# Great Club
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### In-Game Description --- *A giant wooden club made from the branches of a towering tree. Designed to smash foes. Simple but terribly effective against common shields.* ### Availability --- ***Dark Souls 2:*** - A reskinned version was temporarily available in the Majula Mansion Chest between February 5 - 12, 2015. ***Dark Souls 2 & Scholar of the First Sin:*** - The Gutter treasure. From the Central Gutter bonfire, head down one of the nearby ladders til you reach solid ground. Look around for a ladder against a rock wall. At the top of this ladder is a wooden chest containng the weapon (near point 7 on this map). ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed1 Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()210/0/0/0/0 (Strike)0/010060282/4/0/0 B/-/-/-/-/-45/10/30/30/4025/25/25/25307015.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**downward smasheshorizontal swings
**Heavy Attack**horizontal swing followed by overhead smashdownward smash followed by a twice-hitting spin
**Rolling Attack**upward swipe
**Running Attack**wide horizontal sweepquick downward smash
- When two-handed, the R1 can chain very easily with the R2 (R1 ->R2) for a very powerful combo. It works even if you trade the R1 and get hit while executing it. - The two-handed R2 has a large hit-box and phantom range. ### Notes --- - Like all Hammers and most Great Hammers it can't be infused with Bleed. - You can still deal bleed damage by enchanting it with a Bleeding Serum though. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Great Club +0210/0/0/0/00/0B/-/-/-/---
Great Club +1231/0/0/0/00/0B/-/-/-/-1x Titanite Shard750
Great Club +2252/0/0/0/00/0A/-/-/-/-2x Titanite Shard930
Great Club +3273/0/0/0/00/0A/-/-/-/-3x Titanite Shard1,120
Great Club +4294/0/0/0/00/0A/-/-/-/-1x Large Titanite Shard1,490
Great Club +5315/0/0/0/00/0A/-/-/-/-2x Large Titanite Shard1,680
Great Club +6336/0/0/0/00/0A/-/-/-/-3x Large Titanite Shard1,860
Great Club +7357/0/0/0/00/0A/-/-/-/-1x Titanite Chunk2,230
Great Club +8378/0/0/0/00/0A/-/-/-/-2x Titanite Chunk2,420
Great Club +9399/0/0/0/00/0A/-/-/-/-3x Titanite Chunk2,600
Great Club +10420/0/0/0/00/0A(95%)/-/-/-/-1x Titanite Slab2,970
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Great Club +0147/147/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Great Club +1161/161/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Great Club +2176/176/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Great Club +3191/191/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Great Club +4205/205/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Great Club +5220/220/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Great Club +6235/235/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Great Club +7249/249/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Great Club +8264/264/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Great Club +9279/279/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Great Club +10294/294/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Great Club +0147/0/147/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Great Club +1161/0/161/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Great Club +2176/0/176/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Great Club +3191/0/191/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Great Club +4205/0/205/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Great Club +5220/0/220/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Great Club +6235/0/235/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Great Club +7249/0/249/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Great Club +8264/0/264/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Great Club +9279/0/279/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Great Club +10294/0/294/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Great Club +0147/0/0/147/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Great Club +1161/0/0/161/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Great Club +2176/0/0/176/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Great Club +3191/0/0/191/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Great Club +4205/0/0/205/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Great Club +5220/0/0/220/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Great Club +6235/0/0/235/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Great Club +7249/0/0/249/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Great Club +8264/0/0/264/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Great Club +9279/0/0/279/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Great Club +10294/0/0/294/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Great Club +0147/0/0/0/1470/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Great Club +1161/0/0/0/1610/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Great Club +2176/0/0/0/1760/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Great Club +3191/0/0/0/1910/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Great Club +4205/0/0/0/2050/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Great Club +5220/0/0/0/2200/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Great Club +6235/0/0/0/2350/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Great Club +7249/0/0/0/2490/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Great Club +8264/0/0/0/2640/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Great Club +9279/0/0/0/2790/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Great Club +10294/0/0/0/2940/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Great Club +0147/0/0/0/0112/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Great Club +1161/0/0/0/0114/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Great Club +2176/0/0/0/0117/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Great Club +3191/0/0/0/0120/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Great Club +4205/0/0/0/0123/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Great Club +5220/0/0/0/0126/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Great Club +6235/0/0/0/0128/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Great Club +7249/0/0/0/0131/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Great Club +8264/0/0/0/0134/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Great Club +9279/0/0/0/0137/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Great Club +10294/0/0/0/0140/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Great Club +0241/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4025/25/25/25
Raw Great Club +1265/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4025/25/25/25
Raw Great Club +2289/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4025/25/25/25
Raw Great Club +3313/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4025/25/25/25
Raw Great Club +4338/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4025/25/25/25
Raw Great Club +5362/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4025/25/25/25
Raw Great Club +6386/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4025/25/25/25
Raw Great Club +7410/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4025/25/25/25
Raw Great Club +8434/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4025/25/25/25
Raw Great Club +9458/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4025/25/25/25
Raw Great Club +10483/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4025/25/25/25
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Great Club +0210/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4025/25/25/25
Enchanted Great Club +1231/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4025/25/25/25
Enchanted Great Club +2252/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4025/25/25/25
Enchanted Great Club +3273/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4025/25/25/25
Enchanted Great Club +4294/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4025/25/25/25
Enchanted Great Club +5315/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4025/25/25/25
Enchanted Great Club +6336/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4025/25/25/25
Enchanted Great Club +7357/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4025/25/25/25
Enchanted Great Club +8378/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4025/25/25/25
Enchanted Great Club +9399/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4025/25/25/25
Enchanted Great Club +10420/0/0/0/00/0D/-/C/-/-/-45/10/30/30/4025/25/25/25
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Great Club +0105/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4025/25/25/25
Mundane Great Club +1115/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4025/25/25/25
Mundane Great Club +2126/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4025/25/25/25
Mundane Great Club +3136/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4025/25/25/25
Mundane Great Club +4147/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4025/25/25/25
Mundane Great Club +5157/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4025/25/25/25
Mundane Great Club +6168/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4025/25/25/25
Mundane Great Club +7178/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4025/25/25/25
Mundane Great Club +8189/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4025/25/25/25
Mundane Great Club +9199/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4025/25/25/25
Mundane Great Club +10210/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4025/25/25/25
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 42 Strength and 6 Dexterity is required. 2. When two-handing this weapon, only 14 Strength is required.