# Pike
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### In-Game Description --- *A spear with an extended pole. Offers a very long reach, even for a spear, allowing for attacks from safer distances.* *Traditionally a weapon of regimental rather than single combat due to its unwieldiness. However, if you can manage to effectively step around an opponent, they will hardly have a chance to hit back.* ### Availability --- Earthen Peak treasure. In the big room with the two Manikin archers, there is a lower walkway on the far right wall with a wooden chest that contains the weapon. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()95/0/0/0/0 (Thrust)0/01302012/16/0/0 C/B/-/-/-/-40/10/30/30/3010/10/10/1025508.0
### Move Set --- + show Move Set - hide Move Set
**One-handed**
**R1 - R1**Basic thrusts
**R2**Multi-hit charge then heavy thrust
**Backstep - R1**Long thrust
**Run- R1**Multi-hit charge
**Forward + R1**Guard Break
**Forward + R2**Jumping downward thrust
**Roll - R1**Overhead chop
**Left hand**Same as right hand
**Two-handed**
**R1 - R1**Basic thrusts
**R2**Delayed strong thrust
**Backstep/Run - R1**Long multi-hit charge
**Forward + R1**Guard break
**Forward + R2**Jumping downward thrust
**Roll - R1**Uppercut
### Notes --- The pike is the longest spear in the game; whether it has the longest hitbox has yet to be confirmed however.1 ### Scaling ---
**+10 Basic**
**Strength**50%
**Dexterity**45%
Scaling values as above represent the percentage of their corresponding stat BNS that's applied as bonus AR to a weapon. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite.
NameDamageAux EffectsStat BonusesMaterials CostSouls
Pike +095/0/0/0/00/0C/B/-/-/-/---
Pike +1104/0/0/0/00/0C/B/-/-/-/-1x Titanite Shard530
Pike +2114/0/0/0/00/0C/B/-/-/-/-2x Titanite Shard660
Pike +3123/0/0/0/00/0C/B/-/-/-/-3x Titanite Shard790
Pike +4133/0/0/0/00/0C/B/-/-/-/-1x Large Titanite Shard1,050
Pike +5142/0/0/0/00/0C/B/-/-/-/-2x Large Titanite Shard1,190
Pike +6152/0/0/0/00/0C/B/-/-/-/-3x Large Titanite Shard1,320
Pike +7161/0/0/0/00/0C/B/-/-/-/-1x Titanite Chunk1,580
Pike +8171/0/0/0/00/0C/B/-/-/-/-2x Titanite Chunk1,710
Pike +9180/0/0/0/00/0C/B/-/-/-/-3x Titanite Chunk1,840
Pike +10190/0/0/0/00/0C/A/-/-/-/-1x Titanite Slab2,100
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Pike +066/66/0/0/00/0D/C/C/-/-/-37.9/26.6/27.9/27.9/27.97.9/7.9/7.9/7.9
Magic Pike +173/73/0/0/00/0D/C/C/-/-/-
Magic Pike +279/79/0/0/00/0D/C/C/-/-/-
Magic Pike +386/86/0/0/00/0C/C/B/-/-/-
Magic Pike +493/93/0/0/00/0C/C/B/-/-/-
Magic Pike +599/99/0/0/00/0C/C/B/-/-/-
Magic Pike +6106/106/0/0/00/0C/C/B/-/-/-
Magic Pike +7113/113/0/0/00/0C/C/B/-/-/-
Magic Pike +8119/119/0/0/00/0C/C/B/-/-/-
Magic Pike +9126/126/0/0/00/0C/C/B/-/-/-
Magic Pike +10133/133/0/0/00/0C/C/B/-/-/-
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Pike +066/0/66/0/00/0D/C/-/C/-/-37.9/7.9/46.6/27.9/27.97.9/7.9/7.9/7.9
Fire Pike +173/0/73/0/00/0D/C/-/C/-/-
Fire Pike +279/0/79/0/00/0D/C/-/C/-/-
Fire Pike +386/0/86/0/00/0C/C/-/B/-/-
Fire Pike +493/0/93/0/00/0C/C/-/B/-/-
Fire Pike +599/0/99/0/00/0C/C/-/B/-/-
Fire Pike +6106/0/106/0/00/0C/C/-/B/-/-
Fire Pike +7113/0/113/0/00/0C/C/-/B/-/-
Fire Pike +8119/0/119/0/00/0C/C/-/B/-/-
Fire Pike +9126/0/126/0/00/0C/C/-/B/-/-
Fire Pike +10133/0/133/0/00/0C/C/-/B/-/-
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Pike +066/0/0/66/00/0D/C/-/-/C/-37.9/7.9/27.9/46.6/27.97.9/7.9/7.9/7.9
Lightning Pike +173/0/0/73/00/0D/C/-/-/C/-
Lightning Pike +279/0/0/79/00/0D/C/-/-/C/-
Lightning Pike +386/0/0/86/00/0C/C/-/-/B/-
Lightning Pike +493/0/0/93/00/0C/C/-/-/B/-
Lightning Pike +599/0/0/99/00/0C/C/-/-/B/-
Lightning Pike +6106/0/0/106/00/0C/C/-/-/B/-
Lightning Pike +7113/0/0/113/00/0C/C/-/-/B/-
Lightning Pike +8119/0/0/119/00/0C/C/-/-/B/-
Lightning Pike +9126/0/0/126/00/0C/C/-/-/B/-
Lightning Pike +10133/0/0/133/00/0C/C/-/-/B/-
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Pike +066/0/0/0/660/0D/C/-/-/-/C37.9/7.9/27.9/27.9/46.67.9/7.9/7.9/7.9
Dark Pike +173/0/0/0/730/0D/C/-/-/-/C
Dark Pike +279/0/0/0/790/0D/C/-/-/-/C
Dark Pike +386/0/0/0/860/0C/C/-/-/-/B
Dark Pike +493/0/0/0/930/0C/C/-/-/-/B
Dark Pike +599/0/0/0/990/0C/C/-/-/-/B
Dark Pike +6106/0/0/0/1060/0C/C/-/-/-/B
Dark Pike +7113/0/0/0/1130/0C/C/-/-/-/B
Dark Pike +8119/0/0/0/1190/0C/C/-/-/-/B
Dark Pike +9126/0/0/0/1260/0C/C/-/-/-/B
Dark Pike +10133/0/0/0/1330/0C/C/-/-/-/B
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Pike +066/0/0/0/0112/0D/C/-/-/-/-37.9/7.9/27.9/27.9/27.926.6/7.9/7.9/7.9
Poison Pike +173/0/0/0/0114/0D/C/-/-/-/-
Poison Pike +279/0/0/0/0117/0D/C/-/-/-/-
Poison Pike +386/0/0/0/0120/0C/C/-/-/-/-
Poison Pike +493/0/0/0/0123/0C/C/-/-/-/-
Poison Pike +599/0/0/0/0126/0C/C/-/-/-/-
Poison Pike +6106/0/0/0/0128/0C/C/-/-/-/-
Poison Pike +7113/0/0/0/0131/0C/C/-/-/-/-
Poison Pike +8119/0/0/0/0134/0C/C/-/-/-/-
Poison Pike +9126/0/0/0/0137/0C/C/-/-/-/-
Poison Pike +10133/0/0/0/0140/0C/C/-/-/-/-
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Pike +066/0/0/0/00/112D/C/-/-/-/-37.9/7.9/27.9/27.9/27.97.9/26.6/7.9/7.9
Bleed Pike +173/0/0/0/00/114D/C/-/-/-/-
Bleed Pike +279/0/0/0/00/117D/C/-/-/-/-
Bleed Pike +386/0/0/0/00/120C/C/-/-/-/-
Bleed Pike +493/0/0/0/00/123C/C/-/-/-/-
Bleed Pike +599/0/0/0/00/126C/C/-/-/-/-
Bleed Pike +6106/0/0/0/00/128C/C/-/-/-/-
Bleed Pike +7113/0/0/0/00/131C/C/-/-/-/-
Bleed Pike +8119/0/0/0/00/134C/C/-/-/-/-
Bleed Pike +9126/0/0/0/00/137C/C/-/-/-/-
Bleed Pike +10133/0/0/0/00/140C/C/-/-/-/-
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Pike +0109/0/0/0/00/0E/E/-/-/-/-40.0/10.0/30.0/30.0/30.010.0/10.0/10.0/10.0
Raw Pike +1120/0/0/0/00/0E/E/-/-/-/-
Raw Pike +2131/0/0/0/00/0E/E/-/-/-/-
Raw Pike +3142/0/0/0/00/0E/E/-/-/-/-
Raw Pike +4152/0/0/0/00/0E/E/-/-/-/-
Raw Pike +5163/0/0/0/00/0E/E/-/-/-/-
Raw Pike +6174/0/0/0/00/0E/E/-/-/-/-
Raw Pike +7185/0/0/0/00/0E/E/-/-/-/-
Raw Pike +8196/0/0/0/00/0E/E/-/-/-/-
Raw Pike +9207/0/0/0/00/0E/E/-/-/-/-
Raw Pike +10218/0/0/0/00/0E/E/-/-/-/-
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Pike +095/0/0/0/00/0E/E/D/-/-/-40.0/10.0/30.0/30.0/30.010.0/10.0/10.0/10.0
Enchanted Pike +1104/0/0/0/00/0E/E/D/-/-/-
Enchanted Pike +2114/0/0/0/00/0E/E/D/-/-/-
Enchanted Pike +3123/0/0/0/00/0E/E/D/-/-/-
Enchanted Pike +4133/0/0/0/00/0E/E/D/-/-/-
Enchanted Pike +5142/0/0/0/00/0E/D/D/-/-/-
Enchanted Pike +6152/0/0/0/00/0E/D/D/-/-/-
Enchanted Pike +7161/0/0/0/00/0E/D/D/-/-/-
Enchanted Pike +8171/0/0/0/00/0E/D/D/-/-/-
Enchanted Pike +9180/0/0/0/00/0E/D/D/-/-/-
Enchanted Pike +10190/0/0/0/00/0E/D/C/-/-/-
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Pike +047/0/0/0/00/0D/D/-/-/-/-40.0/10.0/30.0/30.0/30.040.0/10.0/30.0/30.0/30.0
Mundane Pike +152/0/0/0/00/0D/D/-/-/-/-
Mundane Pike +257/0/0/0/00/0D/D/-/-/-/-
Mundane Pike +361/0/0/0/00/0D/D/-/-/-/-
Mundane Pike +466/0/0/0/00/0D/D/-/-/-/-
Mundane Pike +571/0/0/0/00/0D/D/-/-/-/-
Mundane Pike +676/0/0/0/00/0D/D/-/-/-/-
Mundane Pike +780/0/0/0/00/0D/D/-/-/-/-
Mundane Pike +885/0/0/0/00/0D/D/-/-/-/-
Mundane Pike +990/0/0/0/00/0D/D/-/-/-/-
Mundane Pike +1095/0/0/0/00/0D/D/-/-/-/-
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.
Footnotes 1. http://fextralife.com/forums/t39462/spear-length/#p684326