# Halberds
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcementSpecial Note
![]()Black Knight Halberd213/0/100/0/0 (Slash)35120701417/26/0/9 D/B/-/C/-/-Shaded Woods treasure. Rabid Kobold drop.Twinkling Titanite-
![]()Blue Knight’s Halberd233/0/0/0/0 (Slash)35120601218/20/0/0 C/B/-/-/-/-Blue Sentinel Targray drop.Twinkling Titanite-
![]()Dragonrider’s Halberd100/90/0/0/0 (Slash)30120701218/17/0/0 C/C/C/-/-/-Traded by Straid of Olaphis for Dragonrider Soul.Petrified Dragon Bone-
![]()Halberd175/0/0/0/0 (Slash/Thrust)3512070620/14/0/0 D/C/-/-/-/-Forest of Fallen Giants treasure. Hollow Soldier (Halberd) drop. Ashen Warrior (Halberd) drop. Sold by Blue Sentinel Targray.Titanite-
![]()Helix Halberd186/0/0/0/0 (Slash/Thrust)3512070916/20/0/0 -/D/-/-/-/-Shrine of Amana treasure.Twinkling Titanite-
![]()Lucerne162/0/0/0/0 (Slash/Thrust)35120606.518/14/0/0 C/E/-/-/-/-Sold by Chancellor Wellager.Titanite-
![]()Mastodon Halberd205/0/0/0/0 (Slash/Thrust)40120701926/15/0/0 B/-/-/-/-/-Primal Knight drop.Titanite-
![]()Old Knight Halberd180/0/0/0/0 (Slash)45120201516/20/0/0 E/B/-/-/-/-Heide's Tower of Flame treasure.Titanite-
![]()Old Knight Pike190/0/0/0/0 (Slash)35120201620/20/0/0 B/E/-/-/-/-Harvest Valley treasure.Titanite-
![]()Roaring Halberd124/0/0/0/100 (Slash/Thrust)35120401616/12/12/12 -/B/-/-/-/CTraded by Straid of Olaphis for Skeleton Lord's Soul.Petrified Dragon Bone-
![]()Santier’s Spear233/0/0/0/0 (Slash)351205001620/22/0/0 -/-/-/-/-/-Doors of Pharros treasure.Twinkling TitaniteChanges when broken.
![]()Scythe165/0/0/0/0 (Slash)3512060520/11/0/0 D/D/-/-/-/-Sold by Steady Hand McDuff. Shaded Woods treasure (Dark infused).Titanite-
![]()Syan’s Halberd165/0/0/0/0 (Slash/Thrust)35120601220/25/0/0 D/A/-/-/-/-Royal Guard drop.Titanite-
![]()Wrathful Axe275/0/0/0/0 (Slash)35120601520/22/-/28 B/C/-/-/-/-Traded by Weaponsmith Ornifex for Soul of Elana, Squalid Queen.Petrified Dragon BoneTwo-handed parry casts Dark magic.
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.