### In-Game Description
---
*The skull of some unidentified creature.
Swung as a great hammer to use as a weapon.
Possibly the skull of a dragon.
A good choice, likely too rare to
be swung about willy-nilly.*
### Availability
---
***Scholar of the First Sin:***
- Mimic (Aldia's Keep only) drop - guaranteed.
***Dark Souls 2 & Scholar of the First Sin:***
- Enhanced Undead drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed1
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 260/0/0/0/0
(Strike) | 0/56 | 100 | 60 | 352/7/0/0
-/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 30 | 20 | 12.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | downward smashes | horizontal swings |
**Heavy Attack** | horizontal swing followed by overhead smash | downward smash followed by a twice-hitting spin |
**Rolling Attack** | upward swipe | upward swipe |
**Running Attack** | wide horizontal sweep | quick downward smash |
### Notes
---
- Highest base physical damage of any weapon in the game when upgraded. Coupled with no scaling, this weapon makes an excellent candidate for Raw infusion.
- As of version 1.15. and Scholar of the First Sin, the Malformed Skull gains scaling bonuses from Elemental infusions.
- Due to its extremely low durability equipping a Bracing Knuckle Ring is recommended.
- Like all Hammers and most Great Hammers it can't be infused with Bleed.
- You can still deal more bleed damage by enchanting it with a Bleeding Serum though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Malformed Skull +0 | 260/0/0/0/0 | 0/56 | -/-/-/-/- | - | - |
Malformed Skull +1 | 286/0/0/0/0 | 0/57 | -/-/-/-/- | 1x Titanite Shard | 550 |
Malformed Skull +2 | 312/0/0/0/0 | 0/58 | -/-/-/-/- | 2x Titanite Shard | 690 |
Malformed Skull +3 | 338/0/0/0/0 | 0/60 | -/-/-/-/- | 3x Titanite Shard | 830 |
Malformed Skull +4 | 364/0/0/0/0 | 0/61 | -/-/-/-/- | 1x Large Titanite Shard | 1,100 |
Malformed Skull +5 | 390/0/0/0/0 | 0/63 | -/-/-/-/- | 2x Large Titanite Shard | 1,240 |
Malformed Skull +6 | 416/0/0/0/0 | 0/64 | -/-/-/-/- | 3x Large Titanite Shard | 1,380 |
Malformed Skull +7 | 442/0/0/0/0 | 0/65 | -/-/-/-/- | 1x Titanite Chunk | 1,650 |
Malformed Skull +8 | 468/0/0/0/0 | 0/67 | -/-/-/-/- | 2x Titanite Chunk | 1,730 |
Malformed Skull +9 | 494/0/0/0/0 | 0/68 | -/-/-/-/- | 3x Titanite Chunk | 1,980 |
Malformed Skull +10 | 520/0/0/0/0 | 0/70 | -/-/-/-/- | 1x Titanite Slab | 2,200 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Malformed Skull +0 | 195/130/0/0/0 | 0/42 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Malformed Skull +1 | 214/143/0/0/0 | 0/43 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Malformed Skull +2 | 234/153/0/0/0 | 0/44 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Malformed Skull +3 | 253/169/0/0/0 | 0/45 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Malformed Skull +4 | 273/182/0/0/0 | 0/46 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Malformed Skull +5 | 292/195/0/0/0 | 0/47 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Malformed Skull +6 | 312/208/0/0/0 | 0/48 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Malformed Skull +7 | 331/221/0/0/0 | 0/49 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Malformed Skull +8 | 351/234/0/0/0 | 0/50 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Malformed Skull +9 | 370/247/0/0/0 | 0/51 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Malformed Skull +10 | 390/260/0/0/0 | 0/52 | -/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Malformed Skull +0 | 195/130/0/0/0 | 0/42 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Malformed Skull +1 | 214/143/0/0/0 | 0/43 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Malformed Skull +2 | 234/153/0/0/0 | 0/44 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Malformed Skull +3 | 253/169/0/0/0 | 0/45 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Malformed Skull +4 | 273/182/0/0/0 | 0/46 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Malformed Skull +5 | 292/195/0/0/0 | 0/47 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Malformed Skull +6 | 312/208/0/0/0 | 0/48 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Malformed Skull +7 | 331/221/0/0/0 | 0/49 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Malformed Skull +8 | 351/234/0/0/0 | 0/50 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Malformed Skull +9 | 370/247/0/0/0 | 0/51 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Malformed Skull +10 | 390/260/0/0/0 | 0/52 | -/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Malformed Skull +0 | 195/130/0/0/0 | 0/42 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Malformed Skull +1 | 214/143/0/0/0 | 0/43 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Malformed Skull +2 | 234/153/0/0/0 | 0/44 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Malformed Skull +3 | 253/169/0/0/0 | 0/45 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Malformed Skull +4 | 273/182/0/0/0 | 0/46 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Malformed Skull +5 | 292/195/0/0/0 | 0/47 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Malformed Skull +6 | 312/208/0/0/0 | 0/48 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Malformed Skull +7 | 331/221/0/0/0 | 0/49 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Malformed Skull +8 | 351/234/0/0/0 | 0/50 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Malformed Skull +9 | 370/247/0/0/0 | 0/51 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Malformed Skull +10 | 390/260/0/0/0 | 0/52 | -/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Malformed Skull +0 | 195/130/0/0/0 | 0/42 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Malformed Skull +1 | 214/143/0/0/0 | 0/43 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Malformed Skull +2 | 234/153/0/0/0 | 0/44 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Malformed Skull +3 | 253/169/0/0/0 | 0/45 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Malformed Skull +4 | 273/182/0/0/0 | 0/46 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Malformed Skull +5 | 292/195/0/0/0 | 0/47 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Malformed Skull +6 | 312/208/0/0/0 | 0/48 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Malformed Skull +7 | 331/221/0/0/0 | 0/49 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Malformed Skull +8 | 351/234/0/0/0 | 0/50 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Malformed Skull +9 | 370/247/0/0/0 | 0/51 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Malformed Skull +10 | 390/260/0/0/0 | 0/52 | -/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Malformed Skull +0 | 234/0/0/0/0 | 96/50 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/31.6 | 31.6/12.9/12.9/12.9 |
Poison Malformed Skull +1 | 257/0/0/0/0 | 98/51 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/31.6 | 31.6/12.9/12.9/12.9 |
Poison Malformed Skull +2 | 280/0/0/0/0 | 100/52 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/31.6 | 31.6/12.9/12.9/12.9 |
Poison Malformed Skull +3 | 304/0/0/0/0 | 103/54 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/31.6 | 31.6/12.9/12.9/12.9 |
Poison Malformed Skull +4 | 327/0/0/0/0 | 105/55 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/31.6 | 31.6/12.9/12.9/12.9 |
Poison Malformed Skull +5 | 351/0/0/0/0 | 108/56 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/31.6 | 31.6/12.9/12.9/12.9 |
Poison Malformed Skull +6 | 374/0/0/0/0 | 110/57 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/31.6 | 31.6/12.9/12.9/12.9 |
Poison Malformed Skull +7 | 397/0/0/0/0 | 112/59 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/31.6 | 31.6/12.9/12.9/12.9 |
Poison Malformed Skull +8 | 421/0/0/0/0 | 115/60 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/31.6 | 31.6/12.9/12.9/12.9 |
Poison Malformed Skull +9 | 444/0/0/0/0 | 117/61 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/31.6 | 31.6/12.9/12.9/12.9 |
Poison Malformed Skull +10 | 468/0/0/0/0 | 120/63 | -/-/-/-/-/- | 42.9/7.9/27.9/27.9/31.6 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Malformed Skull +0 | 299/0/0/0/0 | 0/64 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Malformed Skull +1 | 328/0/0/0/0 | 0/66 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Malformed Skull +2 | 358/0/0/0/0 | 0/67 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Malformed Skull +3 | 388/0/0/0/0 | 0/69 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Malformed Skull +4 | 418/0/0/0/0 | 0/70 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Malformed Skull +5 | 448/0/0/0/0 | 0/72 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Malformed Skull +6 | 478/0/0/0/0 | 0/74 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Malformed Skull +7 | 508/0/0/0/0 | 0/75 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Malformed Skull +8 | 538/0/0/0/0 | 0/77 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Malformed Skull +9 | 568/0/0/0/0 | 0/78 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Malformed Skull +10 | 598/0/0/0/0 | 0/80 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Malformed Skull +0 | 260/0/0/0/0 | 0/56 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Malformed Skull +1 | 286/0/0/0/0 | 0/57 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Malformed Skull +2 | 312/0/0/0/0 | 0/58 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Malformed Skull +3 | 338/0/0/0/0 | 0/60 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Malformed Skull +4 | 364/0/0/0/0 | 0/61 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Malformed Skull +5 | 390/0/0/0/0 | 0/63 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Malformed Skull +6 | 416/0/0/0/0 | 0/64 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Malformed Skull +7 | 442/0/0/0/0 | 0/65 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Malformed Skull +8 | 468/0/0/0/0 | 0/67 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Malformed Skull +9 | 494/0/0/0/0 | 0/68 | -/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Malformed Skull +10 | 520/0/0/0/0 | 0/70 | -/-/C/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Malformed Skull +0 | 130/0/0/0/0 | 0/28 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Malformed Skull +1 | 143/0/0/0/0 | 0/28 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Malformed Skull +2 | 156/0/0/0/0 | 0/29 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Malformed Skull +3 | 169/0/0/0/0 | 0/30 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Malformed Skull +4 | 182/0/0/0/0 | 0/30 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Malformed Skull +5 | 195/0/0/0/0 | 0/31 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Malformed Skull +6 | 208/0/0/0/0 | 0/32 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Malformed Skull +7 | 221/0/0/0/0 | 0/32 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Malformed Skull +8 | 234/0/0/0/0 | 0/33 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Malformed Skull +9 | 247/0/0/0/0 | 0/34 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Malformed Skull +10 | 260/0/0/0/0 | 0/35 | -/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. To Power Stance this weapon, only 52 Strength and 10 Dexterity is required. 2. When two-handing this weapon, only 17 Strength is required.