### In-Game Description
---
*A curved greatsword said to have been
brought to this land by a foreign warrior.
Hold with both hands to make parrying possible.
The exquisitely crafted wide blade makes
deadly use of both its weight and smooth
slicing action. A tough training regimen is
required to master this sword.*
### Availability
---
***Dark Souls 2:***
- A reskinned version with a dark-blue tint was temporarily found in the Majula Mansion basement chest during the
Crown of the Sunken King DLC launch event lasting from July 22 - July 31 2014.
***Dark Souls 2 & Scholar of the First Sin:***
- Sold by Weaponsmith Ornifex for 5,800 souls.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 190/0/0/0/0
(Slash) | 0/0 | 110 | 45 | 20/20/0/0
E/B/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 | 40 | 70 | 12.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-handed** | **Two-handed** |
**Light Attack** | slash to the left then right | slash at a steep diagonal downward and to the left then right |
**Rolling Attack** | quick downward smash | delayed circular slash |
**Running Attack** | delayed circular slash | heavy circular slash |
**Heavy Attack** | downward smashes | downward smash followed by circular slash |
### Notes
---
- The two-handed heavy attacks cause knockdown or huge stamina consumption if blocked.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Murakumo +0 | 190/0/0/0/0 | 0/0 | E/B/-/-/- | - | - |
Murakumo +1 | 209/0/0/0/0 | 0/0 | E/B/-/-/- | 1x Titanite Shard | 570 |
Murakumo +2 | 228/0/0/0/0 | 0/0 | E/A/-/-/- | 2x Titanite Shard | 710 |
Murakumo +3 | 247/0/0/0/0 | 0/0 | E/A/-/-/- | 3x Titanite Shard | 850 |
Murakumo +4 | 266/0/0/0/0 | 0/0 | E/A/-/-/- | 1x Large Titanite Shard | 1,130 |
Murakumo +5 | 285/0/0/0/0 | 0/0 | E/A/-/-/- | 2x Large Titanite Shard | 1,270 |
Murakumo +6 | 304/0/0/0/0 | 0/0 | E/A/-/-/- | 3x Large Titanite Shard | 1,410 |
Murakumo +7 | 323/0/0/0/0 | 0/0 | E/A/-/-/- | 1x Titanite Chunk | 1,690 |
Murakumo +8 | 342/0/0/0/0 | 0/0 | E/A/-/-/- | 2x Titanite Chunk | 1,830 |
Murakumo +9 | 361/0/0/0/0 | 0/0 | E/A/-/-/- | 3x Titanite Chunk | 1,970 |
Murakumo +10 | 380/0/0/0/0 | 0/0 | E/A/-/-/- | 1x Titanite Slab | 2,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Murakumo +0 | 133/133/0/0/0 | 0/0 | E/C/C/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +1 | 146/146/0/0/0 | 0/0 | E/C/C/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +2 | 159/159/0/0/0 | 0/0 | E/C/C/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +3 | 172/172/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +4 | 186/186/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +5 | 199/199/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +6 | 212/212/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +7 | 226/226/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +8 | 239/239/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +9 | 252/252/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Magic Murakumo +10 | 266/266/0/0/0 | 0/0 | E/B/B/-/-/- | 57.9/26.6/37.9/37.9/27.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Murakumo +0 | 133/0/133/0/0 | 0/0 | E/C/-/C/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +1 | 146/0/146/0/0 | 0/0 | E/C/-/C/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +2 | 159/0/159/0/0 | 0/0 | E/C/-/C/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +3 | 172/0/172/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +4 | 186/0/186/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +5 | 199/0/199/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +6 | 212/0/212/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +7 | 226/0/226/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +8 | 239/0/239/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +9 | 252/0/252/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
Fire Murakumo +10 | 266/0/266/0/0 | 0/0 | E/B/-/B/-/- | 57.9/7.9/56.6/37.9/27.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Murakumo +0 | 133/0/0/133/0 | 0/0 | E/C/-/-/C/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +1 | 146/0/0/146/0 | 0/0 | E/C/-/-/C/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +2 | 159/0/0/159/0 | 0/0 | E/C/-/-/C/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +3 | 172/0/0/172/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +4 | 186/0/0/186/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +5 | 199/0/0/199/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +6 | 212/0/0/212/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +7 | 226/0/0/226/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +8 | 239/0/0/239/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +9 | 252/0/0/252/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
Lightning Murakumo +10 | 266/0/0/266/0 | 0/0 | E/B/-/-/B/- | 57.9/7.9/37.9/56.6/27.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Murakumo +0 | 133/0/0/0/133 | 0/0 | E/C/-/-/-/C | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +1 | 146/0/0/0/146 | 0/0 | E/C/-/-/-/C | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +2 | 159/0/0/0/159 | 0/0 | E/C/-/-/-/C | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +3 | 172/0/0/0/172 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +4 | 186/0/0/0/186 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +5 | 199/0/0/0/199 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +6 | 212/0/0/0/212 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +7 | 226/0/0/0/226 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +8 | 239/0/0/0/239 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +9 | 252/0/0/0/252 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
Dark Murakumo +10 | 266/0/0/0/266 | 0/0 | E/B/-/-/-/B | 57.9/7.9/37.9/37.9/46.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Murakumo +0 | 133/0/0/0/0 | 112/0 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +1 | 146/0/0/0/0 | 114/0 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +2 | 159/0/0/0/0 | 117/0 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +3 | 172/0/0/0/0 | 120/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +4 | 186/0/0/0/0 | 123/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +5 | 199/0/0/0/0 | 126/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +6 | 212/0/0/0/0 | 128/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +7 | 226/0/0/0/0 | 131/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +8 | 239/0/0/0/0 | 134/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +9 | 252/0/0/0/0 | 137/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
Poison Murakumo +10 | 266/0/0/0/0 | 140/0 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Murakumo +0 | 133/0/0/0/0 | 0/112 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +1 | 146/0/0/0/0 | 0/114 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +2 | 159/0/0/0/0 | 0/117 | E/C/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +3 | 172/0/0/0/0 | 0/120 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +4 | 186/0/0/0/0 | 0/123 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +5 | 199/0/0/0/0 | 0/126 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +6 | 212/0/0/0/0 | 0/128 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +7 | 226/0/0/0/0 | 0/131 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +8 | 239/0/0/0/0 | 0/134 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +9 | 252/0/0/0/0 | 0/137 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
Bleed Murakumo +10 | 266/0/0/0/0 | 0/140 | E/B/-/-/-/- | 57.9/7.9/37.9/37.9/27.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Murakumo +0 | 218/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +1 | 240/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +2 | 262/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +3 | 284/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +4 | 305/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +5 | 327/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +6 | 349/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +7 | 371/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +8 | 393/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +9 | 415/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Raw Murakumo +10 | 437/0/0/0/0 | 0/0 | E/E/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Murakumo +0 | 190/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +1 | 209/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +2 | 228/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +3 | 247/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +4 | 266/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +5 | 285/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +6 | 304/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +7 | 323/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +8 | 342/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +9 | 361/0/0/0/0 | 0/0 | E/D/D/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Enchanted Murakumo +10 | 380/0/0/0/0 | 0/0 | E/D/C/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Murakumo +0 | 95/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +1 | 104/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +2 | 114/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +3 | 123/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +4 | 133/0/0/0/0 | 0/0 | E/D/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +5 | 142/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +6 | 152/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +7 | 161/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +8 | 171/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +9 | 180/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
Mundane Murakumo +10 | 190/0/0/0/0 | 0/0 | E/C/-/-/-/- | 60/10/40/40/30 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
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**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
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**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
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**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
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**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |