# Lizard Staff
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### In-Game Description --- *Staff used by hollowed Drangleic sorcerers. A catalyst for sorceries and hexes. The lizard affixed to its tip is a simple charm and has no bearing to the staff's powers.* ### Availability --- Necromancer drop. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/110/0/0/40 (Spell/Strike)0/010010120-/-/18/- -/-/A/-/-/C25/30/20/20/205/5/5/515302.0
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite.
NameDamageStat BonusesMaterials CostSouls Cost
Lizard Staff +00/110/0/0/40-/-/A/-/-/CN/AN/A
Lizard Staff +10/121/0/0/56-/-/A/-/-/C1x Titanite Shard500
Lizard Staff +20/132/0/0/72-/-/A/-/-/C2x Titanite Shard630
Lizard Staff +30/143/0/0/88-/-/A/-/-/C3x Titanite Shard750
Lizard Staff +40/154/0/0/104-/-/A/-/-/C1x Large Titanite Shard1000
Lizard Staff +50/165/0/0/120-/-/A/-/-/C2x Large Titanite Shard1130
Lizard Staff +60/176/0/0/136-/-/A/-/-/C3x Large Titanite Shard1250
Lizard Staff +70/187/0/0/152-/-/A/-/-/C1x Titanite Chunk1500
Lizard Staff +80/198/0/0/168-/-/A/-/-/C2x Titanite Chunk1630
Lizard Staff +90/209/0/0/184-/-/A/-/-/C3x Titanite Chunk1750
Lizard Staff +100/220/0/0/200-/-/S/-/-/B1x Titanite Slab2000
### Infusions --- #### Magic --- Requires: - Faintstone - 2,000 souls
NameDamageStat Bonuses
Magic Lizard Staff +00/126/0/0/34-/-/A/-/-/C
Magic Lizard Staff +10/139/0/0/47-/-/A/-/-/C
Magic Lizard Staff +20/151/0/0/61-/-/A/-/-/C
Magic Lizard Staff +30/164/0/0/74-/-/A/-/-/C
Magic Lizard Staff +40/177/0/0/88-/-/A/-/-/C
Magic Lizard Staff +50/189/0/0/101-/-/A/-/-/C
Magic Lizard Staff +60/202/0/0/115-/-/A/-/-/C
Magic Lizard Staff +70/215/0/0/129-/-/A/-/-/C
Magic Lizard Staff +80/227/0/0/142-/-/A/-/-/C
Magic Lizard Staff +90/240/0/0/156-/-/A/-/-/C
Magic Lizard Staff +100/253/0/0/170-/-/S/-/-/B
#### Dark --- Requires - Darknight Stone - 2,000 souls
NameDamageStat Bonuses
Dark Lizard Staff +00/93/0/046-/-/A/-/-/C
Dark Lizard Staff +10/102/0/0/64-/-/A/-/-/C
Dark Lizard Staff +20/112/0/0/82-/-/A/-/-/C
Dark Lizard Staff +30/121/0/0/101-/-/A/-/-/C
Dark Lizard Staff +40/130/0/0/119-/-/A/-/-/C
Dark Lizard Staff +50/140/0/0/138-/-/A/-/-/C
Dark Lizard Staff +60/149/0/0/156-/-/A/-/-/C
Dark Lizard Staff +70/158/0/0/174-/-/A/-/-/C
Dark Lizard Staff +80/168/0/0/193-/-/A/-/-/C
Dark Lizard Staff +90/177/0/0/211-/-/A/-/-/C
Dark Lizard Staff +100/186/0/0/230-/-/S/-/-/B
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.