### In-game Description
---
*The beloved black axe of the gallant*
*Shieldless Lothian, formerly of Forossa.*
*No warrior matched the ferocity of unbeatable*
*Lothian, but he abruptly retired from the*
*battlefield and was never heard from again.*
*Some say that he grew tired of the frailty*
*of human foes, and set off to slay the*
*legendary dragon.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Shaded Woods treasure. From the Ruined Fork Road, take the left route and you will find the axe behind a Flexile Sentry (*Dark Souls II*),
or a Forest Guardian (*Dark Souls II: Scholar of the First Sin*).
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 133/0/0/30/0
(Slash) | 0/0 | 130 | 30 | 18/12/0/0
C/E/-/-/C/- | 55/10/30/30/30 | 15/15/15/15 | 30 | 60 | 7.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | | |
---|
**Light — Light** | Diagonal slash into vertical slash | |
**Heavy — Heavy** | Overhead vertical chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**2 Handed** | |
---|
**Light** | Alternating vertical slashes | |
**Heavy — Heavy** | Diagonal chop into diagonal chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Fast vertical wide slash | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal slash | |
**Heavy** (left hand) | Dual diagonal slash followed by right handed overhead chop | |
- One-handed light attack is replaced diagonal uppercut followed by horizontal swipe.
- One-handed heavy attack is replaced by one-handed light attack.
### Notes
---
- The axe that Creighton the Wanderer is using appears to be an imitation of this one, as it deals no lightning damage but looks the same.
- Needs 27 Str and 18 Dex to Power Stance.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Dragonslayer's Crescent Axe +0 | 133/0/0/30/0 | 0/0 | C/E/-/-/C/- | - | - |
Dragonslayer's Crescent Axe +1 | 146/0/0/36/0 | 0/0 | C/E/-/-/C/- | 1x Twinkling Titanite | 1,130 |
Dragonslayer's Crescent Axe +2 | 159/0/0/42/0 | 0/0 | C/E/-/-/C/- | 2x Twinkling Titanite | 1,410 |
Dragonslayer's Crescent Axe +3 | 173/0/0/48/0 | 0/0 | C/E/-/-/C/- | 3x Twinkling Titanite | 1,690 |
Dragonslayer's Crescent Axe +4 | 186/0/0/54/0 | 0/0 | C/E/-/-/C/- | 4x Twinkling Titanite | 2,250 |
Dragonslayer's Crescent Axe +5 | 200/0/0/60/0 | 0/0 | C/E/-/-/C/- | 5x Twinkling Titanite | 2,530 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Dragonslayer's Crescent Axe +0 | 119/18/0/27/0 | 0/0 | C/E/C/-/C/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 | Magic Dragonslayer's Crescent Axe +1 | 131/21/0/32/0 | 0/0 | C/E/C/-/C/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 | Magic Dragonslayer's Crescent Axe +2 | 143/25/0/37/0 | 0/0 | C/E/C/-/C/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 | Magic Dragonslayer's Crescent Axe +3 | 155/28/0/43/0 | 0/0 | C/E/C/-/C/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 | Magic Dragonslayer's Crescent Axe +4 | 167/32/0/48/0 | 0/0 | C/E/C/-/C/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 | Magic Dragonslayer's Crescent Axe +5 | 180/36/0/54/0 | 0/0 | C/E/C/-/C/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
|
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Dragonslayer's Crescent Axe +0 | 119/0/18/27/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 | Fire Dragonslayer's Crescent Axe +1 | 131/0/21/32/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 | Fire Dragonslayer's Crescent Axe +2 | 143/0/25/37/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 | Fire Dragonslayer's Crescent Axe +3 | 155/0/28/43/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 | Fire Dragonslayer's Crescent Axe +4 | 167/0/32/48/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 | Fire Dragonslayer's Crescent Axe +5 | 180/0/36/54/0 | 0/0 | C/E/-/C/C/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
|
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Dragonslayer's Crescent Axe +0 | 127/0/0/43/0 | 0/0 | C/E/-/-/C/- | 54.1/9.1/29.1/36.6/29.1 | 14.1/14.1/14.1/14.1 | Lightning Dragonslayer's Crescent Axe +1 | 140/0/0/51/0 | 0/0 | C/E/-/-/C/- | 54.1/9.1/29.1/36.6/29.1 | 14.1/14.1/14.1/14.1 | Lightning Dragonslayer's Crescent Axe +2 | 153/0/0/60/0 | 0/0 | C/E/-/-/C/- | 54.1/9.1/29.1/36.6/29.1 | 14.1/14.1/14.1/14.1 | Lightning Dragonslayer's Crescent Axe +3 | 166/0/0/69/0 | 0/0 | C/E/-/-/C/- | 54.1/9.1/29.1/36.6/29.1 | 14.1/14.1/14.1/14.1 | Lightning Dragonslayer's Crescent Axe +4 | 179/0/0/77/0 | 0/0 | C/E/-/-/C/- | 54.1/9.1/29.1/36.6/29.1 | 14.1/14.1/14.1/14.1 | Lightning Dragonslayer's Crescent Axe +5 | 192/0/0/86/0 | 0/0 | C/E/-/-/C/- | 54.1/9.1/29.1/36.6/29.1 | 14.1/14.1/14.1/14.1 |
|
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Dragonslayer's Crescent Axe +0 | 119/0/0/27/18 | 0/0 | C/E/-/-/C/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 | Dark Dragonslayer's Crescent Axe +1 | 131/0/0/32/21 | 0/0 | C/E/-/-/C/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 | Dark Dragonslayer's Crescent Axe +2 | 143/0/0/37/25 | 0/0 | C/E/-/-/C/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 | Dark Dragonslayer's Crescent Axe +3 | 155/0/0/43/28 | 0/0 | C/E/-/-/C/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 | Dark Dragonslayer's Crescent Axe +4 | 167/0/0/48/32 | 0/0 | C/E/-/-/C/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 | Dark Dragonslayer's Crescent Axe +5 | 180/0/0/54/36 | 0/0 | C/E/-/-/C/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
|
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Dragonslayer's Crescent Axe +0 | 119/0/0/27/0 | 96/0 | C/E/-/-/C/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 | Poison Dragonslayer's Crescent Axe +1 | 131/0/0/32/0 | 100/0 | C/E/-/-/C/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 | Poison Dragonslayer's Crescent Axe +2 | 143/0/0/37/0 | 105/0 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 | Poison Dragonslayer's Crescent Axe +3 | 155/0/0/43/0 | 110/0 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 | Poison Dragonslayer's Crescent Axe +4 | 167/0/0/48/0 | 115/0 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 | Poison Dragonslayer's Crescent Axe +5 | 180/0/0/54/0 | 120/0 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
|
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Dragonslayer's Crescent Axe +0 | 119/0/0/27/0 | 0/96 | C/E/-/-/C/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 | Bleed Dragonslayer's Crescent Axe +1 | 131/0/0/32/0 | 0/100 | C/E/-/-/C/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 | Bleed Dragonslayer's Crescent Axe +2 | 143/0/0/37/0 | 0/105 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 | Bleed Dragonslayer's Crescent Axe +3 | 155/0/0/43/0 | 0/110 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 | Bleed Dragonslayer's Crescent Axe +4 | 167/0/0/48/0 | 0/115 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 | Bleed Dragonslayer's Crescent Axe +5 | 180/0/0/54/0 | 0/120 | C/E/-/-/B/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
|
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Dragonslayer's Crescent Axe +0 | 152/0/0/34/0 | 0/0 | E/E/-/-/D/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Raw Dragonslayer's Crescent Axe +1 | 168/0/0/41/0 | 0/0 | E/E/-/-/D/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Raw Dragonslayer's Crescent Axe +2 | 183/0/0/48/0 | 0/0 | E/E/-/-/D/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Raw Dragonslayer's Crescent Axe +3 | 199/0/0/55/0 | 0/0 | E/E/-/-/D/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Raw Dragonslayer's Crescent Axe +4 | 214/0/0/62/0 | 0/0 | E/E/-/-/D/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Raw Dragonslayer's Crescent Axe +5 | 230/0/0/69/0 | 0/0 | E/E/-/-/D/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
|
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Dragonslayer's Crescent Axe +0 | 133/0/0/30/0 | 0/0 | E/E/D/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Enchanted Dragonslayer's Crescent Axe +1 | 146/0/0/36/0 | 0/0 | E/E/D/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Enchanted Dragonslayer's Crescent Axe +2 | 159/0/0/42/0 | 0/0 | E/E/D/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Enchanted Dragonslayer's Crescent Axe +3 | 173/0/0/48/0 | 0/0 | E/E/D/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Enchanted Dragonslayer's Crescent Axe +4 | 186/0/0/54/0 | 0/0 | E/E/D/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Enchanted Dragonslayer's Crescent Axe +5 | 200/0/0/60/0 | 0/0 | E/E/D/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
|
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Dragonslayer's Crescent Axe +0 | 66/0/0/15/0 | 0/0 | D/E/-/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Mundane Dragonslayer's Crescent Axe +1 | 73/0/0/18/0 | 0/0 | D/E/-/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Mundane Dragonslayer's Crescent Axe +2 | 79/0/0/21/0 | 0/0 | D/E/-/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Mundane Dragonslayer's Crescent Axe +3 | 86/0/0/24/0 | 0/0 | D/E/-/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Mundane Dragonslayer's Crescent Axe +4 | 93/0/0/27/0 | 0/0 | D/E/-/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 | Mundane Dragonslayer's Crescent Axe +5 | 100/0/0/30/0 | 0/0 | D/E/-/-/E/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |