# Sacred Chimes
IconNameDamageCasting SpeedDurabilityWeightStats Needed Stat BonusesAvailabilitySpecial Note
![]()Archdrake Chime0/0/0/105/105120300.50/0/0/22 -/-/-/-/B/BSold by Felkin the Outcast. -
![]()Black Witch's Staff0/110/110/110/110120302.50/0/20/20 -/-/A/C/C/ALeydia Witch drop. Usable with sorceries, miracles, and hexes.
![]()Caitha's Chime0/0/0/0/125145300.50/0/18/22 -/-/-/-/-/ADrangleic Castle treasure. Astrologist drop. Cannot cast miracles.
![]()Chime of Screams0/0/0/158/15825300.50/0/0/26 -/-/-/-/B/BTraded by Weaponsmith Ornifex for Soul of Nadalia, Bride of Ash. Increases Faith, more the lower your Faith is. Slowest catalyst in the game. DLC item.
![]()Chime of Want0/0/0/100/100130300.50/0/15/40 -/-/-/-/A/STraded by Weaponsmith Ornifex for Soul of Nashandra. -
![]()Clerics's Sacred Chime0/0/0/90/90140300.50/0/0/10 -/-/-/-/B/CStarting weapon of the Cleric class. Majula treasure. Sold by Licia of Lindeldt. -
![]()Disc Chime0/0/0/90/90100402.00/0/0/18 -/-/-/-/B/EGrave of Saints treasure. A shield that can cast miracles and hexes. Increases miracle power by 3%.
![]()Dragon Chime0/0/0/166/166145300.50/0/0/50 -/-/-/-/S/BDarkdiver Grandahl drop/gift. -
![]()Idol's Chime0/0/0/150/150105300.50/0/0/25 -/-/-/-/D/ALicia of Lindeldt drop/gift. -
![]()Mace of the Insolent55/0/0/30/30100604.015/10/0/10 D/C/-/-/E/DUndead Crypt treasure.
![]()Priest's Chime0/0/0/95/95120300.50/0/0/18 -/-/-/-/A/DThe Lost Bastille treasure. -
![]()Protective Chime0/0/0/110/110140301.00/0/0/25 -/-/-/-/C/CIron Keep treasure. -
![]()Sanctum Shield0/120/0/80/120100302.06/7/18/18 -/-/C/-/C/CDragon's Sanctum treasure. A shield that can cast sorceries, miracles, and hexes. DLC item.
![]()Witchtree Bellvine0/0/0/100/100100300.50/0/0/15 -/-/-/-/A/CMajula pit treasure. -
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E: - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage Each weapon has one or more physical damage types: - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Casting Speed:**The speed at which this catalyst will cast a spell.
**Counter Strength:**Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
**Poise Damage:**The ability of the weapon to break the poise of an enemy.
**Durability:**The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
**Weight:**The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The stats required are A / B / C / D: - A is the Strength required - B is the Dexterity required - C is the Intelligence required - D is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength) properly if the weapon is held with both hands. (19 x 1.5 = 28.5)
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
**Aux Effect:**The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: - A is Poison Effect - B is Bleed Effect
**Aux Effect Reduction:**The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking. The Aux Effect Reduction % stats for a weapon are A / B / C / D: - A is Poison Effect - B is Bleed Effect - C is Petrify Effect - D is Curse Effect
**Damage Reduction:**The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking. The Damage Reduction % stats for weapons are A / B / C / D / E : - A is Physical Damage - B is Magical Damage - C is Fire Damage - D is Lightning Damage - E is Dark Damage
**Stability:**Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.