# Red Rust Sword
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### In-Game Description --- *Straight sword of warrior Vengarl of Forossa. This sword is battle-worn and terribly rusted, but remains a deadly weapon owing to its incredible weight. Legend has it that it was built to test the limits of the strength of Forossa knights, until Vengarl swung it about like a wooden plaything, claiming ownership by demonstration.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - One sold, per play-through, by Head of Vengarl for 7,500 souls after you kill his body. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()136/0/0/0/0 (Slash)0/01003023/13/0/0 A/E/-/-/-/-50/10/35/35/2520/20/20/2030808
### Move Set --- - Despite being classified as a straight sword, it has move set of the Axes. This includes power stance. - When in powerstance with this weapon in the right hand and a compatible weapon in the left, the L1 and L2 attacks become those of Hammers'. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Special upgrade path. Requires: - Twinkling Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Red Rust Sword +0136/0/0/0/00/0A/E/-/-/-/---
Red Rust Sword +1149/0/0/0/00/0A/E/-/-/-/-1x Twinkling Titanite1,090
Red Rust Sword +2163/0/0/0/00/0A/E/-/-/-/-2x Twinkling Titanite1,370
Red Rust Sword +3177/0/0/0/00/0A/E/-/-/-/-3x Twinkling Titanite1,640
Red Rust Sword +4191/0/0/0/00/0A/E/-/-/-/-4x Twinkling Titanite2,180
Red Rust Sword +5205/0/0/0/00/0S/E/-/-/-/-5x Twinkling Titanite2,450
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Red Rust Sword +095/95/0/0/00/0B/E/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Red Rust Sword +1104/104/0/0/00/0B/E/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Red Rust Sword +2114/114/0/0/00/0B/E/C/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Red Rust Sword +3124/124/0/0/00/0B/E/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Red Rust Sword +4133/133/0/0/00/0B/E/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
Magic Red Rust Sword +5143/143/0/0/00/0B/E/B/-/-/-47.9/26.6/32.9/32.9/22.917.9/17.9/17.9/17.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Red Rust Sword +095/0/95/0/00/0B/E/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Red Rust Sword +1104/0/104/0/00/0B/E/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Red Rust Sword +2114/0/114/0/00/0B/E/-/C/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Red Rust Sword +3124/0/124/0/00/0B/E/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Red Rust Sword +4133/0/133/0/00/0B/E/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
Fire Red Rust Sword +5143/0/143/0/00/0B/E/-/B/-/-47.9/7.9/51.6/32.9/22.917.9/17.9/17.9/17.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Red Rust Sword +095/0/0/95/00/0B/E/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Red Rust Sword +1104/0/0/104/00/0B/E/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Red Rust Sword +2114/0/0/114/00/0B/E/-/-/C/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Red Rust Sword +3124/0/0/124/00/0B/E/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Red Rust Sword +4133/0/0/133/00/0B/E/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
Lightning Red Rust Sword +5143/0/0/143/00/0B/E/-/-/B/-47.9/7.9/32.9/51.6/22.917.9/17.9/17.9/17.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Red Rust Sword +095/0/0/0/950/0B/E/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Red Rust Sword +1104/0/0/0/1040/0B/E/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Red Rust Sword +2114/0/0/0/1140/0B/E/-/-/-/C47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Red Rust Sword +3124/0/0/0/1240/0B/E/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Red Rust Sword +4133/0/0/0/1330/0B/E/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
Dark Red Rust Sword +5143/0/0/0/1430/0B/E/-/-/-/B47.9/7.9/32.9/32.9/41.617.9/17.9/17.9/17.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Red Rust Sword +095/0/0/0/0112/0B/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Red Rust Sword +1104/0/0/0/0117/0B/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Red Rust Sword +2114/0/0/0/0123/0B/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Red Rust Sword +3124/0/0/0/0128/0B/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Red Rust Sword +4133/0/0/0/0134/0B/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
Poison Red Rust Sword +5143/0/0/0/0140/0B/E/-/-/-/-47.9/7.9/32.9/32.9/22.936.6/17.9/17.9/17.9
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Red Rust Sword +095/0/0/0/00/112B/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Red Rust Sword +1104/0/0/0/00/117B/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Red Rust Sword +2114/0/0/0/00/123B/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Red Rust Sword +3124/0/0/0/00/128B/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Red Rust Sword +4133/0/0/0/00/134B/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
Bleed Red Rust Sword +5143/0/0/0/00/140B/E/-/-/-/-47.9/7.9/32.9/32.9/22.917.9/36.6/17.9/17.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Red Rust Sword +0156/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Red Rust Sword +1172/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Red Rust Sword +2188/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Red Rust Sword +3204/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Red Rust Sword +4219/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
Raw Red Rust Sword +5235/0/0/0/00/0D/E/-/-/-/-50/10/35/35/2520/20/20/20
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Red Rust Sword +0136/0/0/0/00/0D/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Red Rust Sword +1149/0/0/0/00/0D/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Red Rust Sword +2163/0/0/0/00/0D/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Red Rust Sword +3177/0/0/0/00/0D/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Red Rust Sword +4191/0/0/0/00/0D/E/D/-/-/-50/10/35/35/2520/20/20/20
Enchanted Red Rust Sword +5205/0/0/0/00/0C/E/C/-/-/-50/10/35/35/2520/20/20/20
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Red Rust Sword +068/0/0/0/00/0C/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Red Rust Sword +174/0/0/0/00/0C/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Red Rust Sword +281/0/0/0/00/0C/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Red Rust Sword +388/0/0/0/00/0C/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Red Rust Sword +495/0/0/0/00/0C/E/-/-/-/-50/10/35/35/2520/20/20/20
Mundane Red Rust Sword +5102/0/0/0/00/0C/E/-/-/-/-50/10/35/35/2520/20/20/20
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.