### In-Game Description
---
*A great hammer used by the nomadic Gyrm.*
*A makeshift weapon created
from a blacksmith's anvil.
As heavy as it appears.
Crafted rather shoddily, but each hit landed
is certain to inflict serious damage.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
Gyrm Warrior (Great Hammer) drop - uncommon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed1
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 225/0/0/0/0
(Strike) | 0/0 | 100 | 60 | 402/4/0/0
C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 30 | 80 | 20.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | short ranged downward smashes | horizontal swing followed by overhead pancaking smash |
**Heavy Attack** | wide sweep | twice-hitting spin, followed by overhead smash |
**Rolling Attack** | upward swipe | upward swipe |
**Running Attack** | wide horizontal sweep | quick downward smash |
### Notes
---
- Like all Hammers and most Great Hammers it can't be infused with Bleed.
- You can still deal bleed damage by enchanting it with a Bleeding Serum though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effect | Stat Bonuses | Materials Cost | Souls |
---|
Gyrm Great Hammer +0 | 225/0/0/0/0 | 0/0 | C/-/-/-/-/- | - | - |
Gyrm Great Hammer +1 | 247/0/0/0/0 | 0/0 | B/-/-/-/-/- | 1x Titanite Shard | 550 |
Gyrm Great Hammer +2 | 270/0/0/0/0 | 0/0 | B/-/-/-/-/- | 2x Titanite Shard | 690 |
Gyrm Great Hammer +3 | 292/0/0/0/0 | 0/0 | B/-/-/-/-/- | 3x Titanite Shard | 830 |
Gyrm Great Hammer +4 | 315/0/0/0/0 | 0/0 | B/-/-/-/-/- | 1x Large Titanite Shard | 1,100 |
Gyrm Great Hammer +5 | 337/0/0/0/0 | 0/0 | B/-/-/-/-/- | 2x Large Titanite Shard | 1,240 |
Gyrm Great Hammer +6 | 360/0/0/0/0 | 0/0 | B/-/-/-/-/- | 3x Large Titanite Shard | 1,380 |
Gyrm Great Hammer +7 | 382/0/0/0/0 | 0/0 | A/-/-/-/-/- | 1x Titanite Chunk | 1,650 |
Gyrm Great Hammer +8 | 405/0/0/0/0 | 0/0 | A/-/-/-/-/- | 2x Titanite Chunk | 1,790 |
Gyrm Great Hammer +9 | 427/0/0/0/0 | 0/0 | A/-/-/-/-/- | 3x Titanite Chunk | 1,930 |
Gyrm Great Hammer +10 | 450/0/0/0/0 | 0/0 | A/-/-/-/-/- | 1x Titanite Slab | 2,200 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Gyrm Great Hammer +0 | 157/157/0/0/0 | 0/0 | C/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Great Hammer +1 | 173/173/0/0/0 | 0/0 | C/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Great Hammer +2 | 189/189/0/0/0 | 0/0 | C/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Great Hammer +3 | 204/204/0/0/0 | 0/0 | C/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Great Hammer +4 | 220/220/0/0/0 | 0/0 | C/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Great Hammer +5 | 236/236/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Great Hammer +6 | 252/252/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Great Hammer +7 | 267/267/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Great Hammer +8 | 283/283/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Great Hammer +9 | 299/299/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Gyrm Great Hammer +10 | 315/315/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Gyrm Great Hammer +0 | 157/0/157/0/0 | 0/0 | C/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Great Hammer +1 | 173/0/173/0/0 | 0/0 | C/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Great Hammer +2 | 189/0/189/0/0 | 0/0 | C/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Great Hammer +3 | 204/0/204/0/0 | 0/0 | C/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Great Hammer +4 | 220/0/220/0/0 | 0/0 | C/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Great Hammer +5 | 236/0/236/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Great Hammer +6 | 252/0/252/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Great Hammer +7 | 267/0/267/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Great Hammer +8 | 283/0/283/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Great Hammer +9 | 299/0/299/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Gyrm Great Hammer +10 | 315/0/315/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Gyrm Great Hammer +0 | 157/0/0/157/0 | 0/0 | C/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Great Hammer +1 | 173/0/0/173/0 | 0/0 | C/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Great Hammer +2 | 189/0/0/189/0 | 0/0 | C/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Great Hammer +3 | 204/0/0/204/0 | 0/0 | C/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Great Hammer +4 | 220/0/0/220/0 | 0/0 | C/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Great Hammer +5 | 236/0/0/236/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Great Hammer +6 | 252/0/0/252/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Great Hammer +7 | 267/0/0/267/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Great Hammer +8 | 283/0/0/283/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Great Hammer +9 | 299/0/0/299/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Gyrm Great Hammer +10 | 315/0/0/315/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Gyrm Great Hammer +0 | 157/0/0/0/157 | 0/0 | C/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Great Hammer +1 | 173/0/0/0/173 | 0/0 | C/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Great Hammer +2 | 189/0/0/0/189 | 0/0 | C/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Great Hammer +3 | 204/0/0/0/204 | 0/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Great Hammer +4 | 220/0/0/0/220 | 0/0 | C/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Great Hammer +5 | 236/0/0/0/236 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Great Hammer +6 | 252/0/0/0/252 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Great Hammer +7 | 267/0/0/0/267 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Great Hammer +8 | 283/0/0/0/283 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Great Hammer +9 | 299/0/0/0/299 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Gyrm Great Hammer +10 | 315/0/0/0/315 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Gyrm Great Hammer +0 | 157/0/0/0/0 | 112/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Great Hammer +1 | 173/0/0/0/0 | 114/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Great Hammer +2 | 189/0/0/0/0 | 117/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Great Hammer +3 | 204/0/0/0/0 | 120/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Great Hammer +4 | 220/0/0/0/0 | 123/0 | C/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Great Hammer +5 | 236/0/0/0/0 | 126/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Great Hammer +6 | 252/0/0/0/0 | 128/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Great Hammer +7 | 267/0/0/0/0 | 131/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Great Hammer +8 | 283/0/0/0/0 | 134/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Great Hammer +9 | 299/0/0/0/0 | 137/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Gyrm Great Hammer +10 | 315/0/0/0/0 | 140/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Gyrm Great Hammer +0 | 258/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Gyrm Great Hammer +1 | 284/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Gyrm Great Hammer +2 | 310/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Gyrm Great Hammer +3 | 336/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Gyrm Great Hammer +4 | 362/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Gyrm Great Hammer +5 | 388/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Gyrm Great Hammer +6 | 414/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Gyrm Great Hammer +7 | 439/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Gyrm Great Hammer +8 | 465/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Gyrm Great Hammer +9 | 491/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Raw Gyrm Great Hammer +10 | 517/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Gyrm Great Hammer +0 | 225/0/0/0/0 | 0/0 | E/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Gyrm Great Hammer +1 | 247/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Gyrm Great Hammer +2 | 270/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Gyrm Great Hammer +3 | 292/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Gyrm Great Hammer +4 | 315/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Gyrm Great Hammer +5 | 337/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Gyrm Great Hammer +6 | 360/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Gyrm Great Hammer +7 | 382/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Gyrm Great Hammer +8 | 405/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Gyrm Great Hammer +9 | 427/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Enchanted Gyrm Great Hammer +10 | 450/0/0/0/0 | 0/0 | D/-/C/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Gyrm Great Hammer +0 | 112/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Gyrm Great Hammer +1 | 123/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Gyrm Great Hammer +2 | 135/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Gyrm Great Hammer +3 | 145/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Gyrm Great Hammer +4 | 157/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Gyrm Great Hammer +5 | 168/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Gyrm Great Hammer +6 | 180/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Gyrm Great Hammer +7 | 191/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Gyrm Great Hammer +8 | 202/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Gyrm Great Hammer +9 | 213/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
Mundane Gyrm Great Hammer +10 | 225/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. To Power Stance this weapon, only 60 Strength and 6 Dexterity is required. 2. When two-handing this weapon, only 20 Strength is required.