# Reapers
IconNameDamagePoise DamageCounter StrengthDurabilityWeightStats Needed Stat BonusesAvailabilityReinforcement MaterialSpecial Note
![]()Bone Scythe130/0/0/0/0 (Slash)15110501028\*/20/0/0 A/-/-/-/-/-Traded by Straid of Olaphis for Covetous Demon Soul.Petrified Dragon Bone-
![]()Crescent Sickle90/60/0/0/0 (Slash)1511050812\*/19/12/0 E/C/C/-/-/-Rank 2 Brotherhood of Blood reward. Sold by Chancellor Wellager in NG++.Titanite-
![]()Full Moon Sickle135/0/0/0/0 Bleed 107 (Slash)1511060820\*/18/0/0 D/B/-/-/-/-Artificial Undead drop. Crescent Sickle Phantom drop.Titanite-
![]()Great Machete100/0/0/0/0 (Slash)1511030618/16/0/0 C/D/-/-/-/-Undead Jailer drop. Titanite-
![]()Great Scythe140/0/0/0/0 (Slash)1511060512/14/0/0 E/B/-/-/-/-Sold by Titchy Gren. Parasite Spider drop.Titanite-
![]()Scythe of Nahr Alma93/0/0/0/90 (Slash)1511050514/12/12/12 D/B/-/-/-/CSold by Merchant Hag Melentia when Titchy Gren is dead. Twinkling Titanite-
![]()Scythe of the Forlorn161/0/0/0/47 (Slash)15110551115/20/10/10 D/B/-/-/-/CSold by Straid of Olaphis. Twinkling Titanite-
![]()Scythe of Want104/0/0/0/120 (Slash)15110601214/20/18/18 C/B/-/-/-/CTraded by Weaponsmith Ornifex for Soul of Nashandra.Petrified Dragon BoneUnique 2h Strong Attack.
![]()Silverblack Sickle80/0/0/0/60 (Slash)2011060415\*/10/8/8 C/C/-/-/-/CGrave Warden drop.Titanite-
\* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.