### In-Game Description
---
*A greatbow said to be used to down
ancient dragons flying high above the clouds.
Extremely large for a mere bow, and more
destructive than any ranged weapon imaginable.*
*Shooting this bow first requires the grounding
of its stabilizing anchor, which takes time and
leaves the shooter vulnerable. Also requires
greatarrows.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Trade Old King Soul and 10,000 souls with Weaponsmith Ornifex.
### General Information
---
Image | Damage | Counter
Strength | Poise
Damage | Shot Range | Stats Needed
Stat Bonuses | Damage
Reduction | Stability | Durability | Weight |
---|
![]() | 116/0/0/0/0
(Projectile/Strike) | 100 | 15 | 50 | 301/20/0/0
B/C/-/-/-/- | 0/0/0/0/0 | 10 | 70 | 10.0 |
### Notes
---
- A list of greatarrow types can be found here.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|
Dragonslayer Greatbow +1 | 116/0/0/0/0 | B/C/-/-/-/- | - | - |
Dragonslayer Greatbow +1 | 150/0/0/0/0 | B/C/-/-/-/- | 1x Petrified Dragon Bone | 1,810 |
Dragonslayer Greatbow +2 | 185/0/0/0/0 | B/C/-/-/-/- | 2x Petrified Dragon Bone | 2,260 |
Dragonslayer Greatbow +3 | 220/0/0/0/0 | B/C/-/-/-/- | 3x Petrified Dragon Bone | 2,710 |
Dragonslayer Greatbow +4 | 255/0/0/0/0 | B/C/-/-/-/- | 4x Petrified Dragon Bone | 3,610 |
Dragonslayer Greatbow +5 | 290/0/0/0/0 | B/C/-/-/-/- | 5x Petrified Dragon Bone | 4,070 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Magic Dragonslayer Greatbow +0 | 81/81/0/0/0 | B/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Dragonslayer Greatbow +1 | 105/105/0/0/0 | B/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Dragonslayer Greatbow +2 | 129/129/0/0/0 | B/D/C/-/-/- | 0/16.6/0/0/0 |
Magic Dragonslayer Greatbow +3 | 154/154/0/0/0 | B/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Dragonslayer Greatbow +4 | 178/178/0/0/0 | B/D/B/-/-/- | 0/16.6/0/0/0 |
Magic Dragonslayer Greatbow +5 | 203/203/0/0/0 | B/D/B/-/-/- | 0/16.6/0/0/0 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Fire Dragonslayer Greatbow +0 | 81/0/81/0/0 | B/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Dragonslayer Greatbow +1 | 105/0/105/0/0 | B/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Dragonslayer Greatbow +2 | 129/0/129/0/0 | B/D/-/C/-/- | 0/0/16.6/0/0 |
Fire Dragonslayer Greatbow +3 | 154/0/154/0/0 | B/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Dragonslayer Greatbow +4 | 178/0/178/0/0 | B/D/-/B/-/- | 0/0/16.6/0/0 |
Fire Dragonslayer Greatbow +5 | 203/0/203/0/0 | B/D/-/B/-/- | 0/0/16.6/0/0 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Lightning Dragonslayer Greatbow +0 | 81/0/0/81/0 | B/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonslayer Greatbow +1 | 105/0/0/105/0 | B/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonslayer Greatbow +2 | 129/0/0/129/0 | B/D/-/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonslayer Greatbow +3 | 154/0/0/154/0 | B/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Dragonslayer Greatbow +4 | 178/0/0/178/0 | B/D/-/-/B/- | 0/0/0/16.6/0 |
Lightning Dragonslayer Greatbow +5 | 203/0/0/203/0 | B/D/-/-/B/- | 0/0/0/16.6/0 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Dark Dragonslayer Greatbow +0 | 81/0/0/0/81 | B/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Dragonslayer Greatbow +1 | 105/0/0/0/105 | B/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Dragonslayer Greatbow +2 | 129/0/0/0/129 | B/D/-/-/-/C | 0/0/0/0/16.6 |
Dark Dragonslayer Greatbow +3 | 154/0/0/0/154 | B/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Dragonslayer Greatbow +4 | 178/0/0/0/178 | B/D/-/-/-/B | 0/0/0/0/16.6 |
Dark Dragonslayer Greatbow +5 | 203/0/0/0/203 | B/D/-/-/-/B | 0/0/0/0/16.6 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Raw Dragonslayer Greatbow +0 | 133/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Dragonslayer Greatbow +1 | 173/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Dragonslayer Greatbow +2 | 213/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Dragonslayer Greatbow +3 | 253/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Dragonslayer Greatbow +4 | 293/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
Raw Dragonslayer Greatbow +5 | 333/0/0/0/0 | E/E/-/-/-/- | 0/0/0/0/0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Enchanted Dragonslayer Greatbow +0 | 116/0/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonslayer Greatbow +1 | 150/0/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonslayer Greatbow +2 | 185/0/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonslayer Greatbow +3 | 220/0/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonslayer Greatbow +4 | 255/0/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonslayer Greatbow +5 | 290/0/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage
Reduction |
---|
Mundane Dragonslayer Greatbow +0 | 58/0/0/0/0 | C/E/-/-/-/- | 0/0/0/0/0 |
Mundane Dragonslayer Greatbow +1 | 75/0/0/0/0 | C/E/-/-/-/- | 0/0/0/0/0 |
Mundane Dragonslayer Greatbow +2 | 92/0/0/0/0 | C/E/-/-/-/- | 0/0/0/0/0 |
Mundane Dragonslayer Greatbow +3 | 110/0/0/0/0 | C/E/-/-/-/- | 0/0/0/0/0 |
Mundane Dragonslayer Greatbow +4 | 127/0/0/0/0 | C/E/-/-/-/- | 0/0/0/0/0 |
Mundane Dragonslayer Greatbow +5 | 145/0/0/0/0 | C/E/-/-/-/- | 0/0/0/0/0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 15 Strength is required to wield this weapon.