# Gyrm Great Hammer
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### In-Game Description --- *A great hammer used by the nomadic Gyrm.* *A makeshift weapon created from a blacksmith's anvil. As heavy as it appears. Crafted rather shoddily, but each hit landed is certain to inflict serious damage.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** Gyrm Warrior (Great Hammer) drop - uncommon. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed1 Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()225/0/0/0/0 (Strike)0/010060402/4/0/0 C/-/-/-/-/-45/10/30/30/4015/15/15/15308020.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**short ranged downward smasheshorizontal swing followed by overhead pancaking smash
**Heavy Attack**wide sweeptwice-hitting spin, followed by overhead smash
**Rolling Attack**upward swipeupward swipe
**Running Attack**wide horizontal sweepquick downward smash
### Notes --- - Like all Hammers and most Great Hammers it can't be infused with Bleed. - You can still deal bleed damage by enchanting it with a Bleeding Serum though. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectStat BonusesMaterials CostSouls
Gyrm Great Hammer +0225/0/0/0/00/0C/-/-/-/-/---
Gyrm Great Hammer +1247/0/0/0/00/0B/-/-/-/-/-1x Titanite Shard550
Gyrm Great Hammer +2270/0/0/0/00/0B/-/-/-/-/-2x Titanite Shard690
Gyrm Great Hammer +3292/0/0/0/00/0B/-/-/-/-/-3x Titanite Shard830
Gyrm Great Hammer +4315/0/0/0/00/0B/-/-/-/-/-1x Large Titanite Shard1,100
Gyrm Great Hammer +5337/0/0/0/00/0B/-/-/-/-/-2x Large Titanite Shard1,240
Gyrm Great Hammer +6360/0/0/0/00/0B/-/-/-/-/-3x Large Titanite Shard1,380
Gyrm Great Hammer +7382/0/0/0/00/0A/-/-/-/-/-1x Titanite Chunk1,650
Gyrm Great Hammer +8405/0/0/0/00/0A/-/-/-/-/-2x Titanite Chunk1,790
Gyrm Great Hammer +9427/0/0/0/00/0A/-/-/-/-/-3x Titanite Chunk1,930
Gyrm Great Hammer +10450/0/0/0/00/0A/-/-/-/-/-1x Titanite Slab2,200
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Gyrm Great Hammer +0157/157/0/0/00/0C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +1173/173/0/0/00/0C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +2189/189/0/0/00/0C/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +3204/204/0/0/00/0C/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +4220/220/0/0/00/0C/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +5236/236/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +6252/252/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +7267/267/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +8283/283/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +9299/299/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Gyrm Great Hammer +10315/315/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Gyrm Great Hammer +0157/0/157/0/00/0C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +1173/0/173/0/00/0C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +2189/0/189/0/00/0C/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +3204/0/204/0/00/0C/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +4220/0/220/0/00/0C/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +5236/0/236/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +6252/0/252/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +7267/0/267/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +8283/0/283/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +9299/0/299/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Gyrm Great Hammer +10315/0/315/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Gyrm Great Hammer +0157/0/0/157/00/0C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +1173/0/0/173/00/0C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +2189/0/0/189/00/0C/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +3204/0/0/204/00/0C/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +4220/0/0/220/00/0C/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +5236/0/0/236/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +6252/0/0/252/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +7267/0/0/267/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +8283/0/0/283/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +9299/0/0/299/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Gyrm Great Hammer +10315/0/0/315/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Gyrm Great Hammer +0157/0/0/0/1570/0C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +1173/0/0/0/1730/0C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +2189/0/0/0/1890/0C/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +3204/0/0/0/2040/0C/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +4220/0/0/0/2200/0C/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +5236/0/0/0/2360/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +6252/0/0/0/2520/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +7267/0/0/0/2670/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +8283/0/0/0/2830/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +9299/0/0/0/2990/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Gyrm Great Hammer +10315/0/0/0/3150/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Gyrm Great Hammer +0157/0/0/0/0112/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +1173/0/0/0/0114/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +2189/0/0/0/0117/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +3204/0/0/0/0120/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +4220/0/0/0/0123/0C/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +5236/0/0/0/0126/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +6252/0/0/0/0128/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +7267/0/0/0/0131/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +8283/0/0/0/0134/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +9299/0/0/0/0137/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Gyrm Great Hammer +10315/0/0/0/0140/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Gyrm Great Hammer +0258/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +1284/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +2310/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +3336/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +4362/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +5388/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +6414/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +7439/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +8465/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +9491/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Raw Gyrm Great Hammer +10517/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Gyrm Great Hammer +0225/0/0/0/00/0E/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +1247/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +2270/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +3292/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +4315/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +5337/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +6360/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +7382/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +8405/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +9427/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/15/15/15
Enchanted Gyrm Great Hammer +10450/0/0/0/00/0D/-/C/-/-/-45/10/30/30/4015/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Gyrm Great Hammer +0112/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +1123/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +2135/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +3145/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +4157/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +5168/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +6180/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +7191/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +8202/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +9213/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
Mundane Gyrm Great Hammer +10225/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. To Power Stance this weapon, only 60 Strength and 6 Dexterity is required. 2. When two-handing this weapon, only 20 Strength is required.