### In-Game Description
---
*A standard thrusting sword.
Thrusting swords are light swords with fine tips
that can be used while holding up a shield,
and are effective for parrying.
Use quick thrusts to damage hard-skinned foes.
Also effective when fighting in narrow spaces.*
### Availability
---
- Sold by Blacksmith Lenigrast for 1,000 souls.
- Goblin drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 115/0/0/0/0
(Thrust) | 0/0 | 140 | 10 | 5/12/0/0
D/B/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 20 | 45 | 1.5 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | pokes | thrusts |
**Heavy Attack** | parry | heavy thrusts |
**Rolling Attack** | quick poke | poke |
**Running Attack** | poke | poke |
### Notes
---
Can be used to parry one-handed by using the strong attack.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Rapier +0 | 115/0/0/0/0 | 0/0 | D/B/-/-/-/- | - | - |
Rapier +1 | 126/0/0/0/0 | 0/0 | D/B/-/-/-/- | 1x Titanite Shard | 370 |
Rapier +2 | 138/0/0/0/0 | 0/0 | D/B/-/-/-/- | 2x Titanite Shard | 470 |
Rapier +3 | 149/0/0/0/0 | 0/0 | D/B/-/-/-/- | 3x Titanite Shard | 580 |
Rapier +4 | 161/0/0/0/0 | 0/0 | D/B/-/-/-/- | 1x Large Titanite Shard | 700 |
Rapier +5 | 172/0/0/0/0 | 0/0 | D/B/-/-/-/- | 2x Large Titanite Shard | 930 |
Rapier +6 | 184/0/0/0/0 | 0/0 | D/B/-/-/-/- | 3x Large Titanite Shard | 1,160 |
Rapier +7 | 195/0/0/0/0 | 0/0 | D/B/-/-/-/- | 1x Titanite Chunk | 1,390 |
Rapier +8 | 207/0/0/0/0 | 0/0 | D/B/-/-/-/- | 2x Titanite Chunk | 1,510 |
Rapier +9 | 218/0/0/0/0 | 0/0 | D/B/-/-/-/- | 3x Titanite Chunk | 1,620 |
Rapier +10 | 230/0/0/0/0 | 0/0 | D/B/-/-/-/- | 1x Titanite Slab | 1,850 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Rapier +0 | 80/80/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Rapier +1 | 88/88/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Rapier +2 | 96/96/0/0/0 | 0/0 | E/C/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Rapier +3 | 104/104/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Rapier +4 | 112/112/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Rapier +5 | 120/120/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Rapier +6 | 128/128/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Rapier +7 | 136/136/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Rapier +8 | 144/144/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Rapier +9 | 152/152/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Rapier +10 | 161/161/0/0/0 | 0/0 | E/C/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Rapier +0 | 80/0/80/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Rapier +1 | 88/0/88/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Rapier +2 | 96/0/96/0/0 | 0/0 | E/C/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Rapier +3 | 104/0/104/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Rapier +4 | 112/0/112/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Rapier +5 | 120/0/120/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Rapier +6 | 128/0/128/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Rapier +7 | 136/0/136/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Rapier +8 | 144/0/144/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Rapier +9 | 152/0/152/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Rapier +10 | 161/0/161/0/0 | 0/0 | E/C/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Rapier +0 | 80/0/0/80/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Rapier +1 | 88/0/0/88/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Rapier +2 | 96/0/0/96/0 | 0/0 | E/C/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Rapier +3 | 104/0/0/104/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Rapier +4 | 112/0/0/112/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Rapier +5 | 120/0/0/120/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Rapier +6 | 128/0/0/128/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Rapier +7 | 136/0/0/136/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Rapier +8 | 144/0/0/144/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Rapier +9 | 152/0/0/152/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Rapier +10 | 161/0/0/161/0 | 0/0 | E/C/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Rapier +0 | 80/0/0/0/80 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Rapier +1 | 88/0/0/0/88 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Rapier +2 | 96/0/0/0/96 | 0/0 | E/C/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Rapier +3 | 104/0/0/0/104 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Rapier +4 | 112/0/0/0/112 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Rapier +5 | 120/0/0/0/120 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Rapier +6 | 128/0/0/0/128 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Rapier +7 | 136/0/0/0/136 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Rapier +8 | 144/0/0/0/144 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Rapier +9 | 152/0/0/0/152 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Rapier +10 | 161/0/0/0/161 | 0/0 | E/C/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Rapier +0 | 80/0/0/0/0 | 112/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Rapier +1 | 88/0/0/0/0 | 114/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Rapier +2 | 96/0/0/0/0 | 117/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Rapier +3 | 104/0/0/0/0 | 120/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Rapier +4 | 112/0/0/0/0 | 123/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Rapier +5 | 120/0/0/0/0 | 126/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Rapier +6 | 128/0/0/0/0 | 128/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Rapier +7 | 136/0/0/0/0 | 131/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Rapier +8 | 144/0/0/0/0 | 134/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Rapier +9 | 152/0/0/0/0 | 137/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Rapier +10 | 161/0/0/0/0 | 140/0 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Rapier +0 | 80/0/0/0/0 | 0/112 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Rapier +1 | 88/0/0/0/0 | 0/114 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Rapier +2 | 96/0/0/0/0 | 0/117 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Rapier +3 | 104/0/0/0/0 | 0/120 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Rapier +4 | 112/0/0/0/0 | 0/123 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Rapier +5 | 120/0/0/0/0 | 0/126 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Rapier +6 | 128/0/0/0/0 | 0/128 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Rapier +7 | 136/0/0/0/0 | 0/131 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Rapier +8 | 144/0/0/0/0 | 0/134 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Rapier +9 | 152/0/0/0/0 | 0/137 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Rapier +10 | 161/0/0/0/0 | 0/140 | E/C/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Rapier +0 | 132/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Rapier +1 | 145/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Rapier +2 | 158/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Rapier +3 | 171/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Rapier +4 | 185/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Rapier +5 | 198/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Rapier +6 | 211/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Rapier +7 | 224/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Rapier +8 | 238/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Rapier +9 | 251/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Raw Rapier +10 | 264/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Rapier +0 | 115/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Rapier +1 | 126/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Rapier +2 | 138/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Rapier +3 | 149/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Rapier +4 | 161/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Rapier +5 | 172/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Rapier +6 | 184/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Rapier +7 | 195/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Rapier +8 | 207/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Rapier +9 | 218/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Enchanted Rapier +10 | 230/0/0/0/0 | 0/0 | E/E/C/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Rapier +0 | 57/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Rapier +1 | 63/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Rapier +2 | 69/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Rapier +3 | 74/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Rapier +4 | 80/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Rapier +5 | 86/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Rapier +6 | 92/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Rapier +7 | 97/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Rapier +8 | 103/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Rapier +9 | 109/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
Mundane Rapier +10 | 115/0/0/0/0 | 0/0 | E/D/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
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**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
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**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |