Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed
Stat Bonuses | Availability | Reinforcement Material | Special Note |
---|
![]() | Aldia Hammer | 120/0/0/0/0
(Thrust) | 20 | 120 | 60 | 3.5 | 18\*/12/0/0
C/D/-/-/-/- | Dragon Acolyte drop. | Titanite | - |
![]() | Barbed Club | 108/0/0/0/0
Bleed 67
(Strike) | 25 | 120 | 60 | 5 | 20/18/0/0
C/C/-/-/-/- | Traded with Straid of Olaphis
for Flexile Sentry Soul. | Petrified Dragon Bone | - |
![]() | Black Dragon Warpick | 132/0/0/0/0
(Thrust) | 25 | 120 | 70 | 6 | 20/15/0/0
-/-/-/-/-/- | Dragon Knight (Warpick) drop. | Petrified Dragon Bone | - |
![]() | Blacksmith's Hammer | 145/0/0/0/0
(Strike) | 40 | 100 | 60 | 5 | 15/7/0/0
D/-/-/-/-/- | Spend 8,000 souls on
Blacksmith Lenigrast's
reinforcement service. | Titanite | - |
![]() | Club | 105/0/0/0/0
(Strike) | 25 | 120 | 40 | 4 | 12/3/0/0
A/-/-/-/-/- | Sold by Merchant Hag Melentia. | Titanite | - |
![]() | Craftsman Hammer | 166/0/0/0/0
(Strike) | 30 | 130 | 80 | 3 | 20/10/0/0
B/-/-/-/-/- | The Lost Bastille treasure. | Twinkling Titanite | - |
![]() | Handmaid's Ladle | 20/0/0/0/0
(Strike) | 10 | 100 | 10 | 0.2 | 6/5/0/0
-/-/-/-/-/- | Housekeeper Milibeth gift. | Titanite | VIT +1
END +1
DEX -1 |
![]() | Homunculus Mace | 145/0/0/0/0
(Strike) | 25 | 120 | 60 | 6 | 14/9/0/0
C/E/-/-/-/- | Sold by Chancellor Wellager.
Black Armor Edition/preorder bonus. | Titanite | - |
![]() | Mace | 120/0/0/0/0
(Strike) | 30 | 120 | 60 | 4.0 | 12/5/0/0
B/E/-/-/-/- | Sold by Blacksmith Lenigrast. | Titanite | - |
![]() | Mace of the Insolent | 50/0/0/30/30
(Strike) | 25 | 120 | 60 | 4 | 15/10/0/10
D/C/-/-/E/D | Undead Crypt treasure. | Titanite | Can cast
miracles and hexes. |
![]() | Morning Star | 110/0/0/0/0
Bleed 67
(Strike) | 30 | 120 | 60 | 4.0 | 15/7/0/0
C/-/-/-/-/- | Majula treasure.
Huntsman's Copse treasure.
Sold by Blue Sentinel Targray. | Titanite | - |
![]() | Reinforced Club | 130/0/0/0/0
(Strike) | 25 | 120 | 40 | 4 | 16/3/0/0
B/-/-/-/-/- | Sold by Laddersmith Gilligan. | Titanite | - |
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |