### In-game Description
---
*An axe used by the nomadic Gyrm.
At first glance this axe appears
crude, but with further examination
one sees the fine craftsmanship
of Gyrm blacksmiths. Quite heavy
for a human, but flung about with
reckless abandon by the Gyrm.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Doors of Pharros treasure. From the Gyrm's Respite Bonfire, take a right into the Rat King Covenant area and head left.
When you hit the wall look to your right and you'll find a doorway leading up to a corpse with a Torch and the weapon.
- Gyrm Warrior drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 190/0/0/0/0
(Slash) | 0/0 | 110 | 30 | 28/6/0/0
B/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 30 | 120 | 18.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set **Single Weapon (right-handed):**
1H R1: Overhead strike. Takes an extra step forward on the second attack.
1H R2: Identical to 1H R1 but slower and with longer range. Takes an extra step forward on the second attack.
1H Roll: 360ยบ slash, left to right.
1H Backstep: Vertical strike.
2H R1: Diagonal strike, shoulder to floor. Left to right then right to left.
2H R2: Overhead strike.
1H Roll: Special animation, lunges the top of the axe into the ground. Short range and about identical damage to a standard attack.
2H Backstep: Takes a step forward then overhead strike.
2H L1: Guard.
2H L2: Parry
Power-stanced R1: Takes a step forward then overhead strike.
Power-stanced R2: Takes two steps forward then overhead strike. Takes longer to regain from than R1.
#### Notes
---
- Uses the Greataxe moveset.
- The special rolling attack is shared with the Drakekeeper's Greataxe.
- Needs 42 Str and 9 Dex to Power Stance.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Gyrm Axe +0 | 190/0/0/0/0 | 0/0 | B/E/-/-/- | - | - |
Gyrm Axe +1 | 209/0/0/0/0 | 0/0 | B/E/-/-/- | 1x Titanite Shard | 520 |
Gyrm Axe +2 | 228/0/0/0/0 | 0/0 | A/E/-/-/- | 2x Titanite Shard | 650 |
Gyrm Axe +3 | 247/0/0/0/0 | 0/0 | A/E/-/-/- | 3x Titanite Shard | 780 |
Gyrm Axe +4 | 266/0/0/0/0 | 0/0 | A/E/-/-/- | 1x Large Titanite Shard | 1,030 |
Gyrm Axe +5 | 285/0/0/0/0 | 0/0 | A/E/-/-/- | 2x Large Titanite Shard | 1,160 |
Gyrm Axe +6 | 304/0/0/0/0 | 0/0 | A/E/-/-/- | 3x Large Titanite Shard | 1,290 |
Gyrm Axe +7 | 323/0/0/0/0 | 0/0 | A/E/-/-/- | 1x Titanite Chunk | 1,550 |
Gyrm Axe +8 | 342/0/0/0/0 | 0/0 | A/E/-/-/- | 2x Titanite Chunk | 1,680 |
Gyrm Axe +9 | 361/0/0/0/0 | 0/0 | A/E/-/-/- | 3x Titanite Chunk | 1,810 |
Gyrm Axe +10 | 380/0/0/0/0 | 0/0 | A/E/-/-/- | 1x Titanite Slab | 2,060 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Gyrm Axe +0 | 133/133/0/0/0 | 0/0 | B/E/C/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +1 | 146/146/0/0/0 | 0/0 | B/E/C/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +2 | 159/159/0/0/0 | 0/0 | B/E/C/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +3 | 172/172/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +4 | 186/186/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +5 | 199/199/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +6 | 212/212/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +7 | 226/226/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +8 | 239/239/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +9 | 252/252/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Axe +10 | 266/266/0/0/0 | 0/0 | B/E/B/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Gyrm Axe +0 | 133/0/133/0/0 | 0/0 | B/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +1 | 146/0/146/0/0 | 0/0 | B/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +2 | 159/0/159/0/0 | 0/0 | B/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +3 | 172/0/172/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +4 | 186/0/186/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +5 | 199/0/199/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +6 | 212/0/212/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +7 | 226/0/226/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +8 | 239/0/239/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +9 | 252/0/252/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Axe +10 | 266/0/266/0/0 | 0/0 | B/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Gyrm Axe +0 | 133/0/0/133/0 | 0/0 | B/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +1 | 146/0/0/146/0 | 0/0 | B/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +2 | 159/0/0/159/0 | 0/0 | B/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +3 | 172/0/0/172/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +4 | 186/0/0/186/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +5 | 199/0/0/199/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +6 | 212/0/0/212/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +7 | 226/0/0/226/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +8 | 239/0/0/239/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +9 | 252/0/0/252/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Axe +10 | 266/0/0/266/0 | 0/0 | B/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Gyrm Axe +0 | 133/0/0/0/133 | 0/0 | B/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +1 | 146/0/0/0/146 | 0/0 | B/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +2 | 159/0/0/0/159 | 0/0 | B/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +3 | 172/0/0/0/172 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +4 | 186/0/0/0/186 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +5 | 199/0/0/0/199 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +6 | 212/0/0/0/212 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +7 | 226/0/0/0/226 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +8 | 239/0/0/0/239 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +9 | 252/0/0/0/252 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Axe +10 | 266/0/0/0/266 | 0/0 | B/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Gyrm Axe +0 | 133/0/0/0/0 | 112/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +1 | 146/0/0/0/0 | 114/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +2 | 159/0/0/0/0 | 117/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +3 | 172/0/0/0/0 | 120/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +4 | 186/0/0/0/0 | 123/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +5 | 199/0/0/0/0 | 126/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +6 | 212/0/0/0/0 | 128/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +7 | 226/0/0/0/0 | 131/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +8 | 239/0/0/0/0 | 134/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +9 | 252/0/0/0/0 | 137/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Axe +10 | 266/0/0/0/0 | 140/0 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Gyrm Axe +0 | 133/0/0/0/0 | 0/112 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +1 | 146/0/0/0/0 | 0/114 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +2 | 159/0/0/0/0 | 0/117 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +3 | 172/0/0/0/0 | 0/120 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +4 | 186/0/0/0/0 | 0/123 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +5 | 199/0/0/0/0 | 0/126 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +6 | 212/0/0/0/0 | 0/128 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +7 | 226/0/0/0/0 | 0/131 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +8 | 239/0/0/0/0 | 0/134 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +9 | 252/0/0/0/0 | 0/137 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Gyrm Axe +10 | 266/0/0/0/0 | 0/140 | B/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Gyrm Axe +0 | 218/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +1 | 240/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +2 | 262/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +3 | 284/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +4 | 305/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +5 | 327/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +6 | 349/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +7 | 371/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +8 | 393/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +9 | 415/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Raw Gyrm Axe +10 | 437/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Gyrm Axe +0 | 190/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +1 | 209/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +2 | 228/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +3 | 247/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +4 | 266/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +5 | 285/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +6 | 304/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +7 | 323/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +8 | 342/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +9 | 361/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Enchanted Gyrm Axe +10 | 380/0/0/0/0 | 0/0 | D/E/C/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Gyrm Axe +0 | 95/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +1 | 104/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +2 | 114/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +3 | 123/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +4 | 133/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +5 | 142/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +6 | 152/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +7 | 161/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +8 | 171/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +9 | 180/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
Mundane Gyrm Axe +10 | 190/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 |
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### Key
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
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**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
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**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
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**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
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**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |