# Ice Rapier
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### In-Game Description --- *Rapier wielded by sorcerers of Eleum Loyce. Imbued with a magic that is released with a strong attack. A great protective wall was erected to protect Eleum Loyce from the encroaching chaos, and these sorcerers were among its defenders. Effect: special attack (strong attack)* ### Availability --- Spellsword drop. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()169/0/0/0/0 (Thrust)0/401401013/15/0/0 D/B/-/-/-/-45/30/30/30/2015/15/15/1530501.5
### Move Set --- + show Move Set - hide Move Set
**One-Handed****Two-Handed**
**Light Attack**pokesthrusts
**Heavy Attack**launches delayed beam of icelaunches delayed beam of ice
**Rolling Attack**quick pokepoke
**Running Attack**pokepoke
https://www.youtube.com/watch?v=R-mYLAEYvJo ### Notes --- - Strong Attacks fires a projectile similar to Soul Spear at the cost of 10 Durability per discharge. Can double hit with the thrust and projectile. Projectile scales with the weapon's magic damage; infusing and/or enchanting it with magic will increase the damage. - The further this projectile goes, the less damage it appears to deal. - Has been reported to infinitely stun lock when alternating R1 attacks with certain weapons; the Bone Fist was one such weapon. Need confirmation of other weapons it is capable of achieving infinite stunlocks with. - You can still be parried when you use the special attack if your opponent is at melee range, but it will still do damage due to the projectile. - Ironically, despite its name and content as "ice", it can still be infused and buffed with fire sources without any negative impacts. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
##### Basic --- Special upgrade path. Requires: - Twinkling Titanite.
NameDamageAux EffectsStat BonusesMaterials CostSouls
Ice Rapier +0169/0/0/0/00/40D/B/-/-/-/---
Ice Rapier +1179/0/0/0/00/44D/B/-/-/-/-1x Twinkling Titanite1,010
Ice Rapier +2189/0/0/0/00/48D/B/-/-/-/-2x Twinkling Titanite1,260
Ice Rapier +3199/0/0/0/00/52D/B/-/-/-/-3x Twinkling Titanite1,520
Ice Rapier +4209/0/0/0/00/56D/B/-/-/-/-4x Twinkling Titanite2,020
Ice Rapier +5220/0/0/0/00/60D/B/-/-/-/-5x Twinkling Titanite2,270
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Ice Rapier +0147/111/0/0/00/34E/C/C/-/-/-42.7/48.3/27.7/27.7/17.712.7/12.7/12.7/12.7
Magic Ice Rapier +1155/118/0/0/00/38E/C/C/-/-/-
Magic Ice Rapier +2164/125/0/0/00/41E/C/C/-/-/-
Magic Ice Rapier +3173/131/0/0/00/45E/C/C/-/-/-
Magic Ice Rapier +4182/138/0/0/00/48E/C/C/-/-/-
Magic Ice Rapier +5191/145/0/0/00/52E/C/B/-/-/-
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Ice Rapier +0147/0/111/0/00/34E/C/-/C/-/-42.7/27.7/48.3/27.7/17.712.7/12.7/12.7/12.7
Fire Ice Rapier +1155/0/118/0/00/38E/C/-/C/-/-
Fire Ice Rapier +2164/0/125/0/00/41E/C/-/C/-/-
Fire Ice Rapier +3173/0/131/0/00/45E/C/-/C/-/-
Fire Ice Rapier +4182/0/138/0/00/48E/C/-/C/-/-
Fire Ice Rapier +5191/0/145/0/00/52E/C/-/B/-/-
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Ice Rapier +0147/0/0/111/00/34E/C/-/-/C/-42.7/27.7/27.7/48.3/17.712.7/12.7/12.7/12.7
Lightning Ice Rapier +1155/0/0/118/00/38E/C/-/-/C/-
Lightning Ice Rapier +2164/0/0/125/00/41E/C/-/-/C/-
Lightning Ice Rapier +3173/0/0/131/00/45E/C/-/-/C/-
Lightning Ice Rapier +4182/0/0/138/00/48E/C/-/-/C/-
Lightning Ice Rapier +5191/0/0/145/00/52E/C/-/-/B/-
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Ice Rapier +0147/0/0/0/1110/34E/C/-/-/-/C42.7/27.7/27.7/27.7/38.312.7/12.7/12.7/12.7
Dark Ice Rapier +1155/0/0/0/1180/38E/C/-/-/-/C
Dark Ice Rapier +2164/0/0/0/1250/41E/C/-/-/-/C
Dark Ice Rapier +3173/0/0/0/1310/45E/C/-/-/-/C
Dark Ice Rapier +4182/0/0/0/1380/48E/C/-/-/-/C
Dark Ice Rapier +5191/0/0/0/1450/52E/C/-/-/-/B
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Ice Rapier +0147/0/0/0/0105/34E/C/-/-/-/-42.7/27.7/27.7/27.7/17.733.3/12.7/12.7/12.7
Poison Ice Rapier +1155/0/0/0/0110/38E/C/-/-/-/-
Poison Ice Rapier +2164/0/0/0/0116/41E/C/-/-/-/-
Poison Ice Rapier +3173/0/0/0/0121/45E/C/-/-/-/-
Poison Ice Rapier +4182/0/0/0/0126/48E/C/-/-/-/-
Poison Ice Rapier +5191/0/0/0/0132/52E/C/-/-/-/-
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Ice Rapier +0141/0/0/0/00/62E/C/-/-/-/-43.7/28.7/28.7/28.7/18.713.7/25.0/13.7/13.7
Bleed Ice Rapier +1150/0/0/0/00/68E/C/-/-/-/-
Bleed Ice Rapier +2159/0/0/0/00/74E/C/-/-/-/-
Bleed Ice Rapier +3167/0/0/0/00/81E/C/-/-/-/-
Bleed Ice Rapier +4176/0/0/0/00/87E/C/-/-/-/-
Bleed Ice Rapier +5184/0/0/0/00/93E/C/-/-/-/-
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Ice Rapier +0195/0/0/0/00/46E/E/-/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Raw Ice Rapier +1206/0/0/0/00/50E/E/-/-/-/-
Raw Ice Rapier +2217/0/0/0/00/55E/E/-/-/-/-
Raw Ice Rapier +3229/0/0/0/00/59E/E/-/-/-/-
Raw Ice Rapier +4241/0/0/0/00/64E/E/-/-/-/-
Raw Ice Rapier +5253/0/0/0/00/69E/E/-/-/-/-
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Ice Rapier +0169/0/0/0/00/40E/E/D/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Enchanted Ice Rapier +1179/0/0/0/00/44E/E/D/-/-/-
Enchanted Ice Rapier +2189/0/0/0/00/48E/E/D/-/-/-
Enchanted Ice Rapier +3199/0/0/0/00/52E/E/D/-/-/-
Enchanted Ice Rapier +4209/0/0/0/00/56E/E/D/-/-/-
Enchanted Ice Rapier +5220/0/0/0/00/60E/E/C/-/-/-
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Ice Rapier +084/0/0/0/00/20E/D/-/-/-/-45.0/30.0/30.0/30.0/20.015.0/15.0/15.0/15.0
Mundane Ice Rapier +189/0/0/0/00/22E/D/-/-/-/-
Mundane Ice Rapier +294/0/0/0/00/24E/D/-/-/-/-
Mundane Ice Rapier +399/0/0/0/00/26E/D/-/-/-/-
Mundane Ice Rapier +4104/0/0/0/00/28E/D/-/-/-/-
Mundane Ice Rapier +5110/0/0/0/00/30E/D/-/-/-/-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.