### In-Game Description
---
*Bow wielded by Dragonriders,*
*King Vendrick's royal guard.*
*Merely drawing this bow requires inhuman*
*strength, but each shot has deadly potential.*
*Demands great skill of its wielder, and thus*
*Served to test the worthiness of those*
*who aspired to join the Dragonriders.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Trade Dragonrider Soul and 1,500 souls with Straid of Olaphis.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 72/80/0/0/0
(Projectile/Strike) | 100 | 5 | 35 | 201/18/0/0
B/D/C/-/-/- | 0/0/0/0/0 | 10 | 40 | 3.0 |
### Notes
---
- This weapon only uses arrow ammunition, contrary to the blue Dragonrider who shoots the player with greatarrows during the bossfight.
- Fires much slower than other bows and consumes 50% more stamina per shot.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Dragonrider Bow +0 | 72/80/0/0/0 | B/D/C/-/-/- | - | - |
Dragonrider Bow +1 | 93/84/0/0/0 | B/D/C/-/-/- | 1x Petrified Dragon Bone | 1,040 |
Dragonrider Bow +2 | 115/88/0/0/0 | B/D/C/-/-/- | 2x Petrified Dragon Bone | 1,290 |
Dragonrider Bow +3 | 136/92/0/0/0 | B/D/C/-/-/- | 3x Petrified Dragon Bone | 1,550 |
Dragonrider Bow +4 | 158/96/0/0/0 | B/D/C/-/-/- | 4x Petrified Dragon Bone | 2,070 |
Dragonrider Bow +5 | 180/100/0/0/0 | B/D/C/-/-/- | 5x Petrified Dragon Bone | 2,320 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Dragonrider Bow +0 | 69/115/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +1 | 89/120/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +2 | 110/126/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +3 | 131/132/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +4 | 152/138/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +5 | 172/144/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Dragonrider Bow +0 | 64/72/48/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +1 | 84/75/50/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +2 | 103/79/52/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +3 | 123/82/55/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +4 | 142/86/57/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +5 | 162/90/60/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Dragonrider Bow +0 | 64/72/0/48/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +1 | 84/75/0/50/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +2 | 103/79/0/52/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +3 | 123/82/0/55/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +4 | 142/86/0/57/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +5 | 162/90/0/60/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Dragonrider Bow +0 | 64/72/0/0/48 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +1 | 84/75/0/0/50 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +2 | 103/79/0/0/52 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +3 | 123/82/0/0/55 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +4 | 142/86/0/0/57 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +5 | 162/90/0/0/60 | B/E/C/-/-/C | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Dragonrider Bow +0 | 82/92/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +1 | 107/96/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +2 | 132/101/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +3 | 157/105/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +4 | 182/110/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +5 | 207/115/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Dragonrider Bow +0 | 72/80/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +1 | 93/84/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +2 | 115/88/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +3 | 136/92/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +4 | 158/96/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +5 | 180/100/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Dragonrider Bow +0 | 36/40/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +1 | 46/42/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +2 | 57/44/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +3 | 68/46/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +4 | 79/48/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +5 | 90/50/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 10 Strength is required to wield this weapon.