### In-Game Description
---
*Greataxe wielded by Lion Clan warriors.*
*The finely-crafted blade cuts smoothly,
evidence that the lion clansmen
are much more than vulgar beasts.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Lion Clan Warrior drop - very rare.
### General Information
---
Name | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 155/0/0/0/0
(Slash) | 0/0 | 110 | 45 | 30/8/0/0
C/C/-/-/-/- | 55/10/30/30/30 | 15/15/15/15 | 40 | 60 | 12.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | horizontal slashes | short ranged diagonal slashes |
**Heavy Attack** | overhead slash | slow overhead slash |
**Rolling Attack** | full swing | full swing |
**Running Attack** | quick overhead slash | quick overhead slash |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Lion Greataxe +0 | 155/0/0/0/0 | 0/0 | C/C/-/-/-/- | - | - |
Lion Greataxe +1 | 170/0/0/0/0 | 0/0 | C/C/-/-/-/- | 1x Titanite Shard | 570 |
Lion Greataxe +2 | 186/0/0/0/0 | 0/0 | C/C/-/-/-/- | 2x Titanite Shard | 710 |
Lion Greataxe +3 | 201/0/0/0/0 | 0/0 | B/C/-/-/-/- | 3x Titanite Shard | 850 |
Lion Greataxe +4 | 217/0/0/0/0 | 0/0 | B/C/-/-/-/- | 1x Large Titanite Shard | 1,130 |
Lion Greataxe +5 | 232/0/0/0/0 | 0/0 | B/C/-/-/-/- | 2x Large Titanite Shard | 1,270 |
Lion Greataxe +6 | 248/0/0/0/0 | 0/0 | B/C/-/-/-/- | 3x Large Titanite Shard | 1,410 |
Lion Greataxe +7 | 263/0/0/0/0 | 0/0 | B/C/-/-/-/- | 1x Titanite Chunk | 1,690 |
Lion Greataxe +8 | 279/0/0/0/0 | 0/0 | B/C/-/-/-/- | 2x Titanite Chunk | 1,830 |
Lion Greataxe +9 | 294/0/0/0/0 | 0/0 | B/C/-/-/-/- | 3x Titanite Chunk | 1,970 |
Lion Greataxe +10 | 310/0/0/0/0 | 0/0 | B/C/-/-/-/- | 1x Titanite Slab | 2,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Lion Greataxe +0 | 108/108/0/0/0 | 0/0 | D/D/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +1 | ?/?/0/0/0 | 0/0 | C/D/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +2 | ?/?/0/0/0 | 0/0 | C/D/C/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +3 | ?/?/0/0/0 | 0/0 | C/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +4 | ?/?/0/0/0 | 0/0 | C/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +5 | ?/?/0/0/0 | 0/0 | C/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +6 | ?/?/0/0/0 | 0/0 | C/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +7 | ?/?/0/0/0 | 0/0 | C/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +8 | ?/?/0/0/0 | 0/0 | C/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +9 | ?/?/0/0/0 | 0/0 | C/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Magic Lion Greataxe +10 | ?/?/0/0/0 | 0/0 | B/D/B/-/-/- | 52.9/26.6/27.9/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Lion Greataxe +0 | 108/0/108/0/0 | 0/0 | D/D/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +1 | ?/0/?/0/0 | 0/0 | C/D/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +2 | ?/0/?/0/0 | 0/0 | C/D/-/C/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +3 | ?/0/?/0/0 | 0/0 | C/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +4 | ?/0/?/0/0 | 0/0 | C/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +5 | ?/0/?/0/0 | 0/0 | C/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +6 | ?/0/?/0/0 | 0/0 | C/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +7 | ?/0/?/0/0 | 0/0 | C/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +8 | ?/0/?/0/0 | 0/0 | C/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +9 | ?/0/?/0/0 | 0/0 | C/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
Fire Lion Greataxe +10 | ?/0/?/0/0 | 0/0 | B/D/-/B/-/- | 52.9/7.9/46.6/27.9/27.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Lion Greataxe +0 | 108/0/0/108/0 | 0/0 | D/D/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +1 | ?/0/0/?/0 | 0/0 | C/D/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +2 | ?/0/0/?/0 | 0/0 | C/D/-/-/C/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +3 | ?/0/0/?/0 | 0/0 | C/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +4 | ?/0/0/?/0 | 0/0 | C/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +5 | ?/0/0/?/0 | 0/0 | C/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +6 | ?/0/0/?/0 | 0/0 | C/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +7 | ?/0/0/?/0 | 0/0 | C/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +8 | ?/0/0/?/0 | 0/0 | C/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +9 | ?/0/0/?/0 | 0/0 | C/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
Lightning Lion Greataxe +10 | ?/0/0/?/0 | 0/0 | B/D/-/-/B/- | 52.9/7.9/27.9/46.6/27.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Lion Greataxe +0 | 108/0/0/0/108 | 0/0 | D/D/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +1 | ?/0/0/0/? | 0/0 | C/D/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +2 | ?/0/0/0/? | 0/0 | C/D/-/-/-/C | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +3 | ?/0/0/0/? | 0/0 | C/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +4 | ?/0/0/0/? | 0/0 | C/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +5 | ?/0/0/0/? | 0/0 | C/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +6 | ?/0/0/0/? | 0/0 | C/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +7 | ?/0/0/0/? | 0/0 | C/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +8 | ?/0/0/0/? | 0/0 | C/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +9 | ?/0/0/0/? | 0/0 | C/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
Dark Lion Greataxe +10 | ?/0/0/0/? | 0/0 | B/D/-/-/-/B | 52.9/7.9/27.9/27.9/46.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Lion Greataxe +0 | 108/0/0/0/0 | 112/0 | D/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +1 | ?/0/0/0/0 | 114/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +2 | ?/0/0/0/0 | 117/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +3 | ?/0/0/0/0 | 120/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +4 | ?/0/0/0/0 | 123/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +5 | ?/0/0/0/0 | 126/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +6 | ?/0/0/0/0 | 128/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +7 | ?/0/0/0/0 | 131/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +8 | ?/0/0/0/0 | 134/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +9 | ?/0/0/0/0 | 137/0 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
Poison Lion Greataxe +10 | ?/0/0/0/0 | 140/0 | B/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Lion Greataxe +0 | 108/0/0/0/0 | 0/112 | D/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +1 | ?/0/0/0/0 | 0/114 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +2 | ?/0/0/0/0 | 0/117 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +3 | ?/0/0/0/0 | 0/120 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +4 | ?/0/0/0/0 | 0/123 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +5 | ?/0/0/0/0 | 0/126 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +6 | v/0/0/0/0 | 0/128 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +7 | ?/0/0/0/0 | 0/131 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +8 | ?/0/0/0/0 | 0/134 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +9 | ?/0/0/0/0 | 0/137 | C/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
Bleed Lion Greataxe +10 | ?/0/0/0/0 | 0/140 | B/D/-/-/-/- | 52.9/7.9/27.9/27.9/27.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Lion Greataxe +0 | 178/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +1 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +2 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +3 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +4 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +5 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +6 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +7 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +8 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +9 | ?/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Raw Lion Greataxe +10 | 356/0/0/0/0 | 0/0 | E/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Lion Greataxe +0 | 155/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +1 | ?/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +2 | ?/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +3 | ?/0/0/0/0 | 0/0 | E/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +4 | ?/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +5 | ?/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +6 | ?/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +7 | ?/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +8 | ?/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +9 | ?/0/0/0/0 | 0/0 | D/E/D/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Enchanted Lion Greataxe +10 | ?/0/0/0/0 | 0/0 | D/E/C/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Lion Greataxe +0 | 77/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +1 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +2 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +3 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +4 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +5 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +6 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +7 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +8 | ?/0/0/0/0 | 0/0 | D/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +9 | ?/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
Mundane Lion Greataxe +10 | ?/0/0/0/0 | 0/0 | C/E/-/-/-/- | 55.0/10.0/30.0/30.0/30.0 | 15.0/15.0/15.0/15.0 |
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### Key
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
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**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |