### In-Game Description
---
*A scythe fitted with a large custom blade.
Has an extended slashing reach when
swung broadly, but beware, these
attacks make the wielder very vulnerable.*
### Availability
---
- One sold by Steady Hand McDuff for 3,500 souls.
- Shaded Woods treasure (dark infused). It is located in the same area as Manscorpion Tark, inside a metal chest.
- Brume Tower treasure (upgraded to +7). After the first bonfire, keep going until you go down a ladder. The weapon lies right next to it.
### General Information
---
Image | Damage | Aux Effects | Counter
Strength | Poise
Damage | Stats Needed
Stat Bonuses | Damage
Reduction | Aux Effects
Reduction | Stability | Durability | Weight |
---|
![]() | 165/0/0/0/0
(Slash) | 0/0 | 120 | 35 | 20/11/0/0
D/D/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 | 40 | 60 | 5.0 |
### Move Set
---
+ show Move Set - hide Move Set
| **One-Handed** | **Two-Handed** |
**Light Attack** | overhead swing followed by horizontal swing | overhead swing followed by horizontal swing |
**Heavy Attack** | slow overhead smack followed by wide horizontal sweep | a spinning attack that hits twice |
**Rolling Attack** | wide diagonal sweep from the right | quick diagonal slash |
**Running Attack** | wide horizontal sweep from the right | a spinning attack that hits three times |
### Notes
---
- Like the one in the previous game, poleaxes like this are usually called a *bardiche.*
### Upgrades
---
FoldUnfold Upgrades Basic Magic Fire Lightning Dark Poison Bleed Raw Enchanted Mundane |
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|
Scythe +0 | 165/0/0/0/0 | 0/0 | D/D/-/-/-/- | - | - |
Scythe +1 | 181/0/0/0/0 | 0/0 | D/D/-/-/-/- | 1x Titanite Shard | 570 |
Scythe +2 | 198/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Titanite Shard | 710 |
Scythe +3 | 214/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Titanite Shard | 850 |
Scythe +4 | 231/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Large Titanite Shard | 1,130 |
Scythe +5 | 247/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Large Titanite Shard | 1,270 |
Scythe +6 | 264/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Large Titanite Shard | 1,410 |
Scythe +7 | 280/0/0/0/0 | 0/0 | C/D/-/-/-/- | 1x Titanite Chunk | 1,690 |
Scythe +8 | 297/0/0/0/0 | 0/0 | C/D/-/-/-/- | 2x Titanite Chunk | 1,830 |
Scythe +9 | 313/0/0/0/0 | 0/0 | C/D/-/-/-/- | 3x Titanite Chunk | 1,970 |
Scythe +10 | 330/0/0/0/0 | 0/0 | B/D/-/-/-/- | 1x Titanite Slab | 2,250 |
### Infusions
---
#### Magic
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Magic Scythe +0 | 115/115/0/0/0 | 0/0 | D/D/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +1 | 127/127/0/0/0 | 0/0 | D/D/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +2 | 138/138/0/0/0 | 0/0 | D/D/C/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +3 | 150/150/0/0/0 | 0/0 | D/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +4 | 161/161/0/0/0 | 0/0 | D/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +5 | 173/173/0/0/0 | 0/0 | D/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +6 | 184/184/0/0/0 | 0/0 | D/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +7 | 196/196/0/0/0 | 0/0 | C/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +8 | 207/207/0/0/0 | 0/0 | C/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +9 | 219/219/0/0/0 | 0/0 | C/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Magic Scythe +10 | 231/231/0/0/0 | 0/0 | C/D/B/-/-/- | 37.9/26.6/27.9/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Fire
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Fire Scythe +0 | 115/0/115/0/0 | 0/0 | D/D/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +1 | 127/0/127/0/0 | 0/0 | D/D/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +2 | 138/0/138/0/0 | 0/0 | D/D/-/C/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +3 | 150/0/150/0/0 | 0/0 | D/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +4 | 161/0/161/0/0 | 0/0 | D/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +5 | 173/0/173/0/0 | 0/0 | D/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +6 | 184/0/184/0/0 | 0/0 | D/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +7 | 196/0/196/0/0 | 0/0 | C/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +8 | 207/0/207/0/0 | 0/0 | C/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +9 | 219/0/219/0/0 | 0/0 | C/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
Fire Scythe +10 | 231/0/231/0/0 | 0/0 | C/D/-/B/-/- | 37.9/7.9/46.6/27.9/32.9 | 7.9/7.9/7.9/7.9 |
#### Lightning
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Lightning Scythe +0 | 115/0/0/115/0 | 0/0 | D/D/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +1 | 127/0/0/127/0 | 0/0 | D/D/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +2 | 138/0/0/138/0 | 0/0 | D/D/-/-/C/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +3 | 150/0/0/150/0 | 0/0 | D/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +4 | 161/0/0/161/0 | 0/0 | D/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +5 | 173/0/0/173/0 | 0/0 | D/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +6 | 184/0/0/184/0 | 0/0 | D/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +7 | 196/0/0/196/0 | 0/0 | C/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +8 | 207/0/0/207/0 | 0/0 | C/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +9 | 219/0/0/219/0 | 0/0 | C/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
Lightning Scythe +10 | 231/0/0/231/0 | 0/0 | C/D/-/-/B/- | 37.9/7.9/27.9/46.6/32.9 | 7.9/7.9/7.9/7.9 |
#### Dark
---
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Dark Scythe +0 | 115/0/0/0/115 | 0/0 | D/D/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +1 | 127/0/0/0/127 | 0/0 | D/D/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +2 | 138/0/0/0/138 | 0/0 | D/D/-/-/-/C | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +3 | 150/0/0/0/150 | 0/0 | D/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +4 | 161/0/0/0/161 | 0/0 | D/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +5 | 173/0/0/0/173 | 0/0 | D/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +6 | 184/0/0/0/184 | 0/0 | D/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +7 | 196/0/0/0/196 | 0/0 | C/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +8 | 207/0/0/0/207 | 0/0 | C/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +9 | 219/0/0/0/219 | 0/0 | C/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
Dark Scythe +10 | 231/0/0/0/231 | 0/0 | C/D/-/-/-/B | 37.9/7.9/27.9/27.9/51.6 | 7.9/7.9/7.9/7.9 |
#### Poison
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Poison Scythe +0 | 115/0/0/0/0 | 112/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +1 | 127/0/0/0/0 | 114/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +2 | 138/0/0/0/0 | 117/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +3 | 150/0/0/0/0 | 120/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +4 | 161/0/0/0/0 | 123/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +5 | 173/0/0/0/0 | 126/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +6 | 184/0/0/0/0 | 128/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +7 | 196/0/0/0/0 | 131/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +8 | 207/0/0/0/0 | 134/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +9 | 219/0/0/0/0 | 137/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
Poison Scythe +10 | 231/0/0/0/0 | 140/0 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 26.6/7.9/7.9/7.9 |
#### Bleed
---
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:
- Bleed Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Bleed Scythe +0 | 115/0/0/0/0 | 0/112 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +1 | 127/0/0/0/0 | 0/114 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +2 | 138/0/0/0/0 | 0/117 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +3 | 150/0/0/0/0 | 0/120 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +4 | 161/0/0/0/0 | 0/123 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +5 | 173/0/0/0/0 | 0/126 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +6 | 184/0/0/0/0 | 0/128 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +7 | 196/0/0/0/0 | 0/131 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +8 | 207/0/0/0/0 | 0/134 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +9 | 219/0/0/0/0 | 0/137 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
Bleed Scythe +10 | 231/0/0/0/0 | 0/140 | D/D/-/-/-/- | 37.9/7.9/27.9/27.9/32.9 | 7.9/26.6/7.9/7.9 |
#### Raw
---
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Raw Scythe +0 | 189/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +1 | 208/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +2 | 227/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +3 | 246/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +4 | 265/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +5 | 284/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +6 | 303/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +7 | 322/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +8 | 341/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +9 | 360/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Raw Scythe +10 | 379/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Enchanted
---
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Enchanted Scythe +0 | 165/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +1 | 181/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +2 | 198/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +3 | 214/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +4 | 231/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +5 | 247/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +6 | 264/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +7 | 264/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +8 | 280/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +9 | 297/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Enchanted Scythe +10 | 313/0/0/0/0 | 0/0 | E/E/D/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
#### Mundane
---
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage
Reduction | Aux Effects
Reduction |
---|
Mundane Scythe +0 | 82/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +1 | 90/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +2 | 99/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +3 | 107/0/0/0/0 | 0/0 | E/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +4 | 115/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +5 | 123/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +6 | 132/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +7 | 140/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +8 | 148/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +9 | 156/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
Mundane Scythe +10 | 165/0/0/0/0 | 0/0 | D/E/-/-/-/- | 40/10/30/30/35 | 10/10/10/10 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
Each weapon has one or more physical damage types:
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.
|
**Aux Effect:** | The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
- A is Poison Effect
- B is Bleed Effect
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**Counter Strength:** | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
**Poise Damage:** | The ability of the weapon to break the poise of an enemy. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
- A is the Strength required
- B is the Dexterity required
- C is the Intelligence required
- D is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)
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**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:
- A is the Strength stat bonus that influences the physical attack of the weapon.
- B is the Dexterity stat bonus that influences the physical attack of the weapon.
- C is the Intelligence stat bonus that influences the Magical attack of the weapon.
- D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
- E is the Faith stat bonus that influences the Lightning attack of the weapon.
- F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
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**Damage Reduction:** | The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
- A is Physical Damage
- B is Magical Damage
- C is Fire Damage
- D is Lightning Damage
- E is Dark Damage
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**Aux Effect Reduction:** | The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
- A is Poison Effect
- B is Bleed Effect
- C is Petrification Effect
- D is Curse Effect
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**Stability:** | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
**Durability:** | The durability of the weapon. |
**Weight:** | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
**Enchantable? Items/Spells:** | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items. |