# Dragon Chime
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### In-Game Description --- *A sacred chime shaped as a dragon. A catalyst for miracles and hexes. This chime sat long in the Dark Chasm, but still one senses a sublime purity. Only those with the deepest faith can wield this chime, but they will be rewarded with greatly amplified spells.* ### Availability --- - Given to you by Darkdiver Grandahl after reaching Rank 3 in the Pilgrims of Dark covenant. - Darkdiver Grandahl drop. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/166/166 (Spell/Strike)0/01005145-/-/-/50 -/-/-/-/S/B25/20/20/30/205/5/5/55301.0
### Notes --- - The Dragon Chime has the highest Lightning damage and cast speed of all of the chimes, making it the undisputed best chime for casting miracles. ### Upgrades --- #### Basic --- Special upgrade path. Requires Twinkling Titanite.
NameDamageStat BonusesTwinkling TitaniteSouls
Dragon Chime +00/0/0/166/166-/-/-/-/S/BN/AN/A
Dragon Chime +10/0/0/182/172-/-/-/-/S/B11090
Dragon Chime +20/0/0/199/179-/-/-/-/S/B21370
Dragon Chime +30/0/0/216/186-/-/-/-/S/B31640
Dragon Chime +40/0/0/233/193-/-/-/-/S/B42180
Dragon Chime +50/0/0/250/200-/-/-/-/S/B52450
### Infusions --- #### Lightning --- Requires Boltstone and 2000 souls
NameDamageStat Bonuses
Lightning Dragon Chime +00/0/0/190/141-/-/-/-/S/B
Lightning Dragon Chime +10/0/0/210/146-/-/-/-/S/B
Lightning Dragon Chime +20/0/0/229/152-/-/-/-/S/B
Lightning Dragon Chime +30/0/0/248/158-/-/-/-/S/B
Lightning Dragon Chime +40/0/0/268/164-/-/-/-/S/B
Lightning Dragon Chime +50/0/0/287/170-/-/-/-/S/B
#### Dark --- - Requires Darknight Stone and 2000 souls
NameDamageStat Bonuses
Dark Dragon Chime +00/0/0/141/190-/-/-/-/S/B
Dark Dragon Chime +10/0/0/155/198-/-/-/-/S/B
Dark Dragon Chime +20/0/0/169/206-/-/-/-/S/B
Dark Dragon Chime +30/0/0/183/214-/-/-/-/S/B
Dark Dragon Chime +40/0/0/198/222-/-/-/-/S/B
Dark Dragon Chime +50/0/0/212/230-/-/-/-/S/B
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.