# Estoc
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### In-Game Description --- *A large thrusting sword with a blade.* *The sturdy, slender long blade is designed* *to pierce the armor of enemies, and its strong attack can even inflict damage upon foes hiding behind shields.* *Though primarily a thrusting sword, its blade* *can also be used to slash your enemy.* ### Availability --- - Sold by Blacksmith Lenigrast for 1,500 souls. - Hollow Soldier (Thrusting Sword & Shield) drop - very rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()105/0/0/0/0 (Thrust/Slash)0/01202012/12/0/0 C/D/-/-/-/-45/10/30/30/2015/15/15/1530453.0
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**pokesthrusts
**Heavy Attack**quick sweep then thrustheavy thrusts
**Rolling Attack**quick pokepoke
**Running Attack**pokepoke
### Notes --- ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Estoc +0105/0/0/0/00/0C/D/-/-/-/---
Estoc +1115/0/0/0/00/0C/D/-/-/-/-1x Titanite Shard470
Estoc +2126/0/0/0/00/0C/D/-/-/-/-2x Titanite Shard580
Estoc +3136/0/0/0/00/0C/D/-/-/-/-3x Titanite Shard700
Estoc +4147/0/0/0/00/0C/D/-/-/-/-1x Large Titanite Shard930
Estoc +5157/0/0/0/00/0C/D/-/-/-/-2x Large Titanite Shard1,050
Estoc +6168/0/0/0/00/0C/D/-/-/-/-3x Large Titanite Shard1,160
Estoc +7178/0/0/0/00/0C/D/-/-/-/-1x Titanite Chunk1,390
Estoc +8189/0/0/0/00/0C/D/-/-/-/-2x Titanite Chunk1,510
Estoc +9199/0/0/0/00/0C/D/-/-/-/-3x Titanite Chunk1,620
Estoc +10210/0/0/0/00/0B/D/-/-/-/-1x Titanite Slab1,850
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Estoc +073/73/0/0/00/0C/E/C/-/-/-42.9/26.6/27.9/27.9/17.912.9/12.9/12.9/12.9
Magic Estoc +180/80/0/0/00/0C/E/C/-/-/-
Magic Estoc +288/88/0/0/00/0C/E/C/-/-/-
Magic Estoc +395/95/0/0/00/0C/E/B/-/-/-
Magic Estoc +4102/102/0/0/00/0C/E/B/-/-/-
Magic Estoc +5110/110/0/0/00/0C/E/B/-/-/-
Magic Estoc +6117/117/0/0/00/0C/E/B/-/-/-
Magic Estoc +7124/124/0/0/00/0C/E/B/-/-/-
Magic Estoc +8132/132/0/0/00/0C/E/B/-/-/-
Magic Estoc +9139/139/0/0/00/0C/E/B/-/-/-
Magic Estoc +10147/147/0/0/00/0C/E/B/-/-/-
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Estoc +073/0/73/0/00/0C/E/-/C/-/-42.9/7.9/46.6/27.9/17.912.9/12.9/12.9/12.9
Fire Estoc +180/0/80/0/00/0C/E/-/C/-/-
Fire Estoc +288/0/88/0/00/0C/E/-/C/-/-
Fire Estoc +395/0/95/0/00/0C/E/-/B/-/-
Fire Estoc +4102/0/102/0/00/0C/E/-/B/-/-
Fire Estoc +5110/0/110/0/00/0C/E/-/B/-/-
Fire Estoc +6117/0/117/0/00/0C/E/-/B/-/-
Fire Estoc +7124/0/124/0/00/0C/E/-/B/-/-
Fire Estoc +8132/0/132/0/00/0C/E/-/B/-/-
Fire Estoc +9139/0/139/0/00/0C/E/-/B/-/-
Fire Estoc +10147/0/147/0/00/0C/E/-/B/-/-
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Estoc +073/0/0/73/00/0C/E/-/-/C/-42.9/7.9/27.9/46.6/17.912.9/12.9/12.9/12.9
Lightning Estoc +180/0/0/80/00/0C/E/-/-/C/-
Lightning Estoc +288/0/0/88/00/0C/E/-/-/C/-
Lightning Estoc +395/0/0/95/00/0C/E/-/-/B/-
Lightning Estoc +4102/0/0/102/00/0C/E/-/-/B/-
Lightning Estoc +5110/0/0/110/00/0C/E/-/-/B/-
Lightning Estoc +6117/0/0/117/00/0C/E/-/-/B/-
Lightning Estoc +7124/0/0/124/00/0C/E/-/-/B/-
Lightning Estoc +8132/0/0/132/00/0C/E/-/-/B/-
Lightning Estoc +9139/0/0/139/00/0C/E/-/-/B/-
Lightning Estoc +10147/0/0/147/00/0C/E/-/-/B/-
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Estoc +073/0/0/0/730/0C/E/-/-/-/C42.9/7.9/27.9/27.9/36.612.9/12.9/12.9/12.9
Dark Estoc +180/0/0/0/800/0C/E/-/-/-/C
Dark Estoc +288/0/0/0/880/0C/E/-/-/-/C
Dark Estoc +395/0/0/0/950/0C/E/-/-/-/B
Dark Estoc +4102/0/0/0/1020/0C/E/-/-/-/B
Dark Estoc +5110/0/0/0/1100/0C/E/-/-/-/B
Dark Estoc +6117/0/0/0/1170/0C/E/-/-/-/B
Dark Estoc +7124/0/0/0/1240/0C/E/-/-/-/B
Dark Estoc +8132/0/0/0/1320/0C/E/-/-/-/B
Dark Estoc +9139/0/0/0/1390/0C/E/-/-/-/B
Dark Estoc +10147/0/0/0/1470/0C/E/-/-/-/B
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Estoc +073/0/0/0/0112/0C/E/-/-/-/-42.9/7.9/27.9/27.9/17.931.6/12.9/12.9/12.9
Poison Estoc +180/0/0/0/0114/0C/E/-/-/-/-
Poison Estoc +288/0/0/0/0117/0C/E/-/-/-/-
Poison Estoc +395/0/0/0/0120/0C/E/-/-/-/-
Poison Estoc +4102/0/0/0/0123/0C/E/-/-/-/-
Poison Estoc +5110/0/0/0/0126/0C/E/-/-/-/-
Poison Estoc +6117/0/0/0/0128/0C/E/-/-/-/-
Poison Estoc +7124/0/0/0/0131/0C/E/-/-/-/-
Poison Estoc +8132/0/0/0/0134/0C/E/-/-/-/-
Poison Estoc +9139/0/0/0/0137/0C/E/-/-/-/-
Poison Estoc +10147/0/0/0/0140/0C/E/-/-/-/-
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Estoc +073/0/0/0/00/112C/E/-/-/-/-42.9/7.9/27.9/27.9/17.912.9/31.6/12.9/12.9
Bleed Estoc +180/0/0/0/00/114C/E/-/-/-/-
Bleed Estoc +288/0/0/0/00/117C/E/-/-/-/-
Bleed Estoc +395/0/0/0/00/120C/E/-/-/-/-
Bleed Estoc +4102/0/0/0/00/123C/E/-/-/-/-
Bleed Estoc +5110/0/0/0/00/126C/E/-/-/-/-
Bleed Estoc +6117/0/0/0/00/128C/E/-/-/-/-
Bleed Estoc +7124/0/0/0/00/131C/E/-/-/-/-
Bleed Estoc +8132/0/0/0/00/134C/E/-/-/-/-
Bleed Estoc +9139/0/0/0/00/137C/E/-/-/-/-
Bleed Estoc +10147/0/0/0/00/140C/E/-/-/-/-
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Estoc +0120/0/0/0/00/0E/E/-/-/-/-45/10/30/30/2015/15/15/15
Raw Estoc +1132/0/0/0/00/0E/E/-/-/-/-
Raw Estoc +2114/0/0/0/00/0E/E/-/-/-/-
Raw Estoc +3156/0/0/0/00/0E/E/-/-/-/-
Raw Estoc +4169/0/0/0/00/0E/E/-/-/-/-
Raw Estoc +5181/0/0/0/00/0E/E/-/-/-/-
Raw Estoc +6193/0/0/0/00/0E/E/-/-/-/-
Raw Estoc +7205/0/0/0/00/0E/E/-/-/-/-
Raw Estoc +8217/0/0/0/00/0E/E/-/-/-/-
Raw Estoc +9229/0/0/0/00/0E/E/-/-/-/-
Raw Estoc +10241/0/0/0/00/0E/E/-/-/-/-
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus. Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Estoc +0105/0/0/0/00/0E/E/D/-/-/-45/10/30/30/2015/15/15/15
Enchanted Estoc +1115/0/0/0/00/0E/E/D/-/-/-
Enchanted Estoc +2126/0/0/0/00/0E/E/D/-/-/-
Enchanted Estoc +3136/0/0/0/00/0E/E/D/-/-/-
Enchanted Estoc +4147/0/0/0/00/0E/E/D/-/-/-
Enchanted Estoc +5157/0/0/0/00/0E/E/D/-/-/-
Enchanted Estoc +6168/0/0/0/00/0E/E/D/-/-/-
Enchanted Estoc +7178/0/0/0/00/0E/E/D/-/-/-
Enchanted Estoc +8189/0/0/0/00/0E/E/D/-/-/-
Enchanted Estoc +9199/0/0/0/00/0E/E/D/-/-/-
Enchanted Estoc +10210/0/0/0/00/0E/E/C/-/-/-
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Estoc +052/0/0/0/00/0D/E/-/-/-/-45/10/30/30/2015/15/15/15
Mundane Estoc +157/0/0/0/00/0D/E/-/-/-/-
Mundane Estoc +263/0/0/0/00/0D/E/-/-/-/-
Mundane Estoc +368/0/0/0/00/0D/E/-/-/-/-
Mundane Estoc +473/0/0/0/00/0D/E/-/-/-/-
Mundane Estoc +578/0/0/0/00/0D/E/-/-/-/-
Mundane Estoc +684/0/0/0/00/0D/E/-/-/-/-
Mundane Estoc +789/0/0/0/00/0D/E/-/-/-/-
Mundane Estoc +894/0/0/0/00/0D/E/-/-/-/-
Mundane Estoc +999/0/0/0/00/0D/E/-/-/-/-
Mundane Estoc +10105/0/0/0/00/0D/E/-/-/-/-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.