# Reinforced Club
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### In-Game Description --- *A wooden club headed with nails. Designed as a deadlier club, and certainly offers a stronger attack, but this club also seems quick to fall apart, perhaps due to its shoddy craftsmanship.* ### Availability --- ***Dark Souls 2 & Scholar of the First Sin:*** - Sold by Laddersmith Gilligan for 1,600 souls in Earthen Peak and 2,000 souls in Majula. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()140/0/0/0/0 (Strike)0/01202516/3/0/0 B/-/-/-/-/-45/10/30/30/4015/15/15/1520204.0
### Move Set --- Identical to the Mace. + show Move Set - hide Move Set
**1 Handed**
**Light**Diagonal swipe uppercut into diagonal overhead swipe
**Heavy — Heavy**Diagonal overhead swipe into spin and horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Wide horizontal swipe
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**2 Handed**
**Light**Diagonal swipe into diagonal uppercut swipe
**Heavy — Heavy**Heavy diagonal swipe into heavy horizontal swipe
**Roll — Light**Overhead vertical chop
**Backstep or Run — Light**Overhead diagonal chop
**Forward + Light**Guard break
**Forward + Heavy**Jumping overhead downwards swipe
**Light** (left hand)Guard
**Heavy** (left hand)Parry
**Power Stance**
**Light** (left hand)Dual diagonal swipe
**Heavy** (left hand)Dual diagonal swipe followed by right handed overhead chop
### Notes --- - A shoddy bludgeon that looks like a Club, swings and scales with Strength like the Mace and has higher base damage than either. - Very fragile. The ground-scraping move set does not help. - Unlike its previous incarnation, it does no Bleed damage and can't even be infused with it. ### Upgrades ---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane
#### Basic --- Standard upgrade path. Requires: - Titanite
NameDamageAux EffectsStat BonusesMaterials CostSouls
Reinforced Club +0130/0/0/0/00/0B/-/-/-/-/---
Reinforced Club +1143/0/0/0/00/0B/-/-/-/-/-1x Titanite Shard520
Reinforced Club +2156/0/0/0/00/0B/-/-/-/-/-2x Titanite Shard650
Reinforced Club +3169/0/0/0/00/0B/-/-/-/-/-3x Titanite Shard770
Reinforced Club +4182/0/0/0/00/0B/-/-/-/-/-1x Large Titanite Shard1,030
Reinforced Club +5195/0/0/0/00/0B/-/-/-/-/-2x Large Titanite Shard1,160
Reinforced Club +6208/0/0/0/00/0B/-/-/-/-/-3x Large Titanite Shard1,290
Reinforced Club +7221/0/0/0/00/0B/-/-/-/-/-1x Titanite Chunk1,540
Reinforced Club +8234/0/0/0/00/0B/-/-/-/-/-2x Titanite Chunk1,670
Reinforced Club +9247/0/0/0/00/0B/-/-/-/-/-3x Titanite Chunk1,800
Reinforced Club +10260/0/0/0/00/0A/-/-/-/-/-1x Titanite Slab2,050
### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Reinforced Club +091/91/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +1100/100/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +2109/109/0/0/00/0B/-/C/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +3118/118/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +4127/127/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +5136/136/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +6145/145/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +7154/154/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +8163/163/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +9172/172/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
Magic Reinforced Club +10182/182/0/0/00/0B/-/B/-/-/-42.9/26.6/27.9/27.9/37.912.9/12.9/12.9/12.9
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Reinforced Club +091/0/91/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +1100/0/100/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +2109/0/109/0/00/0B/-/-/C/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +3118/0/118/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +4127/0/127/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +5136/0/136/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +6145/0/145/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +7154/0/154/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +8163/0/163/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +9172/0/172/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
Fire Reinforced Club +10182/0/182/0/00/0B/-/-/B/-/-42.9/7.9/46.6/27.9/37.912.9/12.9/12.9/12.9
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Reinforced Club +091/0/0/91/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +1100/0/0/100/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +2109/0/0/109/00/0B/-/-/-/C/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +3118/0/0/118/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +4127/0/0/127/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +5136/0/0/136/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +6145/0/0/145/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +7154/0/0/154/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +8163/0/0/163/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +9172/0/0/172/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
Lightning Reinforced Club +10182/0/0/182/00/0B/-/-/-/B/-42.9/7.9/27.9/46.6/37.912.9/12.9/12.9/12.9
#### Dark --- Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Reinforced Club +091/0/0/0/910/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +1100/0/0/0/1000/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +2109/0/0/0/1090/0B/-/-/-/-/C42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +3118/0/0/0/1180/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +4127/0/0/0/1270/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +5136/0/0/0/1360/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +6145/0/0/0/1450/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +7154/0/0/0/1540/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +8163/0/0/0/1630/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +9172/0/0/0/1720/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
Dark Reinforced Club +10182/0/0/0/1820/0B/-/-/-/-/B42.9/7.9/27.9/27.9/56.612.9/12.9/12.9/12.9
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Reinforced Club +091/0/0/0/0112/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +1100/0/0/0/0114/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +2109/0/0/0/0117/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +3118/0/0/0/0120/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +4127/0/0/0/0123/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +5136/0/0/0/0126/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +6145/0/0/0/0128/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +7154/0/0/0/0131/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +8163/0/0/0/0134/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +9172/0/0/0/0137/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
Poison Reinforced Club +10182/0/0/0/0140/0B/-/-/-/-/-42.9/7.9/27.9/27.9/37.931.6/12.9/12.9/12.9
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Reinforced Club +0149/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +1164/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +2179/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +3194/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +4209/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +5224/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +6239/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +7254/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +8269/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +9284/0/0/0/00/0E/-/-/-/-/-45/10/30/30/4015/25/15/15
Raw Reinforced Club +10299/0/0/0/00/0D/-/-/-/-/-45/10/30/30/4015/25/15/15
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Reinforced Club +0130/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +1143/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +2156/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +3169/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +4182/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +5195/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +6208/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +7221/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +8234/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +9247/0/0/0/00/0D/-/D/-/-/-45/10/30/30/4015/25/15/15
Enchanted Reinforced Club +10260/0/0/0/00/0D/-/C/-/-/-45/10/30/30/4015/25/15/15
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Reinforced Club +065/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +171/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +278/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +384/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +491/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +597/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +6104/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +7110/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +8117/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +9123/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
Mundane Reinforced Club +10130/0/0/0/00/0C/-/-/-/-/-45/10/30/30/4015/25/15/15
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.