# Helix Halberd
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### In-Game Description --- *A halberd with a helix-shaped handle, headed with a double blade, A complex design, some would say excessively so, that hides a spear within its handle. Although it's precise origins are unclear, its construction appears to utilize techniques from the lost land of Olaphis.* ### Availability --- Shrine of Amana treasure. Shortly past the Crumbled Ruins bonfire. Hug the left wall as you progress and you will find a Pharros Contraption underwater near two pillars by the left wall. It opens a secret room with a chest containing this Halberd. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()186/0/0/0/0 (Slash/Thrust)0/01203516/20/0/0 -/D/-/-/-/-40/10/30/30/3510/10/10/1040709.0
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**overhead swing followed by horizontal sweepoverhead swing then horizontal
**Heavy Attack**thrustforward thrust
**Rolling Attack**wide diagonal sweep from the rightquick diagonal slash
**Running Attack**wide horizontal sweep from the righta spinning attack that hits three times
### Notes --- - Using the weapon's strong attacks will extend a hidden spear from the contraption in the middle and consume more durability than usual. This can lead to excessive damage dealt by strong atacks. - This weapon's strong attacks inflict unusually high poise damage, comparable to great hammers. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Helix Halberd +0186/0/0/0/00/0-/D/-/-/-/---
Helix Halberd +1204/0/0/0/00/0-/C/-/-/-/-1x Twinkling Titanite1,230
Helix Halberd +2223/0/0/0/00/0-/B/-/-/-/-2x Twinkling Titanite1,540
Helix Halberd +3242/0/0/0/00/0-/B/-/-/-/-3x Twinkling Titanite1,840
Helix Halberd +4261/0/0/0/00/0-/A/-/-/-/-4x Twinkling Titanite2,450
Helix Halberd +5280/0/0/0/00/0-/A/-/-/-/-5x Twinkling Titanite2,760
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Helix Halberd +0111/111/0/0/00/0-/D/C/-/-/-37.9/26.6/27.9/27.9/32.97.9/7.9/7.9/7.9
Magic Helix Halberd +1122/122/0/0/00/0-/D/C/-/-/-37.9/26.6/27.9/27.9/32.97.9/7.9/7.9/7.9
Magic Helix Halberd +2134/134/0/0/00/0-/C/C/-/-/-37.9/26.6/27.9/27.9/32.97.9/7.9/7.9/7.9
Magic Helix Halberd +3145/145/0/0/00/0-/C/C/-/-/-37.9/26.6/27.9/27.9/32.97.9/7.9/7.9/7.9
Magic Helix Halberd +4156/156/0/0/00/0-/B/C/-/-/-37.9/26.6/27.9/27.9/32.97.9/7.9/7.9/7.9
Magic Helix Halberd +5168/168/0/0/00/0-/B/B/-/-/-37.9/26.6/27.9/27.9/32.97.9/7.9/7.9/7.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Helix Halberd +0111/0/111/0/00/0-/D/-/C/-/-37.9/7.9/46.6/27.9/32.97.9/7.9/7.9/7.9
Fire Helix Halberd +1122/0/122/0/00/0-/D/-/C/-/-37.9/7.9/46.6/27.9/32.97.9/7.9/7.9/7.9
Fire Helix Halberd +2134/0/134/0/00/0-/C/-/C/-/-37.9/7.9/46.6/27.9/32.97.9/7.9/7.9/7.9
Fire Helix Halberd +3145/0/145/0/00/0-/C/-/C/-/-37.9/7.9/46.6/27.9/32.97.9/7.9/7.9/7.9
Fire Helix Halberd +4156/0/156/0/00/0-/B/-/C/-/-37.9/7.9/46.6/27.9/32.97.9/7.9/7.9/7.9
Fire Helix Halberd +5168/0/168/0/00/0-/B/-/B/-/-37.9/7.9/46.6/27.9/32.97.9/7.9/7.9/7.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Helix Halberd +0111/0/0/111/00/0-/D/-/-/C/-37.9/7.9/27.9/46.6/32.97.9/7.9/7.9/7.9
Lightning Helix Halberd +1122/0/0/122/00/0-/D/-/-/C/-37.9/7.9/27.9/46.6/32.97.9/7.9/7.9/7.9
Lightning Helix Halberd +2134/0/0/134/00/0-/C/-/-/C/-37.9/7.9/27.9/46.6/32.97.9/7.9/7.9/7.9
Lightning Helix Halberd +3145/0/0/145/00/0-/C/-/-/C/-37.9/7.9/27.9/46.6/32.97.9/7.9/7.9/7.9
Lightning Helix Halberd +4156/0/0/156/00/0-/B/-/-/C/-37.9/7.9/27.9/46.6/32.97.9/7.9/7.9/7.9
Lightning Helix Halberd +5168/0/0/168/00/0-/B/-/-/B/-37.9/7.9/27.9/46.6/32.97.9/7.9/7.9/7.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Helix Halberd +0111/0/0/0/1110/0-/D/-/-/-/C37.9/7.9/27.9/27.9/51.67.9/7.9/7.9/7.9
Dark Helix Halberd +1122/0/0/0/1220/0-/D/-/-/-/C37.9/7.9/27.9/27.9/51.67.9/7.9/7.9/7.9
Dark Helix Halberd +2134/0/0/0/1340/0-/C/-/-/-/C37.9/7.9/27.9/27.9/51.67.9/7.9/7.9/7.9
Dark Helix Halberd +3145/0/0/0/1450/0-/C/-/-/-/C37.9/7.9/27.9/27.9/51.67.9/7.9/7.9/7.9
Dark Helix Halberd +4156/0/0/0/1560/0-/B/-/-/-/C37.9/7.9/27.9/27.9/51.67.9/7.9/7.9/7.9
Dark Helix Halberd +5168/0/0/0/1680/0-/B/-/-/-/B37.9/7.9/27.9/27.9/51.67.9/7.9/7.9/7.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Helix Halberd +0111/0/0/0/096/0-/D/-/-/-/-37.9/7.9/27.9/27.9/32.926.6/7.9/7.9/7.9
Poison Helix Halberd +1122/0/0/0/0100/0-/D/-/-/-/-37.9/7.9/27.9/27.9/32.926.6/7.9/7.9/7.9
Poison Helix Halberd +2134/0/0/0/0105/0-/C/-/-/-/-37.9/7.9/27.9/27.9/32.926.6/7.9/7.9/7.9
Poison Helix Halberd +3145/0/0/0/0110/0-/C/-/-/-/-37.9/7.9/27.9/27.9/32.926.6/7.9/7.9/7.9
Poison Helix Halberd +4156/0/0/0/0115/0-/B/-/-/-/-37.9/7.9/27.9/27.9/32.926.6/7.9/7.9/7.9
Poison Helix Halberd +5168/0/0/0/0120/0-/B/-/-/-/-37.9/7.9/27.9/27.9/32.926.6/7.9/7.9/7.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Helix Halberd +0111/0/0/0/00/96-/D/-/-/-/-37.9/7.9/27.9/27.9/32.97.9/26.6/7.9/7.9
Bleed Helix Halberd +1122/0/0/0/00/100-/D/-/-/-/-37.9/7.9/27.9/27.9/32.97.9/26.6/7.9/7.9
Bleed Helix Halberd +2134/0/0/0/00/105-/C/-/-/-/-37.9/7.9/27.9/27.9/32.97.9/26.6/7.9/7.9
Bleed Helix Halberd +3145/0/0/0/00/110-/C/-/-/-/-37.9/7.9/27.9/27.9/32.97.9/26.6/7.9/7.9
Bleed Helix Halberd +4156/0/0/0/00/115-/B/-/-/-/-37.9/7.9/27.9/27.9/32.97.9/26.6/7.9/7.9
Bleed Helix Halberd +5168/0/0/0/00/120-/B/-/-/-/-37.9/7.9/27.9/27.9/32.97.9/26.6/7.9/7.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Helix Halberd +0213/0/0/0/00/0-/E/-/-/-/-40/10/30/30/3510/10/10/10
Raw Helix Halberd +1235/0/0/0/00/0-/E/-/-/-/-40/10/30/30/3510/10/10/10
Raw Helix Halberd +2257/0/0/0/00/0-/E/-/-/-/-40/10/30/30/3510/10/10/10
Raw Helix Halberd +3278/0/0/0/00/0-/E/-/-/-/-40/10/30/30/3510/10/10/10
Raw Helix Halberd +4300/0/0/0/00/0-/E/-/-/-/-40/10/30/30/3510/10/10/10
Raw Helix Halberd +5322/0/0/0/00/0-/E/-/-/-/-40/10/30/30/3510/10/10/10
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Helix Halberd +0186/0/0/0/00/0-/E/D/-/-/-40/10/30/30/3510/10/10/10
Enchanted Helix Halberd +1204/0/0/0/00/0-/E/D/-/-/-40/10/30/30/3510/10/10/10
Enchanted Helix Halberd +2223/0/0/0/00/0-/E/D/-/-/-40/10/30/30/3510/10/10/10
Enchanted Helix Halberd +3242/0/0/0/00/0-/D/D/-/-/-40/10/30/30/3510/10/10/10
Enchanted Helix Halberd +4261/0/0/0/00/0-/D/D/-/-/-40/10/30/30/3510/10/10/10
Enchanted Helix Halberd +5280/0/0/0/00/0-/D/C/-/-/-40/10/30/30/3510/10/10/10
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Helix Halberd +093/0/0/0/00/0-/E/-/-/-/-40/10/30/30/3510/10/10/10
Mundane Helix Halberd +1102/0/0/0/00/0-/D/-/-/-/-40/10/30/30/3510/10/10/10
Mundane Helix Halberd +2111/0/0/0/00/0-/D/-/-/-/-40/10/30/30/3510/10/10/10
Mundane Helix Halberd +3121/0/0/0/00/0-/D/-/-/-/-40/10/30/30/3510/10/10/10
Mundane Helix Halberd +4130/0/0/0/00/0-/D/-/-/-/-40/10/30/30/3510/10/10/10
Mundane Helix Halberd +5140/0/0/0/00/0-/C/-/-/-/-40/10/30/30/3510/10/10/10
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.