# Roaring Halberd
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### In-Game Description --- *Halberd forged from the soul of a Skeleton Lord. Imbued with the power of dark.* *The unsettling skull carved into this halberd recalls the final moments of the Skeleton Lord from whom it was created.* ### Availability --- Trade Skeleton Lord's Soul and 1,500 souls with Straid of Olaphis. ### General Information ---
ImageDamageAux EffectsCounter StrengthPoise DamageStats Needed Stat BonusesDamage ReductionAux Effects ReductionStabilityDurabilityWeight
![]()124/0/0/0/100 (Slash/Thrust)0/01203516/12/12/12 -/B/-/-/-/C40/10/30/30/4510/10/10/10404016.0
### Move Set --- Same as Halberd. ### Notes --- ### Upgrades ---
FoldUnfold Upgrades Basic Infusions Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane
#### Basic --- Boss upgrade path. Requires: - Petrified Dragon Bone
NameDamageAux EffectsStat BonusesMaterials CostSouls
Roaring Halberd +0124/0/0/0/1000/0-/B/-/-/-/C--
Roaring Halberd +1161/0/0/0/1220/0-/B/-/-/-/C1x Petrified Dragon Bone1,260
Roaring Halberd +2198/0/0/0/1440/0-/B/-/-/-/C2x Petrified Dragon Bone1,570
Roaring Halberd +3235/0/0/0/1660/0-/B/-/-/-/C3x Petrified Dragon Bone1,880
Roaring Halberd +4272/0/0/0/1880/0-/B/-/-/-/C4x Petrified Dragon Bone2,510
Roaring Halberd +5310/0/0/0/2100/0-/A/-/-/-/C5x Petrified Dragon Bone2,820
#### Infusions --- #### Magic --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction. Requires: - Faintstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Magic Roaring Halberd +0102/55/0/0/820/0-/C/C/-/-/C37.9/26.6/27.9/27.9/42.97.9/7.9/7.9/7.9
Magic Roaring Halberd +1132/67/0/0/1000/0-/C/C/-/-/C
Magic Roaring Halberd +2163/79/0/0/1180/0-/C/C/-/-/C
Magic Roaring Halberd +3194/91/0/0/1360/0-/C/C/-/-/C
Magic Roaring Halberd +4225/103/0/0/1550/0-/C/C/-/-/C
Magic Roaring Halberd +5255/116/0/0/1730/0-/C/C/-/-/C
#### Fire --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction. Requires: - Firedrake Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Fire Roaring Halberd +0102/0/55/0/820/0-/C/-/C/-/C37.9/7.9/46.6/27.9/42.97.9/7.9/7.9/7.9
Fire Roaring Halberd +1132/0/67/0/1000/0-/C/-/C/-/C
Fire Roaring Halberd +2163/0/79/0/1180/0-/C/-/C/-/C
Fire Roaring Halberd +3194/0/91/0/1360/0-/C/-/C/-/C
Fire Roaring Halberd +4225/0/103/0/1550/0-/C/-/C/-/C
Fire Roaring Halberd +5255/0/116/0/1730/0-/C/-/C/-/C
#### Lightning --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction. Requires: - Boltstone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Lightning Roaring Halberd +0102/0/0/55/820/0-/C/-/-/C/C37.9/7.9/27.9/46.6/42.97.9/7.9/7.9/7.9
Lightning Roaring Halberd +1132/0/0/67/1000/0-/C/-/-/C/C
Lightning Roaring Halberd +2163/0/0/79/1180/0-/C/-/-/C/C
Lightning Roaring Halberd +3194/0/0/91/1360/0-/C/-/-/C/C
Lightning Roaring Halberd +4225/0/0/103/1550/0-/C/-/-/C/C
Lightning Roaring Halberd +5255/0/0/116/1730/0-/C/-/-/C/C
#### Dark --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction. Requires: - Darknight Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Dark Roaring Halberd +0109/0/0/0/1310/0-/C/-/-/-/C39.1/9.1/29.1/29.1/51.69.1/9.1/9.1/9.1
Dark Roaring Halberd +1141/0/0/0/1610/0-/C/-/-/-/C
Dark Roaring Halberd +2174/0/0/0/1900/0-/C/-/-/-/C
Dark Roaring Halberd +3207/0/0/0/2190/0-/C/-/-/-/C
Dark Roaring Halberd +4240/0/0/0/2480/0-/C/-/-/-/C
Dark Roaring Halberd +5272/0/0/0/2770/0-/C/-/-/-/B
#### Poison --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base poison damage, poison damage reduction. Requires: - Poison Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Poison Roaring Halberd +0111/0/0/0/9096/0-/C/-/-/-/C37.9/7.9/27.9/27.9/42.926.6/7.9/7.9/7.9
Poison Roaring Halberd +1145/0/0/0/109100/0-/C/-/-/-/C
Poison Roaring Halberd +2178/0/0/0/129105/0-/C/-/-/-/C
Poison Roaring Halberd +3212/0/0/0/149110/0-/C/-/-/-/B
Poison Roaring Halberd +4245/0/0/0/169115/0-/C/-/-/-/B
Poison Roaring Halberd +5279/0/0/0/189120/0-/C/-/-/-/B
#### Bleed --- Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction. Adds/Increases: Base bleed damage, bleed damage reduction. Requires: - Bleed Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Bleed Roaring Halberd +0111/0/0/0/900/96-/C/-/-/-/C37.9/7.9/27.9/27.9/42.97.9/26.6/7.9/7.9
Bleed Roaring Halberd +1145/0/0/0/1090/100-/C/-/-/-/C
Bleed Roaring Halberd +2178/0/0/0/1290/105-/C/-/-/-/C
Bleed Roaring Halberd +3212/0/0/0/1490/110-/C/-/-/-/B
Bleed Roaring Halberd +4245/0/0/0/1690/115-/C/-/-/-/B
Bleed Roaring Halberd +5279/0/0/0/1890/120-/C/-/-/-/B
#### Raw --- Reduces: Stat bonuses. Adds/Increases: Base damage. Requires: - Raw Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Raw Roaring Halberd +0142/0/0/0/1150/0-/E/-/-/-/D40.0/10.0/30.0/30.0/45.010.0/10.0/10.0/10.0
Raw Roaring Halberd +1185/0/0/0/1400/0-/E/-/-/-/D
Raw Roaring Halberd +2227/0/0/0/1650/0-/E/-/-/-/D
Raw Roaring Halberd +3270/0/0/0/1900/0-/E/-/-/-/D
Raw Roaring Halberd +4312/0/0/0/2160/0-/E/-/-/-/D
Raw Roaring Halberd +5356/0/0/0/2410/0-/E/-/-/-/D
#### Enchanted --- Reduces: Stat bonuses. Adds/Increases: INT stat bonus (excluding weapons that have base magic damage). Requires: - Magic Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Enchanted Roaring Halberd +0124/0/0/0/1000/0-/E/D/-/-/E40.0/10.0/30.0/30.0/45.010.0/10.0/10.0/10.0
Enchanted Roaring Halberd +1161/0/0/0/1220/0-/E/D/-/-/E
Enchanted Roaring Halberd +2198/0/0/0/1440/0-/E/D/-/-/E
Enchanted Roaring Halberd +3235/0/0/0/1660/0-/E/D/-/-/E
Enchanted Roaring Halberd +4272/0/0/0/1880/0-/E/D/-/-/E
Enchanted Roaring Halberd +5310/0/0/0/2100/0-/D/D/-/-/E
#### Mundane --- Reduces: Base damage, stat bonuses. Adds/Increases: Damage scaling from lowest stat. Requires: - Old Mundane Stone - 2,000 souls
NameDamageAux. EffectsStat BonusesDamage ReductionAux Effects Reduction
Mundane Roaring Halberd +062/0/0/0/500/0-/D/-/-/-/E40.0/10.0/30.0/30.0/45.040.0/10.0/30.0/30.0/45.0
Mundane Roaring Halberd +180/0/0/0/610/0-/D/-/-/-/E
Mundane Roaring Halberd +299/0/0/0/720/0-/D/-/-/-/E
Mundane Roaring Halberd +3117/0/0/0/830/0-/D/-/-/-/E
Mundane Roaring Halberd +4136/0/0/0/940/0-/D/-/-/-/E
Mundane Roaring Halberd +5155/0/0/0/1050/0-/D/-/-/-/E
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different damage types. See Weakness for physical reduction, Resistance for elemental reduction.
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required for a weapon are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (14 x 2 = 28)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). See Scaling for more information. The Bonus Stats for a weapon are A/B/C/D/E/F: - A is the Strength stat bonus that influences the physical attack of the weapon. - B is the Dexterity stat bonus that influences the physical attack of the weapon. - C is the Intelligence stat bonus that influences the Magical attack of the weapon. - D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon. - E is the Faith stat bonus that influences the Lightning attack of the weapon. - F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrification Effect - D is Curse Effect
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
**Durability:**The durability of the weapon.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Enchantable? Items/Spells:**Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items.