# Gyrm Axe
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### In-game Description --- *An axe used by the nomadic Gyrm. At first glance this axe appears crude, but with further examination one sees the fine craftsmanship of Gyrm blacksmiths. Quite heavy for a human, but flung about with reckless abandon by the Gyrm.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Doors of Pharros treasure. From the Gyrm's Respite Bonfire, take a right into the Rat King Covenant area and head left. When you hit the wall look to your right and you'll find a doorway leading up to a corpse with a Torch and the weapon. - Gyrm Warrior drop - rare. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()190/0/0/0/0 (Slash)0/01103028/6/0/0 B/E/-/-/-/-55/10/30/30/3015/15/15/153012018.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set **Single Weapon (right-handed):** 1H R1: Overhead strike. Takes an extra step forward on the second attack. 1H R2: Identical to 1H R1 but slower and with longer range. Takes an extra step forward on the second attack. 1H Roll: 360ยบ slash, left to right. 1H Backstep: Vertical strike. 2H R1: Diagonal strike, shoulder to floor. Left to right then right to left. 2H R2: Overhead strike. 1H Roll: Special animation, lunges the top of the axe into the ground. Short range and about identical damage to a standard attack. 2H Backstep: Takes a step forward then overhead strike. 2H L1: Guard. 2H L2: Parry Power-stanced R1: Takes a step forward then overhead strike. Power-stanced R2: Takes two steps forward then overhead strike. Takes longer to regain from than R1. #### Notes --- - Uses the Greataxe moveset. - The special rolling attack is shared with the Drakekeeper's Greataxe. - Needs 42 Str and 9 Dex to Power Stance. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Gyrm Axe +0190/0/0/0/00/0B/E/-/-/---
Gyrm Axe +1209/0/0/0/00/0B/E/-/-/-1x Titanite Shard520
Gyrm Axe +2228/0/0/0/00/0A/E/-/-/-2x Titanite Shard650
Gyrm Axe +3247/0/0/0/00/0A/E/-/-/-3x Titanite Shard780
Gyrm Axe +4266/0/0/0/00/0A/E/-/-/-1x Large Titanite Shard1,030
Gyrm Axe +5285/0/0/0/00/0A/E/-/-/-2x Large Titanite Shard1,160
Gyrm Axe +6304/0/0/0/00/0A/E/-/-/-3x Large Titanite Shard1,290
Gyrm Axe +7323/0/0/0/00/0A/E/-/-/-1x Titanite Chunk1,550
Gyrm Axe +8342/0/0/0/00/0A/E/-/-/-2x Titanite Chunk1,680
Gyrm Axe +9361/0/0/0/00/0A/E/-/-/-3x Titanite Chunk1,810
Gyrm Axe +10380/0/0/0/00/0A/E/-/-/-1x Titanite Slab2,060
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Gyrm Axe +0133/133/0/0/00/0B/E/C/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +1146/146/0/0/00/0B/E/C/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +2159/159/0/0/00/0B/E/C/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +3172/172/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +4186/186/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +5199/199/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +6212/212/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +7226/226/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +8239/239/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +9252/252/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
Magic Gyrm Axe +10266/266/0/0/00/0B/E/B/-/-52.9/26.6/27.9/27.9/27.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Gyrm Axe +0133/0/133/0/00/0B/E/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +1146/0/146/0/00/0B/E/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +2159/0/159/0/00/0B/E/-/C/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +3172/0/172/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +4186/0/186/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +5199/0/199/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +6212/0/212/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +7226/0/226/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +8239/0/239/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +9252/0/252/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
Fire Gyrm Axe +10266/0/266/0/00/0B/E/-/B/-/-52.9/7.9/46.6/27.9/27.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Gyrm Axe +0133/0/0/133/00/0B/E/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +1146/0/0/146/00/0B/E/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +2159/0/0/159/00/0B/E/-/-/C/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +3172/0/0/172/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +4186/0/0/186/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +5199/0/0/199/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +6212/0/0/212/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +7226/0/0/226/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +8239/0/0/239/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +9252/0/0/252/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
Lightning Gyrm Axe +10266/0/0/266/00/0B/E/-/-/B/-52.9/7.9/27.9/46.6/27.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Gyrm Axe +0133/0/0/0/1330/0B/E/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +1146/0/0/0/1460/0B/E/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +2159/0/0/0/1590/0B/E/-/-/-/C52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +3172/0/0/0/1720/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +4186/0/0/0/1860/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +5199/0/0/0/1990/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +6212/0/0/0/2120/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +7226/0/0/0/2260/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +8239/0/0/0/2390/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +9252/0/0/0/2520/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
Dark Gyrm Axe +10266/0/0/0/2660/0B/E/-/-/-/B52.9/7.9/27.9/27.9/46.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Gyrm Axe +0133/0/0/0/0112/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +1146/0/0/0/0114/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +2159/0/0/0/0117/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +3172/0/0/0/0120/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +4186/0/0/0/0123/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +5199/0/0/0/0126/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +6212/0/0/0/0128/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +7226/0/0/0/0131/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +8239/0/0/0/0134/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +9252/0/0/0/0137/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
Poison Gyrm Axe +10266/0/0/0/0140/0B/E/-/-/-/-52.9/7.9/27.9/27.9/27.931.6/12.9/12.9/12.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Gyrm Axe +0133/0/0/0/00/112B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +1146/0/0/0/00/114B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +2159/0/0/0/00/117B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +3172/0/0/0/00/120B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +4186/0/0/0/00/123B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +5199/0/0/0/00/126B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +6212/0/0/0/00/128B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +7226/0/0/0/00/131B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +8239/0/0/0/00/134B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +9252/0/0/0/00/137B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
Bleed Gyrm Axe +10266/0/0/0/00/140B/E/-/-/-/-52.9/7.9/27.9/27.9/27.912.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Gyrm Axe +0218/0/0/0/00/0E/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +1240/0/0/0/00/0E/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +2262/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +3284/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +4305/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +5327/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +6349/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +7371/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +8393/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +9415/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
Raw Gyrm Axe +10437/0/0/0/00/0D/E/-/-/-/-55/10/30/30/3015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Gyrm Axe +0190/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +1209/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +2228/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +3247/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +4266/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +5285/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +6304/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +7323/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +8342/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +9361/0/0/0/00/0D/E/D/-/-/-55/10/30/30/3015/15/15/15
Enchanted Gyrm Axe +10380/0/0/0/00/0D/E/C/-/-/-55/10/30/30/3015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Gyrm Axe +095/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +1104/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +2114/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +3123/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +4133/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +5142/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +6152/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +7161/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +8171/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +9180/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
Mundane Gyrm Axe +10190/0/0/0/00/0C/E/-/-/-/-55/10/30/30/3015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.