### In-Game Description
---
*A wooden club headed with nails.
Designed as a deadlier club,
and certainly offers a stronger attack,
but this club also seems quick to fall apart,
perhaps due to its shoddy craftsmanship.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Sold by Laddersmith Gilligan for 1,600 souls in Earthen Peak and 2,000 souls in Majula.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 140/0/0/0/0
(Strike) | 0/0 | 120 | 25 | 16/3/0/0
B/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 20 | 20 | 4.0 |
### Move Set
---
Identical to the Mace.
+ show Move Set - hide Move Set
**1 Handed** | |
---|
**Light** | Diagonal swipe uppercut into diagonal overhead swipe | |
**Heavy — Heavy** | Diagonal overhead swipe into spin and horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Wide horizontal swipe | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**2 Handed** | |
---|
**Light** | Diagonal swipe into diagonal uppercut swipe | |
**Heavy — Heavy** | Heavy diagonal swipe into heavy horizontal swipe | |
**Roll — Light** | Overhead vertical chop | |
**Backstep or Run — Light** | Overhead diagonal chop | |
**Forward + Light** | Guard break | |
**Forward + Heavy** | Jumping overhead downwards swipe | |
**Light** (left hand) | Guard | |
**Heavy** (left hand) | Parry | |
**Power Stance** | |
---|
**Light** (left hand) | Dual diagonal swipe | |
**Heavy** (left hand) | Dual diagonal swipe followed by right handed overhead chop | |
### Notes
---
- A shoddy bludgeon that looks like a Club, swings and scales with Strength like the Mace and has higher base damage than either.
- Very fragile. The ground-scraping move set does not help.
- Unlike its previous incarnation, it does no Bleed damage and can't even be infused with it.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Reinforced Club +0 | 130/0/0/0/0 | 0/0 | B/-/-/-/-/- | - | - |
Reinforced Club +1 | 143/0/0/0/0 | 0/0 | B/-/-/-/-/- | 1x Titanite Shard | 520 |
Reinforced Club +2 | 156/0/0/0/0 | 0/0 | B/-/-/-/-/- | 2x Titanite Shard | 650 |
Reinforced Club +3 | 169/0/0/0/0 | 0/0 | B/-/-/-/-/- | 3x Titanite Shard | 770 |
Reinforced Club +4 | 182/0/0/0/0 | 0/0 | B/-/-/-/-/- | 1x Large Titanite Shard | 1,030 |
Reinforced Club +5 | 195/0/0/0/0 | 0/0 | B/-/-/-/-/- | 2x Large Titanite Shard | 1,160 |
Reinforced Club +6 | 208/0/0/0/0 | 0/0 | B/-/-/-/-/- | 3x Large Titanite Shard | 1,290 |
Reinforced Club +7 | 221/0/0/0/0 | 0/0 | B/-/-/-/-/- | 1x Titanite Chunk | 1,540 |
Reinforced Club +8 | 234/0/0/0/0 | 0/0 | B/-/-/-/-/- | 2x Titanite Chunk | 1,670 |
Reinforced Club +9 | 247/0/0/0/0 | 0/0 | B/-/-/-/-/- | 3x Titanite Chunk | 1,800 |
Reinforced Club +10 | 260/0/0/0/0 | 0/0 | A/-/-/-/-/- | 1x Titanite Slab | 2,050 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Reinforced Club +0 | 91/91/0/0/0 | 0/0 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +1 | 100/100/0/0/0 | 0/0 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +2 | 109/109/0/0/0 | 0/0 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +3 | 118/118/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +4 | 127/127/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +5 | 136/136/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +6 | 145/145/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +7 | 154/154/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +8 | 163/163/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +9 | 172/172/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Reinforced Club +10 | 182/182/0/0/0 | 0/0 | B/-/B/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Reinforced Club +0 | 91/0/91/0/0 | 0/0 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +1 | 100/0/100/0/0 | 0/0 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +2 | 109/0/109/0/0 | 0/0 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +3 | 118/0/118/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +4 | 127/0/127/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +5 | 136/0/136/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +6 | 145/0/145/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +7 | 154/0/154/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +8 | 163/0/163/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +9 | 172/0/172/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Reinforced Club +10 | 182/0/182/0/0 | 0/0 | B/-/-/B/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Reinforced Club +0 | 91/0/0/91/0 | 0/0 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +1 | 100/0/0/100/0 | 0/0 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +2 | 109/0/0/109/0 | 0/0 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +3 | 118/0/0/118/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +4 | 127/0/0/127/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +5 | 136/0/0/136/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +6 | 145/0/0/145/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +7 | 154/0/0/154/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +8 | 163/0/0/163/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +9 | 172/0/0/172/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Reinforced Club +10 | 182/0/0/182/0 | 0/0 | B/-/-/-/B/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Reinforced Club +0 | 91/0/0/0/91 | 0/0 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +1 | 100/0/0/0/100 | 0/0 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +2 | 109/0/0/0/109 | 0/0 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +3 | 118/0/0/0/118 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +4 | 127/0/0/0/127 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +5 | 136/0/0/0/136 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +6 | 145/0/0/0/145 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +7 | 154/0/0/0/154 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +8 | 163/0/0/0/163 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +9 | 172/0/0/0/172 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Reinforced Club +10 | 182/0/0/0/182 | 0/0 | B/-/-/-/-/B | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Reinforced Club +0 | 91/0/0/0/0 | 112/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +1 | 100/0/0/0/0 | 114/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +2 | 109/0/0/0/0 | 117/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +3 | 118/0/0/0/0 | 120/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +4 | 127/0/0/0/0 | 123/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +5 | 136/0/0/0/0 | 126/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +6 | 145/0/0/0/0 | 128/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +7 | 154/0/0/0/0 | 131/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +8 | 163/0/0/0/0 | 134/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +9 | 172/0/0/0/0 | 137/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Reinforced Club +10 | 182/0/0/0/0 | 140/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Reinforced Club +0 | 149/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +1 | 164/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +2 | 179/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +3 | 194/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +4 | 209/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +5 | 224/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +6 | 239/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +7 | 254/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +8 | 269/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +9 | 284/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Raw Reinforced Club +10 | 299/0/0/0/0 | 0/0 | D/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Reinforced Club +0 | 130/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +1 | 143/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +2 | 156/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +3 | 169/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +4 | 182/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +5 | 195/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +6 | 208/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +7 | 221/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +8 | 234/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +9 | 247/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Enchanted Reinforced Club +10 | 260/0/0/0/0 | 0/0 | D/-/C/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Reinforced Club +0 | 65/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +1 | 71/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +2 | 78/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +3 | 84/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +4 | 91/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +5 | 97/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +6 | 104/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +7 | 110/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +8 | 117/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +9 | 123/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
Mundane Reinforced Club +10 | 130/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45/10/30/30/40 | 15/25/15/15 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |