# Dragonslayer Greatbow
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### In-Game Description --- *A greatbow said to be used to down ancient dragons flying high above the clouds. Extremely large for a mere bow, and more destructive than any ranged weapon imaginable.* *Shooting this bow first requires the grounding of its stabilizing anchor, which takes time and leaves the shooter vulnerable. Also requires greatarrows.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Trade Old King Soul and 10,000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageCounter StrengthPoise DamageShot RangeStats Needed Stat BonusesDamage ReductionStabilityDurabilityWeight
![]()116/0/0/0/0 (Projectile/Strike)1001550301/20/0/0 B/C/-/-/-/-0/0/0/0/0107010.0
### Notes --- - A list of greatarrow types can be found here. - Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageStat BonusesMaterials CostSouls
Dragonslayer Greatbow +1116/0/0/0/0B/C/-/-/-/---
Dragonslayer Greatbow +1150/0/0/0/0B/C/-/-/-/-1x Petrified Dragon Bone1,810
Dragonslayer Greatbow +2185/0/0/0/0B/C/-/-/-/-2x Petrified Dragon Bone2,260
Dragonslayer Greatbow +3220/0/0/0/0B/C/-/-/-/-3x Petrified Dragon Bone2,710
Dragonslayer Greatbow +4255/0/0/0/0B/C/-/-/-/-4x Petrified Dragon Bone3,610
Dragonslayer Greatbow +5290/0/0/0/0B/C/-/-/-/-5x Petrified Dragon Bone4,070
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Magic Dragonslayer Greatbow +081/81/0/0/0B/D/C/-/-/-0/16.6/0/0/0
Magic Dragonslayer Greatbow +1105/105/0/0/0B/D/C/-/-/-0/16.6/0/0/0
Magic Dragonslayer Greatbow +2129/129/0/0/0B/D/C/-/-/-0/16.6/0/0/0
Magic Dragonslayer Greatbow +3154/154/0/0/0B/D/B/-/-/-0/16.6/0/0/0
Magic Dragonslayer Greatbow +4178/178/0/0/0B/D/B/-/-/-0/16.6/0/0/0
Magic Dragonslayer Greatbow +5203/203/0/0/0B/D/B/-/-/-0/16.6/0/0/0
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Fire Dragonslayer Greatbow +081/0/81/0/0B/D/-/C/-/-0/0/16.6/0/0
Fire Dragonslayer Greatbow +1105/0/105/0/0B/D/-/C/-/-0/0/16.6/0/0
Fire Dragonslayer Greatbow +2129/0/129/0/0B/D/-/C/-/-0/0/16.6/0/0
Fire Dragonslayer Greatbow +3154/0/154/0/0B/D/-/B/-/-0/0/16.6/0/0
Fire Dragonslayer Greatbow +4178/0/178/0/0B/D/-/B/-/-0/0/16.6/0/0
Fire Dragonslayer Greatbow +5203/0/203/0/0B/D/-/B/-/-0/0/16.6/0/0
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Lightning Dragonslayer Greatbow +081/0/0/81/0B/D/-/-/C/-0/0/0/16.6/0
Lightning Dragonslayer Greatbow +1105/0/0/105/0B/D/-/-/C/-0/0/0/16.6/0
Lightning Dragonslayer Greatbow +2129/0/0/129/0B/D/-/-/C/-0/0/0/16.6/0
Lightning Dragonslayer Greatbow +3154/0/0/154/0B/D/-/-/B/-0/0/0/16.6/0
Lightning Dragonslayer Greatbow +4178/0/0/178/0B/D/-/-/B/-0/0/0/16.6/0
Lightning Dragonslayer Greatbow +5203/0/0/203/0B/D/-/-/B/-0/0/0/16.6/0
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Dark Dragonslayer Greatbow +081/0/0/0/81B/D/-/-/-/C0/0/0/0/16.6
Dark Dragonslayer Greatbow +1105/0/0/0/105B/D/-/-/-/C0/0/0/0/16.6
Dark Dragonslayer Greatbow +2129/0/0/0/129B/D/-/-/-/C0/0/0/0/16.6
Dark Dragonslayer Greatbow +3154/0/0/0/154B/D/-/-/-/B0/0/0/0/16.6
Dark Dragonslayer Greatbow +4178/0/0/0/178B/D/-/-/-/B0/0/0/0/16.6
Dark Dragonslayer Greatbow +5203/0/0/0/203B/D/-/-/-/B0/0/0/0/16.6
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Raw Dragonslayer Greatbow +0133/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Dragonslayer Greatbow +1173/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Dragonslayer Greatbow +2213/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Dragonslayer Greatbow +3253/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Dragonslayer Greatbow +4293/0/0/0/0E/E/-/-/-/-0/0/0/0/0
Raw Dragonslayer Greatbow +5333/0/0/0/0E/E/-/-/-/-0/0/0/0/0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Enchanted Dragonslayer Greatbow +0116/0/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonslayer Greatbow +1150/0/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonslayer Greatbow +2185/0/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonslayer Greatbow +3220/0/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonslayer Greatbow +4255/0/0/0/0D/E/D/-/-/-0/0/0/0/0
Enchanted Dragonslayer Greatbow +5290/0/0/0/0D/E/D/-/-/-0/0/0/0/0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageStat BonusesDamage Reduction
Mundane Dragonslayer Greatbow +058/0/0/0/0C/E/-/-/-/-0/0/0/0/0
Mundane Dragonslayer Greatbow +175/0/0/0/0C/E/-/-/-/-0/0/0/0/0
Mundane Dragonslayer Greatbow +292/0/0/0/0C/E/-/-/-/-0/0/0/0/0
Mundane Dragonslayer Greatbow +3110/0/0/0/0C/E/-/-/-/-0/0/0/0/0
Mundane Dragonslayer Greatbow +4127/0/0/0/0C/E/-/-/-/-0/0/0/0/0
Mundane Dragonslayer Greatbow +5145/0/0/0/0C/E/-/-/-/-0/0/0/0/0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. All Bows and Greatbows are wielded two-handed, therefore only 15 Strength is required to wield this weapon.