### In-Game Description
---
*A katana with a terribly worn blade.
Appears useless, but is in fact coated
with deadly poison.
This sword has claimed countless victims,
and the bloodstains upon its blade have
turned to poison.*
### Availability
---
Shrine of Amana treasure.
1. From the Rise of the Dead bonfire, head up the circular staircase to a large door (Note: You can only open the door if you're hollowed and you have interacted with the second Milfanito).
2. Go through the door and run along the cliff until you reach a room with a flaming altar and similar circular staircase, head down the stairs until you're outside again on a smaller set of straight stairs.
3. There will be a metal chest submerged in the water on the left side on these stairs containing the Manslayer.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 153/0/0/0/0
(Slash/Thrust) | 67/0 | 150 | 20 | 11/18/0/0
E/B/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 | 30 | 40 | 6 |
### Move Set
---
Same as the Uchigatana.
### Notes
---
It can **only** be enchanted by these spells (items won't work); Magic Weapon, Great Magic Weapon, Crystal Magic Weapon, Sunlight Blade, Resonant Weapon or Flame Weapon.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux. Effects | Stat Bonuses | Materials Cost | Souls |
---|
Manslayer +0 | 153/0/0/0/0 | 67/0 | E/B/-/-/-/- | - | - |
Manslayer +1 | 168/0/0/0/0 | 73/0 | E/B/-/-/-/- | 1x Twinkling Titanite | 1,150 |
Manslayer +2 | 183/0/0/0/0 | 80/0 | E/A/-/-/-/- | 2x Twinkling Titanite | 1,430 |
Manslayer +3 | 199/0/0/0/0 | 56/0 | E/A/-/-/-/- | 3x Twinkling Titanite | 1,720 |
Manslayer +4 | 214/0/0/0/0 | 93/0 | E/A/-/-/-/- | 4x Twinkling Titanite | 2,290 |
Manslayer +5 | 230/0/0/0/0 | 100/0 | E/A/-/-/-/- | 5x Twinkling Titanite | 2,580 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Manslayer +0 | 114/67/0/0/0 | 50/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 32.9/12.9/12.9/12.9 |
Magic Manslayer +1 | 126/73/0/0/0 | 55/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 32.9/12.9/12.9/12.9 |
Magic Manslayer +2 | 137/80/0/0/0 | 60/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 32.9/12.9/12.9/12.9 |
Magic Manslayer +3 | 149/86/0/0/0 | 65/0 | E/B/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 32.9/12.9/12.9/12.9 |
Magic Manslayer +4 | 160/93/0/0/0 | 70/0 | E/B/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 32.9/12.9/12.9/12.9 |
Magic Manslayer +5 | 172/100/0/0/0 | 75/0 | E/B/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 32.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Manslayer +0 | 114/0/67/0/0 | 50/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 32.9/12.9/12.9/12.9 |
Fire Manslayer +1 | 126/0/73/0/0 | 55/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 32.9/12.9/12.9/12.9 |
Fire Manslayer +2 | 137/0/80/0/0 | 60/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 32.9/12.9/12.9/12.9 |
Fire Manslayer +3 | 149/0/86/0/0 | 65/0 | E/B/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 32.9/12.9/12.9/12.9 |
Fire Manslayer +4 | 160/0/93/0/0 | 70/0 | E/B/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 32.9/12.9/12.9/12.9 |
Fire Manslayer +5 | 172/0/100/0/0 | 75/0 | E/B/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 32.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Manslayer +0 | 114/0/0/67/0 | 50/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 32.9/12.9/12.9/12.9 |
Lightning Manslayer +1 | 126/0/0/73/0 | 55/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 32.9/12.9/12.9/12.9 |
Lightning Manslayer +2 | 137/0/0/80/0 | 60/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 32.9/12.9/12.9/12.9 |
Lightning Manslayer +3 | 149/0/0/86/0 | 65/0 | E/B/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 32.9/12.9/12.9/12.9 |
Lightning Manslayer +4 | 160/0/0/93/0 | 70/0 | E/B/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 32.9/12.9/12.9/12.9 |
Lightning Manslayer +5 | 172/0/0/100/0 | 75/0 | E/B/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 32.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Manslayer +0 | 114/0/0/0/67 | 50/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 32.9/12.9/12.9/12.9 |
Dark Manslayer +1 | 126/0/0/0/73 | 55/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 32.9/12.9/12.9/12.9 |
Dark Manslayer +2 | 137/0/0/0/80 | 60/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 32.9/12.9/12.9/12.9 |
Dark Manslayer +3 | 149/0/0/0/86 | 65/0 | E/B/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 32.9/12.9/12.9/12.9 |
Dark Manslayer +4 | 160/0/0/0/93 | 70/0 | E/B/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 32.9/12.9/12.9/12.9 |
Dark Manslayer +5 | 172/0/0/0/100 | 75/0 | E/B/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 32.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Manslayer +0 | 146/0/0/0/0 | 96/0 | E/C/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 41.6/14.1/14.1/14.1 |
Poison Manslayer +1 | 161/0/0/0/0 | 105/0 | E/C/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 41.6/14.1/14.1/14.1 |
Poison Manslayer +2 | 176/0/0/0/0 | 115/0 | E/C/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 41.6/14.1/14.1/14.1 |
Poison Manslayer +3 | 191/0/0/0/0 | 124/0 | E/B/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 41.6/14.1/14.1/14.1 |
Poison Manslayer +4 | 206/0/0/0/0 | 134/0 | E/B/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 41.6/14.1/14.1/14.1 |
Poison Manslayer +5 | 220/0/0/0/0 | 143/0 | E/B/-/-/-/- | 44.1/9.1/29.1/29.1/19.1 | 41.6/14.1/14.1/14.1 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Manslayer +0 | 137/0/0/0/0 | 60/96 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Bleed Manslayer +1 | 151/0/0/0/0 | 66/100 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Bleed Manslayer +2 | 165/0/0/0/0 | 72/105 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Bleed Manslayer +3 | 179/0/0/0/0 | 78/110 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Bleed Manslayer +4 | 193/0/0/0/0 | 84/115 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
Bleed Manslayer +5 | 207/0/0/0/0 | 90/120 | E/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 32.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Manslayer +0 | 175/0/0/0/0 | 77/0 | E/E/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Raw Manslayer +1 | 193/0/0/0/0 | 84/0 | E/E/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Raw Manslayer +2 | 211/0/0/0/0 | 92/0 | E/E/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Raw Manslayer +3 | 229/0/0/0/0 | 99/0 | E/E/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Raw Manslayer +4 | 246/0/0/0/0 | 107/0 | E/E/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Raw Manslayer +5 | 264/0/0/0/0 | 115/0 | E/E/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Manslayer +0 | 153/0/0/0/0 | 67/0 | E/E/D/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Enchanted Manslayer +1 | 168/0/0/0/0 | 73/0 | E/E/D/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Enchanted Manslayer +2 | 183/0/0/0/0 | 80/0 | E/E/D/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Enchanted Manslayer +3 | 199/0/0/0/0 | 86/0 | E/E/D/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Enchanted Manslayer +4 | 214/0/0/0/0 | 93/0 | E/E/D/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Enchanted Manslayer +5 | 230/0/0/0/0 | 100/0 | E/D/C/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Manslayer +0 | 76/0/0/0/0 | 33/0 | E/D/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Mundane Manslayer +1 | ?/0/0/0/0 | ?/0 | E/D/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Mundane Manslayer +2 | ?/0/0/0/0 | ?/0 | E/D/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Mundane Manslayer +3 | 99/0/0/0/0 | 43/0 | E/D/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Mundane Manslayer +4 | 107/0/0/0/0 | 46/0 | E/D/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
Mundane Manslayer +5 | 115/0/0/0/0 | 50/0 | E/C/-/-/-/- | 45/10/30/30/20 | 35/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |