# Dragonrider Bow
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### In-Game Description --- *Bow wielded by Dragonriders,* *King Vendrick's royal guard.* *Merely drawing this bow requires inhuman* *strength, but each shot has deadly potential.* *Demands great skill of its wielder, and thus* *Served to test the worthiness of those* *who aspired to join the Dragonriders.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Trade Dragonrider Soul and 1,500 souls with Straid of Olaphis. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()72/80/0/0/0 (Projectile/Strike)100535201/18/0/0 B/D/C/-/-/-0/0/0/0/010403.0
### Notes --- - This weapon only uses arrow ammunition, contrary to the blue Dragonrider who shoots the player with greatarrows during the bossfight. - Fires much slower than other bows and consumes 50% more stamina per shot. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. - You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageStat BonusesMaterials CostSouls
Dragonrider Bow +072/80/0/0/0B/D/C/-/-/---
Dragonrider Bow +193/84/0/0/0B/D/C/-/-/-1x Petrified Dragon Bone1,040
Dragonrider Bow +2115/88/0/0/0B/D/C/-/-/-2x Petrified Dragon Bone1,290
Dragonrider Bow +3136/92/0/0/0B/D/C/-/-/-3x Petrified Dragon Bone1,550
Dragonrider Bow +4158/96/0/0/0B/D/C/-/-/-4x Petrified Dragon Bone2,070
Dragonrider Bow +5180/100/0/0/0B/D/C/-/-/-5x Petrified Dragon Bone2,320
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Dragonrider Bow +069/115/0/0/0B/E/C/-/-/-0/6.6/0/0/0
Magic Dragonrider Bow +189/120/0/0/0B/E/C/-/-/-0/6.6/0/0/0
Magic Dragonrider Bow +2110/126/0/0/0B/E/C/-/-/-0/6.6/0/0/0
Magic Dragonrider Bow +3131/132/0/0/0B/E/C/-/-/-0/6.6/0/0/0
Magic Dragonrider Bow +4152/138/0/0/0B/E/C/-/-/-0/6.6/0/0/0
Magic Dragonrider Bow +5172/144/0/0/0B/E/C/-/-/-0/6.6/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Dragonrider Bow +064/72/48/0/0B/E/C/C/-/-0/0/16.6/0/0
Fire Dragonrider Bow +184/75/50/0/0B/E/C/C/-/-0/0/16.6/0/0
Fire Dragonrider Bow +2103/79/52/0/0B/E/C/C/-/-0/0/16.6/0/0
Fire Dragonrider Bow +3123/82/55/0/0B/E/C/C/-/-0/0/16.6/0/0
Fire Dragonrider Bow +4142/86/57/0/0B/E/C/C/-/-0/0/16.6/0/0
Fire Dragonrider Bow +5162/90/60/0/0B/E/C/C/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Dragonrider Bow +064/72/0/48/0B/E/C/-/C/-0/0/0/16.6/0
Lightning Dragonrider Bow +184/75/0/50/0B/E/C/-/C/-0/0/0/16.6/0
Lightning Dragonrider Bow +2103/79/0/52/0B/E/C/-/C/-0/0/0/16.6/0
Lightning Dragonrider Bow +3123/82/0/55/0B/E/C/-/C/-0/0/0/16.6/0
Lightning Dragonrider Bow +4142/86/0/57/0B/E/C/-/C/-0/0/0/16.6/0
Lightning Dragonrider Bow +5162/90/0/60/0B/E/C/-/C/-0/0/0/16.6/0
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Dragonrider Bow +064/72/0/0/48B/E/C/-/-/C0/0/0/0/16.6
Dark Dragonrider Bow +184/75/0/0/50B/E/C/-/-/C0/0/0/0/16.6
Dark Dragonrider Bow +2103/79/0/0/52B/E/C/-/-/C0/0/0/0/16.6
Dark Dragonrider Bow +3123/82/0/0/55B/E/C/-/-/C0/0/0/0/16.6
Dark Dragonrider Bow +4142/86/0/0/57B/E/C/-/-/C0/0/0/0/16.6
Dark Dragonrider Bow +5162/90/0/0/60B/E/C/-/-/C0/0/0/0/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Dragonrider Bow +082/92/0/0/0E/E/D/-/-/-0/0/0/0/0
Raw Dragonrider Bow +1107/96/0/0/0E/E/D/-/-/-0/0/0/0/0
Raw Dragonrider Bow +2132/101/0/0/0E/E/D/-/-/-0/0/0/0/0
Raw Dragonrider Bow +3157/105/0/0/0E/E/D/-/-/-0/0/0/0/0
Raw Dragonrider Bow +4182/110/0/0/0E/E/D/-/-/-0/0/0/0/0
Raw Dragonrider Bow +5207/115/0/0/0E/E/D/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Dragonrider Bow +072/80/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonrider Bow +193/84/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonrider Bow +2115/88/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonrider Bow +3136/92/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonrider Bow +4158/96/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonrider Bow +5180/100/0/0/0D/E/D/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Dragonrider Bow +036/40/0/0/0C/E/E/-/-/-0/0/0/0/0
Mundane Dragonrider Bow +146/42/0/0/0C/E/E/-/-/-0/0/0/0/0
Mundane Dragonrider Bow +257/44/0/0/0C/E/E/-/-/-0/0/0/0/0
Mundane Dragonrider Bow +368/46/0/0/0C/E/E/-/-/-0/0/0/0/0
Mundane Dragonrider Bow +479/48/0/0/0C/E/E/-/-/-0/0/0/0/0
Mundane Dragonrider Bow +590/50/0/0/0C/E/E/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 10 Strength is required to wield this weapon.