### In-Game Description
---
*Halberd forged from the soul of a Skeleton Lord.
Imbued with the power of dark.*
*The unsettling skull carved into this halberd
recalls the final moments of the Skeleton Lord
from whom it was created.*
### Availability
---
Trade Skeleton Lord's Soul and 1,500 souls with Straid of Olaphis.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 124/0/0/0/100
(Slash/Thrust) | 0/0 | 120 | 35 | 16/12/12/12
-/B/-/-/-/C | 40/10/30/30/45 | 10/10/10/10 | 40 | 40 | 16.0 |
### Move Set
---
Same as Halberd.
### Notes
---
### Upgrades
---
FoldUnfold Upgrades Basic Infusions Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Boss upgrade path.
Requires:
- Petrified Dragon Bone
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Roaring Halberd +0 | 124/0/0/0/100 | 0/0 | -/B/-/-/-/C | - | - |
Roaring Halberd +1 | 161/0/0/0/122 | 0/0 | -/B/-/-/-/C | 1x Petrified Dragon Bone | 1,260 |
Roaring Halberd +2 | 198/0/0/0/144 | 0/0 | -/B/-/-/-/C | 2x Petrified Dragon Bone | 1,570 |
Roaring Halberd +3 | 235/0/0/0/166 | 0/0 | -/B/-/-/-/C | 3x Petrified Dragon Bone | 1,880 |
Roaring Halberd +4 | 272/0/0/0/188 | 0/0 | -/B/-/-/-/C | 4x Petrified Dragon Bone | 2,510 |
Roaring Halberd +5 | 310/0/0/0/210 | 0/0 | -/A/-/-/-/C | 5x Petrified Dragon Bone | 2,820 |
#### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Roaring Halberd +0 | 102/55/0/0/82 | 0/0 | -/C/C/-/-/C | 37.9/26.6/27.9/27.9/42.9 | 7.9/7.9/7.9/7.9 |
Magic Roaring Halberd +1 | 132/67/0/0/100 | 0/0 | -/C/C/-/-/C |
Magic Roaring Halberd +2 | 163/79/0/0/118 | 0/0 | -/C/C/-/-/C |
Magic Roaring Halberd +3 | 194/91/0/0/136 | 0/0 | -/C/C/-/-/C |
Magic Roaring Halberd +4 | 225/103/0/0/155 | 0/0 | -/C/C/-/-/C |
Magic Roaring Halberd +5 | 255/116/0/0/173 | 0/0 | -/C/C/-/-/C |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Roaring Halberd +0 | 102/0/55/0/82 | 0/0 | -/C/-/C/-/C | 37.9/7.9/46.6/27.9/42.9 | 7.9/7.9/7.9/7.9 |
Fire Roaring Halberd +1 | 132/0/67/0/100 | 0/0 | -/C/-/C/-/C |
Fire Roaring Halberd +2 | 163/0/79/0/118 | 0/0 | -/C/-/C/-/C |
Fire Roaring Halberd +3 | 194/0/91/0/136 | 0/0 | -/C/-/C/-/C |
Fire Roaring Halberd +4 | 225/0/103/0/155 | 0/0 | -/C/-/C/-/C |
Fire Roaring Halberd +5 | 255/0/116/0/173 | 0/0 | -/C/-/C/-/C |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Roaring Halberd +0 | 102/0/0/55/82 | 0/0 | -/C/-/-/C/C | 37.9/7.9/27.9/46.6/42.9 | 7.9/7.9/7.9/7.9 |
Lightning Roaring Halberd +1 | 132/0/0/67/100 | 0/0 | -/C/-/-/C/C |
Lightning Roaring Halberd +2 | 163/0/0/79/118 | 0/0 | -/C/-/-/C/C |
Lightning Roaring Halberd +3 | 194/0/0/91/136 | 0/0 | -/C/-/-/C/C |
Lightning Roaring Halberd +4 | 225/0/0/103/155 | 0/0 | -/C/-/-/C/C |
Lightning Roaring Halberd +5 | 255/0/0/116/173 | 0/0 | -/C/-/-/C/C |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Roaring Halberd +0 | 109/0/0/0/131 | 0/0 | -/C/-/-/-/C | 39.1/9.1/29.1/29.1/51.6 | 9.1/9.1/9.1/9.1 |
Dark Roaring Halberd +1 | 141/0/0/0/161 | 0/0 | -/C/-/-/-/C |
Dark Roaring Halberd +2 | 174/0/0/0/190 | 0/0 | -/C/-/-/-/C |
Dark Roaring Halberd +3 | 207/0/0/0/219 | 0/0 | -/C/-/-/-/C |
Dark Roaring Halberd +4 | 240/0/0/0/248 | 0/0 | -/C/-/-/-/C |
Dark Roaring Halberd +5 | 272/0/0/0/277 | 0/0 | -/C/-/-/-/B |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Roaring Halberd +0 | 111/0/0/0/90 | 96/0 | -/C/-/-/-/C | 37.9/7.9/27.9/27.9/42.9 | 26.6/7.9/7.9/7.9 |
Poison Roaring Halberd +1 | 145/0/0/0/109 | 100/0 | -/C/-/-/-/C |
Poison Roaring Halberd +2 | 178/0/0/0/129 | 105/0 | -/C/-/-/-/C |
Poison Roaring Halberd +3 | 212/0/0/0/149 | 110/0 | -/C/-/-/-/B |
Poison Roaring Halberd +4 | 245/0/0/0/169 | 115/0 | -/C/-/-/-/B |
Poison Roaring Halberd +5 | 279/0/0/0/189 | 120/0 | -/C/-/-/-/B |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Roaring Halberd +0 | 111/0/0/0/90 | 0/96 | -/C/-/-/-/C | 37.9/7.9/27.9/27.9/42.9 | 7.9/26.6/7.9/7.9 |
Bleed Roaring Halberd +1 | 145/0/0/0/109 | 0/100 | -/C/-/-/-/C |
Bleed Roaring Halberd +2 | 178/0/0/0/129 | 0/105 | -/C/-/-/-/C |
Bleed Roaring Halberd +3 | 212/0/0/0/149 | 0/110 | -/C/-/-/-/B |
Bleed Roaring Halberd +4 | 245/0/0/0/169 | 0/115 | -/C/-/-/-/B |
Bleed Roaring Halberd +5 | 279/0/0/0/189 | 0/120 | -/C/-/-/-/B |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Roaring Halberd +0 | 142/0/0/0/115 | 0/0 | -/E/-/-/-/D | 40.0/10.0/30.0/30.0/45.0 | 10.0/10.0/10.0/10.0 |
Raw Roaring Halberd +1 | 185/0/0/0/140 | 0/0 | -/E/-/-/-/D |
Raw Roaring Halberd +2 | 227/0/0/0/165 | 0/0 | -/E/-/-/-/D |
Raw Roaring Halberd +3 | 270/0/0/0/190 | 0/0 | -/E/-/-/-/D |
Raw Roaring Halberd +4 | 312/0/0/0/216 | 0/0 | -/E/-/-/-/D |
Raw Roaring Halberd +5 | 356/0/0/0/241 | 0/0 | -/E/-/-/-/D |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Roaring Halberd +0 | 124/0/0/0/100 | 0/0 | -/E/D/-/-/E | 40.0/10.0/30.0/30.0/45.0 | 10.0/10.0/10.0/10.0 |
Enchanted Roaring Halberd +1 | 161/0/0/0/122 | 0/0 | -/E/D/-/-/E |
Enchanted Roaring Halberd +2 | 198/0/0/0/144 | 0/0 | -/E/D/-/-/E |
Enchanted Roaring Halberd +3 | 235/0/0/0/166 | 0/0 | -/E/D/-/-/E |
Enchanted Roaring Halberd +4 | 272/0/0/0/188 | 0/0 | -/E/D/-/-/E |
Enchanted Roaring Halberd +5 | 310/0/0/0/210 | 0/0 | -/D/D/-/-/E |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux. Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Roaring Halberd +0 | 62/0/0/0/50 | 0/0 | -/D/-/-/-/E | 40.0/10.0/30.0/30.0/45.0 | 40.0/10.0/30.0/30.0/45.0 |
Mundane Roaring Halberd +1 | 80/0/0/0/61 | 0/0 | -/D/-/-/-/E |
Mundane Roaring Halberd +2 | 99/0/0/0/72 | 0/0 | -/D/-/-/-/E |
Mundane Roaring Halberd +3 | 117/0/0/0/83 | 0/0 | -/D/-/-/-/E |
Mundane Roaring Halberd +4 | 136/0/0/0/94 | 0/0 | -/D/-/-/-/E |
Mundane Roaring Halberd +5 | 155/0/0/0/105 | 0/0 | -/D/-/-/-/E |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
|
**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
|
**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
|
**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |