### In-Game Description
---
*A giant wooden club made from the
branches of a towering tree.
Designed to smash foes. Simple but
terribly effective against common shields.*
### Availability
---
***Dark Souls 2:***
- A reskinned version was temporarily available in the Majula Mansion Chest between February 5 - 12, 2015.
***Dark Souls 2 & Scholar of the First Sin:***
- The Gutter treasure. From the Central Gutter bonfire, head down one of the nearby ladders til you reach solid ground. Look around
for a ladder against a rock wall. At the top of this ladder is a wooden chest containng the weapon (near point 7 on this map).
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed1
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 210/0/0/0/0
(Strike) | 0/0 | 100 | 60 | 282/4/0/0
B/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 | 30 | 70 | 15.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | downward smashes | horizontal swings |
**Heavy Attack** | horizontal swing followed by overhead smash | downward smash followed by a twice-hitting spin |
**Rolling Attack** | upward swipe | |
**Running Attack** | wide horizontal sweep | quick downward smash |
- When two-handed, the R1 can chain very easily with the R2 (R1 ->R2) for a very powerful combo. It works even if you trade the R1 and get hit while executing it.
- The two-handed R2 has a large hit-box and phantom range.
### Notes
---
- Like all Hammers and most Great Hammers it can't be infused with Bleed.
- You can still deal bleed damage by enchanting it with a Bleeding Serum though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Great Club +0 | 210/0/0/0/0 | 0/0 | B/-/-/-/- | - | - |
Great Club +1 | 231/0/0/0/0 | 0/0 | B/-/-/-/- | 1x Titanite Shard | 750 |
Great Club +2 | 252/0/0/0/0 | 0/0 | A/-/-/-/- | 2x Titanite Shard | 930 |
Great Club +3 | 273/0/0/0/0 | 0/0 | A/-/-/-/- | 3x Titanite Shard | 1,120 |
Great Club +4 | 294/0/0/0/0 | 0/0 | A/-/-/-/- | 1x Large Titanite Shard | 1,490 |
Great Club +5 | 315/0/0/0/0 | 0/0 | A/-/-/-/- | 2x Large Titanite Shard | 1,680 |
Great Club +6 | 336/0/0/0/0 | 0/0 | A/-/-/-/- | 3x Large Titanite Shard | 1,860 |
Great Club +7 | 357/0/0/0/0 | 0/0 | A/-/-/-/- | 1x Titanite Chunk | 2,230 |
Great Club +8 | 378/0/0/0/0 | 0/0 | A/-/-/-/- | 2x Titanite Chunk | 2,420 |
Great Club +9 | 399/0/0/0/0 | 0/0 | A/-/-/-/- | 3x Titanite Chunk | 2,600 |
Great Club +10 | 420/0/0/0/0 | 0/0 | A(95%)/-/-/-/- | 1x Titanite Slab | 2,970 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Great Club +0 | 147/147/0/0/0 | 0/0 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Great Club +1 | 161/161/0/0/0 | 0/0 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Great Club +2 | 176/176/0/0/0 | 0/0 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Great Club +3 | 191/191/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Great Club +4 | 205/205/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Great Club +5 | 220/220/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Great Club +6 | 235/235/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Great Club +7 | 249/249/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Great Club +8 | 264/264/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Great Club +9 | 279/279/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Great Club +10 | 294/294/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Great Club +0 | 147/0/147/0/0 | 0/0 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Great Club +1 | 161/0/161/0/0 | 0/0 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Great Club +2 | 176/0/176/0/0 | 0/0 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Great Club +3 | 191/0/191/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Great Club +4 | 205/0/205/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Great Club +5 | 220/0/220/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Great Club +6 | 235/0/235/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Great Club +7 | 249/0/249/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Great Club +8 | 264/0/264/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Great Club +9 | 279/0/279/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Great Club +10 | 294/0/294/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Great Club +0 | 147/0/0/147/0 | 0/0 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Great Club +1 | 161/0/0/161/0 | 0/0 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Great Club +2 | 176/0/0/176/0 | 0/0 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Great Club +3 | 191/0/0/191/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Great Club +4 | 205/0/0/205/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Great Club +5 | 220/0/0/220/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Great Club +6 | 235/0/0/235/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Great Club +7 | 249/0/0/249/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Great Club +8 | 264/0/0/264/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Great Club +9 | 279/0/0/279/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Great Club +10 | 294/0/0/294/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Great Club +0 | 147/0/0/0/147 | 0/0 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Great Club +1 | 161/0/0/0/161 | 0/0 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Great Club +2 | 176/0/0/0/176 | 0/0 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Great Club +3 | 191/0/0/0/191 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Great Club +4 | 205/0/0/0/205 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Great Club +5 | 220/0/0/0/220 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Great Club +6 | 235/0/0/0/235 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Great Club +7 | 249/0/0/0/249 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Great Club +8 | 264/0/0/0/264 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Great Club +9 | 279/0/0/0/279 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Great Club +10 | 294/0/0/0/294 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Great Club +0 | 147/0/0/0/0 | 112/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Great Club +1 | 161/0/0/0/0 | 114/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Great Club +2 | 176/0/0/0/0 | 117/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Great Club +3 | 191/0/0/0/0 | 120/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Great Club +4 | 205/0/0/0/0 | 123/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Great Club +5 | 220/0/0/0/0 | 126/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Great Club +6 | 235/0/0/0/0 | 128/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Great Club +7 | 249/0/0/0/0 | 131/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Great Club +8 | 264/0/0/0/0 | 134/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Great Club +9 | 279/0/0/0/0 | 137/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Great Club +10 | 294/0/0/0/0 | 140/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Great Club +0 | 241/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Raw Great Club +1 | 265/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Raw Great Club +2 | 289/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Raw Great Club +3 | 313/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Raw Great Club +4 | 338/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Raw Great Club +5 | 362/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Raw Great Club +6 | 386/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Raw Great Club +7 | 410/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Raw Great Club +8 | 434/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Raw Great Club +9 | 458/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Raw Great Club +10 | 483/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Great Club +0 | 210/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Enchanted Great Club +1 | 231/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Enchanted Great Club +2 | 252/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Enchanted Great Club +3 | 273/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Enchanted Great Club +4 | 294/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Enchanted Great Club +5 | 315/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Enchanted Great Club +6 | 336/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Enchanted Great Club +7 | 357/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Enchanted Great Club +8 | 378/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Enchanted Great Club +9 | 399/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Enchanted Great Club +10 | 420/0/0/0/0 | 0/0 | D/-/C/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Great Club +0 | 105/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Mundane Great Club +1 | 115/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Mundane Great Club +2 | 126/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Mundane Great Club +3 | 136/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Mundane Great Club +4 | 147/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Mundane Great Club +5 | 157/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Mundane Great Club +6 | 168/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Mundane Great Club +7 | 178/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Mundane Great Club +8 | 189/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Mundane Great Club +9 | 199/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
Mundane Great Club +10 | 210/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 25/25/25/25 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. To Power Stance this weapon, only 42 Strength and 6 Dexterity is required. 2. When two-handing this weapon, only 14 Strength is required.