# Manslayer
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### In-Game Description --- *A katana with a terribly worn blade. Appears useless, but is in fact coated with deadly poison. This sword has claimed countless victims, and the bloodstains upon its blade have turned to poison.* ### Availability --- Shrine of Amana treasure. 1. From the Rise of the Dead bonfire, head up the circular staircase to a large door (Note: You can only open the door if you're hollowed and you have interacted with the second Milfanito). 2. Go through the door and run along the cliff until you reach a room with a flaming altar and similar circular staircase, head down the stairs until you're outside again on a smaller set of straight stairs. 3. There will be a metal chest submerged in the water on the left side on these stairs containing the Manslayer. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()153/0/0/0/0 (Slash/Thrust)67/01502011/18/0/0 E/B/-/-/-/-45/10/30/30/2035/15/15/1530406
### Move Set --- Same as the Uchigatana. ### Notes --- It can **only** be enchanted by these spells (items won't work); Magic Weapon, Great Magic Weapon, Crystal Magic Weapon, Sunlight Blade, Resonant Weapon or Flame Weapon. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageAux. EffectsStat BonusesMaterials CostSouls
Manslayer +0153/0/0/0/067/0E/B/-/-/-/---
Manslayer +1168/0/0/0/073/0E/B/-/-/-/-1x Twinkling Titanite1,150
Manslayer +2183/0/0/0/080/0E/A/-/-/-/-2x Twinkling Titanite1,430
Manslayer +3199/0/0/0/056/0E/A/-/-/-/-3x Twinkling Titanite1,720
Manslayer +4214/0/0/0/093/0E/A/-/-/-/-4x Twinkling Titanite2,290
Manslayer +5230/0/0/0/0100/0E/A/-/-/-/-5x Twinkling Titanite2,580
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Manslayer +0114/67/0/0/050/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.932.9/12.9/12.9/12.9
Magic Manslayer +1126/73/0/0/055/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.932.9/12.9/12.9/12.9
Magic Manslayer +2137/80/0/0/060/0E/C/C/-/-/-42.9/26.6/27.9/27.9/17.932.9/12.9/12.9/12.9
Magic Manslayer +3149/86/0/0/065/0E/B/C/-/-/-42.9/26.6/27.9/27.9/17.932.9/12.9/12.9/12.9
Magic Manslayer +4160/93/0/0/070/0E/B/C/-/-/-42.9/26.6/27.9/27.9/17.932.9/12.9/12.9/12.9
Magic Manslayer +5172/100/0/0/075/0E/B/C/-/-/-42.9/26.6/27.9/27.9/17.932.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Manslayer +0114/0/67/0/050/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.932.9/12.9/12.9/12.9
Fire Manslayer +1126/0/73/0/055/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.932.9/12.9/12.9/12.9
Fire Manslayer +2137/0/80/0/060/0E/C/-/C/-/-42.9/7.9/46.6/27.9/17.932.9/12.9/12.9/12.9
Fire Manslayer +3149/0/86/0/065/0E/B/-/C/-/-42.9/7.9/46.6/27.9/17.932.9/12.9/12.9/12.9
Fire Manslayer +4160/0/93/0/070/0E/B/-/C/-/-42.9/7.9/46.6/27.9/17.932.9/12.9/12.9/12.9
Fire Manslayer +5172/0/100/0/075/0E/B/-/C/-/-42.9/7.9/46.6/27.9/17.932.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Manslayer +0114/0/0/67/050/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.932.9/12.9/12.9/12.9
Lightning Manslayer +1126/0/0/73/055/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.932.9/12.9/12.9/12.9
Lightning Manslayer +2137/0/0/80/060/0E/C/-/-/C/-42.9/7.9/27.9/46.6/17.932.9/12.9/12.9/12.9
Lightning Manslayer +3149/0/0/86/065/0E/B/-/-/C/-42.9/7.9/27.9/46.6/17.932.9/12.9/12.9/12.9
Lightning Manslayer +4160/0/0/93/070/0E/B/-/-/C/-42.9/7.9/27.9/46.6/17.932.9/12.9/12.9/12.9
Lightning Manslayer +5172/0/0/100/075/0E/B/-/-/C/-42.9/7.9/27.9/46.6/17.932.9/12.9/12.9/12.9
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Manslayer +0114/0/0/0/6750/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.632.9/12.9/12.9/12.9
Dark Manslayer +1126/0/0/0/7355/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.632.9/12.9/12.9/12.9
Dark Manslayer +2137/0/0/0/8060/0E/C/-/-/-/C42.9/7.9/27.9/27.9/36.632.9/12.9/12.9/12.9
Dark Manslayer +3149/0/0/0/8665/0E/B/-/-/-/C42.9/7.9/27.9/27.9/36.632.9/12.9/12.9/12.9
Dark Manslayer +4160/0/0/0/9370/0E/B/-/-/-/C42.9/7.9/27.9/27.9/36.632.9/12.9/12.9/12.9
Dark Manslayer +5172/0/0/0/10075/0E/B/-/-/-/C42.9/7.9/27.9/27.9/36.632.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Manslayer +0146/0/0/0/096/0E/C/-/-/-/-44.1/9.1/29.1/29.1/19.141.6/14.1/14.1/14.1
Poison Manslayer +1161/0/0/0/0105/0E/C/-/-/-/-44.1/9.1/29.1/29.1/19.141.6/14.1/14.1/14.1
Poison Manslayer +2176/0/0/0/0115/0E/C/-/-/-/-44.1/9.1/29.1/29.1/19.141.6/14.1/14.1/14.1
Poison Manslayer +3191/0/0/0/0124/0E/B/-/-/-/-44.1/9.1/29.1/29.1/19.141.6/14.1/14.1/14.1
Poison Manslayer +4206/0/0/0/0134/0E/B/-/-/-/-44.1/9.1/29.1/29.1/19.141.6/14.1/14.1/14.1
Poison Manslayer +5220/0/0/0/0143/0E/B/-/-/-/-44.1/9.1/29.1/29.1/19.141.6/14.1/14.1/14.1
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Manslayer +0137/0/0/0/060/96E/C/-/-/-/-42.9/7.9/27.9/27.9/17.932.9/31.6/12.9/12.9
Bleed Manslayer +1151/0/0/0/066/100E/C/-/-/-/-42.9/7.9/27.9/27.9/17.932.9/31.6/12.9/12.9
Bleed Manslayer +2165/0/0/0/072/105E/C/-/-/-/-42.9/7.9/27.9/27.9/17.932.9/31.6/12.9/12.9
Bleed Manslayer +3179/0/0/0/078/110E/B/-/-/-/-42.9/7.9/27.9/27.9/17.932.9/31.6/12.9/12.9
Bleed Manslayer +4193/0/0/0/084/115E/B/-/-/-/-42.9/7.9/27.9/27.9/17.932.9/31.6/12.9/12.9
Bleed Manslayer +5207/0/0/0/090/120E/B/-/-/-/-42.9/7.9/27.9/27.9/17.932.9/31.6/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Manslayer +0175/0/0/0/077/0E/E/-/-/-/-45/10/30/30/2035/15/15/15
Raw Manslayer +1193/0/0/0/084/0E/E/-/-/-/-45/10/30/30/2035/15/15/15
Raw Manslayer +2211/0/0/0/092/0E/E/-/-/-/-45/10/30/30/2035/15/15/15
Raw Manslayer +3229/0/0/0/099/0E/E/-/-/-/-45/10/30/30/2035/15/15/15
Raw Manslayer +4246/0/0/0/0107/0E/E/-/-/-/-45/10/30/30/2035/15/15/15
Raw Manslayer +5264/0/0/0/0115/0E/E/-/-/-/-45/10/30/30/2035/15/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Manslayer +0153/0/0/0/067/0E/E/D/-/-/-45/10/30/30/2035/15/15/15
Enchanted Manslayer +1168/0/0/0/073/0E/E/D/-/-/-45/10/30/30/2035/15/15/15
Enchanted Manslayer +2183/0/0/0/080/0E/E/D/-/-/-45/10/30/30/2035/15/15/15
Enchanted Manslayer +3199/0/0/0/086/0E/E/D/-/-/-45/10/30/30/2035/15/15/15
Enchanted Manslayer +4214/0/0/0/093/0E/E/D/-/-/-45/10/30/30/2035/15/15/15
Enchanted Manslayer +5230/0/0/0/0100/0E/D/C/-/-/-45/10/30/30/2035/15/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Manslayer +076/0/0/0/033/0E/D/-/-/-/-45/10/30/30/2035/15/15/15
Mundane Manslayer +1?/0/0/0/0?/0E/D/-/-/-/-45/10/30/30/2035/15/15/15
Mundane Manslayer +2?/0/0/0/0?/0E/D/-/-/-/-45/10/30/30/2035/15/15/15
Mundane Manslayer +399/0/0/0/043/0E/D/-/-/-/-45/10/30/30/2035/15/15/15
Mundane Manslayer +4107/0/0/0/046/0E/D/-/-/-/-45/10/30/30/2035/15/15/15
Mundane Manslayer +5115/0/0/0/050/0E/C/-/-/-/-45/10/30/30/2035/15/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.