### In-Game Description
---
*An exquisitely decorated rapier.*
*Said to belong to a prince who appears*
*in an ancient tale.*
*There are numerous variations of the story*
*of the prince who wandered the lands and*
*eventually became Undead.*
*The majority of these tales end in tragedy,*
*but there are some exceptions.*
### Availability
---
- Parasite Spider drop - rare.(Dark Souls II only)
- Huntsman's Copse treasure. At the bottom of the cave in a metal chest with numerous Great Moths before the second bonfire.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 80/0/0/0/0
(Thrust) | 0/0 | 140 | 10 | 8/25/0/0
-/A/-/-/-/- | 45/10/30/30/20 | 15/15/15/15 | 20 | 45 | 2.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | pokes | thrusts |
**Heavy Attack** | delayed series of three pokes, followed by five quick pokes, then a thrust | heavy series of thrusts |
**Rolling Attack** | quick poke | poke |
**Running Attack** | poke | poke |
### Notes
---
- This weapon's power attack which consists of several quick and successive strikes makes it a prime candidate for applying Poison or Bleed.
- Executing two strong attacks in succession results in 13 hits in total.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Ricard's Rapier +0 | 80/0/0/0/0 | 0/0 | -/A/-/-/-/- | - | - |
Ricard's Rapier +1 | 88/0/0/0/0 | 0/0 | -/A/-/-/-/- | 1x Titanite Shard | 630 |
Ricard's Rapier +2 | 96/0/0/0/0 | 0/0 | -/S/-/-/-/- | 2x Titanite Shard | 790 |
Ricard's Rapier +3 | 104/0/0/0/0 | 0/0 | -/S/-/-/-/- | 3x Titanite Shard | 940 |
Ricard's Rapier +4 | 112/0/0/0/0 | 0/0 | -/S/-/-/-/- | 1x Large Titanite Shard | 1,250 |
Ricard's Rapier +5 | 120/0/0/0/0 | 0/0 | -/S/-/-/-/- | 2x Large Titanite Shard | 1,410 |
Ricard's Rapier +6 | 128/0/0/0/0 | 0/0 | -/S/-/-/-/- | 3x Large Titanite Shard | 1,570 |
Ricard's Rapier +7 | 136/0/0/0/0 | 0/0 | -/S/-/-/-/- | 1x Titanite Chunk | 1,880 |
Ricard's Rapier +8 | 144/0/0/0/0 | 0/0 | -/S/-/-/-/- | 2x Titanite Chunk | 2,030 |
Ricard's Rapier +9 | 152/0/0/0/0 | 0/0 | -/S/-/-/-/- | 3x Titanite Chunk | 2,190 |
Ricard's Rapier +10 | 160/0/0/0/0 | 0/0 | -/S/-/-/-/- | 1x Titanite Slab | 2,500 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Ricard's Rapier +0 | 56/56/0/0/0 | 0/0 | -/B/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Ricard's Rapier +1 | 61/61/0/0/0 | 0/0 | -/B/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Ricard's Rapier +2 | 67/67/0/0/0 | 0/0 | -/A/C/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Ricard's Rapier +3 | 72/72/0/0/0 | 0/0 | -/A/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Ricard's Rapier +4 | 78/78/0/0/0 | 0/0 | -/A/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Ricard's Rapier +5 | 84/84/0/0/0 | 0/0 | -/A/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Ricard's Rapier +6 | 89/89/0/0/0 | 0/0 | -/S/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Ricard's Rapier +7 | 95/95/0/0/0 | 0/0 | -/S/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Ricard's Rapier +8 | 100/100/0/0/0 | 0/0 | -/S/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Ricard's Rapier +9 | 106/106/0/0/0 | 0/0 | -/S/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Magic Ricard's Rapier +10 | 112/112/0/0/0 | 0/0 | -/S/B/-/-/- | 42.9/26.6/27.9/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Ricard's Rapier +0 | 56/0/56/0/0 | 0/0 | -/B/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Ricard's Rapier +1 | 61/0/61/0/0 | 0/0 | -/B/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Ricard's Rapier +2 | 67/0/67/0/0 | 0/0 | -/A/-/C/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Ricard's Rapier +3 | 72/0/72/0/0 | 0/0 | -/A/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Ricard's Rapier +4 | 78/0/78/0/0 | 0/0 | -/A/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Ricard's Rapier +5 | 84/0/84/0/0 | 0/0 | -/A/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Ricard's Rapier +6 | 89/0/89/0/0 | 0/0 | -/S/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Ricard's Rapier +7 | 95/0/95/0/0 | 0/0 | -/S/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Ricard's Rapier +8 | 100/0/100/0/0 | 0/0 | -/S/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Ricard's Rapier +9 | 106/0/106/0/0 | 0/0 | -/S/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
Fire Ricard's Rapier +10 | 112/0/112/0/0 | 0/0 | -/S/-/B/-/- | 42.9/7.9/46.6/27.9/17.9 | 12.9/12.9/12.9/12.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Ricard's Rapier +0 | 56/0/0/56/0 | 0/0 | -/B/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Ricard's Rapier +1 | 61/0/0/61/0 | 0/0 | -/B/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Ricard's Rapier +2 | 67/0/0/67/0 | 0/0 | -/A/-/-/C/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Ricard's Rapier +3 | 72/0/0/72/0 | 0/0 | -/A/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Ricard's Rapier +4 | 78/0/0/78/0 | 0/0 | -/A/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Ricard's Rapier +5 | 84/0/0/84/0 | 0/0 | -/A/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Ricard's Rapier +6 | 89/0/0/89/0 | 0/0 | -/S/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Ricard's Rapier +7 | 95/0/0/95/0 | 0/0 | -/S/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Ricard's Rapier +8 | 100/0/0/100/0 | 0/0 | -/S/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Ricard's Rapier +9 | 106/0/0/106/0 | 0/0 | -/S/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
Lightning Ricard's Rapier +10 | 112/0/0/112/0 | 0/0 | -/S/-/-/B/- | 42.9/7.9/27.9/46.6/17.9 | 12.9/12.9/12.9/12.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Ricard's Rapier +0 | 56/0/0/0/56 | 0/0 | -/B/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Ricard's Rapier +1 | 61/0/0/0/61 | 0/0 | -/B/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Ricard's Rapier +2 | 67/0/0/0/67 | 0/0 | -/A/-/-/-/C | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Ricard's Rapier +3 | 72/0/0/0/72 | 0/0 | -/A/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Ricard's Rapier +4 | 78/0/0/0/78 | 0/0 | -/A/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Ricard's Rapier +5 | 84/0/0/0/84 | 0/0 | -/A/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Ricard's Rapier +6 | 89/0/0/0/89 | 0/0 | -/S/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Ricard's Rapier +7 | 95/0/0/0/95 | 0/0 | -/S/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Ricard's Rapier +8 | 100/0/0/0/100 | 0/0 | -/S/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Ricard's Rapier +9 | 106/0/0/0/106 | 0/0 | -/S/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
Dark Ricard's Rapier +10 | 112/0/0/0/112 | 0/0 | -/S/-/-/-/B | 42.9/7.9/27.9/27.9/36.6 | 12.9/12.9/12.9/12.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Ricard's Rapier +0 | 56/0/0/0/0 | 112/0 | -/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Ricard's Rapier +1 | 61/0/0/0/0 | 114/0 | -/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Ricard's Rapier +2 | 67/0/0/0/0 | 117/0 | -/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Ricard's Rapier +3 | 72/0/0/0/0 | 120/0 | -/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Ricard's Rapier +4 | 78/0/0/0/0 | 123/0 | -/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Ricard's Rapier +5 | 84/0/0/0/0 | 126/0 | -/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Ricard's Rapier +6 | 89/0/0/0/0 | 128/0 | -/S/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Ricard's Rapier +7 | 95/0/0/0/0 | 131/0 | -/S/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Ricard's Rapier +8 | 100/0/0/0/0 | 134/0 | -/S/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Ricard's Rapier +9 | 106/0/0/0/0 | 137/0 | -/S/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
Poison Ricard's Rapier +10 | 112/0/0/0/0 | 140/0 | -/S/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 31.6/12.9/12.9/12.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Ricard's Rapier +0 | 56/0/0/0/0 | 0/112 | -/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Ricard's Rapier +1 | 61/0/0/0/0 | 0/114 | -/B/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Ricard's Rapier +2 | 67/0/0/0/0 | 0/117 | -/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Ricard's Rapier +3 | 72/0/0/0/0 | 0/120 | -/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Ricard's Rapier +4 | 78/0/0/0/0 | 0/123 | -/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Ricard's Rapier +5 | 84/0/0/0/0 | 0/126 | -/A/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Ricard's Rapier +6 | 89/0/0/0/0 | 0/128 | -/S/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Ricard's Rapier +7 | 95/0/0/0/0 | 0/131 | -/S/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Ricard's Rapier +8 | 100/0/0/0/0 | 0/134 | -/S/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Ricard's Rapier +9 | 106/0/0/0/0 | 0/137 | -/S/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
Bleed Ricard's Rapier +10 | 112/0/0/0/0 | 0/140 | -/S/-/-/-/- | 42.9/7.9/27.9/27.9/17.9 | 12.9/31.6/12.9/12.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Ricard's Rapier +0 | 92/0/0/0/0 | 0/0 | -/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Ricard's Rapier +1 | 101/0/0/0/0 | 0/0 | -/E/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Ricard's Rapier +2 | 110/0/0/0/0 | 0/0 | -/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Ricard's Rapier +3 | 119/0/0/0/0 | 0/0 | -/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Ricard's Rapier +4 | 128/0/0/0/0 | 0/0 | -/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Ricard's Rapier +5 | 138/0/0/0/0 | 0/0 | -/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Ricard's Rapier +6 | 147/0/0/0/0 | 0/0 | -/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Ricard's Rapier +7 | 156/0/0/0/0 | 0/0 | -/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Ricard's Rapier +8 | 165/0/0/0/0 | 0/0 | -/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Ricard's Rapier +9 | 174/0/0/0/0 | 0/0 | -/D/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Raw Ricard's Rapier +10 | 184/0/0/0/0 | 0/0 | -/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Ricard's Rapier +0 | 80/0/0/0/0 | 0/0 | -/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Ricard's Rapier +1 | 88/0/0/0/0 | 0/0 | -/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Ricard's Rapier +2 | 96/0/0/0/0 | 0/0 | -/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Ricard's Rapier +3 | 104/0/0/0/0 | 0/0 | -/D/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Ricard's Rapier +4 | 112/0/0/0/0 | 0/0 | -/C/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Ricard's Rapier +5 | 120/0/0/0/0 | 0/0 | -/C/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Ricard's Rapier +6 | 128/0/0/0/0 | 0/0 | -/C/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Ricard's Rapier +7 | 136/0/0/0/0 | 0/0 | -/C/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Ricard's Rapier +8 | 144/0/0/0/0 | 0/0 | -/C/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Ricard's Rapier +9 | 152/0/0/0/0 | 0/0 | -/C/D/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Enchanted Ricard's Rapier +10 | 160/0/0/0/0 | 0/0 | -/B/C/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Ricard's Rapier +0 | 40/0/0/0/0 | 0/0 | -/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Ricard's Rapier +1 | 44/0/0/0/0 | 0/0 | -/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Ricard's Rapier +2 | 48/0/0/0/0 | 0/0 | -/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Ricard's Rapier +3 | 52/0/0/0/0 | 0/0 | -/C/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Ricard's Rapier +4 | 56/0/0/0/0 | 0/0 | -/B/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Ricard's Rapier +5 | 60/0/0/0/0 | 0/0 | -/B/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Ricard's Rapier +6 | 64/0/0/0/0 | 0/0 | -/B/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Ricard's Rapier +7 | 68/0/0/0/0 | 0/0 | -/B/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Ricard's Rapier +8 | 72/0/0/0/0 | 0/0 | -/A/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Ricard's Rapier +9 | 76/0/0/0/0 | 0/0 | -/A/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
Mundane Ricard's Rapier +10 | 80/0/0/0/0 | 0/0 | -/A/-/-/-/- | 45.0/10.0/30.0/30.0/20.0 | 15.0/15.0/15.0/15.0 |
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### Key
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |