### In-Game Description
---
*A halberd with a helix-shaped handle,
headed with a double blade, A complex design,
some would say excessively so, that hides
a spear within its handle.
Although it's precise origins are unclear,
its construction appears to utilize
techniques from the lost land of Olaphis.*
### Availability
---
Shrine of Amana treasure. Shortly past the Crumbled Ruins bonfire. Hug the left wall as you progress and you will find a Pharros Contraption underwater near two pillars by the left wall.
It opens a secret room with a chest containing this Halberd.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 186/0/0/0/0
(Slash/Thrust) | 0/0 | 120 | 35 | 16/20/0/0
-/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 70 | 9.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | overhead swing followed by horizontal sweep | overhead swing then horizontal |
**Heavy Attack** | thrust | forward thrust |
**Rolling Attack** | wide diagonal sweep from the right | quick diagonal slash |
**Running Attack** | wide horizontal sweep from the right | a spinning attack that hits three times |
### Notes
---
- Using the weapon's strong attacks will extend a hidden spear from the contraption in the middle and consume more durability than usual. This can lead to excessive damage dealt by strong atacks.
- This weapon's strong attacks inflict unusually high poise damage, comparable to great hammers.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Helix Halberd +0 | 186/0/0/0/0 | 0/0 | -/D/-/-/-/- | - | - |
Helix Halberd +1 | 204/0/0/0/0 | 0/0 | -/C/-/-/-/- | 1x Twinkling Titanite | 1,230 |
Helix Halberd +2 | 223/0/0/0/0 | 0/0 | -/B/-/-/-/- | 2x Twinkling Titanite | 1,540 |
Helix Halberd +3 | 242/0/0/0/0 | 0/0 | -/B/-/-/-/- | 3x Twinkling Titanite | 1,840 |
Helix Halberd +4 | 261/0/0/0/0 | 0/0 | -/A/-/-/-/- | 4x Twinkling Titanite | 2,450 |
Helix Halberd +5 | 280/0/0/0/0 | 0/0 | -/A/-/-/-/- | 5x Twinkling Titanite | 2,760 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Helix Halberd +0 | 111/111/0/0/0 | 0/0 | -/D/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Helix Halberd +1 | 122/122/0/0/0 | 0/0 | -/D/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Helix Halberd +2 | 134/134/0/0/0 | 0/0 | -/C/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Helix Halberd +3 | 145/145/0/0/0 | 0/0 | -/C/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Helix Halberd +4 | 156/156/0/0/0 | 0/0 | -/B/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Helix Halberd +5 | 168/168/0/0/0 | 0/0 | -/B/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Helix Halberd +0 | 111/0/111/0/0 | 0/0 | -/D/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Helix Halberd +1 | 122/0/122/0/0 | 0/0 | -/D/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Helix Halberd +2 | 134/0/134/0/0 | 0/0 | -/C/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Helix Halberd +3 | 145/0/145/0/0 | 0/0 | -/C/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Helix Halberd +4 | 156/0/156/0/0 | 0/0 | -/B/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Helix Halberd +5 | 168/0/168/0/0 | 0/0 | -/B/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Helix Halberd +0 | 111/0/0/111/0 | 0/0 | -/D/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Helix Halberd +1 | 122/0/0/122/0 | 0/0 | -/D/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Helix Halberd +2 | 134/0/0/134/0 | 0/0 | -/C/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Helix Halberd +3 | 145/0/0/145/0 | 0/0 | -/C/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Helix Halberd +4 | 156/0/0/156/0 | 0/0 | -/B/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Helix Halberd +5 | 168/0/0/168/0 | 0/0 | -/B/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Helix Halberd +0 | 111/0/0/0/111 | 0/0 | -/D/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Helix Halberd +1 | 122/0/0/0/122 | 0/0 | -/D/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Helix Halberd +2 | 134/0/0/0/134 | 0/0 | -/C/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Helix Halberd +3 | 145/0/0/0/145 | 0/0 | -/C/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Helix Halberd +4 | 156/0/0/0/156 | 0/0 | -/B/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Helix Halberd +5 | 168/0/0/0/168 | 0/0 | -/B/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Helix Halberd +0 | 111/0/0/0/0 | 96/0 | -/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Helix Halberd +1 | 122/0/0/0/0 | 100/0 | -/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Helix Halberd +2 | 134/0/0/0/0 | 105/0 | -/C/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Helix Halberd +3 | 145/0/0/0/0 | 110/0 | -/C/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Helix Halberd +4 | 156/0/0/0/0 | 115/0 | -/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Helix Halberd +5 | 168/0/0/0/0 | 120/0 | -/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Helix Halberd +0 | 111/0/0/0/0 | 0/96 | -/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Helix Halberd +1 | 122/0/0/0/0 | 0/100 | -/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Helix Halberd +2 | 134/0/0/0/0 | 0/105 | -/C/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Helix Halberd +3 | 145/0/0/0/0 | 0/110 | -/C/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Helix Halberd +4 | 156/0/0/0/0 | 0/115 | -/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Helix Halberd +5 | 168/0/0/0/0 | 0/120 | -/B/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Helix Halberd +0 | 213/0/0/0/0 | 0/0 | -/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Helix Halberd +1 | 235/0/0/0/0 | 0/0 | -/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Helix Halberd +2 | 257/0/0/0/0 | 0/0 | -/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Helix Halberd +3 | 278/0/0/0/0 | 0/0 | -/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Helix Halberd +4 | 300/0/0/0/0 | 0/0 | -/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Helix Halberd +5 | 322/0/0/0/0 | 0/0 | -/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Helix Halberd +0 | 186/0/0/0/0 | 0/0 | -/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Helix Halberd +1 | 204/0/0/0/0 | 0/0 | -/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Helix Halberd +2 | 223/0/0/0/0 | 0/0 | -/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Helix Halberd +3 | 242/0/0/0/0 | 0/0 | -/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Helix Halberd +4 | 261/0/0/0/0 | 0/0 | -/D/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Helix Halberd +5 | 280/0/0/0/0 | 0/0 | -/D/C/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Helix Halberd +0 | 93/0/0/0/0 | 0/0 | -/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Helix Halberd +1 | 102/0/0/0/0 | 0/0 | -/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Helix Halberd +2 | 111/0/0/0/0 | 0/0 | -/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Helix Halberd +3 | 121/0/0/0/0 | 0/0 | -/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Helix Halberd +4 | 130/0/0/0/0 | 0/0 | -/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Helix Halberd +5 | 140/0/0/0/0 | 0/0 | -/C/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |