Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement | Special Note |
---|
![]() | Black Knight Halberd | 213/0/100/0/0
(Slash) | 35 | 120 | 70 | 14 | 17/26/0/9
D/B/-/C/-/- | Shaded Woods treasure.
Rabid Kobold drop. | Twinkling Titanite | - |
![]() | Blue Knight’s Halberd | 233/0/0/0/0
(Slash) | 35 | 120 | 60 | 12 | 18/20/0/0
C/B/-/-/-/- | Blue Sentinel Targray drop. | Twinkling Titanite | - |
![]() | Dragonrider’s Halberd | 100/90/0/0/0
(Slash) | 30 | 120 | 70 | 12 | 18/17/0/0
C/C/C/-/-/- | Traded by Straid of Olaphis
for Dragonrider Soul. | Petrified Dragon Bone | - |
![]() | Halberd | 175/0/0/0/0
(Slash/Thrust) | 35 | 120 | 70 | 6 | 20/14/0/0
D/C/-/-/-/- | Forest of Fallen Giants treasure.
Hollow Soldier (Halberd) drop.
Ashen Warrior (Halberd) drop.
Sold by Blue Sentinel Targray. | Titanite | - |
![]() | Helix Halberd | 186/0/0/0/0
(Slash/Thrust) | 35 | 120 | 70 | 9 | 16/20/0/0
-/D/-/-/-/- | Shrine of Amana treasure. | Twinkling Titanite | - |
![]() | Lucerne | 162/0/0/0/0
(Slash/Thrust) | 35 | 120 | 60 | 6.5 | 18/14/0/0
C/E/-/-/-/- | Sold by Chancellor Wellager. | Titanite | - |
![]() | Mastodon Halberd | 205/0/0/0/0
(Slash/Thrust) | 40 | 120 | 70 | 19 | 26/15/0/0
B/-/-/-/-/- | Primal Knight drop. | Titanite | - |
![]() | Old Knight Halberd | 180/0/0/0/0
(Slash) | 45 | 120 | 20 | 15 | 16/20/0/0
E/B/-/-/-/- | Heide's Tower of Flame treasure. | Titanite | - |
![]() | Old Knight Pike | 190/0/0/0/0
(Slash) | 35 | 120 | 20 | 16 | 20/20/0/0
B/E/-/-/-/- | Harvest Valley treasure. | Titanite | - |
![]() | Roaring Halberd | 124/0/0/0/100
(Slash/Thrust) | 35 | 120 | 40 | 16 | 16/12/12/12
-/B/-/-/-/C | Traded by Straid of Olaphis
for Skeleton Lord's Soul. | Petrified Dragon Bone | - |
![]() | Santier’s Spear | 233/0/0/0/0
(Slash) | 35 | 120 | 500 | 16 | 20/22/0/0
-/-/-/-/-/- | Doors of Pharros treasure. | Twinkling Titanite | Changes when broken. |
![]() | Scythe | 165/0/0/0/0
(Slash) | 35 | 120 | 60 | 5 | 20/11/0/0
D/D/-/-/-/- | Sold by Steady Hand McDuff.
Shaded Woods treasure (Dark infused). | Titanite | - |
![]() | Syan’s Halberd | 165/0/0/0/0
(Slash/Thrust) | 35 | 120 | 60 | 12 | 20/25/0/0
D/A/-/-/-/- | Royal Guard drop. | Titanite | - |
![]() | Wrathful Axe | 275/0/0/0/0
(Slash) | 35 | 120 | 60 | 15 | 20/22/-/28
B/C/-/-/-/- | Traded by Weaponsmith Ornifex
for Soul of Elana, Squalid Queen. | Petrified Dragon Bone | Two-handed parry casts Dark magic. |
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
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### Key
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |