# Curved Swords
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Eleum Loyce137/0/0/0/0 Bleed 40 (Slash/Thrust)20110553.518\*/27/0/11 E/S/-/-/-/-Traded by Weaponsmith Ornifex for Soul of Alsanna, Silent Oracle. Petrified Dragon BoneStrong Attack can heal the wielder or friendly phantom/host. DLC item.
![]()Falchion120/0/0/0/0 Bleed 53 (Slash)20110452.59\*/13/0/0 E/B/-/-/-/-Belfry Luna treasure (enchanted). Armored Skeleton drop. Skeleton drop. Sold by Blacksmith Lenigrast. Titanite-
![]()Manikin Sabre122/0/0/0/0 Bleed 64 (Slash)15110452.56\*/19/0/0 D/B/-/-/-/-Manikin (Curved Sword) drop Titanite-
![]()Melu Scimitar125/0/0/0/0 (Slash)1510050412\*/9/0/0 D/C/-/-/-/-Laddersmith Gilligan drop/gift. Titanite-
![]()Monastery Scimitar95/0/0/0/0 (Slash)15110401.59\*/22/0/0 D/B/-/-/-/-Painting Guardian Phantom drop. Titanite-
![]()Red Rust Scimitar180/0/0/0/0 (Slash)25100606.018\*/15/0/0 C/E/-/-/-/-Sold by Head of Vengarl. Twinkling Titanite-
![]()Scimitar110/0/0/0/0 (Slash)20120401.57\*/16/0/0 E/B/-/-/-/-The Lost Bastille treasure. Varangian Sailor (Dual Swords) drop. Titanite-
![]()Shotel100/0/0/0/0 (Slash)15110452.510\*/16/0/0 E/C/-/-/-/-Black Gulch treasure. Invader Rhoy the Explorer drop. TitaniteStrong Attack pierces shields.
![]()Spider Fang84/0/0/0/0 (Slash)1011040210\*/25/0/0 E/A/-/-/-/-Traded by Weaponsmith Ornifex for Soul of the Duke's Dear Freja. Petrified Dragon BoneStrong Attack launches a ball that slows enemies.
![]()Warped Sword100/0/0/0/0 (Slash)25130503.515\*/25/0/0 E/A/-/-/-/-Traded by Straid of Olaphis for Flexile Sentry Soul. Petrified Dragon Bone-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.