### In-Game Description
---
*A large thrusting sword with a blade.*
*The sturdy, slender long blade is designed*
*to pierce the armor of enemies, and its
strong attack can even inflict damage upon
foes hiding behind shields.*
*Though primarily a thrusting sword, its blade*
*can also be used to slash your enemy.*
### Availability
---
- Sold by Blacksmith Lenigrast for 1,500 souls.
- Hollow Soldier (Thrusting Sword & Shield) drop - very rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 105/0/0/0/0
(Thrust/Slash) | 0/0 | 120 | 20 | 12/12/0/0
C/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 30 | 45 | 3.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | pokes | thrusts |
**Heavy Attack** | quick sweep then thrust | heavy thrusts |
**Rolling Attack** | quick poke | poke |
**Running Attack** | poke | poke |
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Estoc +0 | 105/0/0/0/0 | 0/0 | C/D/-/-/-/- | - | - |
Estoc +1 | 115/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Titanite Shard | 470 |
Estoc +2 | 126/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Titanite Shard | 580 |
Estoc +3 | 136/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Titanite Shard | 700 |
Estoc +4 | 147/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Large Titanite Shard | 930 |
Estoc +5 | 157/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Large Titanite Shard | 1,050 |
Estoc +6 | 168/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Large Titanite Shard | 1,160 |
Estoc +7 | 178/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Titanite Chunk | 1,390 |
Estoc +8 | 189/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Titanite Chunk | 1,510 |
Estoc +9 | 199/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Titanite Chunk | 1,620 |
Estoc +10 | 210/0/0/0/0 | 0/0 | B/D/-/-/-/- | 1x Titanite Slab | 1,850 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Estoc +0 | 73/73/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Estoc +1 | 80/80/0/0/0 | 0/0 | C/E/C/-/-/- |
Magic Estoc +2 | 88/88/0/0/0 | 0/0 | C/E/C/-/-/- |
Magic Estoc +3 | 95/95/0/0/0 | 0/0 | C/E/B/-/-/- |
Magic Estoc +4 | 102/102/0/0/0 | 0/0 | C/E/B/-/-/- |
Magic Estoc +5 | 110/110/0/0/0 | 0/0 | C/E/B/-/-/- |
Magic Estoc +6 | 117/117/0/0/0 | 0/0 | C/E/B/-/-/- |
Magic Estoc +7 | 124/124/0/0/0 | 0/0 | C/E/B/-/-/- |
Magic Estoc +8 | 132/132/0/0/0 | 0/0 | C/E/B/-/-/- |
Magic Estoc +9 | 139/139/0/0/0 | 0/0 | C/E/B/-/-/- |
Magic Estoc +10 | 147/147/0/0/0 | 0/0 | C/E/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Estoc +0 | 73/0/73/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Estoc +1 | 80/0/80/0/0 | 0/0 | C/E/-/C/-/- |
Fire Estoc +2 | 88/0/88/0/0 | 0/0 | C/E/-/C/-/- |
Fire Estoc +3 | 95/0/95/0/0 | 0/0 | C/E/-/B/-/- |
Fire Estoc +4 | 102/0/102/0/0 | 0/0 | C/E/-/B/-/- |
Fire Estoc +5 | 110/0/110/0/0 | 0/0 | C/E/-/B/-/- |
Fire Estoc +6 | 117/0/117/0/0 | 0/0 | C/E/-/B/-/- |
Fire Estoc +7 | 124/0/124/0/0 | 0/0 | C/E/-/B/-/- |
Fire Estoc +8 | 132/0/132/0/0 | 0/0 | C/E/-/B/-/- |
Fire Estoc +9 | 139/0/139/0/0 | 0/0 | C/E/-/B/-/- |
Fire Estoc +10 | 147/0/147/0/0 | 0/0 | C/E/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Estoc +0 | 73/0/0/73/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Estoc +1 | 80/0/0/80/0 | 0/0 | C/E/-/-/C/- |
Lightning Estoc +2 | 88/0/0/88/0 | 0/0 | C/E/-/-/C/- |
Lightning Estoc +3 | 95/0/0/95/0 | 0/0 | C/E/-/-/B/- |
Lightning Estoc +4 | 102/0/0/102/0 | 0/0 | C/E/-/-/B/- |
Lightning Estoc +5 | 110/0/0/110/0 | 0/0 | C/E/-/-/B/- |
Lightning Estoc +6 | 117/0/0/117/0 | 0/0 | C/E/-/-/B/- |
Lightning Estoc +7 | 124/0/0/124/0 | 0/0 | C/E/-/-/B/- |
Lightning Estoc +8 | 132/0/0/132/0 | 0/0 | C/E/-/-/B/- |
Lightning Estoc +9 | 139/0/0/139/0 | 0/0 | C/E/-/-/B/- |
Lightning Estoc +10 | 147/0/0/147/0 | 0/0 | C/E/-/-/B/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Estoc +0 | 73/0/0/0/73 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Estoc +1 | 80/0/0/0/80 | 0/0 | C/E/-/-/-/C |
Dark Estoc +2 | 88/0/0/0/88 | 0/0 | C/E/-/-/-/C |
Dark Estoc +3 | 95/0/0/0/95 | 0/0 | C/E/-/-/-/B |
Dark Estoc +4 | 102/0/0/0/102 | 0/0 | C/E/-/-/-/B |
Dark Estoc +5 | 110/0/0/0/110 | 0/0 | C/E/-/-/-/B |
Dark Estoc +6 | 117/0/0/0/117 | 0/0 | C/E/-/-/-/B |
Dark Estoc +7 | 124/0/0/0/124 | 0/0 | C/E/-/-/-/B |
Dark Estoc +8 | 132/0/0/0/132 | 0/0 | C/E/-/-/-/B |
Dark Estoc +9 | 139/0/0/0/139 | 0/0 | C/E/-/-/-/B |
Dark Estoc +10 | 147/0/0/0/147 | 0/0 | C/E/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Estoc +0 | 73/0/0/0/0 | 112/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Estoc +1 | 80/0/0/0/0 | 114/0 | C/E/-/-/-/- |
Poison Estoc +2 | 88/0/0/0/0 | 117/0 | C/E/-/-/-/- |
Poison Estoc +3 | 95/0/0/0/0 | 120/0 | C/E/-/-/-/- |
Poison Estoc +4 | 102/0/0/0/0 | 123/0 | C/E/-/-/-/- |
Poison Estoc +5 | 110/0/0/0/0 | 126/0 | C/E/-/-/-/- |
Poison Estoc +6 | 117/0/0/0/0 | 128/0 | C/E/-/-/-/- |
Poison Estoc +7 | 124/0/0/0/0 | 131/0 | C/E/-/-/-/- |
Poison Estoc +8 | 132/0/0/0/0 | 134/0 | C/E/-/-/-/- |
Poison Estoc +9 | 139/0/0/0/0 | 137/0 | C/E/-/-/-/- |
Poison Estoc +10 | 147/0/0/0/0 | 140/0 | C/E/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Estoc +0 | 73/0/0/0/0 | 0/112 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Estoc +1 | 80/0/0/0/0 | 0/114 | C/E/-/-/-/- |
Bleed Estoc +2 | 88/0/0/0/0 | 0/117 | C/E/-/-/-/- |
Bleed Estoc +3 | 95/0/0/0/0 | 0/120 | C/E/-/-/-/- |
Bleed Estoc +4 | 102/0/0/0/0 | 0/123 | C/E/-/-/-/- |
Bleed Estoc +5 | 110/0/0/0/0 | 0/126 | C/E/-/-/-/- |
Bleed Estoc +6 | 117/0/0/0/0 | 0/128 | C/E/-/-/-/- |
Bleed Estoc +7 | 124/0/0/0/0 | 0/131 | C/E/-/-/-/- |
Bleed Estoc +8 | 132/0/0/0/0 | 0/134 | C/E/-/-/-/- |
Bleed Estoc +9 | 139/0/0/0/0 | 0/137 | C/E/-/-/-/- |
Bleed Estoc +10 | 147/0/0/0/0 | 0/140 | C/E/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Estoc +0 | 120/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Estoc +1 | 132/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Estoc +2 | 114/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Estoc +3 | 156/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Estoc +4 | 169/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Estoc +5 | 181/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Estoc +6 | 193/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Estoc +7 | 205/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Estoc +8 | 217/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Estoc +9 | 229/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Estoc +10 | 241/0/0/0/0 | 0/0 | E/E/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus.
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Estoc +0 | 105/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Estoc +1 | 115/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Estoc +2 | 126/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Estoc +3 | 136/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Estoc +4 | 147/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Estoc +5 | 157/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Estoc +6 | 168/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Estoc +7 | 178/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Estoc +8 | 189/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Estoc +9 | 199/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Estoc +10 | 210/0/0/0/0 | 0/0 | E/E/C/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Estoc +0 | 52/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Estoc +1 | 57/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Estoc +2 | 63/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Estoc +3 | 68/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Estoc +4 | 73/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Estoc +5 | 78/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Estoc +6 | 84/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Estoc +7 | 89/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Estoc +8 | 94/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Estoc +9 | 99/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Estoc +10 | 105/0/0/0/0 | 0/0 | D/E/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |