# Halberd
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### In-Game Description --- *Halberds are combinations of axes and spears with unique bladed tips.* *Can be used in spear-like thrust attacks, or in axe-like sweeping attacks.* *The halberd challenges a warrior's skills, but can be a very effective weapon when it's two functions are applied properly.* ### Availability --- - Forest of Fallen Giants treasure. It is on a corpse located on the fallen giant sword. - Hollow Soldier (Halberd) drop. - Ashen Warrior (Halberd) drop. - Sold by Blue Sentinel Targray for 2,500 souls. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()175/0/0/0/0 (Slash/Thrust)0/01203520/14/0/0 D/C/-/-/-/-40/10/30/30/3510/10/10/1040706.0
### Move Set --- + show Move Set - hide Move Set
**1 Handed Right**mirror for 1 Handed Left
**Light — Light**Overhead chop into thrust attack.
**Strong — Strong**Overhead chop into heavy left-to-right horizontal swing
**Roll — Light**Fast right-to-up swing.
**Backstep or Run — Light**Overhead chop.
**Forward + Light**Guard break.
**Forward + Strong**Jumping thrust attack.
**2 Handed Right**mirror for 2 Handed Left
**Light — Light**Overhead chop into right-to-left horizontal swing.
**Strong**2 clockwise spin attacks.
**Roll — Light**Fast narrow left-to-right horizontal swing.
**Backstep or Run — Light**3 clockwise spin attacks.
**Forward + Light**Guard break.
**Forward + Strong**Jumping thrust attack.
**Left Light or Strong**Guard
**Power Stance**
**Left Light**Overhead chop with both weapons
**Left Strong**Overhead chop with both weapons
### Notes --- ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Halberd +0175/0/0/0/00/0D/C/-/-/-/---
Halberd +1192/0/0/0/00/0C/C/-/-/-/-1x Titanite Shard570
Halberd +2210/0/0/0/00/0C/C/-/-/-/-2x Titanite Shard710
Halberd +3227/0/0/0/00/0C/C/-/-/-/-3x Titanite Shard850
Halberd +4245/0/0/0/00/0C/C/-/-/-/-1x Large Titanite Shard1,130
Halberd +5262/0/0/0/00/0C/C/-/-/-/-2x Large Titanite Shard1,270
Halberd +6280/0/0/0/00/0C/C/-/-/-/-3x Large Titanite Shard1,410
Halberd +7297/0/0/0/00/0C/C/-/-/-/-1x Titanite Chunk1,690
Halberd +8315/0/0/0/00/0C/C/-/-/-/-2x Titanite Chunk1,830
Halberd +9332/0/0/0/00/0C/C/-/-/-/-3x Titanite Chunk1,970
Halberd +10350/0/0/0/00/0B/C/-/-/-/-1x Titanite Slab2,250
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Halberd +0122/122/0/0/00/0D/D/C/-/-/-37.9/26.6/27.9/27.9/32.97.9/7.9/7.9/7.9
Magic Halberd +1134/134/0/0/00/0D/D/C/-/-/-
Magic Halberd +2147/147/0/0/00/0D/D/C/-/-/-
Magic Halberd +3159/159/0/0/00/0D/D/B/-/-/-
Magic Halberd +4171/171/0/0/00/0D/D/B/-/-/-
Magic Halberd +5183/183/0/0/00/0D/D/B/-/-/-
Magic Halberd +6196/196/0/0/00/0D/D/B/-/-/-
Magic Halberd +7208/208/0/0/00/0C/D/B/-/-/-
Magic Halberd +8220/220/0/0/00/0C/D/B/-/-/-
Magic Halberd +9232/232/0/0/00/0C/D/B/-/-/-
Magic Halberd +10245/245/0/0/00/0C/D/B/-/-/-
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Halberd +0122/0/122/0/00/0D/D/-/B/-/-37.9/7.9/46.6/27.9/32.97.9/7.9/7.9/7.9
Fire Halberd +1134/0/134/0/00/0D/D/-/C/-/-
Fire Halberd +2147/0/147/0/00/0D/D/-/C/-/-
Fire Halberd +3159/0/159/0/00/0D/D/-/B/-/-
Fire Halberd +4171/0/171/0/00/0D/D/-/B/-/-
Fire Halberd +5183/0/183/0/00/0D/D/-/B/-/-
Fire Halberd +6196/0/196/0/00/0D/D/-/B/-/-
Fire Halberd +7208/0/208/0/00/0C/D/-/B/-/-
Fire Halberd +8220/0/220/0/00/0C/D/-/B/-/-
Fire Halberd +9232/0/232/0/00/0C/D/-/B/-/-
Fire Halberd +10245/0/245/0/00/0C/D/-/B/-/-
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Halberd +0122/0/0/122/00/0D/D/-/-/C/-37.9/7.9/27.9/46.6/32.97.9/7.9/7.9/7.9
Lightning Halberd +1134/0/0/134/00/0D/D/-/-/C/-
Lightning Halberd +2147/0/0/147/00/0D/D/-/-/C/-
Lightning Halberd +3159/0/0/159/00/0D/D/-/-/B/-
Lightning Halberd +4171/0/0/171/00/0D/D/-/-/B/-
Lightning Halberd +5183/0/0/183/00/0D/D/-/-/B/-
Lightning Halberd +6196/0/0/196/00/0D/D/-/-/B/-
Lightning Halberd +7208/0/0/208/00/0C/D/-/-/B/-
Lightning Halberd +8220/0/0/220/00/0C/D/-/-/B/-
Lightning Halberd +9232/0/0/232/00/0C/D/-/-/B/-
Lightning Halberd +10245/0/0/245/00/0C/D/-/-/B/-
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Halberd +0122/0/0/0/1220/0D/D/-/-/-/C37.9/7.9/27.9/27.9/51.67.9/7.9/7.9/7.9
Dark Halberd +1134/0/0/0/1340/0D/D/-/-/-/C
Dark Halberd +2147/0/0/0/1470/0D/D/-/-/-/C
Dark Halberd +3159/0/0/0/1590/0D/D/-/-/-/B
Dark Halberd +4171/0/0/0/1710/0D/D/-/-/-/B
Dark Halberd +5183/0/0/0/1830/0D/D/-/-/-/B
Dark Halberd +6196/0/0/0/1960/0D/D/-/-/-/B
Dark Halberd +7208/0/0/0/2080/0C/D/-/-/-/B
Dark Halberd +8220/0/0/0/2200/0C/D/-/-/-/B
Dark Halberd +9232/0/0/0/2320/0C/D/-/-/-/B
Dark Halberd +10245/0/0/0/2450/0C/D/-/-/-/B
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Halberd +0122/0/0/0/0112/0D/D/-/-/-/-37.9/7.9/27.9/27.9/32.926.6/7.9/7.9/7.9
Poison Halberd +1134/0/0/0/0114/0D/D/-/-/-/-
Poison Halberd +2147/0/0/0/0117/0D/D/-/-/-/-
Poison Halberd +3159/0/0/0/0120/0D/D/-/-/-/-
Poison Halberd +4171/0/0/0/0123/0D/D/-/-/-/-
Poison Halberd +5183/0/0/0/0126/0D/D/-/-/-/-
Poison Halberd +6196/0/0/0/0128/0D/D/-/-/-/-
Poison Halberd +7208/0/0/0/0131/0C/D/-/-/-/-
Poison Halberd +8220/0/0/0/0134/0C/D/-/-/-/-
Poison Halberd +9232/0/0/0/0137/0C/D/-/-/-/-
Poison Halberd +10245/0/0/0/0140/0C/D/-/-/-/-
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Halberd +0122/0/0/0/00/112D/D/-/-/-/-37.9/7.9/27.9/27.9/32.97.9/26.6/7.9/7.9
Bleed Halberd +1134/0/0/0/00/114D/D/-/-/-/-
Bleed Halberd +2147/0/0/0/00/117D/D/-/-/-/-
Bleed Halberd +3159/0/0/0/00/120D/D/-/-/-/-
Bleed Halberd +4171/0/0/0/00/123D/D/-/-/-/-
Bleed Halberd +5183/0/0/0/00/126D/D/-/-/-/-
Bleed Halberd +6196/0/0/0/00/128D/D/-/-/-/-
Bleed Halberd +7208/0/0/0/00/131C/D/-/-/-/-
Bleed Halberd +8220/0/0/0/00/134C/D/-/-/-/-
Bleed Halberd +9232/0/0/0/00/137C/D/-/-/-/-
Bleed Halberd +10245/0/0/0/00/140C/D/-/-/-/-
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Halberd +0201/0/0/0/00/0E/E/-/-/-/-40.0/10.0/30.0/30.0/35.010.0/10.0/10.0/10.0
Raw Halberd +1221/0/0/0/00/0E/E/-/-/-/-
Raw Halberd +2241/0/0/0/00/0E/E/-/-/-/-
Raw Halberd +3261/0/0/0/00/0E/E/-/-/-/-
Raw Halberd +4281/0/0/0/00/0E/E/-/-/-/-
Raw Halberd +5301/0/0/0/00/0E/E/-/-/-/-
Raw Halberd +6322/0/0/0/00/0E/E/-/-/-/-
Raw Halberd +7342/0/0/0/00/0E/E/-/-/-/-
Raw Halberd +8362/0/0/0/00/0E/E/-/-/-/-
Raw Halberd +9382/0/0/0/00/0E/E/-/-/-/-
Raw Halberd +10402/0/0/0/00/0E/E/-/-/-/-
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Halberd +0175/0/0/0/00/0E/E/D/-/-/-40.0/10.0/30.0/30.0/35.010.0/10.0/10.0/10.0
Enchanted Halberd +1192/0/0/0/00/0E/E/D/-/-/-
Enchanted Halberd +2210/0/0/0/00/0E/E/D/-/-/-
Enchanted Halberd +3227/0/0/0/00/0E/E/D/-/-/-
Enchanted Halberd +4245/0/0/0/00/0E/E/D/-/-/-
Enchanted Halberd +5262/0/0/0/00/0E/E/D/-/-/-
Enchanted Halberd +6280/0/0/0/00/0E/E/D/-/-/-
Enchanted Halberd +7297/0/0/0/00/0E/E/D/-/-/-
Enchanted Halberd +8315/0/0/0/00/0E/E/D/-/-/-
Enchanted Halberd +9332/0/0/0/00/0E/E/D/-/-/-
Enchanted Halberd +10350/0/0/0/00/0E/E/C/-/-/-
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Halberd +087/0/0/0/00/0E/E/-/-/-/-40.0/10.0/30.0/30.0/35.010.0/10.0/10.0/10.0
Mundane Halberd +196/0/0/0/00/0E/E/-/-/-/-
Mundane Halberd +2105/0/0/0/00/0E/E/-/-/-/-
Mundane Halberd +3113/0/0/0/00/0E/E/-/-/-/-
Mundane Halberd +4122/0/0/0/00/0D/E/-/-/-/-
Mundane Halberd +5131/0/0/0/00/0D/E/-/-/-/-
Mundane Halberd +6140/0/0/0/00/0D/E/-/-/-/-
Mundane Halberd +7148/0/0/0/00/0D/E/-/-/-/-
Mundane Halberd +8157/0/0/0/00/0D/E/-/-/-/-
Mundane Halberd +9166/0/0/0/00/0D/E/-/-/-/-
Mundane Halberd +10175/0/0/0/00/0D/E/-/-/-/-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.