### In-Game Description
---
*An axe wielded by Drangleic infantry.
A makeshift, crude weapon that deals an
underwhelming amount of damage.*
### Availability
---
Hollow Infantry (Axe) drop - very rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 100/0/0/0/0
(Slash) | 0/0 | 110 | 30 | 9/1/0/0
C/D/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 20 | 30 | 3.5 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
**1 Handed** | | |
---|
**Light — Light** | Diagonal slash into vertical slash | |
**Heavy — Heavy** | Overhead vertical chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**2 Handed** | |
---|
**Light** | Alternating vertical slashes | |
**Heavy — Heavy** | Diagonal chop into diagonal chop | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Fast vertical wide slash | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead chop | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal slash | |
**Heavy** (left hand) | Dual diagonal slash followed by right handed overhead chop | |
### Notes
---
- Needs 14 Str and 2 Dex to Power Stance.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Infantry Axe +0 | 100/0/0/0/0 | 0/0 | C/D/-/-/- | - | - |
Infantry Axe +1 | 110/0/0/0/0 | 0/0 | C/D/-/-/- | 1x Titanite Shard | 310 |
Infantry Axe +2 | 120/0/0/0/0 | 0/0 | C/D/-/-/- | 2x Titanite Shard | 390 |
Infantry Axe +3 | 130/0/0/0/0 | 0/0 | C/D/-/-/- | 3x Titanite Shard | 470 |
Infantry Axe +4 | 140/0/0/0/0 | 0/0 | C/D/-/-/- | 1x Large Titanite Shard | 620 |
Infantry Axe +5 | 150/0/0/0/0 | 0/0 | C/D/-/-/- | 2x Large Titanite Shard | 700 |
Infantry Axe +6 | 160/0/0/0/0 | 0/0 | C/D/-/-/- | 3x Large Titanite Shard | 780 |
Infantry Axe +7 | 170/0/0/0/0 | 0/0 | C/D/-/-/- | 1x Titanite Chunk | 930 |
Infantry Axe +8 | 180/0/0/0/0 | 0/0 | C/D/-/-/- | 2x Titanite Chunk | 1,010 |
Infantry Axe +9 | 190/0/0/0/0 | 0/0 | C/D/-/-/- | 3x Titanite Chunk | 1,090 |
Infantry Axe +10 | 200/0/0/0/0 | 0/0 | B/D/-/-/- | 1x Titanite Slab | 1,240 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Infantry Axe +0 | 70/70/0/0/0 | 0/0 | C/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +1 | 77/77/0/0/0 | 0/0 | C/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +2 | 84/84/0/0/0 | 0/0 | C/E/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +3 | 91/91/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +4 | 98/98/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +5 | 105/105/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +6 | 112/112/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +7 | 119/119/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +8 | 126/126/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +9 | 133/133/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Infantry Axe +10 | 140/140/0/0/0 | 0/0 | C/E/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Infantry Axe +0 | 70/0/70/0/0 | 0/0 | C/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +1 | 77/0/77/0/0 | 0/0 | C/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +2 | 84/0/84/0/0 | 0/0 | C/E/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +3 | 91/0/91/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +4 | 98/0/98/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +5 | 105/0/105/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +6 | 112/0/112/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +7 | 119/0/119/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +8 | 126/0/126/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +9 | 133/0/133/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Infantry Axe +10 | 140/0/140/0/0 | 0/0 | C/E/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Infantry Axe +0 | 70/0/0/70/0 | 0/0 | C/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +1 | 77/0/0/77/0 | 0/0 | C/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +2 | 84/0/0/84/0 | 0/0 | C/E/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +3 | 91/0/0/91/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +4 | 98/0/0/98/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +5 | 105/0/0/105/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +6 | 112/0/0/112/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +7 | 119/0/0/119/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +8 | 126/0/0/126/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +9 | 133/0/0/133/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Infantry Axe +10 | 140/0/0/140/0 | 0/0 | C/E/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Infantry Axe +0 | 70/0/0/0/70 | 0/0 | C/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +1 | 77/0/0/0/77 | 0/0 | C/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +2 | 84/0/0/0/84 | 0/0 | C/E/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +3 | 91/0/0/0/91 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +4 | 98/0/0/0/98 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +5 | 105/0/0/0/105 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +6 | 112/0/0/0/112 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +7 | 119/0/0/0/119 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +8 | 126/0/0/0/126 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +9 | 133/0/0/0/133 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Infantry Axe +10 | 140/0/0/0/140 | 0/0 | C/E/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Infantry Axe +0 | 70/0/0/0/0 | 112/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +1 | 77/0/0/0/0 | 114/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +2 | 84/0/0/0/0 | 117/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +3 | 91/0/0/0/0 | 120/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +4 | 98/0/0/0/0 | 123/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +5 | 105/0/0/0/0 | 126/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +6 | 112/0/0/0/0 | 128/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +7 | 119/0/0/0/0 | 131/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +8 | 126/0/0/0/0 | 134/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +9 | 133/0/0/0/0 | 137/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Infantry Axe +10 | 140/0/0/0/0 | 140/0 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Infantry Axe +0 | 70/0/0/0/0 | 0/112 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +1 | 77/0/0/0/0 | 0/114 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +2 | 84/0/0/0/0 | 0/117 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +3 | 91/0/0/0/0 | 0/120 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +4 | 98/0/0/0/0 | 0/123 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +5 | 105/0/0/0/0 | 0/126 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +6 | 112/0/0/0/0 | 0/128 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +7 | 119/0/0/0/0 | 0/131 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +8 | 126/0/0/0/0 | 0/134 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +9 | 133/0/0/0/0 | 0/137 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Infantry Axe +10 | 140/0/0/0/0 | 0/140 | C/E/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Infantry Axe +0 | 115/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +1 | 126/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +2 | 138/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +3 | 149/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +4 | 161/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +5 | 172/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +6 | 184/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +7 | 195/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +8 | 207/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +9 | 218/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Infantry Axe +10 | 230/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Infantry Axe +0 | 100/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +1 | 110/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +2 | 120/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +3 | 130/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +4 | 140/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +5 | 150/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +6 | 160/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +7 | 170/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +8 | 180/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +9 | 190/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Infantry Axe +10 | 200/0/0/0/0 | 0/0 | E/E/C/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Infantry Axe +0 | 50/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +1 | 55/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +2 | 60/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +3 | 65/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +4 | 70/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +5 | 75/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +6 | 80/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +7 | 85/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +8 | 90/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +9 | 95/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Infantry Axe +10 | 100/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
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### Key
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |