# Protective Chime
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### In-Game Description --- *Sacred chime commonly used by clerics of Lindelt. A catalyst for miracles and hexes. A sacred chime serves to conduct the power of miracles, but in the past, something entirely different served the same purpose.* ### Availability --- Iron Keep treasure. Go through Belfry Sol and take the ladder down at the end, pass the corner and open the illusory wall on your right. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/0/110/110 (Spell/Strike)0/01005140-/-/-/25 -/-/-/-/C/C25/20/20/30/205/5/5/55301.0
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite.
NameDamageStat BonusesMaterial CostSouls Cost
Protective Chime +00/0/0/110/110-/-/-/-/C/CN/AN/A
Protective Chime +10/0/0/121/121-/-/-/-/C/C1x Titanite Shard500
Protective Chime +20/0/0/132/132-/-/-/-/C/C2x Titanite Shard630
Protective Chime +30/0/0/143/143-/-/-/-/C/C3x Titanite Shard750
Protective Chime +40/0/0/154/154-/-/-/-/C/C1x Large Titanite Shard1000
Protective Chime +50/0/0/165/165-/-/-/-/C/C2x Large Titanite Shard1130
Protective Chime +60/0/0/176/176-/-/-/-/C/C3x Large Titanite Shard1250
Protective Chime +70/0/0/187/187-/-/-/-/C/C1x Titanite Chunk1500
Protective Chime +80/0/0/198/198-/-/-/-/C/C2x Titanite Chunk1630
Protective Chime +90/0/0/209/209-/-/-/-/C/C3x Titanite Chunk1750
Protective Chime +100/0/0/220/220-/-/-/-/B/C1x Titanite Slab2000
#### Lightning --- Lightning infusion. Requires - Boltstone - 2,000 souls
NameDamageStat Bonuses
Lightning Protective Chime +00/0/0/126/93/0/0-/-/-/-/C/C
Lightning Protective Chime +10/0/0/139/102/0/0-/-/-/-/C/C
Lightning Protective Chime +20/0/0/151/112/0/0-/-/-/-/C/C
Lightning Protective Chime +30/0/0/164/121/0/0-/-/-/-/C/C
Lightning Protective Chime +40/0/0/177/130/0/0-/-/-/-/C/C
Lightning Protective Chime +50/0/0/189/140/0/0-/-/-/-/C/C
Lightning Protective Chime +60/0/0/202/149/0/0-/-/-/-/C/C
Lightning Protective Chime +70/0/0/215/158/0/0-/-/-/-/C/C
Lightning Protective Chime +80/0/0/227/168/0/0-/-/-/-/C/C
Lightning Protective Chime +90/0/0/240/177/0/0-/-/-/-/C/C
Lightning Protective Chime +100/0/0/253/186/0/0-/-/-/-/B/C
#### Dark --- Dark infusion. Requires - Darknight Stone - 2,000 souls
NameDamageStat Bonuses
Dark Protective Chime +00/0/0/93/126/0/0-/-/-/-/C/C
Dark Protective Chime +10/0/0/102/139/0/0-/-/-/-/C/C
Dark Protective Chime +20/0/0/112/151/0/0-/-/-/-/C/C
Dark Protective Chime +30/0/0/121/164/0/0-/-/-/-/C/C
Dark Protective Chime +40/0/0/130/177/0/0-/-/-/-/C/C
Dark Protective Chime +50/0/0/140/189/0/0-/-/-/-/C/C
Dark Protective Chime +60/0/0/149/202/0/0-/-/-/-/C/C
Dark Protective Chime +70/0/0/158/215/0/0-/-/-/-/C/C
Dark Protective Chime +80/0/0/168/227/0/0-/-/-/-/C/C
Dark Protective Chime +90/0/0/177/240/0/0-/-/-/-/C/C
Dark Protective Chime +100/0/0/186/253/0/0-/-/-/-/B/C
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.