### In-Game Description
---
*Halberds are combinations of axes and spears
with unique bladed tips.*
*Can be used in spear-like thrust attacks,
or in axe-like sweeping attacks.*
*The halberd challenges a warrior's skills,
but can be a very effective weapon when
it's two functions are applied properly.*
### Availability
---
- Forest of Fallen Giants treasure. It is on a corpse located on the fallen giant sword.
- Hollow Soldier (Halberd) drop.
- Ashen Warrior (Halberd) drop.
- Sold by Blue Sentinel Targray for 2,500 souls.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 175/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 35 | 20/14/0/0
D/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 70 | 6.0 |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed Right** | mirror for 1 Handed Left |
---|
**Light — Light** | Overhead chop into thrust attack. |
**Strong — Strong** | Overhead chop into heavy left-to-right horizontal swing |
**Roll — Light** | Fast right-to-up swing. |
**Backstep or Run — Light** | Overhead chop. |
**Forward + Light** | Guard break. |
**Forward + Strong** | Jumping thrust attack. |
**2 Handed Right** | mirror for 2 Handed Left |
---|
**Light — Light** | Overhead chop into right-to-left horizontal swing. |
**Strong** | 2 clockwise spin attacks. |
**Roll — Light** | Fast narrow left-to-right horizontal swing. |
**Backstep or Run — Light** | 3 clockwise spin attacks. |
**Forward + Light** | Guard break. |
**Forward + Strong** | Jumping thrust attack. |
**Left Light or Strong** | Guard |
**Power Stance** | |
---|
**Left Light** | Overhead chop with both weapons |
**Left Strong** | Overhead chop with both weapons |
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Halberd +0 | 175/0/0/0/0 | 0/0 | D/C/-/-/-/- | - | - |
Halberd +1 | 192/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Shard | 570 |
Halberd +2 | 210/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Shard | 710 |
Halberd +3 | 227/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Shard | 850 |
Halberd +4 | 245/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Large Titanite Shard | 1,130 |
Halberd +5 | 262/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Large Titanite Shard | 1,270 |
Halberd +6 | 280/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Large Titanite Shard | 1,410 |
Halberd +7 | 297/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Chunk | 1,690 |
Halberd +8 | 315/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Chunk | 1,830 |
Halberd +9 | 332/0/0/0/0 | 0/0 | C/C/-/-/-/- | 3x Titanite Chunk | 1,970 |
Halberd +10 | 350/0/0/0/0 | 0/0 | B/C/-/-/-/- | 1x Titanite Slab | 2,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Halberd +0 | 122/122/0/0/0 | 0/0 | D/D/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Halberd +1 | 134/134/0/0/0 | 0/0 | D/D/C/-/-/- |
Magic Halberd +2 | 147/147/0/0/0 | 0/0 | D/D/C/-/-/- |
Magic Halberd +3 | 159/159/0/0/0 | 0/0 | D/D/B/-/-/- |
Magic Halberd +4 | 171/171/0/0/0 | 0/0 | D/D/B/-/-/- |
Magic Halberd +5 | 183/183/0/0/0 | 0/0 | D/D/B/-/-/- |
Magic Halberd +6 | 196/196/0/0/0 | 0/0 | D/D/B/-/-/- |
Magic Halberd +7 | 208/208/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Halberd +8 | 220/220/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Halberd +9 | 232/232/0/0/0 | 0/0 | C/D/B/-/-/- |
Magic Halberd +10 | 245/245/0/0/0 | 0/0 | C/D/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Halberd +0 | 122/0/122/0/0 | 0/0 | D/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Halberd +1 | 134/0/134/0/0 | 0/0 | D/D/-/C/-/- |
Fire Halberd +2 | 147/0/147/0/0 | 0/0 | D/D/-/C/-/- |
Fire Halberd +3 | 159/0/159/0/0 | 0/0 | D/D/-/B/-/- |
Fire Halberd +4 | 171/0/171/0/0 | 0/0 | D/D/-/B/-/- |
Fire Halberd +5 | 183/0/183/0/0 | 0/0 | D/D/-/B/-/- |
Fire Halberd +6 | 196/0/196/0/0 | 0/0 | D/D/-/B/-/- |
Fire Halberd +7 | 208/0/208/0/0 | 0/0 | C/D/-/B/-/- |
Fire Halberd +8 | 220/0/220/0/0 | 0/0 | C/D/-/B/-/- |
Fire Halberd +9 | 232/0/232/0/0 | 0/0 | C/D/-/B/-/- |
Fire Halberd +10 | 245/0/245/0/0 | 0/0 | C/D/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Halberd +0 | 122/0/0/122/0 | 0/0 | D/D/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Halberd +1 | 134/0/0/134/0 | 0/0 | D/D/-/-/C/- |
Lightning Halberd +2 | 147/0/0/147/0 | 0/0 | D/D/-/-/C/- |
Lightning Halberd +3 | 159/0/0/159/0 | 0/0 | D/D/-/-/B/- |
Lightning Halberd +4 | 171/0/0/171/0 | 0/0 | D/D/-/-/B/- |
Lightning Halberd +5 | 183/0/0/183/0 | 0/0 | D/D/-/-/B/- |
Lightning Halberd +6 | 196/0/0/196/0 | 0/0 | D/D/-/-/B/- |
Lightning Halberd +7 | 208/0/0/208/0 | 0/0 | C/D/-/-/B/- |
Lightning Halberd +8 | 220/0/0/220/0 | 0/0 | C/D/-/-/B/- |
Lightning Halberd +9 | 232/0/0/232/0 | 0/0 | C/D/-/-/B/- |
Lightning Halberd +10 | 245/0/0/245/0 | 0/0 | C/D/-/-/B/- |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Halberd +0 | 122/0/0/0/122 | 0/0 | D/D/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Halberd +1 | 134/0/0/0/134 | 0/0 | D/D/-/-/-/C |
Dark Halberd +2 | 147/0/0/0/147 | 0/0 | D/D/-/-/-/C |
Dark Halberd +3 | 159/0/0/0/159 | 0/0 | D/D/-/-/-/B |
Dark Halberd +4 | 171/0/0/0/171 | 0/0 | D/D/-/-/-/B |
Dark Halberd +5 | 183/0/0/0/183 | 0/0 | D/D/-/-/-/B |
Dark Halberd +6 | 196/0/0/0/196 | 0/0 | D/D/-/-/-/B |
Dark Halberd +7 | 208/0/0/0/208 | 0/0 | C/D/-/-/-/B |
Dark Halberd +8 | 220/0/0/0/220 | 0/0 | C/D/-/-/-/B |
Dark Halberd +9 | 232/0/0/0/232 | 0/0 | C/D/-/-/-/B |
Dark Halberd +10 | 245/0/0/0/245 | 0/0 | C/D/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Halberd +0 | 122/0/0/0/0 | 112/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Halberd +1 | 134/0/0/0/0 | 114/0 | D/D/-/-/-/- |
Poison Halberd +2 | 147/0/0/0/0 | 117/0 | D/D/-/-/-/- |
Poison Halberd +3 | 159/0/0/0/0 | 120/0 | D/D/-/-/-/- |
Poison Halberd +4 | 171/0/0/0/0 | 123/0 | D/D/-/-/-/- |
Poison Halberd +5 | 183/0/0/0/0 | 126/0 | D/D/-/-/-/- |
Poison Halberd +6 | 196/0/0/0/0 | 128/0 | D/D/-/-/-/- |
Poison Halberd +7 | 208/0/0/0/0 | 131/0 | C/D/-/-/-/- |
Poison Halberd +8 | 220/0/0/0/0 | 134/0 | C/D/-/-/-/- |
Poison Halberd +9 | 232/0/0/0/0 | 137/0 | C/D/-/-/-/- |
Poison Halberd +10 | 245/0/0/0/0 | 140/0 | C/D/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Halberd +0 | 122/0/0/0/0 | 0/112 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Halberd +1 | 134/0/0/0/0 | 0/114 | D/D/-/-/-/- |
Bleed Halberd +2 | 147/0/0/0/0 | 0/117 | D/D/-/-/-/- |
Bleed Halberd +3 | 159/0/0/0/0 | 0/120 | D/D/-/-/-/- |
Bleed Halberd +4 | 171/0/0/0/0 | 0/123 | D/D/-/-/-/- |
Bleed Halberd +5 | 183/0/0/0/0 | 0/126 | D/D/-/-/-/- |
Bleed Halberd +6 | 196/0/0/0/0 | 0/128 | D/D/-/-/-/- |
Bleed Halberd +7 | 208/0/0/0/0 | 0/131 | C/D/-/-/-/- |
Bleed Halberd +8 | 220/0/0/0/0 | 0/134 | C/D/-/-/-/- |
Bleed Halberd +9 | 232/0/0/0/0 | 0/137 | C/D/-/-/-/- |
Bleed Halberd +10 | 245/0/0/0/0 | 0/140 | C/D/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Halberd +0 | 201/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40.0/10.0/30.0/30.0/35.0 | 10.0/10.0/10.0/10.0 |
Raw Halberd +1 | 221/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +2 | 241/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +3 | 261/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +4 | 281/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +5 | 301/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +6 | 322/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +7 | 342/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +8 | 362/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +9 | 382/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Halberd +10 | 402/0/0/0/0 | 0/0 | E/E/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Halberd +0 | 175/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40.0/10.0/30.0/30.0/35.0 | 10.0/10.0/10.0/10.0 |
Enchanted Halberd +1 | 192/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +2 | 210/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +3 | 227/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +4 | 245/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +5 | 262/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +6 | 280/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +7 | 297/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +8 | 315/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +9 | 332/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Halberd +10 | 350/0/0/0/0 | 0/0 | E/E/C/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Halberd +0 | 87/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40.0/10.0/30.0/30.0/35.0 | 10.0/10.0/10.0/10.0 |
Mundane Halberd +1 | 96/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Mundane Halberd +2 | 105/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Mundane Halberd +3 | 113/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Mundane Halberd +4 | 122/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Halberd +5 | 131/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Halberd +6 | 140/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Halberd +7 | 148/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Halberd +8 | 157/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Halberd +9 | 166/0/0/0/0 | 0/0 | D/E/-/-/-/- |
Mundane Halberd +10 | 175/0/0/0/0 | 0/0 | D/E/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |