Daggers
Icon |
Name |
Damage |
Poise Damage |
Counter Strength |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Availability |
Reinforcement Material |
Special Note |
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Bandit's Knife |
65/0/0/0/0
Bleed 67
(Slash/Thrust) |
10 |
130 |
60 |
1.0 |
3/11/0/0
D/-/-/-/-/- |
Huntsman's Copse treasure.
Hollow Infantry drop. |
Titanite |
- |
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Black Flamestone Dagger |
70/0/0/0/0
(Slash/Thrust) |
5 |
130 |
50 |
4.0 |
10*/12/0/0
D/D/-/-/-/- |
Sold by Chancellor Wellager.
Black Armor Edition/preorder bonus. |
Titanite |
- |
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Blue Dagger |
76/0/0/0/0
(Slash/Thrust) |
10 |
130 |
60 |
0.5 |
6/14/0/0
E/C/-/-/-/- |
Fume sorcerer drop.
|
Twinkling Titanite |
DLC item.
Increases spell damage by ~5%,
but decreases elemental resists by 200.
|
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Broken Thief Sword |
60/0/0/0/0
(Slash/Thrust) |
20 |
100 |
30 |
1 |
9/5/0/0
D/-/-/-/-/- |
Heide's Tower of Flame treasure.
Rogue (Bow & Dual Daggers) drop. |
Titanite |
- |
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Dagger |
57/0/0/0/0
(Slash/Thrust) |
10 |
150 |
60 |
0.5 |
2*/6/0/0
E/B/-/-/-/- |
Things Betwixt treasure.
Explorer and Sorcerer class starting item.
|
Titanite |
- |
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Manikin Knife |
52/0/0/0/0
(Slash/Thrust) |
10 |
150 |
80 |
1 |
6/14/0/0
D/C/-/-/-/- |
Manikin(Bow & Dagger) drop. |
Titanite |
- |
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Mytha's Bent Blade |
40/0/0/0/0
Poison 67
(Slash/Thrust) |
10 |
150 |
40 |
0.5 |
5*/20/0/0
-/B/-/-/-/- |
Traded by Straid of Olaphis
for Mytha, the Baneful Queen Soul. |
Petrified Dragon Bone |
- |
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Parrying Dagger |
40/0/0/0/0
(Slash/Thrust) |
10 |
120 |
60 |
0.5 |
4*/9/0/0
E/A/-/-/-/- |
The Lost Bastille treasure.
Parasite Spider drop. |
Titanite |
- |
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Retainer's Short Sword |
53/60/0/0/0
(Slash/Thrust) |
10 |
110 |
30 |
1.0 |
11/15/15/0
E/E/D/-/-/- |
Retainer drop.
|
Titanite |
DLC item. |
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Royal Dirk |
100/0/0/0/0
(Slash/Thrust) |
10 |
140 |
90 |
2.0 |
11*/15/0/0
D/B/-/-/-/- |
Chancellor Wellager gift. |
Twinkling Titanite |
- |
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Shadow Dagger |
60/0/0/0/0
(Slash/Thrust) |
10 |
130 |
60 |
1.5 |
4*/16/0/0
C/D/-/-/-/- |
Suspicious Shadow drop. |
Titanite |
- |
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Thief Dagger |
72/0/0/0/0
(Slash/Thrust) |
10 |
110 |
30 |
0.5 |
2*/7/0/0
E/-/-/-/-/- |
Rogue (Bow & Dual Daggers) drop. |
Titanite |
- |
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Umbral Dagger |
53/0/0/0/0
(Slash/Thrust) |
10 |
130 |
30 |
2.0 |
12*/20/0/0
-/S/-/-/-/- |
Fume Sorcerer drop. |
Twinkling Titanite |
DLC item.
Increased backstab damage.
|
|
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
* * As of Calibration 1.11, Daggers lose approximately 25% of standard Mundane scaling (depends on the dagger). A level 20, Mundane infused Dagger gives a level bonus of 127(74.7% of 170) , instead of 170. A level 99, Mundane infused Dagger gives a level bonus of (74.7% of 187) , instead of 250. Several daggers have different adjustments. For example the Shadow Dagger only loses 20% of the standard Mundane scaling. And the Bandit's Knife loses more than 25%, as the bonus is spread between damage and bleed.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
Counter Strength: |
Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: |
The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
Stability: |
Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: |
The durability of the weapon. |
Weight: |
The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: |
Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |