### In-Game Description
---
*A spear with an extended pole.
Offers a very long reach, even for a spear,
allowing for attacks from safer distances.*
*Traditionally a weapon of regimental rather
than single combat due to its unwieldiness.
However, if you can manage to effectively
step around an opponent, they will hardly
have a chance to hit back.*
### Availability
---
Earthen Peak treasure. In the big room with the two Manikin archers, there is a lower walkway on the far right wall with a wooden chest that contains the weapon.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 95/0/0/0/0
(Thrust) | 0/0 | 130 | 20 | 12/16/0/0
C/B/-/-/-/- | 40/10/30/30/30 | 10/10/10/10 | 25 | 50 | 8.0 |
### Move Set
---
+ show Move Set - hide Move Set
**One-handed** |
---|
**R1 - R1** | Basic thrusts |
**R2** | Multi-hit charge then heavy thrust |
**Backstep - R1** | Long thrust |
**Run- R1** | Multi-hit charge |
**Forward + R1** | Guard Break |
**Forward + R2** | Jumping downward thrust |
**Roll - R1** | Overhead chop |
**Left hand** | Same as right hand |
**Two-handed** |
---|
**R1 - R1** | Basic thrusts |
**R2** | Delayed strong thrust |
**Backstep/Run - R1** | Long multi-hit charge |
**Forward + R1** | Guard break |
**Forward + R2** | Jumping downward thrust |
**Roll - R1** | Uppercut |
### Notes
---
The pike is the longest spear in the game; whether it has the longest hitbox has yet to be confirmed however.
1
### Scaling
---
**+10 Basic** |
---|
**Strength** | 50% |
**Dexterity** | 45% |
Scaling values as above represent the percentage of their corresponding stat BNS that's applied as bonus AR to a weapon.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Pike +0 | 95/0/0/0/0 | 0/0 | C/B/-/-/-/- | - | - |
Pike +1 | 104/0/0/0/0 | 0/0 | C/B/-/-/-/- | 1x Titanite Shard | 530 |
Pike +2 | 114/0/0/0/0 | 0/0 | C/B/-/-/-/- | 2x Titanite Shard | 660 |
Pike +3 | 123/0/0/0/0 | 0/0 | C/B/-/-/-/- | 3x Titanite Shard | 790 |
Pike +4 | 133/0/0/0/0 | 0/0 | C/B/-/-/-/- | 1x Large Titanite Shard | 1,050 |
Pike +5 | 142/0/0/0/0 | 0/0 | C/B/-/-/-/- | 2x Large Titanite Shard | 1,190 |
Pike +6 | 152/0/0/0/0 | 0/0 | C/B/-/-/-/- | 3x Large Titanite Shard | 1,320 |
Pike +7 | 161/0/0/0/0 | 0/0 | C/B/-/-/-/- | 1x Titanite Chunk | 1,580 |
Pike +8 | 171/0/0/0/0 | 0/0 | C/B/-/-/-/- | 2x Titanite Chunk | 1,710 |
Pike +9 | 180/0/0/0/0 | 0/0 | C/B/-/-/-/- | 3x Titanite Chunk | 1,840 |
Pike +10 | 190/0/0/0/0 | 0/0 | C/A/-/-/-/- | 1x Titanite Slab | 2,100 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Pike +0 | 66/66/0/0/0 | 0/0 | D/C/C/-/-/- | 37.9/26.6/27.9/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Magic Pike +1 | 73/73/0/0/0 | 0/0 | D/C/C/-/-/- |
Magic Pike +2 | 79/79/0/0/0 | 0/0 | D/C/C/-/-/- |
Magic Pike +3 | 86/86/0/0/0 | 0/0 | C/C/B/-/-/- |
Magic Pike +4 | 93/93/0/0/0 | 0/0 | C/C/B/-/-/- |
Magic Pike +5 | 99/99/0/0/0 | 0/0 | C/C/B/-/-/- |
Magic Pike +6 | 106/106/0/0/0 | 0/0 | C/C/B/-/-/- |
Magic Pike +7 | 113/113/0/0/0 | 0/0 | C/C/B/-/-/- |
Magic Pike +8 | 119/119/0/0/0 | 0/0 | C/C/B/-/-/- |
Magic Pike +9 | 126/126/0/0/0 | 0/0 | C/C/B/-/-/- |
Magic Pike +10 | 133/133/0/0/0 | 0/0 | C/C/B/-/-/- |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Pike +0 | 66/0/66/0/0 | 0/0 | D/C/-/C/-/- | 37.9/7.9/46.6/27.9/27.9 | 7.9/7.9/7.9/7.9 |
Fire Pike +1 | 73/0/73/0/0 | 0/0 | D/C/-/C/-/- |
Fire Pike +2 | 79/0/79/0/0 | 0/0 | D/C/-/C/-/- |
Fire Pike +3 | 86/0/86/0/0 | 0/0 | C/C/-/B/-/- |
Fire Pike +4 | 93/0/93/0/0 | 0/0 | C/C/-/B/-/- |
Fire Pike +5 | 99/0/99/0/0 | 0/0 | C/C/-/B/-/- |
Fire Pike +6 | 106/0/106/0/0 | 0/0 | C/C/-/B/-/- |
Fire Pike +7 | 113/0/113/0/0 | 0/0 | C/C/-/B/-/- |
Fire Pike +8 | 119/0/119/0/0 | 0/0 | C/C/-/B/-/- |
Fire Pike +9 | 126/0/126/0/0 | 0/0 | C/C/-/B/-/- |
Fire Pike +10 | 133/0/133/0/0 | 0/0 | C/C/-/B/-/- |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Pike +0 | 66/0/0/66/0 | 0/0 | D/C/-/-/C/- | 37.9/7.9/27.9/46.6/27.9 | 7.9/7.9/7.9/7.9 |
Lightning Pike +1 | 73/0/0/73/0 | 0/0 | D/C/-/-/C/- |
Lightning Pike +2 | 79/0/0/79/0 | 0/0 | D/C/-/-/C/- |
Lightning Pike +3 | 86/0/0/86/0 | 0/0 | C/C/-/-/B/- |
Lightning Pike +4 | 93/0/0/93/0 | 0/0 | C/C/-/-/B/- |
Lightning Pike +5 | 99/0/0/99/0 | 0/0 | C/C/-/-/B/- |
Lightning Pike +6 | 106/0/0/106/0 | 0/0 | C/C/-/-/B/- |
Lightning Pike +7 | 113/0/0/113/0 | 0/0 | C/C/-/-/B/- |
Lightning Pike +8 | 119/0/0/119/0 | 0/0 | C/C/-/-/B/- |
Lightning Pike +9 | 126/0/0/126/0 | 0/0 | C/C/-/-/B/- |
Lightning Pike +10 | 133/0/0/133/0 | 0/0 | C/C/-/-/B/- |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Pike +0 | 66/0/0/0/66 | 0/0 | D/C/-/-/-/C | 37.9/7.9/27.9/27.9/46.6 | 7.9/7.9/7.9/7.9 |
Dark Pike +1 | 73/0/0/0/73 | 0/0 | D/C/-/-/-/C |
Dark Pike +2 | 79/0/0/0/79 | 0/0 | D/C/-/-/-/C |
Dark Pike +3 | 86/0/0/0/86 | 0/0 | C/C/-/-/-/B |
Dark Pike +4 | 93/0/0/0/93 | 0/0 | C/C/-/-/-/B |
Dark Pike +5 | 99/0/0/0/99 | 0/0 | C/C/-/-/-/B |
Dark Pike +6 | 106/0/0/0/106 | 0/0 | C/C/-/-/-/B |
Dark Pike +7 | 113/0/0/0/113 | 0/0 | C/C/-/-/-/B |
Dark Pike +8 | 119/0/0/0/119 | 0/0 | C/C/-/-/-/B |
Dark Pike +9 | 126/0/0/0/126 | 0/0 | C/C/-/-/-/B |
Dark Pike +10 | 133/0/0/0/133 | 0/0 | C/C/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Pike +0 | 66/0/0/0/0 | 112/0 | D/C/-/-/-/- | 37.9/7.9/27.9/27.9/27.9 | 26.6/7.9/7.9/7.9 |
Poison Pike +1 | 73/0/0/0/0 | 114/0 | D/C/-/-/-/- |
Poison Pike +2 | 79/0/0/0/0 | 117/0 | D/C/-/-/-/- |
Poison Pike +3 | 86/0/0/0/0 | 120/0 | C/C/-/-/-/- |
Poison Pike +4 | 93/0/0/0/0 | 123/0 | C/C/-/-/-/- |
Poison Pike +5 | 99/0/0/0/0 | 126/0 | C/C/-/-/-/- |
Poison Pike +6 | 106/0/0/0/0 | 128/0 | C/C/-/-/-/- |
Poison Pike +7 | 113/0/0/0/0 | 131/0 | C/C/-/-/-/- |
Poison Pike +8 | 119/0/0/0/0 | 134/0 | C/C/-/-/-/- |
Poison Pike +9 | 126/0/0/0/0 | 137/0 | C/C/-/-/-/- |
Poison Pike +10 | 133/0/0/0/0 | 140/0 | C/C/-/-/-/- |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Pike +0 | 66/0/0/0/0 | 0/112 | D/C/-/-/-/- | 37.9/7.9/27.9/27.9/27.9 | 7.9/26.6/7.9/7.9 |
Bleed Pike +1 | 73/0/0/0/0 | 0/114 | D/C/-/-/-/- |
Bleed Pike +2 | 79/0/0/0/0 | 0/117 | D/C/-/-/-/- |
Bleed Pike +3 | 86/0/0/0/0 | 0/120 | C/C/-/-/-/- |
Bleed Pike +4 | 93/0/0/0/0 | 0/123 | C/C/-/-/-/- |
Bleed Pike +5 | 99/0/0/0/0 | 0/126 | C/C/-/-/-/- |
Bleed Pike +6 | 106/0/0/0/0 | 0/128 | C/C/-/-/-/- |
Bleed Pike +7 | 113/0/0/0/0 | 0/131 | C/C/-/-/-/- |
Bleed Pike +8 | 119/0/0/0/0 | 0/134 | C/C/-/-/-/- |
Bleed Pike +9 | 126/0/0/0/0 | 0/137 | C/C/-/-/-/- |
Bleed Pike +10 | 133/0/0/0/0 | 0/140 | C/C/-/-/-/- |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Pike +0 | 109/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40.0/10.0/30.0/30.0/30.0 | 10.0/10.0/10.0/10.0 |
Raw Pike +1 | 120/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Pike +2 | 131/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Pike +3 | 142/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Pike +4 | 152/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Pike +5 | 163/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Pike +6 | 174/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Pike +7 | 185/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Pike +8 | 196/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Pike +9 | 207/0/0/0/0 | 0/0 | E/E/-/-/-/- |
Raw Pike +10 | 218/0/0/0/0 | 0/0 | E/E/-/-/-/- |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Pike +0 | 95/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40.0/10.0/30.0/30.0/30.0 | 10.0/10.0/10.0/10.0 |
Enchanted Pike +1 | 104/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Pike +2 | 114/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Pike +3 | 123/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Pike +4 | 133/0/0/0/0 | 0/0 | E/E/D/-/-/- |
Enchanted Pike +5 | 142/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Pike +6 | 152/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Pike +7 | 161/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Pike +8 | 171/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Pike +9 | 180/0/0/0/0 | 0/0 | E/D/D/-/-/- |
Enchanted Pike +10 | 190/0/0/0/0 | 0/0 | E/D/C/-/-/- |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Pike +0 | 47/0/0/0/0 | 0/0 | D/D/-/-/-/- | 40.0/10.0/30.0/30.0/30.0 | 40.0/10.0/30.0/30.0/30.0 |
Mundane Pike +1 | 52/0/0/0/0 | 0/0 | D/D/-/-/-/- |
Mundane Pike +2 | 57/0/0/0/0 | 0/0 | D/D/-/-/-/- |
Mundane Pike +3 | 61/0/0/0/0 | 0/0 | D/D/-/-/-/- |
Mundane Pike +4 | 66/0/0/0/0 | 0/0 | D/D/-/-/-/- |
Mundane Pike +5 | 71/0/0/0/0 | 0/0 | D/D/-/-/-/- |
Mundane Pike +6 | 76/0/0/0/0 | 0/0 | D/D/-/-/-/- |
Mundane Pike +7 | 80/0/0/0/0 | 0/0 | D/D/-/-/-/- |
Mundane Pike +8 | 85/0/0/0/0 | 0/0 | D/D/-/-/-/- |
Mundane Pike +9 | 90/0/0/0/0 | 0/0 | D/D/-/-/-/- |
Mundane Pike +10 | 95/0/0/0/0 | 0/0 | D/D/-/-/-/- |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. http://fextralife.com/forums/t39462/spear-length/#p684326