### In-Game Description
---
*Straight sword of warrior Vengarl of Forossa.
This sword is battle-worn and terribly rusted,
but remains a deadly weapon owing to
its incredible weight.
Legend has it that it was built to test the
limits of the strength of Forossa knights,
until Vengarl swung it about like a wooden
plaything, claiming ownership by demonstration.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- One sold, per play-through, by Head of Vengarl for 7,500 souls after you kill his body.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 136/0/0/0/0
(Slash) | 0/0 | 100 | 30 | 23/13/0/0
A/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 | 30 | 80 | 8 |
### Move Set
---
- Despite being classified as a straight sword, it has move set of the Axes. This includes power stance.
- When in powerstance with this weapon in the right hand and a compatible weapon in the left, the L1 and L2 attacks become those of Hammers'.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Special upgrade path.
Requires:
- Twinkling Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Red Rust Sword +0 | 136/0/0/0/0 | 0/0 | A/E/-/-/-/- | - | - |
Red Rust Sword +1 | 149/0/0/0/0 | 0/0 | A/E/-/-/-/- | 1x Twinkling Titanite | 1,090 |
Red Rust Sword +2 | 163/0/0/0/0 | 0/0 | A/E/-/-/-/- | 2x Twinkling Titanite | 1,370 |
Red Rust Sword +3 | 177/0/0/0/0 | 0/0 | A/E/-/-/-/- | 3x Twinkling Titanite | 1,640 |
Red Rust Sword +4 | 191/0/0/0/0 | 0/0 | A/E/-/-/-/- | 4x Twinkling Titanite | 2,180 |
Red Rust Sword +5 | 205/0/0/0/0 | 0/0 | S/E/-/-/-/- | 5x Twinkling Titanite | 2,450 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Red Rust Sword +0 | 95/95/0/0/0 | 0/0 | B/E/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Red Rust Sword +1 | 104/104/0/0/0 | 0/0 | B/E/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Red Rust Sword +2 | 114/114/0/0/0 | 0/0 | B/E/C/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Red Rust Sword +3 | 124/124/0/0/0 | 0/0 | B/E/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Red Rust Sword +4 | 133/133/0/0/0 | 0/0 | B/E/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Magic Red Rust Sword +5 | 143/143/0/0/0 | 0/0 | B/E/B/-/-/- | 47.9/26.6/32.9/32.9/22.9 | 17.9/17.9/17.9/17.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Red Rust Sword +0 | 95/0/95/0/0 | 0/0 | B/E/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Red Rust Sword +1 | 104/0/104/0/0 | 0/0 | B/E/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Red Rust Sword +2 | 114/0/114/0/0 | 0/0 | B/E/-/C/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Red Rust Sword +3 | 124/0/124/0/0 | 0/0 | B/E/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Red Rust Sword +4 | 133/0/133/0/0 | 0/0 | B/E/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
Fire Red Rust Sword +5 | 143/0/143/0/0 | 0/0 | B/E/-/B/-/- | 47.9/7.9/51.6/32.9/22.9 | 17.9/17.9/17.9/17.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Red Rust Sword +0 | 95/0/0/95/0 | 0/0 | B/E/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Red Rust Sword +1 | 104/0/0/104/0 | 0/0 | B/E/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Red Rust Sword +2 | 114/0/0/114/0 | 0/0 | B/E/-/-/C/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Red Rust Sword +3 | 124/0/0/124/0 | 0/0 | B/E/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Red Rust Sword +4 | 133/0/0/133/0 | 0/0 | B/E/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
Lightning Red Rust Sword +5 | 143/0/0/143/0 | 0/0 | B/E/-/-/B/- | 47.9/7.9/32.9/51.6/22.9 | 17.9/17.9/17.9/17.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Red Rust Sword +0 | 95/0/0/0/95 | 0/0 | B/E/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Red Rust Sword +1 | 104/0/0/0/104 | 0/0 | B/E/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Red Rust Sword +2 | 114/0/0/0/114 | 0/0 | B/E/-/-/-/C | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Red Rust Sword +3 | 124/0/0/0/124 | 0/0 | B/E/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Red Rust Sword +4 | 133/0/0/0/133 | 0/0 | B/E/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
Dark Red Rust Sword +5 | 143/0/0/0/143 | 0/0 | B/E/-/-/-/B | 47.9/7.9/32.9/32.9/41.6 | 17.9/17.9/17.9/17.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Red Rust Sword +0 | 95/0/0/0/0 | 112/0 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Red Rust Sword +1 | 104/0/0/0/0 | 117/0 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Red Rust Sword +2 | 114/0/0/0/0 | 123/0 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Red Rust Sword +3 | 124/0/0/0/0 | 128/0 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Red Rust Sword +4 | 133/0/0/0/0 | 134/0 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
Poison Red Rust Sword +5 | 143/0/0/0/0 | 140/0 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 36.6/17.9/17.9/17.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Red Rust Sword +0 | 95/0/0/0/0 | 0/112 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Red Rust Sword +1 | 104/0/0/0/0 | 0/117 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Red Rust Sword +2 | 114/0/0/0/0 | 0/123 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Red Rust Sword +3 | 124/0/0/0/0 | 0/128 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Red Rust Sword +4 | 133/0/0/0/0 | 0/134 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
Bleed Red Rust Sword +5 | 143/0/0/0/0 | 0/140 | B/E/-/-/-/- | 47.9/7.9/32.9/32.9/22.9 | 17.9/36.6/17.9/17.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Red Rust Sword +0 | 156/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Red Rust Sword +1 | 172/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Red Rust Sword +2 | 188/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Red Rust Sword +3 | 204/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Red Rust Sword +4 | 219/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Raw Red Rust Sword +5 | 235/0/0/0/0 | 0/0 | D/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Red Rust Sword +0 | 136/0/0/0/0 | 0/0 | D/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Red Rust Sword +1 | 149/0/0/0/0 | 0/0 | D/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Red Rust Sword +2 | 163/0/0/0/0 | 0/0 | D/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Red Rust Sword +3 | 177/0/0/0/0 | 0/0 | D/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Red Rust Sword +4 | 191/0/0/0/0 | 0/0 | D/E/D/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Enchanted Red Rust Sword +5 | 205/0/0/0/0 | 0/0 | C/E/C/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Red Rust Sword +0 | 68/0/0/0/0 | 0/0 | C/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Red Rust Sword +1 | 74/0/0/0/0 | 0/0 | C/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Red Rust Sword +2 | 81/0/0/0/0 | 0/0 | C/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Red Rust Sword +3 | 88/0/0/0/0 | 0/0 | C/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Red Rust Sword +4 | 95/0/0/0/0 | 0/0 | C/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
Mundane Red Rust Sword +5 | 102/0/0/0/0 | 0/0 | C/E/-/-/-/- | 50/10/35/35/25 | 20/20/20/20 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |