### In-Game Description
---
*A twinblade imported from a foreign land.
The razor-sharp blades cause bleeding,
but as a result, are easily worn and dulled.
When wielded by a master, this dual-tipped
blade is an unparalleled weapon that hardly
allows a foe the opportunity to retaliate.*
### Availability
---
- Reach +1 rank in the Brotherhood of Blood covenant.
- One sold by Chancellor Wellager for 10,000 souls in NG++ and higher (Note: Using Bonfire Ascetics won't work).
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 113/0/0/0/0
(Slash/Thrust) | 0/27 | 110 | 25 | 16/20/0/0
E/B/-/-/-/- | 60/10/40/40/30 | 20/30/20/30 | 30 | 125 | 10 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | alternating upward slashes | three spin slashes, then two more |
**Heavy Attack** | overhead swing then horizontal | very delayed horizontal swing, then spin into overhead |
**Rolling Attack** | three quick spin slashes | quick spinning slash |
**Running Attack** | delayed horizontal slash | quick spinning diagonal slash |
### Notes
---
- Due to the nature of twinblades multiple hit attacks, the weapon breaks very easily. Usage of Bracing Knuckle Ring is recommended.
- Due to the fast attack speed provided by twinblade weapons, they are very good at inflicting status effects such as poison and bleed.
- Using the Two-Handed strong attack after a two-handed weak attack will cut off the spin animation, making the attack near-immediate.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Curved Twinblade +0 | 113/0/0/0/0 | 0/27 | E/B/-/-/-/- | - | - |
Curved Twinblade +1 | 124/0/0/0/0 | 0/29 | E/B/-/-/-/- | 1 | 1,370 |
Curved Twinblade +2 | 135/0/0/0/0 | 0/32 | E/B/-/-/-/- | 2 | 1,710 |
Curved Twinblade +3 | 147/0/0/0/0 | 0/34 | E/B/-/-/-/- | 3 | 2,050 |
Curved Twinblade +4 | 158/0/0/0/0 | 0/37 | E/B/-/-/-/- | 4 | 2,730 |
Curved Twinblade +5 | 170/0/0/0/0 | 0/40 | E/B/-/-/-/- | 5 | 3,070 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Curved Twinblade +0 | 84/56/0/0/0 | 0/20 | E/C/C/-/-/- | 57.9/26.6/17.9/17.9/27.9 | 17.9/27.9/17.9/17.9 |
Magic Curved Twinblade +1 | 93/62/0/0/0 | 0/22 | E/C/C/-/-/- | 57.9/26.6/17.9/17.9/27.9 | 17.9/27.9/17.9/17.9 |
Magic Curved Twinblade +2 | 101/67/0/0/0 | 0/24 | E/C/C/-/-/- | 57.9/26.6/17.9/17.9/27.9 | 17.9/27.9/17.9/17.9 |
Magic Curved Twinblade +3 | 110/73/0/0/0 | 0/26 | E/C/C/-/-/- | 57.9/26.6/17.9/17.9/27.9 | 17.9/27.9/17.9/17.9 |
Magic Curved Twinblade +4 | 118/79/0/0/0 | 0/28 | E/C/C/-/-/- | 57.9/26.6/17.9/17.9/27.9 | 17.9/27.9/17.9/17.9 |
Magic Curved Twinblade +5 | 127/85/0/0/0 | 0/30 | E/C/C/-/-/- | 57.9/26.6/17.9/17.9/27.9 | 17.9/27.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Curved Twinblade +0 | 84/0/56/0/0 | 0/20 | E/C/-/C/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/27.9/17.9/17.9 |
Fire Curved Twinblade +1 | 93/0/62/0/0 | 0/22 | E/C/-/C/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/27.9/17.9/17.9 |
Fire Curved Twinblade +2 | 101/0/67/0/0 | 0/24 | E/C/-/C/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/27.9/17.9/17.9 |
Fire Curved Twinblade +3 | 110/0/73/0/0 | 0/26 | E/C/-/C/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/27.9/17.9/17.9 |
Fire Curved Twinblade +4 | 118/0/79/0/0 | 0/28 | E/C/-/C/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/27.9/17.9/17.9 |
Fire Curved Twinblade +5 | 127/0/85/0/0 | 0/30 | E/C/-/C/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/27.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Curved Twinblade +0 | 84/0/0/56/0 | 0/20 | E/C/-/-/C/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/27.9/17.9/17.9 |
Lightning Curved Twinblade +1 | 93/0/0/62/0 | 0/22 | E/C/-/-/C/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/27.9/17.9/17.9 |
Lightning Curved Twinblade +2 | 101/0/0/67/0 | 0/24 | E/C/-/-/C/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/27.9/17.9/17.9 |
Lightning Curved Twinblade +3 | 110/0/0/73/0 | 0/26 | E/C/-/-/C/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/27.9/17.9/17.9 |
Lightning Curved Twinblade +4 | 118/0/0/79/0 | 0/28 | E/C/-/-/C/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/27.9/17.9/17.9 |
Lightning Curved Twinblade +5 | 127/0/0/85/0 | 0/30 | E/C/-/-/C/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/27.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Curved Twinblade +0 | 84/0/0/0/56 | 0/20 | E/C/-/-/-/C | 57.9/7.9/37.9/37.9/46.6 | 17.9/27.9/17.9/17.9 |
Dark Curved Twinblade +1 | 93/0/0/0/62 | 0/22 | E/C/-/-/-/C | 57.9/7.9/37.9/37.9/46.6 | 17.9/27.9/17.9/17.9 |
Dark Curved Twinblade +2 | 101/0/0/0/67 | 0/24 | E/C/-/-/-/C | 57.9/7.9/37.9/37.9/46.6 | 17.9/27.9/17.9/17.9 |
Dark Curved Twinblade +3 | 110/0/0/0/73 | 0/26 | E/C/-/-/-/C | 57.9/7.9/37.9/37.9/46.6 | 17.9/27.9/17.9/17.9 |
Dark Curved Twinblade +4 | 118/0/0/0/79 | 0/28 | E/C/-/-/-/C | 57.9/7.9/37.9/37.9/46.6 | 17.9/27.9/17.9/17.9 |
Dark Curved Twinblade +5 | 127/0/0/0/85 | 0/30 | E/C/-/-/-/C | 57.9/7.9/37.9/37.9/46.6 | 17.9/27.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Curved Twinblade +0 | 101/0/0/0/0 | 96/24 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/27.9/17.9/17.9 |
Poison Curved Twinblade +1 | 111/0/0/0/0 | 100/26 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/27.9/17.9/17.9 |
Poison Curved Twinblade +2 | 122/0/0/0/0 | 105/28 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/27.9/17.9/17.9 |
Poison Curved Twinblade +3 | 132/0/0/0/0 | 110/31 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/27.9/17.9/17.9 |
Poison Curved Twinblade +4 | 142/0/0/0/0 | 115/33 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/27.9/17.9/17.9 |
Poison Curved Twinblade +5 | 153/0/0/0/0 | 120/36 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/27.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Curved Twinblade +0 | 108/0/0/0/0 | 0/38 | E/C/-/-/-/- | 59.1/9.1/39.1/39.1/29.1 | 19.1/36.6/19.1/19.1 |
Bleed Curved Twinblade +1 | 119/0/0/0/0 | 0/42 | E/C/-/-/-/- | 59.1/9.1/39.1/39.1/29.1 | 19.1/36.6/19.1/19.1 |
Bleed Curved Twinblade +2 | 130/0/0/0/0 | 0/46 | E/C/-/-/-/- | 59.1/9.1/39.1/39.1/29.1 | 19.1/36.6/19.1/19.1 |
Bleed Curved Twinblade +3 | 141/0/0/0/0 | 0/50 | E/C/-/-/-/- | 59.1/9.1/39.1/39.1/29.1 | 19.1/36.6/19.1/19.1 |
Bleed Curved Twinblade +4 | 152/0/0/0/0 | 0/53 | E/C/-/-/-/- | 59.1/9.1/39.1/39.1/29.1 | 19.1/36.6/19.1/19.1 |
Bleed Curved Twinblade +5 | 163/0/0/0/0 | 0/57 | E/C/-/-/-/- | 59.1/9.1/39.1/39.1/29.1 | 19.1/36.6/19.1/19.1 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Curved Twinblade +0 | 129/0/0/0/0 | 0/31 | E/E/-/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Raw Curved Twinblade +1 | 143/0/0/0/0 | 0/34 | E/E/-/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Raw Curved Twinblade +2 | 156/0/0/0/0 | 0/37 | E/E/-/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Raw Curved Twinblade +3 | 169/0/0/0/0 | 0/40 | E/E/-/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Raw Curved Twinblade +4 | 182/0/0/0/0 | 0/43 | E/E/-/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Raw Curved Twinblade +5 | 195/0/0/0/0 | 0/46 | E/E/-/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Curved Twinblade +0 | 113/0/0/0/0 | 0/27 | E/E/D/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Enchanted Curved Twinblade +1 | 124/0/0/0/0 | 0/29 | E/E/D/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Enchanted Curved Twinblade +2 | 135/0/0/0/0 | 0/32 | E/E/D/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Enchanted Curved Twinblade +3 | 147/0/0/0/0 | 0/34 | E/E/D/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Enchanted Curved Twinblade +4 | 158/0/0/0/0 | 0/37 | E/E/D/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Enchanted Curved Twinblade +5 | 170/0/0/0/0 | 0/40 | E/D/D/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Curved Twinblade +0 | 56/0/0/0/0 | 0/13 | E/D/-/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Mundane Curved Twinblade +1 | 62/0/0/0/0 | 0/14 | E/D/-/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Mundane Curved Twinblade +2 | 67/0/0/0/0 | 0/16 | E/D/-/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Mundane Curved Twinblade +3 | 73/0/0/0/0 | 0/17 | E/D/-/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Mundane Curved Twinblade +4 | 79/0/0/0/0 | 0/18 | E/D/-/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
Mundane Curved Twinblade +5 | 85/0/0/0/0 | 0/20 | E/D/-/-/-/- | 60/10/40/40/30 | 20/30/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |