### In-Game Description
---
*A giant dragon tooth used as a great hammer.
As solid as a boulder, this tooth is said
to be taken from a dragon, but the truth
of this claim is unclear.
What is certain is that it bears some mystical
power, and its wielder gains resistance to
magic and fire.
Effect: resistance to magic and fire*
### Availability
---
***Scholar of the First Sin:***
- Belfry Luna treasure. Just below the Upper Ramparts Bonfire, where Vorgel the Sinner invades,
at the back wall, under an archway, there will be a corpse which contains the weapon.
***Dark Souls 2 & Scholar of the First Sin:***
- Dragon Aerie treasure. In a nest of dragon eggs in the area where you fight one of the Guardian Dragons.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed1
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 313/0/0/0/0
(Strike) | 0/0 | 100 | 60 | 502/10/0/0
D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 30 | 70 | 20.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | downward smashes | horizontal swings |
**Heavy Attack** | horizontal swing followed by overhead smash | downward smash followed by a twice-hitting spin |
**Rolling Attack** | upward swipe | upward swipe |
**Running Attack** | wide horizontal sweep | quick downward smash |
### Notes
---
- Increases Fire and Magic Resistances by 50 each while equipped.
- Has the Greatsword parry animation.
- Like all Hammers and most Great Hammers it can't be infused with Bleed.
- You can still deal bleed damage by enchanting it with a Bleeding Serum though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Dragon Tooth +0 | 313/0/0/0/0 | 0/0 | D/-/-/-/-/- | - | - |
Dragon Tooth +1 | 344/0/0/0/0 | 0/0 | C/-/-/-/-/- | 1x Twinkling Titanite | 1,560 |
Dragon Tooth +2 | 375/0/0/0/0 | 0/0 | B/-/-/-/-/- | 2x Twinkling Titanite | 1,950 |
Dragon Tooth +3 | 407/0/0/0/0 | 0/0 | B/-/-/-/-/- | 3x Twinkling Titanite | 2,330 |
Dragon Tooth +4 | 438/0/0/0/0 | 0/0 | B/-/-/-/-/- | 4x Twinkling Titanite | 3,110 |
Dragon Tooth +5 | 470/0/0/0/0 | 0/0 | A/-/-/-/-/- | 5x Twinkling Titanite | 3,500 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Dragon Tooth +0 | 219/219/0/0/0 | 0/0 | D/-/C/-/-/- | 42.9/36.6/37.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Dragon Tooth +1 | 241/241/0/0/0 | 0/0 | C/-/B/-/-/- | 42.9/36.6/37.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Dragon Tooth +2 | 263/263/0/0/0 | 0/0 | C/-/B/-/-/- | 42.9/36.6/37.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Dragon Tooth +3 | 285/285/0/0/0 | 0/0 | C/-/B/-/-/- | 42.9/36.6/37.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Dragon Tooth +4 | 307/307/0/0/0 | 0/0 | C/-/B/-/-/- | 42.9/36.6/37.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Dragon Tooth +5 | 329/329/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/36.6/37.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Dragon Tooth +0 | 219/0/219/0/0 | 0/0 | D/-/-/C/-/- | 42.9/17.9/56.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Dragon Tooth +1 | 241/0/241/0/0 | 0/0 | C/-/-/B/-/- | 42.9/17.9/56.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Dragon Tooth +2 | 263/0/263/0/0 | 0/0 | C/-/-/B/-/- | 42.9/17.9/56.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Dragon Tooth +3 | 285/0/285/0/0 | 0/0 | C/-/-/B/-/- | 42.9/17.9/56.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Dragon Tooth +4 | 307/0/307/0/0 | 0/0 | C/-/-/B/-/- | 42.9/17.9/56.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Dragon Tooth +5 | 329/0/329/0/0 | 0/0 | B/-/-/B/-/- | 42.9/17.9/56.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Dragon Tooth +0 | 219/0/0/219/0 | 0/0 | D/-/-/-/C/- | 42.9/17.9/37.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Dragon Tooth +1 | 241/0/0/241/0 | 0/0 | C/-/-/-/B/- | 42.9/17.9/37.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Dragon Tooth +2 | 263/0/0/263/0 | 0/0 | C/-/-/-/B/- | 42.9/17.9/37.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Dragon Tooth +3 | 285/0/0/285/0 | 0/0 | C/-/-/-/B/- | 42.9/17.9/37.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Dragon Tooth +4 | 307/0/0/307/0 | 0/0 | C/-/-/-/B/- | 42.9/17.9/37.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Dragon Tooth +5 | 329/0/0/329/0 | 0/0 | B/-/-/-/B/- | 42.9/17.9/37.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Dragon Tooth +0 | 219/0/0/0/219 | 0/0 | D/-/-/-/-/C | 42.9/17.9/37.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Dragon Tooth +1 | 241/0/0/0/241 | 0/0 | C/-/-/-/-/B | 42.9/17.9/37.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Dragon Tooth +2 | 263/0/0/0/263 | 0/0 | C/-/-/-/-/B | 42.9/17.9/37.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Dragon Tooth +3 | 285/0/0/0/285 | 0/0 | C/-/-/-/-/B | 42.9/17.9/37.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Dragon Tooth +4 | 307/0/0/0/307 | 0/0 | C/-/-/-/-/B | 42.9/17.9/37.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Dragon Tooth +5 | 329/0/0/0/329 | 0/0 | B/-/-/-/-/B | 42.9/17.9/37.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Dragon Tooth +0 | 219/0/0/0/0 | 112/0 | D/-/-/-/-/- | 42.9/17.9/37.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Dragon Tooth +1 | 241/0/0/0/0 | 117/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Dragon Tooth +2 | 263/0/0/0/0 | 123/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Dragon Tooth +3 | 285/0/0/0/0 | 128/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Dragon Tooth +4 | 307/0/0/0/0 | 134/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Dragon Tooth +5 | 329/0/0/0/0 | 140/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Dragon Tooth +0 | 359/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Raw Dragon Tooth +1 | 396/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Raw Dragon Tooth +2 | 432/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Raw Dragon Tooth +3 | 468/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Raw Dragon Tooth +4 | 504/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Raw Dragon Tooth +5 | 540/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Dragon Tooth +0 | 313/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Enchanted Dragon Tooth +1 | 344/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Enchanted Dragon Tooth +2 | 375/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Enchanted Dragon Tooth +3 | 407/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Enchanted Dragon Tooth +4 | 438/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Enchanted Dragon Tooth +5 | 470/0/0/0/0 | 0/0 | D/-/C/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Dragon Tooth +0 | 156/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Mundane Dragon Tooth +1 | 172/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Mundane Dragon Tooth +2 | 187/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Mundane Dragon Tooth +3 | 203/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Mundane Dragon Tooth +4 | 219/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
Mundane Dragon Tooth +5 | 235/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/20/40/30/40 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
I'm pretty sure that Belfry Luna also has a Dragon Tooth (at least in Scholar of the First Sin).
—~~~~
Footnotes 1. To Power Stance this weapon, only 75 Strength and 15 Dexterity is required. 2. When two-handing this weapon, only 25 Strength is required.