# Great Hammers
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Archdrake Mace110/0/0/0/0 (Strike/Thrust)6010060620\*/16/0/0 C/D/-/-/-/-Lindelt Cleric drop.Titanite-
![]()Demon’s Great Hammer300/0/0/0/0 (Strike)60100702650\*/8/0/0 B/-/-/-/-/-Dyna & Tillo trade item.Twinkling Titanite-
![]()Dragon Tooth313/0/0/0/0 (Strike)60100702050\*/10/0/0 D/-/-/-/-/-Dragon Aerie treasure. Belfry Luna treasure.\*\*Twinkling TitaniteIncreases Fire/Magic resistances by 50.
![]()Drakekeeper’s Great Hammer225/0/0/0/0 (Strike)60100902050\*/10/0/0 B/-/-/-/-/-Drakekeeper (Greathammer) drop.Titanite-
![]()Drakekeeper’s Warpick200/0/0/0/0 (Strike)35100702040\*/14/0/0 B/-/-/-/-/-Drakekeeper (Warpick) drop.Titanite-
![]()Giant Warrior Club260/0/0/0/0 (Strike)60100503060\*/6/0/0 C/-/-/-/-/-Memory of Vammar treasure.Titanite-
![]()Great Club210/0/0/0/0 (Strike)60100701528/4/0/0 B/-/-/-/-/-The Gutter treasure.Titanite-
![]()Gyrm Great Hammer225/0/0/0/0 (Strike)60100802040/4/0/0 C/-/-/-/-/-Gyrm Warrior drop.Titanite-
![]()Iron King Hammer112/0/50/0/0 (Strike)60100802450/8/0/0 C/D/-/C/-/-Traded by Weaponsmith Ornifex for Old Iron King Soul.Petrified Dragon Bone-
![]()Large Club180/0/0/0/0 (Strike)60100701226/4/0/0 A/-/-/-/-/-The Lost Bastille treasure. Frozen Eleum Loyce treasure (+8).Titanite-
![]()Malformed Shell286/0/0/0/0 (Strike)60100501835/8/0/0 -/-/-/-/-/-Aldia's Keep treasure.Twinkling Titanite-
![]()Malformed Skull260/0/0/0/0 Bleed 56 (Strike)601002012.035/7/0/0 -/-/-/-/-/-Enhanced Undead drop (Sinner's Rise).Titanite-
![]()Old Knight Hammer250/0/0/0/0 (Strike)65100301830/6/0/0 -/-/-/-/-/-Drangleic Castle treasure. Old Knight (Greathammer) drop.Titanite-
![]()Pickaxe150/0/0/0/0 (Thrust)5015060822/8/0/0 B/-/-/-/-/-Brightstone Cove Tseldora special treasure. (See page for details)Titanite-
![]()Sacred Chime Hammer152/0/0/0/50 (Strike)60100702240/12/12/12 C/-/-/-/-/CTraded by Weaponsmith Ornifex for Soul of Velstadt.Petrified Dragon BoneStrong Attack casts Affinity.
![]()Sanctum Mace307/0/0/0/0 Poison 59 (Strike)50100301735/6/0/0 B/-/-/-/-/-Shulva, Sanctum City treasure. Sanctum Soldier drop.TitanitePoisons yourself too. DLC item.
![]()Smelter Hammer384/0/0/0/0 (Strike)601003003570/6/0/0 C/-/-/-/-/-Iron Warrior drop.TitaniteDLC item.
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. \* \* Scholar of the First Sin Update. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.