# Pyromancy Flame
![]()
### In-Game Description --- *A flame catalyst used by pyromancers. Pyromancers rouse this flame to produce various fire arts. Equip pyromancy flame to produce pyromancy. Attune pyromancies at a bonfire. The strength of a pyromancy depends on the strength of one's pyromancy flame, which can be improved through reinforcement.* ### Availability --- No-man's Wharf treasure. Inside a chest after the Flexile Sentry boss fight, before touching the contraption. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageCasting SpeedStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()0/0/125/0/0 (Spell/Strike)0/01005100-/-/-/- -/-/-/A/-/-25/5/30/20/205/5/5/50500.0
### Notes --- - Does not scale off of any primary stat, but is affected by Fire ATK Bonus, which is increased by Intelligence and Faith. - The fully upgraded Pyromancy Flame +10 has a scaling factor of 130, which gives it a Fire Attack Rating of 250 + 1.3 \* FireBNS. - With INT and FTH at 99 the Fire ATK Bonus is 200, which gives a Fire Attack Rating of 250+260. ### Upgrades --- Upgrade with Fire Seeds at Rosabeth of Melfia or at Carhillion of the Fold.
NameDamageStat BonusesUpgrade RequirementsSouls
Pyromancy Flame +00/0/125/0/0-/-/-/A/-/-N/AN/A
Pyromancy Flame +10/0/137/0/0-/-/-/A/-/-1x Fire Seed1,000
Pyromancy Flame +20/0/150/0/0-/-/-/A/-/-1x Fire Seed1,250
Pyromancy Flame +30/0/162/0/0-/-/-/A/-/-1x Fire Seed1,500
Pyromancy Flame +40/0/175/0/0-/-/-/S/-/-1x Fire Seed2,000
Pyromancy Flame +50/0/187/0/0-/-/-/S/-/-1x Fire Seed2,250
Pyromancy Flame +60/0/200/0/0-/-/-/S/-/-1x Fire Seed2,500
Pyromancy Flame +70/0/212/0/0-/-/-/S/-/-1x Fire Seed3,000
Pyromancy Flame +80/0/225/0/0-/-/-/S/-/-1x Fire Seed3,250
Pyromancy Flame +90/0/237/0/0-/-/-/S/-/-1x Fire Seed3,500
Pyromancy Flame +100/0/250/0/0-/-/-/S/-/-1x Fire Seed4,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.