### In-Game Description
---
*Rapier wielded by sorcerers of Eleum Loyce.
Imbued with a magic that is released
with a strong attack.
A great protective wall was erected to
protect Eleum Loyce from the encroaching
chaos, and these sorcerers were among its
defenders.
Effect: special attack (strong attack)*
### Availability
---
Spellsword drop.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 169/0/0/0/0
(Thrust) | 0/40 | 140 | 10 | 13/15/0/0
D/B/-/-/-/- | 45/30/30/30/20 | 15/15/15/15 | 30 | 50 | 1.5 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | pokes | thrusts |
**Heavy Attack** | launches delayed beam of ice | launches delayed beam of ice |
**Rolling Attack** | quick poke | poke |
**Running Attack** | poke | poke |
https://www.youtube.com/watch?v=R-mYLAEYvJo
### Notes
---
- Strong Attacks fires a projectile similar to Soul Spear at the cost of 10 Durability per discharge. Can double hit with the thrust and projectile. Projectile scales with the weapon's magic damage; infusing and/or enchanting it with magic will increase the damage.
- The further this projectile goes, the less damage it appears to deal.
- Has been reported to infinitely stun lock when alternating R1 attacks with certain weapons; the Bone Fist was one such weapon. Need confirmation of other weapons it is capable of achieving infinite stunlocks with.
- You can still be parried when you use the special attack if your opponent is at melee range, but it will still do damage due to the projectile.
- Ironically, despite its name and content as "ice", it can still be infused and buffed with fire sources without any negative impacts.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
##### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Ice Rapier +0 | 169/0/0/0/0 | 0/40 | D/B/-/-/-/- | - | - |
Ice Rapier +1 | 179/0/0/0/0 | 0/44 | D/B/-/-/-/- | 1x Twinkling Titanite | 1,010 |
Ice Rapier +2 | 189/0/0/0/0 | 0/48 | D/B/-/-/-/- | 2x Twinkling Titanite | 1,260 |
Ice Rapier +3 | 199/0/0/0/0 | 0/52 | D/B/-/-/-/- | 3x Twinkling Titanite | 1,520 |
Ice Rapier +4 | 209/0/0/0/0 | 0/56 | D/B/-/-/-/- | 4x Twinkling Titanite | 2,020 |
Ice Rapier +5 | 220/0/0/0/0 | 0/60 | D/B/-/-/-/- | 5x Twinkling Titanite | 2,270 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Ice Rapier +0 | 147/111/0/0/0 | 0/34 | E/C/C/-/-/- | 42.7/48.3/27.7/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Magic Ice Rapier +1 | 155/118/0/0/0 | 0/38 | E/C/C/-/-/- |
Magic Ice Rapier +2 | 164/125/0/0/0 | 0/41 | E/C/C/-/-/- |
Magic Ice Rapier +3 | 173/131/0/0/0 | 0/45 | E/C/C/-/-/- |
Magic Ice Rapier +4 | 182/138/0/0/0 | 0/48 | E/C/C/-/-/- |
Magic Ice Rapier +5 | 191/145/0/0/0 | 0/52 | E/C/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Ice Rapier +0 | 147/0/111/0/0 | 0/34 | E/C/-/C/-/- | 42.7/27.7/48.3/27.7/17.7 | 12.7/12.7/12.7/12.7 |
Fire Ice Rapier +1 | 155/0/118/0/0 | 0/38 | E/C/-/C/-/- |
Fire Ice Rapier +2 | 164/0/125/0/0 | 0/41 | E/C/-/C/-/- |
Fire Ice Rapier +3 | 173/0/131/0/0 | 0/45 | E/C/-/C/-/- |
Fire Ice Rapier +4 | 182/0/138/0/0 | 0/48 | E/C/-/C/-/- |
Fire Ice Rapier +5 | 191/0/145/0/0 | 0/52 | E/C/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Ice Rapier +0 | 147/0/0/111/0 | 0/34 | E/C/-/-/C/- | 42.7/27.7/27.7/48.3/17.7 | 12.7/12.7/12.7/12.7 |
Lightning Ice Rapier +1 | 155/0/0/118/0 | 0/38 | E/C/-/-/C/- |
Lightning Ice Rapier +2 | 164/0/0/125/0 | 0/41 | E/C/-/-/C/- |
Lightning Ice Rapier +3 | 173/0/0/131/0 | 0/45 | E/C/-/-/C/- |
Lightning Ice Rapier +4 | 182/0/0/138/0 | 0/48 | E/C/-/-/C/- |
Lightning Ice Rapier +5 | 191/0/0/145/0 | 0/52 | E/C/-/-/B/- |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Ice Rapier +0 | 147/0/0/0/111 | 0/34 | E/C/-/-/-/C | 42.7/27.7/27.7/27.7/38.3 | 12.7/12.7/12.7/12.7 |
Dark Ice Rapier +1 | 155/0/0/0/118 | 0/38 | E/C/-/-/-/C |
Dark Ice Rapier +2 | 164/0/0/0/125 | 0/41 | E/C/-/-/-/C |
Dark Ice Rapier +3 | 173/0/0/0/131 | 0/45 | E/C/-/-/-/C |
Dark Ice Rapier +4 | 182/0/0/0/138 | 0/48 | E/C/-/-/-/C |
Dark Ice Rapier +5 | 191/0/0/0/145 | 0/52 | E/C/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Ice Rapier +0 | 147/0/0/0/0 | 105/34 | E/C/-/-/-/- | 42.7/27.7/27.7/27.7/17.7 | 33.3/12.7/12.7/12.7 |
Poison Ice Rapier +1 | 155/0/0/0/0 | 110/38 | E/C/-/-/-/- |
Poison Ice Rapier +2 | 164/0/0/0/0 | 116/41 | E/C/-/-/-/- |
Poison Ice Rapier +3 | 173/0/0/0/0 | 121/45 | E/C/-/-/-/- |
Poison Ice Rapier +4 | 182/0/0/0/0 | 126/48 | E/C/-/-/-/- |
Poison Ice Rapier +5 | 191/0/0/0/0 | 132/52 | E/C/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Ice Rapier +0 | 141/0/0/0/0 | 0/62 | E/C/-/-/-/- | 43.7/28.7/28.7/28.7/18.7 | 13.7/25.0/13.7/13.7 |
Bleed Ice Rapier +1 | 150/0/0/0/0 | 0/68 | E/C/-/-/-/- |
Bleed Ice Rapier +2 | 159/0/0/0/0 | 0/74 | E/C/-/-/-/- |
Bleed Ice Rapier +3 | 167/0/0/0/0 | 0/81 | E/C/-/-/-/- |
Bleed Ice Rapier +4 | 176/0/0/0/0 | 0/87 | E/C/-/-/-/- |
Bleed Ice Rapier +5 | 184/0/0/0/0 | 0/93 | E/C/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Ice Rapier +0 | 195/0/0/0/0 | 0/46 | E/E/-/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Ice Rapier +1 | 206/0/0/0/0 | 0/50 | E/E/-/-/-/- |
Raw Ice Rapier +2 | 217/0/0/0/0 | 0/55 | E/E/-/-/-/- |
Raw Ice Rapier +3 | 229/0/0/0/0 | 0/59 | E/E/-/-/-/- |
Raw Ice Rapier +4 | 241/0/0/0/0 | 0/64 | E/E/-/-/-/- |
Raw Ice Rapier +5 | 253/0/0/0/0 | 0/69 | E/E/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Ice Rapier +0 | 169/0/0/0/0 | 0/40 | E/E/D/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Ice Rapier +1 | 179/0/0/0/0 | 0/44 | E/E/D/-/-/- |
Enchanted Ice Rapier +2 | 189/0/0/0/0 | 0/48 | E/E/D/-/-/- |
Enchanted Ice Rapier +3 | 199/0/0/0/0 | 0/52 | E/E/D/-/-/- |
Enchanted Ice Rapier +4 | 209/0/0/0/0 | 0/56 | E/E/D/-/-/- |
Enchanted Ice Rapier +5 | 220/0/0/0/0 | 0/60 | E/E/C/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Ice Rapier +0 | 84/0/0/0/0 | 0/20 | E/D/-/-/-/- | 45.0/30.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Ice Rapier +1 | 89/0/0/0/0 | 0/22 | E/D/-/-/-/- |
Mundane Ice Rapier +2 | 94/0/0/0/0 | 0/24 | E/D/-/-/-/- |
Mundane Ice Rapier +3 | 99/0/0/0/0 | 0/26 | E/D/-/-/-/- |
Mundane Ice Rapier +4 | 104/0/0/0/0 | 0/28 | E/D/-/-/-/- |
Mundane Ice Rapier +5 | 110/0/0/0/0 | 0/30 | E/D/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |