# Greatswords
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Bastard Sword140/0/0/0/0 (Slash/Thrust)3512060620\*/11/0/0 C/C/-/-/-/-Forest of Fallen Giants treasure. Hollow Soldier (Greatsword) drop. Sold by Steady Hand McDuff.Titanite-
![]()Black Dragon Greatsword136/0/0/0/0 (Slash/Thrust)3510070925\*/16/0/0 -/-/-/-/-/-Invader Dragonfang Villard drop. Rank 3 reward in Dragon Remnants. Petrified Dragon Bone-
![]()Black Knight Greatsword186/0/50/0/0 (Slash/Thrust)35110701228\*/20/8/12 C/E/-/C/-/-Iron Keep treasure. Rabid Kobold drop. Twinkling Titanite-
![]()Bluemoon Greatsword187/0/0/0/0 (Slash)35110301528\*/10/0/0 -/-/-/-/-/-Benhart of Jugo drop/gift.Titanite-
![]()Charred Loyce Greatsword138/0/60/0/0 (Slash/Thrust)3511049925\*/28/0/0 C/C/-/-/-/-Charred Loyce Knight drop.Twinkling Titanite-
![]()Claymore145/0/0/0/0 (Slash/Thrust)3511060820\*/13/0/0 C/C/-/- /-/-Sold by Head of Vengarl.Titanite-
![]()Defender Greatsword80/0/0/30/0 (Slash/Thrust)35110601220\*/12/0/15 C/D/-/-/C/-Traded by Weaponsmith Ornifex for Throne Defender Soul. Petrified Dragon Bone2h parry coats weapon with Lightning.
![]()Drangleic Sword180/0/0/0/0 (Slash/Thrust)3512070925/20/0/0 C/A/-/-/-/-Forest of Fallen Giants treasure. Twinkling Titanite-
![]()Drakeblood Greatsword165/34/0/34/0 (Slash/Thrust)3514060620/18/0/0 E/A/-/-/-/-Dragon's Sanctum treasure. Petrified Dragon Bone-
![]()Flamberge125/0/0/0/0 Bleed 67 (Slash/Thrust)3511060716\*/15/0/0 D/C/-/-/-/-Sold by Chancellor Wellager. Titanite-
![]()Greatsword of the Forlorn169/0/0/0/54 (Slash/Thrust)3511065920/15/10/10 C/D/-/-/-/CSold by Straid of Olaphis. Twinkling Titanite-
![]()Key to the Embedded220/0/0/0/0 (Slash/Thrust)3515060415\*/20/0/0 D/A/-/-/-/-Demon of Song drop. Cannot be upgraded.-
![]()Loyce Greatsword176/0/0/0/0 (Slash/Thrust)3511060825\*/28/0/0 D/A/-/-/-/-Traded by Weaponsmith Ornifex for Soul of Lud, the King's Pet. Twinkling Titanite-
![]()Majestic Greatsword243/0/0/0/0 (Slash/Thrust)3513060925\*/25/20/20 C/D/-/-/-/-Brume Tower treasure. Twinkling TitaniteUnique moveset when wielded in the left hand.
![]()Mastodon Greatsword150/0/0/0/0 (Slash/Thrust)40100701630\*/12/0/0 B/E/-/-/-/-Drangleic Castle treasure. Parasite Spider drop. Titanite-
![]()Mirrah Greatsword125/0/0/0/0 (Slash/Thrust)3512060716\*/20/0/0 C/A/-/-/-/-Lucatiel of Mirrah gift. Sold by Merchant Hag Melentia if Lucatiel of Mirrah is dead. Titanite-
![]()Moonlight Greatsword0/152/0/0/0 (Slash/Thrust)3512060818\*/18/18/0 -/-/A/-/-/-Traded by Weaponsmith Ornifex for Old Paledrake Soul. Petrified Dragon BoneStrong Attack fires magical projectile.
![]()Old Knight Greatsword140/0/0/0/0 (Slash/Thrust)40100301325\*/12/0/0 B/E/-/-/-/-Old Knight (Sword & Shield) drop. Titanite-
![]()Old Mirrah Greatsword110/0/0/0/0/0 (Slash/Thrust)3512020716\*/33/0/0 C/S/-/-/-/-Aslatiel of Mirrah drop. Titanite-
![]()Royal Greatsword135/0/0/0/0 Bleed 67 (Slash/Thrust)3511070620\*/15/0/0 C/D/-/-/-/-Royal Swordsman drop. Titanite-
![]()Ruler's Sword112/0/0/0/0 (Slash/Thrust)3511060820\*/20/16/16 C/C/-/-/-/-Traded by Weaponsmith Ornifex for Soul of the King. Petrified Dragon BoneDamage increases along with number of souls you hold.
![]()Thorned Greatsword84/0/0/50/0 (Slash/Thrust)3511085820\*/15/0/14 C/C/-/-/C/-Traded by Weaponsmith Ornifex for Looking Glass Knight Soul. Petrified Dragon BoneStrong attack launches spear of energy.
![]()Watcher Greatsword74/60/0/0/0 (Slash/Thrust)3511050718\*/16/15/0 E/D/B/-/-/-Traded by Weaponsmith Ornifex for Throne Watcher Soul. Petrified Dragon Bone2h parry coats weapon with Magic.
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.