### In-Game Description
---
*A mace wielded by sanctum soldiers.
This mace was corrupted by poison
when Sinh, the slumbering dragon, awoke.
A mere mortal would be asphyxiated
by the poison emitted when wielding
this mace, but for the noxious sanctum
soldiers, this fact matters none.*
### Availability
---
***Dark Souls 2 & Scholar of the First Sin:***
- Shulva, Sanctum City treasure. Below and behind the Tower of Prayer Bonfire on a static platform. The weapon will be on a corpse.
- Sanctum Soldier drop - rare.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed1
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight | Enchantable?
Items/Spells |
---|
![]() | 307/0/0/0/0
(Strike) | 59/0 | 100 | 50 | 352/6/0/0
B/-/-/-/-/- | 45/10/30/30/40 | 15/15/15/15 | 30 | 30 | 17.0 | Yes/Yes |
### Move Set
---
+ show Move Set - hide Move Set - A combination of the lance and great hammer movesets.
- See https://www.youtube.com/watch?v=FvaRXaTL68Y
### Notes
---
- Inflicts self-poison when used. High poison resistance is recommended when using this weapon.
- The self-inflicting Poison can be useful when using the Red Tearstone Ring, e.g. before boss fights.
- Like all Hammers and most Great Hammers it can't be infused with Bleed.
- You can still deal bleed damage by enchanting it with a Bleeding Serum though.
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Sanctum Mace+0 | 307/0/0/0/0 | 59/0 | B/-/-/-/-/- | - | - |
Sanctum Mace+1 | 316/0/0/0/0 | 61/0 | B/-/-/-/-/- | 1x Titanite Shard | 750 |
Sanctum Mace+2 | 325/0/0/0/0 | 64/0 | A/-/-/-/-/- | 2x Titanite Shard | 930 |
Sanctum Mace+3 | 334/0/0/0/0 | 67/0 | A/-/-/-/-/- | 3x Titanite Shard | 1,120 |
Sanctum Mace+4 | 344/0/0/0/0 | 70/0 | A/-/-/-/-/- | 1x Large Titanite Shard | 1,490 |
Sanctum Mace+5 | 353/0/0/0/0 | 73/0 | A/-/-/-/-/- | 2x Large Titanite Shard | 1,680 |
Sanctum Mace+6 | 362/0/0/0/0 | 76/0 | A/-/-/-/-/- | 3x Large Titanite Shard | 1,860 |
Sanctum Mace+7 | 372/0/0/0/0 | 79/0 | A/-/-/-/-/- | 1x Titanite Chunk | 2,230 |
Sanctum Mace+8 | 381/0/0/0/0 | 82/0 | A/-/-/-/-/- | 2x Titanite Chunk | 2,420 |
Sanctum Mace+9 | 390/0/0/0/0 | 85/0 | A/-/-/-/-/- | 3x Titanite Chunk | 2,600 |
Sanctum Mace+10 | 400/0/0/0/0 | 88/0 | A/-/-/-/-/- | 1x Titanite Slab | 2,970 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Sanctum Mace +0 | 260/40/0/0/0 | 50/0 | B/-/C/-/-/- | 43.7/20.0/28.7/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Magic Sanctum Mace +1 | 268/42/0/0/0 | 52/0 | B/-/C/-/-/- | 43.7/20.0/28.7/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Magic Sanctum Mace +2 | 276/44/0/0/0 | 55/0 | B/-/C/-/-/- | 43.7/20.0/28.7/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Magic Sanctum Mace +3 | 284/46/0/0/0 | 57/0 | B/-/C/-/-/- | 43.7/20.0/28.7/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Magic Sanctum Mace +4 | 292/48/0/0/0 | 60/0 | B/-/C/-/-/- | 43.7/20.0/28.7/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Magic Sanctum Mace +5 | 300/50/0/0/0 | 62/0 | B/-/C/-/-/- | 43.7/20.0/28.7/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Magic Sanctum Mace +6 | 308/52/0/0/0 | 64/0 | B/-/C/-/-/- | 43.7/20.0/28.7/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Magic Sanctum Mace +7 | 316/54/0/0/0 | 67/0 | B/-/C/-/-/- | 43.7/20.0/28.7/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Magic Sanctum Mace +8 | 324/56/0/0/0 | 69/0 | B/-/C/-/-/- | 43.7/20.0/28.7/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Magic Sanctum Mace +9 | 332/58/0/0/0 | 72/0 | B/-/C/-/-/- | 43.7/20.0/28.7/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Magic Sanctum Mace +10 | 340/59/0/0/0 | 74/0 | B/-/C/-/-/- | 43.7/20.0/28.7/28.7/38.7 | 13.7/13.7/13.7/13.7 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Sanctum Mace +0 | 260/0/40/0/0 | 50/0 | B/-/-/C/-/- | 43.7/8.7/40.0/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Fire Sanctum Mace +1 | 268/0/42/0/0 | 52/0 | B/-/-/C/-/- | 43.7/8.7/40.0/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Fire Sanctum Mace +2 | 276/0/44/0/0 | 55/0 | B/-/-/C/-/- | 43.7/8.7/40.0/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Fire Sanctum Mace +3 | 284/0/46/0/0 | 57/0 | B/-/-/C/-/- | 43.7/8.7/40.0/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Fire Sanctum Mace +4 | 292/0/48/0/0 | 60/0 | B/-/-/C/-/- | 43.7/8.7/40.0/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Fire Sanctum Mace +5 | 300/0/50/0/0 | 62/0 | B/-/-/C/-/- | 43.7/8.7/40.0/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Fire Sanctum Mace +6 | 308/0/52/0/0 | 64/0 | B/-/-/C/-/- | 43.7/8.7/40.0/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Fire Sanctum Mace +7 | 316/0/54/0/0 | 67/0 | B/-/-/C/-/- | 43.7/8.7/40.0/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Fire Sanctum Mace +8 | 324/0/56/0/0 | 69/0 | B/-/-/C/-/- | 43.7/8.7/40.0/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Fire Sanctum Mace +9 | 332/0/58/0/0 | 72/0 | B/-/-/C/-/- | 43.7/8.7/40.0/28.7/38.7 | 13.7/13.7/13.7/13.7 |
Fire Sanctum Mace +10 | 340/0/59/0/0 | 74/0 | B/-/-/C/-/- | 43.7/8.7/40.0/28.7/38.7 | 13.7/13.7/13.7/13.7 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Sanctum Mace +0 | 260/0/0/40/0 | 50/0 | B/-/-/-/C/- | 43.7/8.7/28.7/40.0/38.7 | 13.7/13.7/13.7/13.7 |
Lightning Sanctum Mace +1 | 268/0/0/42/0 | 52/0 | B/-/-/-/C/- | 43.7/8.7/28.7/40.0/38.7 | 13.7/13.7/13.7/13.7 |
Lightning Sanctum Mace +2 | 276/0/0/44/0 | 55/0 | B/-/-/-/C/- | 43.7/8.7/28.7/40.0/38.7 | 13.7/13.7/13.7/13.7 |
Lightning Sanctum Mace +3 | 284/0/0/46/0 | 57/0 | B/-/-/-/C/- | 43.7/8.7/28.7/40.0/38.7 | 13.7/13.7/13.7/13.7 |
Lightning Sanctum Mace +4 | 292/0/0/48/0 | 60/0 | B/-/-/-/C/- | 43.7/8.7/28.7/40.0/38.7 | 13.7/13.7/13.7/13.7 |
Lightning Sanctum Mace +5 | 300/0/0/50/0 | 62/0 | B/-/-/-/C/- | 43.7/8.7/28.7/40.0/38.7 | 13.7/13.7/13.7/13.7 |
Lightning Sanctum Mace +6 | 308/0/0/52/0 | 64/0 | B/-/-/-/C/- | 43.7/8.7/28.7/40.0/38.7 | 13.7/13.7/13.7/13.7 |
Lightning Sanctum Mace +7 | 316/0/0/54/0 | 67/0 | B/-/-/-/C/- | 43.7/8.7/28.7/40.0/38.7 | 13.7/13.7/13.7/13.7 |
Lightning Sanctum Mace +8 | 324/0/0/56/0 | 69/0 | B/-/-/-/C/- | 43.7/8.7/28.7/40.0/38.7 | 13.7/13.7/13.7/13.7 |
Lightning Sanctum Mace +9 | 332/0/0/58/0 | 72/0 | B/-/-/-/C/- | 43.7/8.7/28.7/40.0/38.7 | 13.7/13.7/13.7/13.7 |
Lightning Sanctum Mace +10 | 340/0/0/59/0 | 74/0 | B/-/-/-/C/- | 43.7/8.7/28.7/40.0/38.7 | 13.7/13.7/13.7/13.7 |
#### Dark
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Sanctum Mace +0 | 260/0/0/0/40 | 50/0 | B/-/-/-/-/C | 43.7/8.7/28.7/28.7/50.0 | 13.7/13.7/13.7/13.7 |
Dark Sanctum Mace +1 | 268/0/0/0/42 | 52/0 | B/-/-/-/-/C | 43.7/8.7/28.7/28.7/50.0 | 13.7/13.7/13.7/13.7 |
Dark Sanctum Mace +2 | 276/0/0/0/44 | 55/0 | B/-/-/-/-/C | 43.7/8.7/28.7/28.7/50.0 | 13.7/13.7/13.7/13.7 |
Dark Sanctum Mace +3 | 284/0/0/0/46 | 57/0 | B/-/-/-/-/C | 43.7/8.7/28.7/28.7/50.0 | 13.7/13.7/13.7/13.7 |
Dark Sanctum Mace +4 | 292/0/0/0/48 | 60/0 | B/-/-/-/-/C | 43.7/8.7/28.7/28.7/50.0 | 13.7/13.7/13.7/13.7 |
Dark Sanctum Mace +5 | 300/0/0/0/50 | 62/0 | B/-/-/-/-/C | 43.7/8.7/28.7/28.7/50.0 | 13.7/13.7/13.7/13.7 |
Dark Sanctum Mace +6 | 308/0/0/0/52 | 64/0 | B/-/-/-/-/C | 43.7/8.7/28.7/28.7/50.0 | 13.7/13.7/13.7/13.7 |
Dark Sanctum Mace +7 | 316/0/0/0/54 | 67/0 | B/-/-/-/-/C | 43.7/8.7/28.7/28.7/50.0 | 13.7/13.7/13.7/13.7 |
Dark Sanctum Mace +8 | 324/0/0/0/56 | 69/0 | B/-/-/-/-/C | 43.7/8.7/28.7/28.7/50.0 | 13.7/13.7/13.7/13.7 |
Dark Sanctum Mace +9 | 332/0/0/0/58 | 72/0 | B/-/-/-/-/C | 43.7/8.7/28.7/28.7/50.0 | 13.7/13.7/13.7/13.7 |
Dark Sanctum Mace +10 | 340/0/0/0/59 | 74/0 | B/-/-/-/-/C | 43.7/8.7/28.7/28.7/50.0 | 13.7/13.7/13.7/13.7 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Sanctum Mace +0 | 165/0/0/0/0 | 109/0 | B/-/-/-/-/- | 42.7/7.7/27.7/27.7/37.7 | 33.3/12.7/12.7/12.7 |
Poison Sanctum Mace +1 | 170/0/0/0/0 | 115/0 | B/-/-/-/-/- | 42.7/7.7/27.7/27.7/37.7 | 33.3/12.7/12.7/12.7 |
Poison Sanctum Mace +2 | 175/0/0/0/0 | 120/0 | B/-/-/-/-/- | 42.7/7.7/27.7/27.7/37.7 | 33.3/12.7/12.7/12.7 |
Poison Sanctum Mace +3 | 180/0/0/0/0 | 125/0 | B/-/-/-/-/- | 42.7/7.7/27.7/27.7/37.7 | 33.3/12.7/12.7/12.7 |
Poison Sanctum Mace +4 | 185/0/0/0/0 | 131/0 | B/-/-/-/-/- | 42.7/7.7/27.7/27.7/37.7 | 33.3/12.7/12.7/12.7 |
Poison Sanctum Mace +5 | 190/0/0/0/0 | 136/0 | B/-/-/-/-/- | 42.7/7.7/27.7/27.7/37.7 | 33.3/12.7/12.7/12.7 |
Poison Sanctum Mace +6 | 195/0/0/0/0 | 142/0 | B/-/-/-/-/- | 42.7/7.7/27.7/27.7/37.7 | 33.3/12.7/12.7/12.7 |
Poison Sanctum Mace +7 | 200/0/0/0/0 | 147/0 | B/-/-/-/-/- | 42.7/7.7/27.7/27.7/37.7 | 33.3/12.7/12.7/12.7 |
Poison Sanctum Mace +8 | 205/0/0/0/0 | 152/0 | B/-/-/-/-/- | 42.7/7.7/27.7/27.7/37.7 | 33.3/12.7/12.7/12.7 |
Poison Sanctum Mace +9 | 210/0/0/0/0 | 158/0 | B/-/-/-/-/- | 42.7/7.7/27.7/27.7/37.7 | 33.3/12.7/12.7/12.7 |
Poison Sanctum Mace +10 | 215/0/0/0/0 | 163/0 | B/-/-/-/-/- | 42.7/7.7/27.7/27.7/37.7 | 33.3/12.7/12.7/12.7 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Sanctum Mace +0 | 353/0/0/0/0 | 67/0 | E/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Sanctum Mace +1 | 363/0/0/0/0 | 71/0 | E/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Sanctum Mace +2 | 374/0/0/0/0 | 74/0 | D/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Sanctum Mace +3 | 385/0/0/0/0 | 77/0 | D/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Sanctum Mace +4 | 395/0/0/0/0 | 81/0 | D/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Sanctum Mace +5 | 406/0/0/0/0 | 84/0 | D/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Sanctum Mace +6 | 417/0/0/0/0 | 87/0 | D/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Sanctum Mace +7 | 427/0/0/0/0 | 91/0 | D/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Sanctum Mace +8 | 438/0/0/0/0 | 94/0 | D/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Sanctum Mace +9 | 449/0/0/0/0 | 97/0 | D/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Sanctum Mace +10 | 460/0/0/0/0 | 101/0 | D/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Sanctum Mace +0 | 307/0/0/0/0 | 59/0 | D/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Sanctum Mace +1 | 316/0/0/0/0 | 61/0 | D/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Sanctum Mace +2 | 325/0/0/0/0 | 64/0 | D/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Sanctum Mace +3 | 334/0/0/0/0 | 67/0 | D/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Sanctum Mace +4 | 344/0/0/0/0 | 70/0 | D/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Sanctum Mace +5 | 353/0/0/0/0 | 73/0 | D/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Sanctum Mace +6 | 362/0/0/0/0 | 76/0 | D/-/D/-/-/- | 45.0/10.0/ 30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Sanctum Mace +7 | 372/0/0/0/0 | 79/0 | D/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Sanctum Mace +8 | 381/0/0/0/0 | 82/0 | D/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Sanctum Mace +9 | 390/0/0/0/0 | 85/0 | D/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Sanctum Mace +10 | 400/0/0/0/0 | 88/0 | D/-/C/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Sanctum Mace +0 | 153/0/0/0/0 | 29/0 | C/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Sanctum Mace +1 | 158/0/0/0/0 | 30/0 | C/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Sanctum Mace +2 | 162/0/0/0/0 | 32/0 | C/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Sanctum Mace +3 | 167/0/0/0/0 | 33/0 | C/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Sanctum Mace +4 | 172/0/0/0/0 | 35/0 | C/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Sanctum Mace +5 | 176/0/0/0/0 | 36/0 | C/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Sanctum Mace +6 | 181/0/0/0/0 | 38/0 | C/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Sanctum Mace +7 | 186/0/0/0/0 | 39/0 | C/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Sanctum Mace +8 | 190/0/0/0/0 | 41/0 | C/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Sanctum Mace +9 | 195/0/0/0/0 | 42/0 | C/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Sanctum Mace +10 | 200/0/0/0/0 | 44/0 | C/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
|
**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
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**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |
Footnotes 1. To Power Stance this weapon, only 52 Strength and 9 Dexterity is required. 2. When two-handing this weapon, only 17 Strength is required.