### In-Game Description
---
*Greatsword wielded by the Throne Defender.
Unleash its true power to enwreath in magic.
The defender has stood by the throne for ages.
Will his wait be worth the while?*
### Availability
---
Trade Throne Defender Soul and 3,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 80/0/0/30/0
(Slash/Thrust) | 0/0 | 110 | 35 | 20/12/0/15
C/D/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 | 40 | 50 | 12.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | Horizontal swings | downward, then upward vertical slashes |
**Heavy Attack** | thrust then swing | Circular swing, then upward swing |
**Rolling Attack** | Forward thrust | Circular swing |
**Running Attack** | Circular swing | Circular swing |
### Notes
---
- Two-handed parry is replaced by a lightning weapon buff which lasts 45 seconds and consumes 10 durability.
- The duration of the special ability can be slightly boosted with the Lingering Dragoncrest Ring.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Defender Greatsword +0 | 80/0/0/30/0 | 0/0 | C/D/-/-/C/- | - | - |
Defender Greatsword +1 | 104/0/0/40/0 | 0/0 | C/D/-/-/C/- | 1x Petrified Dragon Bone | 1,560 |
Defender Greatsword +2 | 128/0/0/50/0 | 0/0 | C/D/-/-/C/- | 2x Petrified Dragon Bone | 1,950 |
Defender Greatsword +3 | 152/0/0/60/0 | 0/0 | C/D/-/-/C/- | 3x Petrified Dragon Bone | 2,330 |
Defender Greatsword +4 | 176/0/0/70/0 | 0/0 | C/D/-/-/C/- | 4x Petrified Dragon Bone | 3,110 |
Defender Greatsword +5 | 200/0/0/80/0 | 0/0 | C/D/-/-/C/- | 5x Petrified Dragon Bone | 3,500 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Defender Greatsword +0 | 72/18/0/27/0 | 0/0 | D/E/C/-/B/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Defender Greatsword +1 | 93/24/0/36/0 | 0/0 | C/E/B/-/B/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Defender Greatsword +2 | 115/30/0/45/0 | 0/0 | C/E/B/-/B/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Defender Greatsword +3 | 136/36/0/54/0 | 0/0 | C/E/B/-/B/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Defender Greatsword +4 | 158/42/0/63/0 | 0/0 | C/E/B/-/B/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Magic Defender Greatsword +5 | 180/48/0/72/0 | 0/0 | C/E/B/-/B/- | 57.9/26.6/37.9/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Defender Greatsword +0 | 72/0/18/27/0 | 0/0 | D/E/-/C/B/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Defender Greatsword +1 | 93/0/24/36/0 | 0/0 | C/E/-/B/B/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Defender Greatsword +2 | 115/0/30/45/0 | 0/0 | C/E/-/B/B/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Defender Greatsword +3 | 136/0/36/54/0 | 0/0 | C/E/-/B/B/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Defender Greatsword +4 | 158/0/42/63/0 | 0/0 | C/E/-/B/B/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
Fire Defender Greatsword +5 | 180/0/48/72/0 | 0/0 | C/E/-/B/B/- | 57.9/7.9/56.6/37.9/17.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Defender Greatsword +0 | 76/0/0/43/0 | 0/0 | D/E/-/-/B/- | 59.1/9.1/39.1/46.6/19.1 | 19.1/19.1/19.1/19.1 |
Lightning Defender Greatsword +1 | 99/0/0/57/0 | 0/0 | C/E/-/-/B/- | 59.1/9.1/39.1/46.6/19.1 | 19.1/19.1/19.1/19.1 |
Lightning Defender Greatsword +2 | 122/0/0/72/0 | 0/0 | C/E/-/-/B/- | 59.1/9.1/39.1/46.6/19.1 | 19.1/19.1/19.1/19.1 |
Lightning Defender Greatsword +3 | 145/0/0/86/0 | 0/0 | C/E/-/-/B/- | 59.1/9.1/39.1/46.6/19.1 | 19.1/19.1/19.1/19.1 |
Lightning Defender Greatsword +4 | 168/0/0/100/0 | 0/0 | C/E/-/-/B/- | 59.1/9.1/39.1/46.6/19.1 | 19.1/19.1/19.1/19.1 |
Lightning Defender Greatsword +5 | 192/0/0/115/0 | 0/0 | C/E/-/-/B/- | 59.1/9.1/39.1/46.6/19.1 | 19.1/19.1/19.1/19.1 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Defender Greatsword +0 | 72/0/0/27/18 | 0/0 | D/E/-/-/B/C | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Defender Greatsword +1 | 93/0/0/36/24 | 0/0 | C/E/-/-/B/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Defender Greatsword +2 | 115/0/0/45/30 | 0/0 | C/E/-/-/B/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Defender Greatsword +3 | 136/0/0/54/36 | 0/0 | C/E/-/-/B/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Defender Greatsword +4 | 158/0/0/63/42 | 0/0 | C/E/-/-/B/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
Dark Defender Greatsword +5 | 180/0/0/72/48 | 0/0 | C/E/-/-/B/B | 57.9/7.9/37.9/37.9/36.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Defender Greatsword +0 | 72/0/0/27/0 | 96/0 | D/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Defender Greatsword +1 | 93/0/0/36/0 | 100/0 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Defender Greatsword +2 | 115/0/0/45/0 | 105/0 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Defender Greatsword +3 | 136/0/0/54/0 | 110/0 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Defender Greatsword +4 | 158/0/0/63/0 | 115/0 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
Poison Defender Greatsword +5 | 180/0/0/72/0 | 120/0 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Defender Greatsword +0 | 72/0/0/27/0 | 0/96 | D/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Defender Greatsword +1 | 93/0/0/36/0 | 0/100 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Defender Greatsword +2 | 115/0/0/45/0 | 0/105 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Defender Greatsword +3 | 136/0/0/54/0 | 0/110 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Defender Greatsword +4 | 158/0/0/63/0 | 0/115 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
Bleed Defender Greatsword +5 | 180/0/0/72/0 | 0/120 | C/E/-/-/B/- | 57.9/7.9/37.9/37.9/17.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Defender Greatsword +0 | 92/0/0/34/0 | 0/0 | E/E/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Defender Greatsword +1 | 119/0/0/46/0 | 0/0 | E/E/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Defender Greatsword +2 | 147/0/0/57/0 | 0/0 | E/E/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Defender Greatsword +3 | 174/0/0/69/0 | 0/0 | E/E/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Defender Greatsword +4 | 202/0/0/80/0 | 0/0 | E/E/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 |
Raw Defender Greatsword +5 | 230/0/0/92/0 | 0/0 | E/E/-/-/C/- | 60/10/40/40/20 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Defender Greatsword +0 | 80/0/0/30/0 | 0/0 | E/E/D/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Defender Greatsword +1 | 104/0/0/40/0 | 0/0 | E/E/D/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Defender Greatsword +2 | 128/0/0/50/0 | 0/0 | E/E/D/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Defender Greatsword +3 | 152/0/0/60/0 | 0/0 | E/E/D/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Defender Greatsword +4 | 176/0/0/60/0 | 0/0 | E/E/D/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Enchanted Defender Greatsword +5 | 200/0/0/80/0 | 0/0 | E/E/C/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Defender Greatsword +0 | 40/0/0/15/0 | 0/0 | D/E/-/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Defender Greatsword +1 | 52/0/0/20/0 | 0/0 | D/E/-/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Defender Greatsword +2 | 64/0/0/25/0 | 0/0 | D/E/-/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Defender Greatsword +3 | 76/0/0/30/0 | 0/0 | D/E/-/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Defender Greatsword +4 | 88/0/0/35/0 | 0/0 | D/E/-/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
Mundane Defender Greatsword +5 | 100/0/0/40/0 | 0/0 | D/E/-/-/D/- | 60/10/40/40/20 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |