151/0/0/0/184 | 0/0 | B/D/-/-/-/S | 57.7/7.7/37.7/37.7/48.3 | 17.7/17.7/17.7/17.7 |
Dark Curved Nil Greatsword +3 | 161/0/0/0/197 | 0/0 | B/C/-/-/-/S | 57.7/7.7/37.7/37.7/48.3 | 17.7/17.7/17.7/17.7 |
Dark Curved Nil Greatsword +4 | 172/0/0/0/210 | 0/0 | B/C/-/-/-/S | 57.7/7.7/37.7/37.7/48.3 | 17.7/17.7/17.7/17.7 |
Dark Curved Nil Greatsword +5 | 182/0/0/0/223 | 0/0 | B/C/-/-/-/S | 57.7/7.7/37.7/37.7/48.3 | 17.7/17.7/17.7/17.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Curved Nil Greatsword +0 | 130/0/0/0/0 | 123/0 | B/D/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 38.3/17.7/17.7/17.7 |
Poison Curved Nil Greatsword +1 | 140/0/0/0/0 | 129/0 | B/D/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 38.3/17.7/17.7/17.7 |
Poison Curved Nil Greatsword +2 | 151/0/0/0/0 | 135/0 | B/D/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 38.3/17.7/17.7/17.7 |
Poison Curved Nil Greatsword +3 | 161/0/0/0/0 | 141/0 | B/C/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 38.3/17.7/17.7/17.7 |
Poison Curved Nil Greatsword +4 | 172/0/0/0/0 | 147/0 | B/C/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 38.3/17.7/17.7/17.7 |
Poison Curved Nil Greatsword +5 | 182/0/0/0/0 | 154/0 | B/C/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 38.3/17.7/17.7/17.7 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lacerating Curved Nil Greatsword +0 | 130/0/0/0/0 | 0/123 | B/D/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 17.7/38.3/17.7/17.7 |
Lacerating Curved Nil Greatsword +1 | 140/0/0/0/0 | 0/129 | B/D/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 17.7/38.3/17.7/17.7 |
Lacerating Curved Nil Greatsword +2 | 151/0/0/0/0 | 0/135 | B/D/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 17.7/38.3/17.7/17.7 |
Lacerating Curved Nil Greatsword +3 | 161/0/0/0/0 | 0/141 | B/C/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 17.7/38.3/17.7/17.7 |
Lacerating Curved Nil Greatsword +4 | 172/0/0/0/0 | 0/147 | B/C/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 17.7/38.3/17.7/17.7 |
Lacerating Curved Nil Greatsword +5 | 182/0/0/0/0 | 0/154 | B/C/-/-/-/- | 57.7/7.7/37.7/37.7/27.7 | 17.7/38.3/17.7/17.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Curved Nil Greatsword +0 | 238/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Nil Greatsword +1 | 257/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Nil Greatsword +2 | 276/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Nil Greatsword +3 | 295/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Nil Greatsword +4 | 314/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Curved Nil Greatsword +5 | 333/0/0/0/0 | 0/0 | D/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Curved Nil Greatsword +0 | 207/0/0/0/0 | 0/0 | D/E/A/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Nil Greatsword +1 | 223/0/0/0/0 | 0/0 | D/E/A/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Nil Greatsword +2 | 240/0/0/0/0 | 0/0 | D/E/A/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Nil Greatsword +3 | 256/0/0/0/0 | 0/0 | D/E/A/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Nil Greatsword +4 | 273/0/0/0/0 | 0/0 | D/E/A/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Curved Nil Greatsword +5 | 290/0/0/0/0 | 0/0 | C/E/A/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Curved Nil Greatsword +0 | 103/0/0/0/0 | 0/0 | C/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Nil Greatsword +1 | 111/0/0/0/0 | 0/0 | C/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Nil Greatsword +2 | 120/0/0/0/0 | 0/0 | C/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Nil Greatsword +3 | 128/0/0/0/0 | 0/0 | C/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Nil Greatsword +4 | 136/0/0/0/0 | 0/0 | C/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Curved Nil Greatsword +5 | 145/0/0/0/0 | 0/0 | C/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |