# Murakumo
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### In-Game Description --- *A curved greatsword said to have been brought to this land by a foreign warrior. Hold with both hands to make parrying possible. The exquisitely crafted wide blade makes deadly use of both its weight and smooth slicing action. A tough training regimen is required to master this sword.* ### Availability --- ***Dark Souls 2:*** - A reskinned version with a dark-blue tint was temporarily found in the Majula Mansion basement chest during the Crown of the Sunken King DLC launch event lasting from July 22 - July 31 2014. ***Dark Souls 2 & Scholar of the First Sin:*** - Sold by Weaponsmith Ornifex for 5,800 souls. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeightEnchantable? Items/Spells
![]()190/0/0/0/0 (Slash)0/01104520/20/0/0 E/B/-/-/-/-60/10/40/40/3020/20/20/20407012.0Yes/Yes
### Move Set --- + show Move Set - hide Move Set
**One-handed****Two-handed**
**Light Attack**slash to the left then rightslash at a steep diagonal downward and to the left then right
**Rolling Attack**quick downward smashdelayed circular slash
**Running Attack**delayed circular slashheavy circular slash
**Heavy Attack**downward smashesdownward smash followed by circular slash
### Notes --- - The two-handed heavy attacks cause knockdown or huge stamina consumption if blocked. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Murakumo +0190/0/0/0/00/0E/B/-/-/---
Murakumo +1209/0/0/0/00/0E/B/-/-/-1x Titanite Shard570
Murakumo +2228/0/0/0/00/0E/A/-/-/-2x Titanite Shard710
Murakumo +3247/0/0/0/00/0E/A/-/-/-3x Titanite Shard850
Murakumo +4266/0/0/0/00/0E/A/-/-/-1x Large Titanite Shard1,130
Murakumo +5285/0/0/0/00/0E/A/-/-/-2x Large Titanite Shard1,270
Murakumo +6304/0/0/0/00/0E/A/-/-/-3x Large Titanite Shard1,410
Murakumo +7323/0/0/0/00/0E/A/-/-/-1x Titanite Chunk1,690
Murakumo +8342/0/0/0/00/0E/A/-/-/-2x Titanite Chunk1,830
Murakumo +9361/0/0/0/00/0E/A/-/-/-3x Titanite Chunk1,970
Murakumo +10380/0/0/0/00/0E/A/-/-/-1x Titanite Slab2,250
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Murakumo +0133/133/0/0/00/0E/C/C/-/-/-57.9/26.6/37.9/37.9/27.917.9/17.9/17.9/17.9
Magic Murakumo +1146/146/0/0/00/0E/C/C/-/-/-57.9/26.6/37.9/37.9/27.917.9/17.9/17.9/17.9
Magic Murakumo +2159/159/0/0/00/0E/C/C/-/-/-57.9/26.6/37.9/37.9/27.917.9/17.9/17.9/17.9
Magic Murakumo +3172/172/0/0/00/0E/B/B/-/-/-57.9/26.6/37.9/37.9/27.917.9/17.9/17.9/17.9
Magic Murakumo +4186/186/0/0/00/0E/B/B/-/-/-57.9/26.6/37.9/37.9/27.917.9/17.9/17.9/17.9
Magic Murakumo +5199/199/0/0/00/0E/B/B/-/-/-57.9/26.6/37.9/37.9/27.917.9/17.9/17.9/17.9
Magic Murakumo +6212/212/0/0/00/0E/B/B/-/-/-57.9/26.6/37.9/37.9/27.917.9/17.9/17.9/17.9
Magic Murakumo +7226/226/0/0/00/0E/B/B/-/-/-57.9/26.6/37.9/37.9/27.917.9/17.9/17.9/17.9
Magic Murakumo +8239/239/0/0/00/0E/B/B/-/-/-57.9/26.6/37.9/37.9/27.917.9/17.9/17.9/17.9
Magic Murakumo +9252/252/0/0/00/0E/B/B/-/-/-57.9/26.6/37.9/37.9/27.917.9/17.9/17.9/17.9
Magic Murakumo +10266/266/0/0/00/0E/B/B/-/-/-57.9/26.6/37.9/37.9/27.917.9/17.9/17.9/17.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Murakumo +0133/0/133/0/00/0E/C/-/C/-/-57.9/7.9/56.6/37.9/27.917.9/17.9/17.9/17.9
Fire Murakumo +1146/0/146/0/00/0E/C/-/C/-/-57.9/7.9/56.6/37.9/27.917.9/17.9/17.9/17.9
Fire Murakumo +2159/0/159/0/00/0E/C/-/C/-/-57.9/7.9/56.6/37.9/27.917.9/17.9/17.9/17.9
Fire Murakumo +3172/0/172/0/00/0E/B/-/B/-/-57.9/7.9/56.6/37.9/27.917.9/17.9/17.9/17.9
Fire Murakumo +4186/0/186/0/00/0E/B/-/B/-/-57.9/7.9/56.6/37.9/27.917.9/17.9/17.9/17.9
Fire Murakumo +5199/0/199/0/00/0E/B/-/B/-/-57.9/7.9/56.6/37.9/27.917.9/17.9/17.9/17.9
Fire Murakumo +6212/0/212/0/00/0E/B/-/B/-/-57.9/7.9/56.6/37.9/27.917.9/17.9/17.9/17.9
Fire Murakumo +7226/0/226/0/00/0E/B/-/B/-/-57.9/7.9/56.6/37.9/27.917.9/17.9/17.9/17.9
Fire Murakumo +8239/0/239/0/00/0E/B/-/B/-/-57.9/7.9/56.6/37.9/27.917.9/17.9/17.9/17.9
Fire Murakumo +9252/0/252/0/00/0E/B/-/B/-/-57.9/7.9/56.6/37.9/27.917.9/17.9/17.9/17.9
Fire Murakumo +10266/0/266/0/00/0E/B/-/B/-/-57.9/7.9/56.6/37.9/27.917.9/17.9/17.9/17.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Murakumo +0133/0/0/133/00/0E/C/-/-/C/-57.9/7.9/37.9/56.6/27.917.9/17.9/17.9/17.9
Lightning Murakumo +1146/0/0/146/00/0E/C/-/-/C/-57.9/7.9/37.9/56.6/27.917.9/17.9/17.9/17.9
Lightning Murakumo +2159/0/0/159/00/0E/C/-/-/C/-57.9/7.9/37.9/56.6/27.917.9/17.9/17.9/17.9
Lightning Murakumo +3172/0/0/172/00/0E/B/-/-/B/-57.9/7.9/37.9/56.6/27.917.9/17.9/17.9/17.9
Lightning Murakumo +4186/0/0/186/00/0E/B/-/-/B/-57.9/7.9/37.9/56.6/27.917.9/17.9/17.9/17.9
Lightning Murakumo +5199/0/0/199/00/0E/B/-/-/B/-57.9/7.9/37.9/56.6/27.917.9/17.9/17.9/17.9
Lightning Murakumo +6212/0/0/212/00/0E/B/-/-/B/-57.9/7.9/37.9/56.6/27.917.9/17.9/17.9/17.9
Lightning Murakumo +7226/0/0/226/00/0E/B/-/-/B/-57.9/7.9/37.9/56.6/27.917.9/17.9/17.9/17.9
Lightning Murakumo +8239/0/0/239/00/0E/B/-/-/B/-57.9/7.9/37.9/56.6/27.917.9/17.9/17.9/17.9
Lightning Murakumo +9252/0/0/252/00/0E/B/-/-/B/-57.9/7.9/37.9/56.6/27.917.9/17.9/17.9/17.9
Lightning Murakumo +10266/0/0/266/00/0E/B/-/-/B/-57.9/7.9/37.9/56.6/27.917.9/17.9/17.9/17.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Murakumo +0133/0/0/0/1330/0E/C/-/-/-/C57.9/7.9/37.9/37.9/46.617.9/17.9/17.9/17.9
Dark Murakumo +1146/0/0/0/1460/0E/C/-/-/-/C57.9/7.9/37.9/37.9/46.617.9/17.9/17.9/17.9
Dark Murakumo +2159/0/0/0/1590/0E/C/-/-/-/C57.9/7.9/37.9/37.9/46.617.9/17.9/17.9/17.9
Dark Murakumo +3172/0/0/0/1720/0E/B/-/-/-/B57.9/7.9/37.9/37.9/46.617.9/17.9/17.9/17.9
Dark Murakumo +4186/0/0/0/1860/0E/B/-/-/-/B57.9/7.9/37.9/37.9/46.617.9/17.9/17.9/17.9
Dark Murakumo +5199/0/0/0/1990/0E/B/-/-/-/B57.9/7.9/37.9/37.9/46.617.9/17.9/17.9/17.9
Dark Murakumo +6212/0/0/0/2120/0E/B/-/-/-/B57.9/7.9/37.9/37.9/46.617.9/17.9/17.9/17.9
Dark Murakumo +7226/0/0/0/2260/0E/B/-/-/-/B57.9/7.9/37.9/37.9/46.617.9/17.9/17.9/17.9
Dark Murakumo +8239/0/0/0/2390/0E/B/-/-/-/B57.9/7.9/37.9/37.9/46.617.9/17.9/17.9/17.9
Dark Murakumo +9252/0/0/0/2520/0E/B/-/-/-/B57.9/7.9/37.9/37.9/46.617.9/17.9/17.9/17.9
Dark Murakumo +10266/0/0/0/2660/0E/B/-/-/-/B57.9/7.9/37.9/37.9/46.617.9/17.9/17.9/17.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Murakumo +0133/0/0/0/0112/0E/C/-/-/-/-57.9/7.9/37.9/37.9/27.936.6/17.9/17.9/17.9
Poison Murakumo +1146/0/0/0/0114/0E/C/-/-/-/-57.9/7.9/37.9/37.9/27.936.6/17.9/17.9/17.9
Poison Murakumo +2159/0/0/0/0117/0E/C/-/-/-/-57.9/7.9/37.9/37.9/27.936.6/17.9/17.9/17.9
Poison Murakumo +3172/0/0/0/0120/0E/B/-/-/-/-57.9/7.9/37.9/37.9/27.936.6/17.9/17.9/17.9
Poison Murakumo +4186/0/0/0/0123/0E/B/-/-/-/-57.9/7.9/37.9/37.9/27.936.6/17.9/17.9/17.9
Poison Murakumo +5199/0/0/0/0126/0E/B/-/-/-/-57.9/7.9/37.9/37.9/27.936.6/17.9/17.9/17.9
Poison Murakumo +6212/0/0/0/0128/0E/B/-/-/-/-57.9/7.9/37.9/37.9/27.936.6/17.9/17.9/17.9
Poison Murakumo +7226/0/0/0/0131/0E/B/-/-/-/-57.9/7.9/37.9/37.9/27.936.6/17.9/17.9/17.9
Poison Murakumo +8239/0/0/0/0134/0E/B/-/-/-/-57.9/7.9/37.9/37.9/27.936.6/17.9/17.9/17.9
Poison Murakumo +9252/0/0/0/0137/0E/B/-/-/-/-57.9/7.9/37.9/37.9/27.936.6/17.9/17.9/17.9
Poison Murakumo +10266/0/0/0/0140/0E/B/-/-/-/-57.9/7.9/37.9/37.9/27.936.6/17.9/17.9/17.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Murakumo +0133/0/0/0/00/112E/C/-/-/-/-57.9/7.9/37.9/37.9/27.917.9/36.6/17.9/17.9
Bleed Murakumo +1146/0/0/0/00/114E/C/-/-/-/-57.9/7.9/37.9/37.9/27.917.9/36.6/17.9/17.9
Bleed Murakumo +2159/0/0/0/00/117E/C/-/-/-/-57.9/7.9/37.9/37.9/27.917.9/36.6/17.9/17.9
Bleed Murakumo +3172/0/0/0/00/120E/B/-/-/-/-57.9/7.9/37.9/37.9/27.917.9/36.6/17.9/17.9
Bleed Murakumo +4186/0/0/0/00/123E/B/-/-/-/-57.9/7.9/37.9/37.9/27.917.9/36.6/17.9/17.9
Bleed Murakumo +5199/0/0/0/00/126E/B/-/-/-/-57.9/7.9/37.9/37.9/27.917.9/36.6/17.9/17.9
Bleed Murakumo +6212/0/0/0/00/128E/B/-/-/-/-57.9/7.9/37.9/37.9/27.917.9/36.6/17.9/17.9
Bleed Murakumo +7226/0/0/0/00/131E/B/-/-/-/-57.9/7.9/37.9/37.9/27.917.9/36.6/17.9/17.9
Bleed Murakumo +8239/0/0/0/00/134E/B/-/-/-/-57.9/7.9/37.9/37.9/27.917.9/36.6/17.9/17.9
Bleed Murakumo +9252/0/0/0/00/137E/B/-/-/-/-57.9/7.9/37.9/37.9/27.917.9/36.6/17.9/17.9
Bleed Murakumo +10266/0/0/0/00/140E/B/-/-/-/-57.9/7.9/37.9/37.9/27.917.9/36.6/17.9/17.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Murakumo +0218/0/0/0/00/0E/E/-/-/-/-60/10/40/40/3020/20/20/20
Raw Murakumo +1240/0/0/0/00/0E/E/-/-/-/-60/10/40/40/3020/20/20/20
Raw Murakumo +2262/0/0/0/00/0E/E/-/-/-/-60/10/40/40/3020/20/20/20
Raw Murakumo +3284/0/0/0/00/0E/E/-/-/-/-60/10/40/40/3020/20/20/20
Raw Murakumo +4305/0/0/0/00/0E/E/-/-/-/-60/10/40/40/3020/20/20/20
Raw Murakumo +5327/0/0/0/00/0E/E/-/-/-/-60/10/40/40/3020/20/20/20
Raw Murakumo +6349/0/0/0/00/0E/E/-/-/-/-60/10/40/40/3020/20/20/20
Raw Murakumo +7371/0/0/0/00/0E/E/-/-/-/-60/10/40/40/3020/20/20/20
Raw Murakumo +8393/0/0/0/00/0E/E/-/-/-/-60/10/40/40/3020/20/20/20
Raw Murakumo +9415/0/0/0/00/0E/E/-/-/-/-60/10/40/40/3020/20/20/20
Raw Murakumo +10437/0/0/0/00/0E/E/-/-/-/-60/10/40/40/3020/20/20/20
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Murakumo +0190/0/0/0/00/0E/D/D/-/-/-60/10/40/40/3020/20/20/20
Enchanted Murakumo +1209/0/0/0/00/0E/D/D/-/-/-60/10/40/40/3020/20/20/20
Enchanted Murakumo +2228/0/0/0/00/0E/D/D/-/-/-60/10/40/40/3020/20/20/20
Enchanted Murakumo +3247/0/0/0/00/0E/D/D/-/-/-60/10/40/40/3020/20/20/20
Enchanted Murakumo +4266/0/0/0/00/0E/D/D/-/-/-60/10/40/40/3020/20/20/20
Enchanted Murakumo +5285/0/0/0/00/0E/D/D/-/-/-60/10/40/40/3020/20/20/20
Enchanted Murakumo +6304/0/0/0/00/0E/D/D/-/-/-60/10/40/40/3020/20/20/20
Enchanted Murakumo +7323/0/0/0/00/0E/D/D/-/-/-60/10/40/40/3020/20/20/20
Enchanted Murakumo +8342/0/0/0/00/0E/D/D/-/-/-60/10/40/40/3020/20/20/20
Enchanted Murakumo +9361/0/0/0/00/0E/D/D/-/-/-60/10/40/40/3020/20/20/20
Enchanted Murakumo +10380/0/0/0/00/0E/D/C/-/-/-60/10/40/40/3020/20/20/20
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Murakumo +095/0/0/0/00/0E/D/-/-/-/-60/10/40/40/3020/20/20/20
Mundane Murakumo +1104/0/0/0/00/0E/D/-/-/-/-60/10/40/40/3020/20/20/20
Mundane Murakumo +2114/0/0/0/00/0E/D/-/-/-/-60/10/40/40/3020/20/20/20
Mundane Murakumo +3123/0/0/0/00/0E/D/-/-/-/-60/10/40/40/3020/20/20/20
Mundane Murakumo +4133/0/0/0/00/0E/D/-/-/-/-60/10/40/40/3020/20/20/20
Mundane Murakumo +5142/0/0/0/00/0E/C/-/-/-/-60/10/40/40/3020/20/20/20
Mundane Murakumo +6152/0/0/0/00/0E/C/-/-/-/-60/10/40/40/3020/20/20/20
Mundane Murakumo +7161/0/0/0/00/0E/C/-/-/-/-60/10/40/40/3020/20/20/20
Mundane Murakumo +8171/0/0/0/00/0E/C/-/-/-/-60/10/40/40/3020/20/20/20
Mundane Murakumo +9180/0/0/0/00/0E/C/-/-/-/-60/10/40/40/3020/20/20/20
Mundane Murakumo +10190/0/0/0/00/0E/C/-/-/-/-60/10/40/40/3020/20/20/20
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.