# Eleum Loyce
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### In-Game Description --- *Curved sword forged from the soul of Alsanna. Formed by two curious blades, this sword can restore an ally's HP with a hit from its strong attack. The enigmatic Alsanna quietly found a place at the Ivory King's side, and when his strength was fully drained, he conferred this sword, inscribed with the name of the land, to her. Effect: special attack (strong attack)* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Trade Soul of Alsanna, Silent Oracle and 12,000 souls with Weaponsmith Ornifex. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()137/0/0/0/0 (Slash/Thrust)0/401102018/27/0/11 E/S/-/-/-/-45/10/30/30/2015/15/15/1530553.5Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**steep diagonal downward slash to the left then horizontal slash to the rightsteep diagonal downward slash to the left then right
**Heavy Attack**step forward and thrust that can heal for a small amountstep forward and two-handed thrust that can heal for a small amount
**Rolling Attack**spin and horizontal slash in frontspin and diagonal slash in front
**Running Attack**quick, spinning two-hit attackquick upward slash
### Notes --- - Special strong attack can heal the wielder or, if the attack hits a friendly host or phantom, heal the target. Costs 10 durability per use regardless of if it hits or not. - This can be reduced to 5 with the use of a Bracing Knuckle Ring +2. - 1H special attack heals user for 200hp, 2H heals user for 250hp, and both 1H and 2H heals friendlies for 150hp. - The special strong attack can be parried by other players, however, likely due to a bug, the parried attack will still do damage to the player parrying and will still heal the user. (Needs confirmation.) - The scaling on this weapon favors Dexterity so heavily that it will gain more damage going over 50 Dexterity than it will by increasing Strength past the bare minimum requirement. - This weapon has the longest reach distance as a curve sword type. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageAux. EffectsStat BonusesMaterials CostSouls
Eleum Loyce +0137/0/0/0/00/40E/S/-/-/-/---
Eleum Loyce +1142/0/0/0/00/44E/S/-/-/-/-1x Petrified Dragon Bone1,410
Eleum Loyce +2148/0/0/0/00/48E/S/-/-/-/-2x Petrified Dragon Bone1,760
Eleum Loyce +3153/0/0/0/00/52E/S/-/-/-/-3x Petrified Dragon Bone2,120
Eleum Loyce +4159/0/0/0/00/56E/S/-/-/-/-4x Petrified Dragon Bone2,820
Eleum Loyce +5165/0/0/0/00/60E/S/-/-/-/-5x Petrified Dragon Bone3,170
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Eleum Loyce +0119/90/0/0/00/34E/S/C/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Eleum Loyce +1124/94/0/0/00/38E/S/C/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Eleum Loyce +2128/97/0/0/00/41E/S/C/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Eleum Loyce +3133/101/0/0/00/45E/S/C/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Eleum Loyce +4138/105/0/0/00/48E/S/C/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Eleum Loyce +5143/108/0/0/00/52E/S/B/-/-/-42.7/28.3/27.7/27.7/17.712.7/12.7/12.7/12.7
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Eleum Loyce +0119/0/90/0/00/34E/S/-/C/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Eleum Loyce +1124/0/94/0/00/38E/S/-/C/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Eleum Loyce +2128/0/97/0/00/41E/S/-/C/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Eleum Loyce +3133/0/101/0/00/45E/S/-/C/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Eleum Loyce +4138/0/105/0/00/48E/S/-/C/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Eleum Loyce +5143/0/108/0/00/52E/S/-/B/-/-42.7/7.7/48.3/27.7/17.712.7/12.7/12.7/12.7
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Eleum Loyce +0119/0/0/90/00/34E/S/-/-/C/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Eleum Loyce +1124/0/0/94/00/38E/S/-/-/C/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Eleum Loyce +2128/0/0/97/00/41E/S/-/-/C/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Eleum Loyce +3133/0/0/101/00/45E/S/-/-/C/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Eleum Loyce +4138/0/0/105/00/48E/S/-/-/C/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Eleum Loyce +5143/0/0/108/00/52E/S/-/-/B/-42.7/7.7/27.7/48.3/17.712.7/12.7/12.7/12.7
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Eleum Loyce +0119/0/0/0/900/34E/S/-/-/-/C42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Eleum Loyce +1124/0/0/0/940/38E/S/-/-/-/C42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Eleum Loyce +2128/0/0/0/970/41E/S/-/-/-/C42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Eleum Loyce +3133/0/0/0/1010/45E/S/-/-/-/C42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Eleum Loyce +4138/0/0/0/1050/48E/S/-/-/-/C42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Eleum Loyce +5143/0/0/0/1080/52E/S/-/-/-/B42.7/7.7/27.7/27.7/38.312.7/12.7/12.7/12.7
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Eleum Loyce +0119/0/0/0/0105/34E/S/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Eleum Loyce +1124/0/0/0/0110/38E/S/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Eleum Loyce +2128/0/0/0/0116/41E/S/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Eleum Loyce +3133/0/0/0/0121/45E/S/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Eleum Loyce +4138/0/0/0/0126/48E/S/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Eleum Loyce +5143/0/0/0/0132/52E/S/-/-/-/-42.7/7.7/27.7/27.7/17.733.3/12.7/12.7/12.7
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Eleum Loyce +073/0/0/0/00/74E/S/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Eleum Loyce +177/0/0/0/00/81E/S/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Eleum Loyce +280/0/0/0/00/89E/S/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Eleum Loyce +383/0/0/0/00/96E/S/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Eleum Loyce +486/0/0/0/00/104E/S/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
Bleed Eleum Loyce +589/0/0/0/00/111E/S/-/-/-/-42.7/7.7/27.7/27.7/17.712.7/33.3/12.7/12.7
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Eleum Loyce +0157/0/0/0/00/46E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Eleum Loyce +1163/0/0/0/00/50E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Eleum Loyce +2170/0/0/0/00/55E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Eleum Loyce +3176/0/0/0/00/59E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Eleum Loyce +4183/0/0/0/00/64E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Eleum Loyce +5189/0/0/0/00/69E/D/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Eleum Loyce +0137/0/0/0/00/40E/C/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Eleum Loyce +1142/0/0/0/00/44E/C/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Eleum Loyce +2148/0/0/0/00/48E/C/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Eleum Loyce +3153/0/0/0/00/52E/C/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Eleum Loyce +4159/0/0/0/00/56E/C/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Eleum Loyce +5165/0/0/0/00/60E/C/D/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Eleum Loyce +068/0/0/0/00/20E/B/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Eleum Loyce +171/0/0/0/00/22E/B/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Eleum Loyce +274/0/0/0/00/24E/B/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Eleum Loyce +376/0/0/0/00/26E/B/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Eleum Loyce +479/0/0/0/00/28E/B/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Eleum Loyce +582/0/0/0/00/30E/A/-/-/-/-45.0/10.0/30.0/30.0/20.015.0/15.0/15.0/15.0
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.