# Dagger
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### In-Game Description --- *A standard dagger. Has only modest attack and short reach, but can be jabbed in rapid succession. With a powerful critical attack, this is a potent weapon in the hands of the capable.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Starting weapon of the Explorer and Sorcerer. - Things Betwixt treasure. Starting from the Fire Keepers' Dwelling Bonfire, head out to the area with the torches and take a left through the first fog wall. Continue on through this area and eventually you will find the weapon on a corpse hanging on a cliff ledge with the weapon. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()57/0/0/0/0 (Slash/Thrust)0/0150102/6/0/0 E/B/-/-/-/-45/10/30/30/2015/15/15/1515600.5Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attacks**quick horizontal swipesquick horizontal swipes
**Heavy Attacks**quick pokesextending thrusts
**Rolling Attack**pokepoke
**Running Attack**very quick horizontal slashquick downward slash
### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Dagger +057/0/0/0/00/0E/B/-/-/-/---
Dagger +162/0/0/0/00/0E/B/-/-/-/-1x Titanite Shard370
Dagger +268/0/0/0/00/0E/B/-/-/-/-2x Titanite Shard460
Dagger +374/0/0/0/00/0E/B/-/-/-/-3x Titanite Shard550
Dagger +480/0/0/0/00/0E/B/-/-/-/-1x Large Titanite Shard730
Dagger +586/0/0/0/00/0E/B/-/-/-/-2x Large Titanite Shard820
Dagger +691/0/0/0/00/0E/B/-/-/-/-3x Large Titanite Shard910
Dagger +797/0/0/0/00/0E/B/-/-/-/-1x Titanite Chunk1,090
Dagger +8103/0/0/0/00/0E/B/-/-/-/-2x Titanite Chunk1,180
Dagger +9109/0/0/0/00/0E/B/-/-/-/-3x Titanite Chunk1,270
Dagger +10115/0/0/0/00/0E/A/-/-/-/-1x Titanite Slab1,450
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Dagger +039/39/0/0/00/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +143/43/0/0/00/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +248/48/0/0/00/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +352/52/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +456/56/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +560/60/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +664/64/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +768/68/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +872/72/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +976/76/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Dagger +1080/80/0/0/00/0E/C/B/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Dagger +039/0/39/0/00/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +143/0/43/0/00/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +248/0/48/0/00/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +352/0/52/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +456/0/56/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +560/0/60/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +664/0/64/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +768/0/68/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +872/0/72/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +976/0/76/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Dagger +1080/0/80/0/00/0E/C/-/B/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Dagger +039/0/0/39/00/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +143/0/0/43/00/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +248/0/0/48/00/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +352/0/0/52/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +456/0/0/56/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +560/0/0/60/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +664/0/0/64/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +768/0/0/68/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +872/0/0/72/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +976/0/0/76/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Dagger +1080/0/0/80/00/0E/C/-/-/B/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Dagger +039/0/0/0/390/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +143/0/0/0/430/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +248/0/0/0/480/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +352/0/0/0/520/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +456/0/0/0/560/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +560/0/0/0/600/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +664/0/0/0/640/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +768/0/0/0/680/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +872/0/0/0/720/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +976/0/0/0/760/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Dagger +1080/0/0/0/800/0E/C/-/-/-/B42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Dagger +039/0/0/0/0112/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +143/0/0/0/0114/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +248/0/0/0/0117/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +352/0/0/0/0120/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +456/0/0/0/0123/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +560/0/0/0/0126/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +664/0/0/0/0128/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +768/0/0/0/0131/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +872/0/0/0/0134/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +976/0/0/0/0137/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Dagger +1080/0/0/0/0140/0E/C/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Dagger +039/0/0/0/00/112E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +143/0/0/0/00/114E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +248/0/0/0/00/117E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +352/0/0/0/00/120E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +456/0/0/0/00/123E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +560/0/0/0/00/126E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +664/0/0/0/00/128E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +768/0/0/0/00/131E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +872/0/0/0/00/134E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +976/0/0/0/00/137E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Dagger +1080/0/0/0/00/140E/C/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Dagger +065/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +172/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +278/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +385/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +492/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +598/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +6105/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +7112/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +8118/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +9125/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Dagger +10132/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Dagger +057/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +162/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +268/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +374/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +480/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +586/0/0/0/00/0E/D/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +691/0/0/0/00/0E/D/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +797/0/0/0/00/0E/D/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +8103/0/0/0/00/0E/D/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +9109/0/0/0/00/0E/D/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Dagger +10115/0/0/0/00/0E/D/C/-/-/-45/10/30/30/2015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Dagger +028/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +131/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +234/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +337/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +440/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +543/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +645/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +748/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +851/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +954/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Dagger +1057/0/0/0/00/0E/D/-/-/-/-45/10/30/30/2015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.