Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Archdrake Mace | 110/0/0/0/0
(Strike/Thrust) | 60 | 100 | 60 | 6 | 20\*/16/0/0
C/D/-/-/-/- | Lindelt Cleric drop. | Titanite | - |
![]() | Demon’s Great Hammer | 300/0/0/0/0
(Strike) | 60 | 100 | 70 | 26 | 50\*/8/0/0
B/-/-/-/-/- | Dyna & Tillo trade item. | Twinkling Titanite | - |
![]() | Dragon Tooth | 313/0/0/0/0
(Strike) | 60 | 100 | 70 | 20 | 50\*/10/0/0
D/-/-/-/-/- | Dragon Aerie treasure.
Belfry Luna treasure.\*\* | Twinkling Titanite | Increases Fire/Magic
resistances by 50. |
![]() | Drakekeeper’s Great Hammer | 225/0/0/0/0
(Strike) | 60 | 100 | 90 | 20 | 50\*/10/0/0
B/-/-/-/-/- | Drakekeeper (Greathammer) drop. | Titanite | - |
![]() | Drakekeeper’s Warpick | 200/0/0/0/0
(Strike) | 35 | 100 | 70 | 20 | 40\*/14/0/0
B/-/-/-/-/- | Drakekeeper (Warpick) drop. | Titanite | - |
![]() | Giant Warrior Club | 260/0/0/0/0
(Strike) | 60 | 100 | 50 | 30 | 60\*/6/0/0
C/-/-/-/-/- | Memory of Vammar treasure. | Titanite | - |
![]() | Great Club | 210/0/0/0/0
(Strike) | 60 | 100 | 70 | 15 | 28/4/0/0
B/-/-/-/-/- | The Gutter treasure. | Titanite | - |
![]() | Gyrm Great Hammer | 225/0/0/0/0
(Strike) | 60 | 100 | 80 | 20 | 40/4/0/0
C/-/-/-/-/- | Gyrm Warrior drop. | Titanite | - |
![]() | Iron King Hammer | 112/0/50/0/0
(Strike) | 60 | 100 | 80 | 24 | 50/8/0/0
C/D/-/C/-/- | Traded by Weaponsmith Ornifex
for Old Iron King Soul. | Petrified Dragon Bone | - |
![]() | Large Club | 180/0/0/0/0
(Strike) | 60 | 100 | 70 | 12 | 26/4/0/0
A/-/-/-/-/- | The Lost Bastille treasure.
Frozen Eleum Loyce treasure (+8). | Titanite | - |
![]() | Malformed Shell | 286/0/0/0/0
(Strike) | 60 | 100 | 50 | 18 | 35/8/0/0
-/-/-/-/-/- | Aldia's Keep treasure. | Twinkling Titanite | - |
![]() | Malformed Skull | 260/0/0/0/0
Bleed 56
(Strike) | 60 | 100 | 20 | 12.0 | 35/7/0/0
-/-/-/-/-/- | Enhanced Undead drop (Sinner's Rise). | Titanite | - |
![]() | Old Knight Hammer | 250/0/0/0/0
(Strike) | 65 | 100 | 30 | 18 | 30/6/0/0
-/-/-/-/-/- | Drangleic Castle treasure.
Old Knight (Greathammer) drop. | Titanite | - |
![]() | Pickaxe | 150/0/0/0/0
(Thrust) | 50 | 150 | 60 | 8 | 22/8/0/0
B/-/-/-/-/- | Brightstone Cove Tseldora special treasure.
(See page for details) | Titanite | - |
![]() | Sacred Chime Hammer | 152/0/0/0/50
(Strike) | 60 | 100 | 70 | 22 | 40/12/12/12
C/-/-/-/-/C | Traded by Weaponsmith Ornifex
for Soul of Velstadt. | Petrified Dragon Bone | Strong Attack casts Affinity. |
![]() | Sanctum Mace | 307/0/0/0/0
Poison 59
(Strike) | 50 | 100 | 30 | 17 | 35/6/0/0
B/-/-/-/-/- | Shulva, Sanctum City treasure.
Sanctum Soldier drop. | Titanite | Poisons yourself too.
DLC item. |
![]() | Smelter Hammer | 384/0/0/0/0
(Strike) | 60 | 100 | 300 | 35 | 70/6/0/0
C/-/-/-/-/- | Iron Warrior drop. | Titanite | DLC item. |
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
\* \* Scholar of the First Sin Update.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |