### In-Game Description
---
*Curved sword of warrior Vengarl of Forossa.
This sword is battle-worn and terribly rusted,
but remains a deadly weapon owning to
its incredible weight.
Legend has it that it was built to test the
limits of the strength of Forossa Knights,
until Vengarl swung it about like a wooden
plaything, claiming ownership by demonstration.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- One sold, per play-through, by Head of Vengarl for 7,500 souls after you kill his body.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 180/0/0/0/0
(Slash) | 0/0 | 100 | 25 | 18/15/0/0
C/E/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 30 | 60 | 6.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | steep diagonal downward slash to the left then horizontal slash to the right | steep diagonal downward slash to the left then right |
**Heavy Attack** | delayed upward slash then spin and horizontal slash in front with excellent tracking | delayed upward slash then spin and horizontal slash in front with excellent tracking |
**Rolling Attack** | spin and horizontal slash in front | spin and diagonal slash in front |
**Running Attack** | quick, spinning two-hit attack | quick upward slash |
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite.
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Red Rust Scimitar +0 | 180/0/0/0/0/0 | 0/0 | C/E/-/-/-/- | - | - |
Red Rust Scimitar +1 | 198/0/0/0/0/0 | 0/0 | C/E/-/-/-/- | 1x Twinkling Titanite | 1,070 |
Red Rust Scimitar +2 | 216/0/0/0/0/0 | 0/0 | C/E/-/-/-/- | 2x Twinkling Titanite | 1,330 |
Red Rust Scimitar +3 | 234/0/0/0/0/0 | 0/0 | C/E/-/-/-/- | 3x Twinkling Titanite | 1,600 |
Red Rust Scimitar +4 | 252/0/0/0/0/0 | 0/0 | C/E/-/-/-/- | 4x Twinkling Titanite | 2,130 |
Red Rust Scimitar +5 | 270/0/0/0/0/0 | 0/0 | C/E/-/-/-/- | 5x Twinkling Titanite | 2,390 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Red Rust Scimitar +0 | 126/126/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Red Rust Scimitar +1 | 138/138/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Red Rust Scimitar +2 | 151/151/0/0/0 | 0/0 | C/E/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Red Rust Scimitar +3 | 163/163/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Red Rust Scimitar +4 | 176/176/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Red Rust Scimitar +5 | 189/189/0/0/0 | 0/0 | C/E/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Red Rust Scimitar +0 | 126/0/126/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Red Rust Scimitar +1 | 138/0/138/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Red Rust Scimitar +2 | 151/0/151/0/0 | 0/0 | C/E/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Red Rust Scimitar +3 | 163/0/163/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Red Rust Scimitar +4 | 176/0/176/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Red Rust Scimitar +5 | 189/0/189/0/0 | 0/0 | C/E/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Red Rust Scimitar +0 | 126/0/0/126/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Red Rust Scimitar +1 | 138/0/0/138/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Red Rust Scimitar +2 | 151/0/0/151/0 | 0/0 | C/E/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Red Rust Scimitar +3 | 163/0/0/163/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Red Rust Scimitar +4 | 176/0/0/176/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Red Rust Scimitar +5 | 189/0/0/189/0 | 0/0 | C/E/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Red Rust Scimitar +0 | 126/0/0/0/126 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Red Rust Scimitar +1 | 138/0/0/0/138 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Red Rust Scimitar +2 | 151/0/0/0/151 | 0/0 | C/E/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Red Rust Scimitar +3 | 163/0/0/0/163 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Red Rust Scimitar +4 | 176/0/0/0/176 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Red Rust Scimitar +5 | 189/0/0/0/189 | 0/0 | C/E/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Red Rust Scimitar +0 | 126/0/0/0/0 | 112/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Red Rust Scimitar +1 | 138/0/0/0/0 | 117/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Red Rust Scimitar +2 | 151/0/0/0/0 | 123/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Red Rust Scimitar +3 | 163/0/0/0/0 | 128/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Red Rust Scimitar +4 | 176/0/0/0/0 | 134/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Red Rust Scimitar +5 | 189/0/0/0/0 | 140/0 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Red Rust Scimitar +0 | 126/0/0/0/0 | 0/112 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Red Rust Scimitar +1 | 138/0/0/0/0 | 0/117 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Red Rust Scimitar +2 | 151/0/0/0/0 | 0/123 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Red Rust Scimitar +3 | 163/0/0/0/0 | 0/128 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Red Rust Scimitar +4 | 176/0/0/0/0 | 0/134 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Red Rust Scimitar +5 | 189/0/0/0/0 | 0/140 | C/E/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Red Rust Scimitar +0 | 207/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Red Rust Scimitar +1 | 227/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Red Rust Scimitar +2 | 248/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Red Rust Scimitar +3 | 269/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Red Rust Scimitar +4 | 289/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Red Rust Scimitar +5 | 310/0/0/0/0 | 0/0 | E/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Red Rust Scimitar +0 | 180/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Red Rust Scimitar +1 | 198/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Red Rust Scimitar +2 | 216/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Red Rust Scimitar +3 | 234/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Red Rust Scimitar +4 | 252/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Red Rust Scimitar +5 | 270/0/0/0/0 | 0/0 | E/E/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Red Rust Scimitar +0 | 90/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Red Rust Scimitar +1 | 99/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Red Rust Scimitar +2 | 108/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Red Rust Scimitar +3 | 117/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Red Rust Scimitar +4 | 126/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Red Rust Scimitar +5 | 135/0/0/0/0 | 0/0 | D/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |