### In-Game Description
---
*A standard dagger.
Has only modest attack and short reach,
but can be jabbed in rapid succession.
With a powerful critical attack, this is
a potent weapon in the hands of the capable.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Starting weapon of the Explorer and Sorcerer.
- Things Betwixt treasure. Starting from the Fire Keepers' Dwelling Bonfire, head out to the area with the torches and take a left through the first fog wall.
Continue on through this area and eventually you will find the weapon on a corpse hanging on a cliff ledge with the weapon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 57/0/0/0/0
(Slash/Thrust) | 0/0 | 150 | 10 | 2/6/0/0
E/B/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 15 | 60 | 0.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attacks** | quick horizontal swipes | quick horizontal swipes |
**Heavy Attacks** | quick pokes | extending thrusts |
**Rolling Attack** | poke | poke |
**Running Attack** | very quick horizontal slash | quick downward slash |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Dagger +0 | 57/0/0/0/0 | 0/0 | E/B/-/-/-/- | - | - |
Dagger +1 | 62/0/0/0/0 | 0/0 | E/B/-/-/-/- | 1x Titanite Shard | 370 |
Dagger +2 | 68/0/0/0/0 | 0/0 | E/B/-/-/-/- | 2x Titanite Shard | 460 |
Dagger +3 | 74/0/0/0/0 | 0/0 | E/B/-/-/-/- | 3x Titanite Shard | 550 |
Dagger +4 | 80/0/0/0/0 | 0/0 | E/B/-/-/-/- | 1x Large Titanite Shard | 730 |
Dagger +5 | 86/0/0/0/0 | 0/0 | E/B/-/-/-/- | 2x Large Titanite Shard | 820 |
Dagger +6 | 91/0/0/0/0 | 0/0 | E/B/-/-/-/- | 3x Large Titanite Shard | 910 |
Dagger +7 | 97/0/0/0/0 | 0/0 | E/B/-/-/-/- | 1x Titanite Chunk | 1,090 |
Dagger +8 | 103/0/0/0/0 | 0/0 | E/B/-/-/-/- | 2x Titanite Chunk | 1,180 |
Dagger +9 | 109/0/0/0/0 | 0/0 | E/B/-/-/-/- | 3x Titanite Chunk | 1,270 |
Dagger +10 | 115/0/0/0/0 | 0/0 | E/A/-/-/-/- | 1x Titanite Slab | 1,450 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Dagger +0 | 39/39/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +1 | 43/43/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +2 | 48/48/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +3 | 52/52/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +4 | 56/56/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +5 | 60/60/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +6 | 64/64/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +7 | 68/68/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +8 | 72/72/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +9 | 76/76/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Dagger +10 | 80/80/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Dagger +0 | 39/0/39/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +1 | 43/0/43/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +2 | 48/0/48/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +3 | 52/0/52/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +4 | 56/0/56/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +5 | 60/0/60/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +6 | 64/0/64/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +7 | 68/0/68/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +8 | 72/0/72/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +9 | 76/0/76/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Dagger +10 | 80/0/80/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Dagger +0 | 39/0/0/39/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +1 | 43/0/0/43/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +2 | 48/0/0/48/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +3 | 52/0/0/52/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +4 | 56/0/0/56/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +5 | 60/0/0/60/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +6 | 64/0/0/64/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +7 | 68/0/0/68/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +8 | 72/0/0/72/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +9 | 76/0/0/76/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Dagger +10 | 80/0/0/80/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Dagger +0 | 39/0/0/0/39 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +1 | 43/0/0/0/43 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +2 | 48/0/0/0/48 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +3 | 52/0/0/0/52 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +4 | 56/0/0/0/56 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +5 | 60/0/0/0/60 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +6 | 64/0/0/0/64 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +7 | 68/0/0/0/68 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +8 | 72/0/0/0/72 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +9 | 76/0/0/0/76 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Dagger +10 | 80/0/0/0/80 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Dagger +0 | 39/0/0/0/0 | 112/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +1 | 43/0/0/0/0 | 114/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +2 | 48/0/0/0/0 | 117/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +3 | 52/0/0/0/0 | 120/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +4 | 56/0/0/0/0 | 123/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +5 | 60/0/0/0/0 | 126/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +6 | 64/0/0/0/0 | 128/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +7 | 68/0/0/0/0 | 131/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +8 | 72/0/0/0/0 | 134/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +9 | 76/0/0/0/0 | 137/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Dagger +10 | 80/0/0/0/0 | 140/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Dagger +0 | 39/0/0/0/0 | 0/112 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +1 | 43/0/0/0/0 | 0/114 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +2 | 48/0/0/0/0 | 0/117 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +3 | 52/0/0/0/0 | 0/120 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +4 | 56/0/0/0/0 | 0/123 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +5 | 60/0/0/0/0 | 0/126 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +6 | 64/0/0/0/0 | 0/128 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +7 | 68/0/0/0/0 | 0/131 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +8 | 72/0/0/0/0 | 0/134 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +9 | 76/0/0/0/0 | 0/137 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Dagger +10 | 80/0/0/0/0 | 0/140 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Dagger +0 | 65/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +1 | 72/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +2 | 78/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +3 | 85/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +4 | 92/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +5 | 98/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +6 | 105/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +7 | 112/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +8 | 118/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +9 | 125/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Dagger +10 | 132/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Dagger +0 | 57/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +1 | 62/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +2 | 68/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +3 | 74/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +4 | 80/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +5 | 86/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +6 | 91/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +7 | 97/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +8 | 103/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +9 | 109/0/0/0/0 | 0/0 | E/D/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Dagger +10 | 115/0/0/0/0 | 0/0 | E/D/C/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Dagger +0 | 28/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +1 | 31/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +2 | 34/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +3 | 37/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +4 | 40/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +5 | 43/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +6 | 45/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +7 | 48/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +8 | 51/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +9 | 54/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Dagger +10 | 57/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
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**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
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**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |